Newcomers' Comapny
Lerxst
Posts: 111Member Trainee
I came back to this game a while ago, to find my friends list full of dormant players, my company dissolved and players complaining about no room to store their billions of ducats from buying ESBs or whatever the hell they were called. It was a very ugly period to return to a game i sued to love.
I did a little (Ok, very BIG) Happy Dance when I saw that Papaya was going to do a server reset and revamp some areas of the game. And I am definitely going to invest heavily, especially in play time, in this game in its new relaunch.
Now I would like to ask any new player or old. bitter, long-ago returning player, if they would like to form a Company, or at least group up at the start.
No offense to all you old vets who stuck with it, but I get a sense that you're interested in power-gaming your way through the game to get back to where you were. But I'm looking for players that want to experience the sense of adventure this game used to have, and possibly will go back to having. So that we can be amused at the same things, befuddled by the same things, laugh about the same mistakes, have casual fun, etc.
My name used to be Clariss and I was based in the Netherlands - no one here would actually remember me since, I mentioned all my friends left the game.. I'm open for changing, since I just want to experience the game again and couldn't care less where or how I got that experience. So catch up with me in the game when it launches and see what we can work out!
Comments
I will start my old company up under the French nation, and start teaching newer players. I was Davincio last time around and more than likely will stick with the name. I encourage anyone thats interested in rolling with france to contact me so we can get a quick start and dominate the world!
Glad to see you back Clariss,i do seem to remember this name sailing around years and years ago maybe.
if they ever reset again it will kill uwo for sure
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
UWO overseas probly had over 100k players when it first launched, you can imagine how that would effect the speed of development in the world. the original version of our game was modeled assuming these kind of player counts which never happened over here. The solution was investment bonds for them, which just flopped and ruined the games balance.
Within 12 hours of them being available for purchase my nation lost 7 of 11 ports under our control. They took away the nations pride and started selling it in the cash shop which killed all motivation and soon after the game lost around half its population(assumed from what i witnessed).
Obviously this solution shouldnt be used again, the 12 hour mark is not an exageration at all, 4 months or so of hard work gone overnight because of whaling. It got even worse when they added 1B investment bonds in the cashshop boxes.
I wish someone at Koei would speak out to us players and let us know what the solution to this problem will be.