Which bits of gameplay should be rebalanced?
Watchkeeper
Posts: 36Member Beginner
1/ The ability to resell spice and Nanban goods at a loss and still gain fame and XP
2/ Battle Reports - a relatively new thing that bumps up levels for very little effort, presumably introduced to offset the trade level advantage
3/ The excessive Adv exp and fame that Charting and Land Mapping gives, again presumably introduced to level the playing field.
What is top of your list?
Comments
This NEEDS to be Papaya next announcement
1.What changes/balance changes specifically are coming to UWO or have planned for UWO?
2. When SPECIFICALLY do you plan to roll out said changes to uwo on launch or another date?
3. What will the policy on alts and multis be 3 per ip ?1 per IP? 2 per launcher instance?
4. Will we have a player GM again or CA‘s with power in game or forum and how will you stop another instance of a player abusing their power like OGP failed to do?
These issues I feel are the most important at the moment since we learned of the wipe. The answer to these questions will determine if the rest of the population will stay or go.
For me personally the answer to Question 1 and question 4 are the determining factors for me.
Papaya...Lets us know this is VERY Important we need to know.
NO this allows other players to buy and win some xp.....and if pirates are coming back is a must
2/ Battle Reports - a relatively new thing that bumps up levels for very little effort, presumably introduced to offset the trade level advantage
maybe but its the only way i do maritime.....without this im gonna be a 30/80/20
3/ The excessive Adv exp and fame that Charting and Land Mapping gives, again presumably introduced to level the playing field.
cant tell never did charting....dont know how.....
but if they change this...they must change also anything that let u advance faster.....like oxford skills on SB....live xp or fame bonus.....
but I know,Calicut is SW India,Calcutta is NE India
Totally agree with Clem stipulations just think the anti “farming“ should apply to all players not just white... farming just humiliates players and makes them more likely to quit its a stupid mechanic from the jump. ..however for Pirates the added risk of losing a random item in vault or on player if they can't pay the bounty sounds fair enough.
I mean I'm not a fan of stealing but if I had to choose between using a blue flag or trib or simply leave my valuables in the bank VS. the provider losing the business of the Pirates/ Privateer community aka about 1/3 of the population and risk closure like OGP did....I choose to be midly inconvenienced.
Not allowing the game to make money from its maritime community is dangerous and we learned our lesson with OGP's closing...we all myself included gotta grow a backbone and let Papaya make money its time guys
Set QMP supply to Japanese server levels. No reason to keep broke adventurers from being able to spam them for quests. And maybe do the same with merchant quests and POs, don't make new players port hop for five hundred hours.
And second, allow light and standard ships be improved without SSIP. Let early game shipbuilders throw parts at tow cutters to see what sticks. Putting shipbuilding entirely behind a soft paywall priced out way to many people from even understanding ship stats and builds. Plus it's a fun part of the game, let people experiment with it without such high costs involved.
doing early quest also does not require using qmps,so you collect more,by the time you need to use them you can have plenty saved up
And it happened quick, within 12 hours of these investment bond being available for purchase my country lost over half its ports. you can imagine the effect that had on motivation and national pride... it was just gone.
i hope papaya is listening and understands you cant take away the games core element and sell it in the cash shop.
Once a market spike in the area happens ive been known to clear out seville entirely of spice and it was ALOT, Dumping it for the most massive trade xp . I would have myself and a few other freinds crash these market spikes asap before any other nation could.
We would break even or lose a ton on ducats for the most part but we sail away a few trade levels higher! Removing that ability would slow down trade xp gains significantly. I would rarely ever sell my own spice collected until i saw such a spike, and if i didnt have enough to crash the market i go buy more.
doing
early quest also does not require using qmps,so you collect more,by the
time you need to use them you can have plenty saved up"
You miss the point there though. QMP are ~50k on japanese server, we ate a nerf to supply somewhere for no real reason, doubt many were whaling on SQMPs. Adventure is more fun when you can spam the things at every quest giver.
The PO nerf I understand a little more as they have more economic impact but even then all it means is people farm dungeons instead of merchant quests and newer players sell them instead of using them to fill up their boats and get keep sailing.
i think the original model of the game will return pre nerf. Wish i knew what papaya plans are and how much effort they will put in to police this kind of behavior we all hate so much!