Which bits of gameplay should be rebalanced?

WatchkeeperWatchkeeper Posts: 36Member Beginner
1/ The ability to resell spice and Nanban goods at a loss and still gain fame and XP

2/ Battle Reports - a relatively new thing that bumps up levels for very little effort, presumably introduced to offset the trade level advantage

3/ The excessive Adv exp and fame that Charting and Land Mapping gives, again presumably introduced to level the playing field. 

What is top of your list?


xibwiz
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Comments

  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    This NEEDS to be Papaya next announcement

    1.What changes/balance changes specifically are coming to UWO or have planned for UWO? 

    2. When SPECIFICALLY do you plan to roll out said changes to uwo on launch or another date?

    3. What will the policy on alts and multis be 3 per ip ?1 per IP?   2  per launcher instance?

    4. Will we have a player GM again or CA‘s with power in game or forum and how will you stop another instance of a player abusing their power like OGP failed to do?

    These issues I feel are the most important at the moment since we learned of the wipe. The answer to these questions will determine if the rest of the population will stay or go.

    For me personally the answer to Question 1 and question 4 are the determining factors for me.

    Papaya...Lets us know this is VERY Important we need to know. 

    pierattheclemsonfancrash941xibwizVictoriasSecretritz00000000alex482572
  • danhm001danhm001 Posts: 59Member Beginner
    1/ The ability to resell spice and Nanban goods at a loss and still gain fame and XP 
    NO this allows other players to buy and win some xp.....and if pirates are coming back is a must

    2/ Battle Reports - a relatively new thing that bumps up levels for very little effort, presumably introduced to offset the trade level advantage
    maybe but its the only way i do maritime.....without this im gonna be a 30/80/20

    3/ The excessive Adv exp and fame that Charting and Land Mapping gives, again presumably introduced to level the playing field. 
    cant tell never did charting....dont know how.....

    but if they change this...they must change also anything that let u advance faster.....like oxford skills on SB....live xp or fame bonus.....
    crash941ritz00000000
  • pieratthepieratthe Posts: 419Member Intermediate
    That would be so nice.  To remove alot of the shadows associated with this transfer.  The longer they wait, the more fear it drives and the less likely everyone will return.  And it would actually "for me" be something so ease the burden of sitting here waiting.  Just communication of some sort from them.

    On player GM topic, doubt few would be as bad :D  But imo the best idea would be like a jrGM, if u had to promote a player.  Still have all the powers of a normal GM, just the oversight of someone else outside the game, to try and remove and bias from decisions.  Don't think a player GM should have total control, but a player GM, would be better cause of the knowledge of the game, vs as we've seen with GM's who have NO IDEA at all about the game.  At least with the old player GM he did know the game :D
    clemsonfanCrzyPsycoChickcrash941ritz00000000
  • clemsonfanclemsonfan Posts: 142Member Trainee
    I have no issue with the adv xp from charting   have you ever tried to get to 85 adv  it is the hardest of the 3 to level.  same as battle reports  i think they are fine. just my opinions
     i completely agree with pie and cpc  that some form of communication is needed  to ease fear and frustration. also many players still cant even  post to these forums?
    as far as rollbacks  i want to see full return of piracy with  2 exceptions-
     no grievers   no white named player should be allowed to be attacked over and over without cooldown period. this leads to players abuse and in the past has lead to players waking away.
    same with pillage orders  some pirate abuse this and farmed players of everything they had. i have no issue with item gear plunder returning, but pillage order abuse should not be allowed.


    ritz00000000
  • aceman39aceman39 Posts: 943Member Intermediate
    Just make it easy. Not offer pillage orders let it just be random sounds fair to me what you think
    xibwizritz00000000
  • WatchkeeperWatchkeeper Posts: 36Member Beginner
    Just make it easy. Sell experience packets like some other games.

    That way your mate or your alt does not need to do anything to level up, cos getting to level 85 is hard.
    xibwizritz00000000
  • aceman39aceman39 Posts: 943Member Intermediate
    Level 85 is hard to get to
    ritz00000000
  • clemsonfanclemsonfan Posts: 142Member Trainee
    for maritime level 85 isnt that hard  just takes alot of money for cannons and lcct mcct  and gear.
    for trade is the easiest if you can open and master nanban
    adventure though is different   charting can get you  lots of xp and fame, but it is limited  b/c there are only so many maps you can do   and the fame xp is fraction when you do it the second time

    xibwizritz00000000
  • aceman39aceman39 Posts: 943Member Intermediate
    And believe it or not. When I was grinding sewing in Calcutta and made velvet that gave me almost 2K xp at a time which also helped me with trader levels
    ritz00000000
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    calcutta or calicut?
    ritz00000000
    IGN:JackO'Neil
  • aceman39aceman39 Posts: 943Member Intermediate
    Calcutta

    ritz00000000
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    I only asked because some peeps think they are the same place

    but I know,Calicut is SW India,Calcutta is NE India
    ritz00000000
    IGN:JackO'Neil
  • aceman39aceman39 Posts: 943Member Intermediate
    Yes and not many player pirates sail there so a little safer to port hop on that side
    ritz00000000
  • patersmith66patersmith66 Posts: 503Member Intermediate
    Watchkeeper,

    2/ Battle Reports - a relatively new thing that bumps up levels for very little effort, presumably introduced to offset the trade level advantage

    3/ The excessive Adv exp and fame that Charting and Land Mapping gives, again presumably introduced to level the playing field. 

    Your comments on either of these is not correct, especially the Adventure one.
    Clearly you never made it past Adventure Level 70, otherwise you would be complaining in the opposite direction. 
    My question is how do you make 2.5M adventure xp to get from level 80->85?
    Charting Every Land and sea zone nets you a total of approximately 620,000 xp... 
    to get from level 80-81 is 459,000 xp!

    xibwizritz00000000
  • aceman39aceman39 Posts: 943Member Intermediate
    BR is so boring doing that alone
    ritz00000000
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    Totally agree with Clem stipulations just think the anti “farming“ should apply to all players not just white... farming just humiliates players and makes them more likely to quit its a stupid mechanic from the jump. ..however for Pirates the added risk of losing a random item in vault or on player if they can't pay the bounty sounds fair enough.

    I mean I'm not a fan of stealing but if  I had to choose between using a blue flag or trib or simply leave my valuables in the bank VS. the provider losing the business of the Pirates/ Privateer community aka about 1/3 of the population and risk closure like OGP did....I choose to be midly inconvenienced.  

    Not allowing the game to make money from its maritime community is dangerous and we learned our lesson with OGP's closing...we all myself included gotta grow a backbone and let Papaya make money its time guys

    ritz00000000
  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    I prefer doing BRs in groups myself, it takes way too long to sink 200 ships alone, plus the boss fleets that will randomly attack. lol
    xibwizLugosiritz00000000
    IGN: Fiyero - Dutch - United_We_Stand
  • aceman39aceman39 Posts: 943Member Intermediate
    I soo agree Gilligan
    ritz00000000
  • ZodRauZodRau Posts: 44Member Beginner
    CPC says "the Pirates/ Privateer community aka about 1/3 of the population"

    It's safe to assume you came up with that 1/3 figure due to there being three classes - Adventurer, Trader, and Maritimer. But as there are two types of Maritimers - NPC only, and the PvP variety of Bounty Hunters, Pirates and Privateers, then the actual amount would be at most 1/6, though I think I'd be safe to say that PvP Maritimers are outnumbered by NPC Maritimers, so even less than that. OGP didn't crash and burn because of pirate nerfs.


    edwardmeaderitz00000000
  • ZimXeroZimXero Posts: 190Member Trainee
    I'd like to see a mechanic, where non-original trade goods sold at market only give hanf EXP and FAME.  At pirate ports only.. every 500 notoriety (of the seller) would increase that (half EXP and FAME) by 1%.  This way a high noto pirate would actually gain a little extra if they were in a merchant profession.

    The reason I would do this is to make it twice as hard to buy Merchant Levels.  Its really game breaking.
    ritz00000000
  • GumobrushGumobrush Posts: 19Member Beginner
    Two easy changes that would help retain new players:

    Set QMP supply to Japanese server levels. No reason to keep broke adventurers from being able to spam them for quests. And maybe do the same with merchant quests and POs, don't make new players port hop for five hundred hours.

    And second, allow light and standard ships be improved without SSIP. Let early game shipbuilders throw parts at tow cutters to see what sticks. Putting shipbuilding entirely behind a soft paywall priced out way to many people from even understanding ship stats and builds. Plus it's a fun part of the game, let people experiment with it without such high costs involved.


    ritz00000000
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    for every port discovery you get a qmp(as long as you report to the right npc)

    doing early quest also does not require using qmps,so you collect more,by the time you need to use them you can have plenty saved up
    ritz00000000
    IGN:JackO'Neil
  • seapiratedeluxeseapiratedeluxe Posts: 140Member Trainee
    im my opinion the most devastating thing they ever did was start selling port investments. i knew so many patriotic merchants who were working hard to flip ports for their country.  Once you could buy this with real cash all the life got sucked out of the game. This was the begining of the end as far as im concerned, no more co-ordination was needed, just a whale under your nations flag.

    And it happened quick,  within 12 hours of these investment bond being available for purchase my country lost over half its ports.  you can imagine the effect that had on motivation and national pride... it was just gone.

    i hope papaya is listening and understands you cant take away the games core element and sell it in the cash shop.
    ritz00000000
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    1. Some NC items must remove because that will cause gameplay inbalanvce and the game will reach peak at no time. Bond investments, item that I can't remember name) which is use for PVP that caused many players pissed off after they posted to ask OGP to remove it from astro shop, and others.

    2, Need to come up with better idea for adventure XP or maybe boost XP for charting especially Land.

    3. Boost prof SB and Rowing because lot of players don't want to grind both ever again.

    4. Give players choices ie prevent their trade goods/items to resell after players buy their goods/items that will prevent resellers from manipulate prices.

    5. Set range of price to sell for bazaar or co shop to prevent players to abuse the game ie intend to make storages rather than actual selling.
    seapiratedeluxeritz00000000
  • seapiratedeluxeseapiratedeluxe Posts: 140Member Trainee
    I think Number 5 would be an interesting change. Most people probly dont even realize why these companies are created simply to overprice the items listed.  This build up of rare trade goods for "seemingly" way overpriced is for a good reason.

    Once a market spike in the area happens ive been known to clear out seville entirely of spice and it was ALOT, Dumping it for the most massive trade xp . I would have myself and a few other freinds crash these market spikes asap before any other nation could.

    We would break even or lose a ton on ducats for the most part but we sail away a few trade levels higher! Removing that ability would slow down trade xp gains significantly.  I would rarely ever sell my own spice collected until i saw such a spike, and if i didnt have enough to crash the market i go buy more.
    ritz00000000
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    port investments?is that how Naver did it?
    ritz00000000
    IGN:JackO'Neil
  • AdelinaKazAdelinaKaz Posts: 83Member Beginner
    My opinion about mistakes in the game: 
    1. Investing in ports for real money. 
    2. Fusion cards + 10-50% 
    3. Ships in bottles.
    ritz00000000
  • GumobrushGumobrush Posts: 19Member Beginner
    "for every port discovery you get a qmp(as long as you report to the right npc)

    doing
    early quest also does not require using qmps,so you collect more,by the
    time you need to use them you can have plenty saved up"

    You miss the point there though. QMP are ~50k on japanese server, we ate a nerf to supply somewhere for no real reason, doubt many were whaling on SQMPs. Adventure is more fun when you can spam the things at every quest giver.

    The PO nerf I understand a little more as they have more economic impact but even then all it means is people farm dungeons instead of merchant quests and newer players sell them instead of using them to fill up their boats and get keep sailing. 
    ritz00000000
  • seapiratedeluxeseapiratedeluxe Posts: 140Member Trainee
    They nerfed it rather then putting the effort into stoping multiboxing botters farming them. I assume to fund the goldsellers accounts. This was rampant behavior when the game first opened up, with the game having been run in multiple countries over seas for years prior there was plently of these gold sellers around to flood our servers.(who knows what to expect under papaya)

    i think the original model of the game will return pre nerf.  Wish i knew what papaya plans are and how much effort they will put in to police this kind of behavior we all hate so much!
    ritz00000000
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    depending on what is or isn't reset,we may or may not have the guild shops where you could use 10 CC or roman coins to buy qmps.if we still get the guild shops there will be plenty of cheap,easy to get qmps
    ritz00000000ZimXero
    IGN:JackO'Neil
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