UWO Rebirth - What changes would you make?

ZimXeroZimXero Posts: 190Member Trainee
This is the version of UWO i would release if it were new:  (sorry, formatting removed from pasting)


___________
Deck Battle:

Safe Waters: consensual only

DB initiation: DB works like an item or a skill in combat. No other skill or item can be used when initiating DB.
The base chance of success is 50%.


Modifiers:

+25% chance of success if enemy is in disorder.
+20% chance of success in lawless waters.
+15% chance of success versus Red or Blue named players.
+10% chance of success if you have more crew members than your opponent.
+5% chance if your crew is more skilled than your opponent's crew.
-5% chance of success if your opponent is in a sea zone with a port controlled by their nation.
-10% chance of success if you have less fewer crew members than your opponent's crew.
-15% chance if your crew has less morale than your opponent.
-20% chance if the enemy has an officer using the Lookout task
-25% chance if you are out of food or water.
-1% for each rank your opponent has in marching.


____________________
CONDITIONS/EFFECTS:

Disorder Condition Change: Disorder is too extreme at half attack/defense. Change it to 66% attack/defense, 50% if you are out of food or water.
magnetic anomoly: should disable surveying. IT does nothing vs GVOnavi users (most players). The counter S/B: astronomy skill (any rank) as a passive effect. Astronomy skill allows players to navigate by the Sun or stars.
Shark Disaster: already disables fishing. It should also disable collection


__________________________
PIRATES AND BOUNTY HUNTING

give bonus pay for unique defeated enemies, affected by plunder skill. Receive 10% base of this amount +5% per plunder rank. I suggest a built in, in-game reward for each player defeated. Counting a list of unique player names only... escalating in amounts of 10,000 ducats


1st player defeated... earn 10,000 ducats
2nd player defeated... earn 20,000 ducats
3rd player defeated... earn 30,000 ducats
4-99 .... 40,000 to 990,000 ducats
100th player defeated... earn 1,000,000 ducats
101-999 .... 1,010,000 to 9,990,000 ducats
1000th player defeated... earn 10,000,000 ducats (capped)

The rewards would be given by pirate port officials and Nation Governers only. This incentive for piracy/bounty hunting could not be farmed.


PLUNDER: Victors in battle have access to taking up to 100% of all enemy cargo goods, lumber, ammunition, food, and water. In addition, when a pillage order is used... they gain one random inventory item which is not has not been set to "Protection" status by the defeated player or by the game.

______________
SKILL CHANGES

Combine fragrance and dye skills: too many merchant trade skills, and these are the smallest relative sets.
SB skill: add 2% chance to avoid use of lumber with repair, for each rank. Master skill: add +1% chance at fusion success and immunity to fiasco.
Sociability: 5% chance per rank of an extra +1 trust whenever trust increases.
Marching: Each rank of marching confers 1% resistance to forced deck battle when defending.
Astronomy: Remove the Theology Rank 11 quest pre-requisite to the Astronomy discovery quest.
Wine & Dine: adds +3% fame per rank as a passive effect when reporting discoveries.
Rowing: (automatic 20% SP boost to learning). It's too slow to grind.
Provisions: 1% purchasing discount per rank on all Pedlar, shop-keeper, and craftsman goods
Language Skills: Gives +1 bonus to trading at market keeper in multi-national ports if you know the local language.
Craftsman: When at a craftsman in a multi-nation port controlled by your nation or if you know the native language... the required crafting ranks of all recipes is reduced by one rank.

SKILL NOTES: Premium Skill notes will now become just "Skill Notes". The number of skill slots in your skill notes will be one per Social Contribution Level. These skills (up to 10) can be freely swapped in/out and have 10% SP gain bonus.
SKILL BOOK: Skill notes will now be called a "Skill Book". The function will not change, except that additional slots can be added to it to make it bigger than it is now. Gain 1 skill slot for completion of all quests in a category (7 Adventure quests types, plus Merchant, Maritime, and National). In all a skill book could grow to 15 skill slots.


GAME MECHANICS:

Crew: double cost of hiring
Add an introduction TO PLAYING: Have final schools give 10% oxford boost to category. Schools will no longer give ships. They will give 1m, 2m, and 3m ducats instead. The school graduating ships will Instead be awarded for completion of 10/30/60 Adv/Mar/Mer quests.
Storyline Completion Extra Award: gives 10% oxford credit boost (many players never even complete story)
Speed Boost Bonus: give +5% speed boost carrying over 5m onboard a ship.
Fame, Rank, and Level: Fame ranks 28,29, and 30 become available for 1.9m fame, 2.5m fame, and 3m fame. Levels unlocked to level 100 with +40k per fame cap increase for each level up. Now each rank of fame increases the maximum number of recipes in a players custom book by one per rank. Rank 25 gives access to the Royal Shipyard (5 ship storage slots... accessed through a character's national leader). Rank 26 through Rank 30 increase maximum rank of skills via bonuses from rank 20 (standard cap), to ranks 21-25.
National Ranking: The tax for using aide bazaars will vary according to the rank of the nation controlling the port you are in. No fee for 7th place... 3% for 6th place, 6% for 5th place, 9% in 4th place ports, 12% in 3rd place ports, 15% in 2nd place ports, 18% in 1st place nation's ports.
Aides: Characters will be able to hire an additional aide for every 30 combined levels they have attained. Premium aides are all assigned to ports and are available in-game. Each of them has a minimum fame requirement and a substantial hiring fee. Persuasion skill reduces this hiring cost the cost and fame requirement by 3% per rank. Premium Aides will now just be called "aides". Aides can now be assigned to "Commander status" Commander aides have ships and can fleet with the character.. but do not give any bonuses to the character's abilities. Up to three commanders can accompany a solo player.. but must be dismissed at any port before fleeting with another human player.
Ships: The minimum level requirements to command a ship will range from 1-80 in Trade, Adventure, and Maritime... according to the ships ability. Each improvement and grade will add 1 level to the ships requirements. The lowest 100 ability ships will be available for sale in select ports and available for building. The top 100 ability ships will be available for build in one special port once a certain amount is invested... and only one of each can be built per character. The rest of the ships are available for unlimited SB build using materials, and up to 1 of each can be purchased ever per character... and also require a small investment to unlock. The Adventure level requirement of ships will be based on a ships speed potential. When ships fleet, the speed of the fleet is determined by the flagship. The flagship will receive a 1% penalty to speed boost per level difference between its adventure level and the lowest adventure level ship in the fleet.
SSIPs: SSIPs are now available in game for 100 Patriot Awards each. Original Ship Building Permits will be discontinued. Original ship skills will require 2 SSIPs in place of each OSP instead.
Fusion Grade and Improvement resets: (discontinued as items from store). Now available as a service at all shipyards outside of Europe for 1 SSIP (light ships), 8 SSIPs (standard ships), and 27 SSIPs (heavy ships).
BLUE COLOR PLAYERS: Blue players can return to white for free by talking to an NPC at their capitol.

__________________
Investment Dividends Bonus:

Each port official will now offer dividend payments to its investors once per real time month based on court rank and the total amount invested in the port. Dividends accumulate (up to 100m maximum held at a port) until picked up by talking to that ports investment official.

Investment bonus dividends at ports: .1% of total investments/month and up to 100m/month. This amount the amount is increased by +5% per accounting rank, but the maximum holding cap on a port is 100m. More than 100m cannot be gained per month or accumulated over time.


This will provide additional incentive for investing, and get players out to sea picking up their dividends from ports around the world.


Trading: Nanban exchange rates will be at a base of 100% what they are now. Every merchant level increases this exchange rate by 2%, to create an exchange rate of 100% to 300% based on level. NPCs will be removed from the cash shop.

______
QUESTS

GUILD QUESTS: give 1 billion award for completing all of the Merchant, Adventure, or Maritime guild quests.
QUESTS: add a filter check box to only show new quests only. Convert the existing oxford which does the same thing, to instead confer +10% bonus to EXP/FAME gained when completing new quests.
ENHANCED REWARDS: As a bonus item, quest now reward 1 random item for every difficultly level, less one, for the first time completion of quests... According the following random tables:
Merchant: PO1(15%), PO2(15%), PO3(15%), PO4(15%), RIB(5%), NPC(5%), RenegotiationDemand(5%)
Adventure: QMP(30%), SWMP(15%), 10xTowPermits(15%), Shiny Tarot(5%), sQMP(5%), 50%1hrSpdBst(5%),
HeadacheMed(5%), ChartingBooster(5%) Veil(5%) ArchiveBooster(5%), EmergencyPack(5%)
Maritime: PatriotAward(25%), Roman Coin(25%), MCCT(10%), SewingKit(10%), GreeFlag(5%), PillageOrder(5%), EmergencyTowRequest(5%), ForteBooster(5%), ESBT(5%), EmergencyShipBuildingRequest(5%)
National: PatriotAward(55%), 1m InvestmentVoucher(5%), Medium BluePrint(5%), WorldCourseMeal(5%), ProofOfTrust(5%), improveNationalRelations(5%), ColonyBuildPermit(5%),1hr50%skillBstr(5%), 1hr50%expBstr(5%), 1hr50%fameBstr(5%)


__________________
ANCIENT CONTAINERS: Call it what you will, they will be available in SHOP for $5.00 each but will be a major additional in-game reward as well. Each ESF ticket has a 1/1000 chance of becoming an ancient container. There is a 1% chance of award for every 100m invested in a port. For every 5 million profit made selling stolen goods at a pirate port there is a 1% chance of award (requires 1000 notoriety). Each dungeon, Ganador map, and Clue Quest has a 5% chance of awarding an ancient container in addition to normal rewards... but each one can only drop once per dungeon/map/quest, ever for a character. Ancient Containers award only items that are not available for ducats from an in-game vendor. All drop chances are doubled for Premium players.

40% one or more rare consumables
20% a random rare ship part or ship equipment

15% a random non-consumable item such as a crest
10% a random piece of rare equipment
10% 100m ducats
5% a completely random ship (in ticket form)

___________________________
FREE AND PREMIUM ACCOUNTS
Strict limit of one account per IP and email enforced. Players will not be allowed to use multiaccounts.
3 character slots provided free per account. Free Shared Storage supplied with each account. In addition, Expanded Shared Storage1,2, and 3 will be available in-game for a 1 million ducats per day.


Premium accounts cost $19.99/month or $49.00 per three months intervals and confers these benefits:
• Premium Shared Storage
• Premium Captains Chest
• Double SP gain from skill notes
• 30% bonus to speed, fame, skill points, player experience, aide experience
• 10% store discount
• Aides do not lose trust when removing their ships
Store items removed: Bottles, Premium Tickets, Aides, all boosts, packages, grade/improvement resets.
tugaknightritz00000000ArthurlichRezilia
«1

Comments

  • aceman39aceman39 Posts: 943Member Intermediate
    The game you would make UWO would be more benefits to mari and mostly pirates and bounty hunters and the rest of it from the end is like free players have less of a role and wont stay around long and to charge people 1 Mil a day for shared storage is crazy. Glad you are not making the updates to this game
    ritz00000000ZimXero
  • ZimXeroZimXero Posts: 190Member Trainee
    Every ship available in game without paying having to pay real money.  The hottest shop item given out as a frequent in-game reward.  Nanban trading without having to use NPCs, having total control of ships construction and modding without needing the shop, gaining improved rewards for adventure quests and clue quests, gaining about 15 extra skills toward the end game with free Skill notes and Skill Book, having one shared storage for free and skill notes for free.  Gaining a tactical method to protect yourself from Deck Battle or use it to defend yourself.  Limiting pirate bonus awards to once per defeated character...

    And you got out of that>>> Its a crap deal for free players and designed only to make pirates happier?
    ritz00000000
  • seapiratedeluxeseapiratedeluxe Posts: 140Member Trainee
    That took alot of thought and it was a good read, your obviously quite an experienced player. Not sure i agree with some of them but none the less great effort on these sugestions!
    ritz00000000ZimXero
  • ZimXeroZimXero Posts: 190Member Trainee
    Here is a spreadsheet showing revised level requirements and in-game base costs.
    ritz00000000
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    At the end of OGP I was doing nanban and only using 1 or 2 NPC's per trip. My colony produced tourmaline, gold, silver, emeralds, garnet, native costumes, etc, and I was getting 1:2 trade even without the NPC's. Since that would multiply out to 3:2 trade when I used the NPC, I had to sell some stuff without using an NPC to make room in my cargo for the 3:2 trade.
    ritz00000000ZimXero
    May the winds blow you well
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    es ,u had nanban skill on ship?
    ritz00000000ZimXero
    IGN:JackO'Neil
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    no, I didn't even have a ship with nanban skill, it was all the high quality goods I could get cheap at my colony.
    ritz00000000ZimXero
    May the winds blow you well
  • patersmith66patersmith66 Posts: 503Member Intermediate
    Zim,

    I thought you were a clown when you posted in your plea to fellow players
    "I suggest to my fellow players to give up UWO forever... OR give it a chance and play.  "
    you do not make a plea at all and I wanted to criticize you for it. 
    You have to pick one of the two options, make a plea and give your reasons for it.
    Your plea is don't drink OR drink!?!

    Now you write this well thought out list of modifications you would make with the game.
    I cannot say how difficult the items are for programming, but every item on your list has some decent logic behind it and would most likely make the game more rounded, and more enjoyable to play; even the real money suggestions make a lot of sense.
    I commend you for the time it took you to think all of this out and the time it took to actually post it all here.

    Thanks for your commitment to the game.

    ritz00000000ZimXero
  • patersmith66patersmith66 Posts: 503Member Intermediate
    Wes,
    and I was getting 1:2 trade even without the NPC's. Since that would multiply out to 3:2 trade when I used the NPC, I had to sell some stuff without using an NPC to make room in my cargo for the 3:2 trade.

    I think not. Your best trade is 1:3 and with a Nanban hold 1.2 : 3 or 1 : 2.5
    High quality goods in Boom will still not get you past 1:3
    Nanban hold improves your trade by 20%
    NPC improves your trade by 300%
    Now many 1000's of trades did you make?
    ritz00000000ZimXero
  • pieratthepieratthe Posts: 419Member Intermediate
    yea i agree pater.  I used to do nanban with FAB mind you, and i would always test the trade before using the npc, so that way i don't waste goods and would get max cargo in return for the fewest goods possibe.  And even in sakai with good trade skills, good nanban rates, good skills, and using that FAB, and of course NTP.  Still 2k goods never returned over 1k w/o npc  
    ritz00000000ZimXero
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    patersmith - that is not correct. I was getting 49 nanban items per 100 units of tourmaline, european armor, native american costumes, etc. that's 1:2 without NPC cert. No NPC and no nanban ship skill, that was what I was getting, right up until OGP closed it down. When I used an NPC I was getting 3:2.
    ritz00000000ZimXero
    May the winds blow you well
  • LaviolLaviol Posts: 193Member Trainee
    Rowing, make it Passive, always active in a Rowing ship. costs 5 vigor every 3 minutes. 100 an hour. this would allow you to use 3 skills like everyone else, thoughts??
    ritz00000000ZimXero
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    sail handling used vigor every time you used it and ,was not passive until the recent update,but it also was never counted in the 3 skill use.

    perhaps at least rowing should not be counted as one of the three
    ritz00000000ZimXero
    IGN:JackO'Neil
  • ZimXeroZimXero Posts: 190Member Trainee
    @Laviol:  Thats an interesting idea.  It frees up a skill slot for most pirates... which would not be popular, however, Its really stupid to have to hit the skill constantly when in a rowing ship for years.

    I agree... but then would keep rowing how it is in terms of SP gain.  I would change Rowing Assistance skill... It would only be used actively.  RA would add +1 to rowing, in addition to its current effect, debugged or not.
    ritz00000000
  • LaviolLaviol Posts: 193Member Trainee
    well Pirates don't only use rowing ships, and Maritimers don't only use sail ships. so for someone to justify that would only benefit the pirates would be hard. I have seen traders sailing Rowers, BHs sailing them.. the stereotype is only pirates use rowers while no one else does, this is only because the added acceleration at the start of a battle, they can propel themselves towards you.

    I would agree to keep SP as it currently is if it was PASSIVE. this would allow you to do everything anyone else in a cannoner job could do.

    we know they won't change it but I thought it was worth mentioning
    ritz00000000ZimXero
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • ZimXeroZimXero Posts: 190Member Trainee
    The above ship stats link is just a fantasy of how I would re-order the ship level requirements and costs if all ships were available in game (no Cash Shop only ships).  However.. it was not shareable for some reason.  Maybe this one will work better. 
    In the ship list the lowest 100 are intended to be cash ships at shipyards.  the top 100 are intended to be build only ships (limit 1 ever per character) at assigned shipyards once 10% of their value is invested in the port.  The in-between ships are meant to be purchaseable at available ports (limit 1 ever per character) once 100% of their value has been invested into one of their ports.  The middle ships are also designed to be buildable in unlimited quanties through FS building at those ports once 100% of their value has been invested.  The "cost" is for the buyer and the SB... however the SB gains a 1% discount per SB rank.. yet also must provide the FS components to the ship build for advanced ships.
    ritz00000000
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    you limit shipbuilding for shipbuilders if you put limits of 1 per charater
    ritz00000000ZimXero
    IGN:JackO'Neil
  • ZimXeroZimXero Posts: 190Member Trainee
    Only on the top 100 ships.. (which are only cash shop ship normally).  The limit of 1 allows you to build them all and sell the ones you want... without making them prolific in-game.
    ritz00000000
  • LaviolLaviol Posts: 193Member Trainee
    you have some at Rank 21 SBing. so not attainable..

    very nice asset to have though, didn't realize how nice a ship a Shadow Hind was.
    ritz00000000ZimXero
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • ZimXeroZimXero Posts: 190Member Trainee
    In the changelist (top post).. skill ranks can be increased to 21 to 25 by (with boosts) by attaining fame ranks 26 - 30.
    ritz00000000
  • ZimXeroZimXero Posts: 190Member Trainee
    Also, refined SB would add +2 to SB rank.
    ritz00000000
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    i thought all skills ranks in game were capped at r20
    ritz00000000ZimXero
    IGN:JackO'Neil
  • ZimXeroZimXero Posts: 190Member Trainee
    That was/is correct.  This is a thread on what you would change.
    ritz00000000
  • aceman39aceman39 Posts: 943Member Intermediate
    I know someone who tried to refine SB and it is not refineable
    ritz00000000ZimXero
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    yet
    ritz00000000ZimXero
    IGN:JackO'Neil
  • ZimXeroZimXero Posts: 190Member Trainee
    Koei's statement was that refined SB would be too punishing.   This is not true for real SB'ers.  You get the acceleration bonus plus your experience to guid you.  Not to mention, days to build got cut in half.. so technically max refined SB would be faster now than original max SB normal.
    ritz00000000
  • aceman39aceman39 Posts: 943Member Intermediate
    But remember it  takes a lot of ducats to build the ships and at low levels they are only able to be sell back to shipyard so the SB will lose money doing it
    ritz00000000ZimXero
  • ZimXeroZimXero Posts: 190Member Trainee
    Thats one of the challenges to taking on the SB grind. 
    ritz00000000
  • aceman39aceman39 Posts: 943Member Intermediate
    Yes but just think about it. Rank it then have to refine it that means spending more ducats to re rank the skill. Shivers I would hang myself doing it
    ritz00000000ZimXero
  • ZimXeroZimXero Posts: 190Member Trainee
    That is how SB has always been.  If you got to SB rank5 only, you can retrofit your ships.  In my version it will allow you to build many ships for low rank for a discount.  There comes a time when a player with SB decides its time to do the grind upward.  It used to take about 3 months.  Now it takes about a month.  While grinding it, you can also grind skills like Survival, Collection, Battle skills if you go out and fight, Fishing, Steering, Sail Handling... and pursue Oxfords.. so its not a total waste of time.
    ritz00000000
Sign In or Register to comment.