Discovery Skills

AirhaunAirhaun Posts: 182Member Trainee
I would be interested in hearing your views on Discovery skills. Which ones to start with, which gives best stuff, most useful. I know the opinions are out there.  ;)  Trying to decide what to do/get first.
ritz00000000crazyhunter2003

Comments

  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    by discovery skills do you mean Archaeology,biology,theology etc...
    ritz00000000ZimXero
    IGN:JackO'Neil
  • AirhaunAirhaun Posts: 182Member Trainee
    Yes, sorry. Archeology, Art, Biology, Geography, Appraisal, Theology.
    ritz00000000crazyhunter2003
  • seapiratedeluxeseapiratedeluxe Posts: 140Member Trainee
    Last time around some of the higher lvl quest rewards were lucrative, which really would direct my own decision on which items i can farm because of my high skill level and make the most Ducats!  Ohh i cant wait for the 18th!!

    If your the only one selling that sword or atleast one of few you will make alot of cash!!!  Jack of all trades is a master of none( atleast not until you adventure a couple years real time)

    Airhaunritz00000000crazyhunter2003xibwiz
  • GumobrushGumobrush Posts: 19Member Beginner
    I liked eco / bio and recog / geo stuff cause it kept you at sea more.

    Early on though Theo, Arch, and Appraisal for bombing around the med and getting booster gear and weapons and such early will probably be good, we got quests to pull!
    Airhaunritz00000000crazyhunter2003
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    just remember to read archives for maps too
    ritz00000000ZimXero
    IGN:JackO'Neil
  • calicaddy46calicaddy46 Posts: 123Member Trainee
    If you're gonna do it, do them all!
    ritz00000000crazyhunter2003pekkauwer
    CaliCaddy46
    ACME_Corporation
    Amsterdam
  • touffu64touffu64 Posts: 66Member Beginner
    learn them all if you plan to do adv deeply by yourself. many chains cross the knowledges for get the final.
    If you expect to do adv on side, i suggest Biology, eco research n search. You'll get a decent amount of discoveries on all leveling scale, and ranger chain.
    ritz00000000crazyhunter2003xibwiz
    Scaramouche, admiral
    French adventurer, 2868 discoveries, 560 shipwrecks

    Image hébergée par servimg.com

    Ahead, matey! Adventure is on the horizon
  • ZodRauZodRau Posts: 44Member Beginner
    Appraisal, Archaeology, and Geography. The first two can get you some useful equipment early on, even from low level archive maps. Also, one or the other of them is on rare occasion a requirement for a shipwreck, as is Recognition, which you'd want for the latter two. Geography since many discoveries in all the fields are dependent on having first discovered the place they're to be discovered at.

    Biology is nice because it has the most discoveries of any field, but as it requires the additional skill of Ecological Research, it may not be the best to be starting out with. 
    Airhaunritz00000000crazyhunter2003
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    iirc archaeology is the one some sws require
    ritz00000000ZimXero
    IGN:JackO'Neil
  • aceman39aceman39 Posts: 943Member Intermediate
    Some SW's also need the unlock skill
    ritz00000000crazyhunter2003
  • AirhaunAirhaun Posts: 182Member Trainee
    I understand doing them all is the end game. I'm talking about starting out, first few weeks. First things first.  You literally can't "do them all" at one time. I'm asking what order are you Adventurer's out there go? It makes sense to get the skills where the quests give items and boosters early on. Geography is needed to open up ports or landings?
    ritz00000000crazyhunter2003
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    not as far as i know
    ritz00000000ZimXero
    IGN:JackO'Neil
  • aceman39aceman39 Posts: 943Member Intermediate
    Only Geography is good for is just doing quest and making discoveries like that around islands or atolls. I like Thei as a starting skill cause you can do religious discoveries
    ritz00000000crazyhunter2003
  • ZimXeroZimXero Posts: 190Member Trainee
    Personally... I have thought about this and worried.  I will start with Archaeology, Geography, and Theology.  Although Biology has the most quests... it also requires Ecology.  Geography requires recognition, but you need that for Sea Zone charting anyway.  When skill slots allow.. I'd add Biology+Ecology, Appraisal, Astronomy.. in that order.  Art is skippable unless your a fan, or want to do it all.
    ritz00000000crazyhunter2003
  • HawthorneHawthorne Posts: 71Member Beginner
    Being an alcohol trader, I want to get my Rhyton back.  Which means I'll be doing some serious Archaeology grinding.
    ritz00000000crazyhunter2003
  • RaulbarladRaulbarlad Posts: 33Member Beginner
    well recognition is needed for arch too, many arch quests depend on reco as others depend on search.

    ritz00000000crazyhunter2003
  • planBBplanBB Posts: 6Member Beginner
    there all really good like carto is required for the sp job in maritime job card and alot others unlock good stuff
    ritz00000000crazyhunter2003
  • RaulbarladRaulbarlad Posts: 33Member Beginner
    Arch, theo and app are the most useful

    Arch and geo are the most important

    Bio is diversified and very extensive

    Art is interesting 

    never had chance to get astronomy but i bet it would be amazing
    ritz00000000crazyhunter2003xibwiz
  • LazialiLaziali Posts: 18Member Beginner
    Like others said, if you're gonna do Adv then it's best to get all the skills but if you're looking to start small at first, it depends what you want.  Bio/Eco Res is good if you want a lot of discoveries and quests.  There are more of those than anything else in the game.  If you're looking for good gear/boost items then I'd recommend Arch/Theo/Appr/Unlock.  Those 4 will get you most of the good swords, armors etc. and you can complete most of those quests just hanging around the Med so with our slower ships you won't have to travel so far.
    ritz00000000crazyhunter2003xibwiz
    IGN: VanHoose
    Dutch
  • touffu64touffu64 Posts: 66Member Beginner
    i'm a dedicated adv player.
    Getting all adv skills was my first goal after finishing school. no caution, no account, no gunnery in my early days in uwo. Once i got all my adv skills, i could develop into the others trees, mainly maritime for me and i never took account nor caution

    I learned to sail with aimed guns and ceasefire agrement
    ritz00000000xibwiz
    Scaramouche, admiral
    French adventurer, 2868 discoveries, 560 shipwrecks

    Image hébergée par servimg.com

    Ahead, matey! Adventure is on the horizon
  • pekkauwerpekkauwer Posts: 187Member Beginner
    get all adv skill that important and dont rely on body languages
    ritz00000000xibwiz
  • silikryksilikryk Posts: 0Member Beginner
    For heavy adventuring you will need them all plus search unlock, if you just need to level your adventure rank when you have some time to spend then go for Geo+Rec if you want to sail or Bio+Eco if you want to explore the land. At the end it always depends on the character you want to build.
    pekkauwer
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