maritime quests from some cities where u have to kill 200 npcs in an area and a "formidable enemy" ambushs u every 50 kills, and each time u kill the FE the quest ranks up, to a total rank of 5. They are basically the best quests for grinding battle experience. I think the Black Sea BR pays 62k xp, 28k fame, and 17m for 200 kills rank 5 quest complete'd. You can also turn the quest in at any point between 1 and 200 kills, and without killing the FE's for reduced rewards.
One reason to level maritime early is to get the SBing skill, which requires r7 Tactics and r3 Repair. Another reason is playstyle preference and some ships simply requires higher maritime levels as well.
Doing BRs give you a lot of fame which can help open up port permits and receive court ranks as well, especially if you sink all 200 npc ships plus the boss fleets (up to five), not to mention the ducat payout will be in the millions as well. :P
to be fair you could get r3 repain crashing to the coast in a few mins, and tactics can be boosted to hell by adventurers, battle exp / arms prof is harder to get later on however
Desire spawns madness, madness collapses into disaster. mankind never learns...
My reason comes form experience. last time I played at the start of the NA server, I leveled Maritime last. At that point, just about everyone at sea who was a pirate, or just looking for battles, were already ten times better than me.
I realized that maritime is a competitive skill to raise and keep up, or else you risk getting overwhelmed by PvP players as you progress later with your other skills. Whereas, Trade or Adventure, can be leveled at any point without much competition.
In terms of Northern Europe, I had a lot of luck sailing my rowing ships up in the Baltic. Low crew NPCs usually made for fast melee battles when the wind was in my favor.
Correction from my earlier post - I said you needed r7 Tactics for SBing, but I was thinking of the Shipwright job, SBing you only need r3 repair. My bad for any confusion. lol :P
I tend to prefer the faster gunships to rowing ships in general, although I would like to try to better develop my row skill this time around. In a world of shipyard guns and item shop equips, it's not gonna be your high ranked battle skills or your high power equips winning you ship fights. Think body count. Crew size can weigh heavily in your favor in the early stages of the game. Now some galleys aren't well suited for battle and they're all gonna suck at deep sea sailing. But you can melee the crapps out of thousands of low lvl low crew npc ships with no problems. Research Galley is my go to ship for that level. I'll sail a research galley until I can get into a frigate and then I will make a switch to gunships.
Although I did take my little galley on the Circumnavigate quest... came in handy for the NPC ambushes and didn't do too badly in the south pacific. But those waves! Oh my God THOSE WAVES! Took damage that I was able to repair, had my other sailing skills been lower though, I might not have survived it.
And crew size is a MAJOR bonus to any and every fight you'll encounter. Enemy galleys may be a pain, but you'll get a hue bonus against any other enemy ship, just based on your crew numbers... and then you can add additional equipment to get more of a bonus.
Those can be made through Casting recipe books and when you craft all 14s I believe you can get a memorial book to craft 16s from Balboa in Portobelo, after that you will be able to craft 18s in Manchester at the factory with higher level casting (I think its 15+).
Question on SBing aide choice: I am debating between Victor or Chester, which would you say is better? I am going with Pietro as my trade aide for all the casting bonuses and I know both Victor and Chester have casting along with SBing, but wanted to hear your ideas/preference for either one. Thanks.
London shipyard sells RF 10's. Perfect for grind gunnery/acc/ball As long as ur doing at least the min damage from those cannons which is 5 ur getting max prof for those 3 skills
2. Looking for stronger enemies that use guns a lot ie Swedish Privateers
3. Use that ship to fight them then they will use guns on your ship.
4. Keep repair then you will be at r3 at no time.
Wipe out Caribbean quest is great for grinding repair, surgery, evasion, and firefighting ,but you will need better ship to keep survive slaughtered by them.
@pieratthe been there done that and my special bombardment galleon took em like a breeze... or it was probably the breeze through the bullet holes.
point in case unless you go without plates or get a dumb head critical FS ships have nothing to worry, most ships can get almost 60-80 armor with decent plates.
Desire spawns madness, madness collapses into disaster. mankind never learns...
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mankind never learns...
mankind never learns...