Grinding Maritime question...

2

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  • pieratthepieratthe Posts: 419Member Intermediate
    maritime quests from some cities where u have to kill 200 npcs in an area and a "formidable enemy" ambushs u every 50 kills, and each time u kill the FE the quest ranks up, to a total rank of 5.  They are basically the best quests for grinding battle experience.  I think the Black Sea BR pays 62k xp, 28k fame, and 17m for 200 kills rank 5 quest complete'd.  You can also turn the quest in at any point between 1 and 200 kills, and without killing the FE's for reduced rewards.
    Gilligan8567peloisan
  • AirhaunAirhaun Posts: 182Member Trainee
    Is there a reason to grind up Maritime first if you're planning on being and Adventurer, Trader or Crafter?
  • AirhaunAirhaun Posts: 182Member Trainee
    Or to go with a ship that favors battle for that matter?
  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    One reason to level maritime early is to get the SBing skill, which requires r7 Tactics and r3 Repair. Another reason is playstyle preference and some ships simply requires higher maritime levels as well.
    Doing BRs give you a lot of fame which can help open up port permits and receive court ranks as well, especially if you sink all 200 npc ships plus the boss fleets (up to five), not to mention the ducat payout will be in the millions as well. :P
    AirhaunpeloisanIdsadarHawthorneVashtie12
    IGN: Fiyero - Dutch - United_We_Stand
  • theedgedemontheedgedemon Posts: 237Member Trainee
    to be fair you could get r3 repain crashing to the coast in a few mins, and tactics can be boosted to hell by adventurers, battle exp / arms prof is harder to get later on however
    Gilligan8567Vashtie12
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • LerxstLerxst Posts: 111Member Trainee
    @Airhaun

    My reason comes form experience. last time I played at the start of the NA server, I leveled Maritime last. At that point, just about everyone at sea who was  a pirate, or just looking for battles, were already ten times better than me.

    I realized that maritime is a competitive skill to raise and keep up, or else you risk getting overwhelmed by PvP players as you progress later with your other skills. Whereas, Trade or Adventure, can be leveled at any point without much competition.
    Gilligan8567
  • LerxstLerxst Posts: 111Member Trainee
    And since we can't edit posts...


    In terms of Northern Europe, I had a lot of luck sailing my rowing ships up in the Baltic. Low crew NPCs usually made for fast melee battles when the wind was in my favor.
    Gilligan8567peloisan
  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    Correction from my earlier post - I said you needed r7 Tactics for SBing, but I was thinking of the Shipwright job, SBing you only need r3 repair. My bad for any confusion. lol :P
    IGN: Fiyero - Dutch - United_We_Stand
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    1 of the main reasons we do BRs early is to gain enough fame to open all fame based port permits,as BRs give lot of fame
    IGN:JackO'Neil
  • Rogues1Rogues1 Posts: 1Member Beginner
    I tend to prefer the faster gunships to rowing ships in general, although I would like to try to better develop my row skill this time around. In a world of shipyard guns and item shop equips, it's not gonna be your high ranked battle skills or your high power equips winning you ship fights. Think body count. Crew size can weigh heavily in your favor in the early stages of the game. Now some galleys aren't well suited for battle and they're all gonna suck at deep sea sailing. But you can melee the crapps out of thousands of low lvl low crew npc ships with no problems. Research Galley is my go to ship for that level. I'll sail a research galley until I can get into a frigate and then I will make a switch to gunships.
    Gilligan8567
  • fafafohighfafafohigh Posts: 1Member Beginner
    you wont see powerful astro ships to begin lol like ALR and MHG.just forget that
  • LerxstLerxst Posts: 111Member Trainee
    @Rogues1

    Although I did take my little galley on the Circumnavigate quest... came in handy for the NPC ambushes and didn't do too badly in the south pacific. But those waves! Oh my God THOSE WAVES! Took damage that I was able to repair, had my other sailing skills been lower though, I might not have survived it.

    And crew size is a MAJOR bonus to any and every fight you'll encounter. Enemy galleys may be a pain, but you'll get a hue bonus against any other enemy ship, just based on your crew numbers... and then you can add additional equipment to get more of a bonus.


    Rogues1Gilligan8567
  • RaulbarladRaulbarlad Posts: 33Member Beginner
    a very important question: from where would players get cannons like carros or RF for grinding?
  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    Those can be made through Casting recipe books and when you craft all 14s I believe you can get a memorial book to craft 16s from Balboa in Portobelo, after that you will be able to craft 18s in Manchester at the factory with higher level casting (I think its 15+).
    IGN: Fiyero - Dutch - United_We_Stand
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    iirc didn't 18s require high management?
    IGN:JackO'Neil
  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    I believe you are right about that, almost forgot that part. lol
    IGN: Fiyero - Dutch - United_We_Stand
  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    Question on SBing aide choice: I am debating between Victor or Chester, which would you say is better? I am going with Pietro as my trade aide for all the casting bonuses and I know both Victor and Chester have casting along with SBing, but wanted to hear your ideas/preference for either one. Thanks.
    IGN: Fiyero - Dutch - United_We_Stand
  • HeavyWaterHeavyWater Posts: 138Member Trainee
    Chester for two reasons:
    1. He gets the +1 earlier than Victor.
    2. He doubles as the best surgeon aide.
    It's alright, Ma, I'm only bored.
  • pieratthepieratthe Posts: 419Member Intermediate
    London shipyard sells RF 10's.  Perfect for grind gunnery/acc/ball  As long as ur doing at least the min damage from those cannons which is 5 ur getting max prof for those 3 skills
  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    Thanks Heavywater - I was leaning more towards Chester as well, so I will get Pietro first, then Chester when I get the port permit for East Africa.
    Tong999
    IGN: Fiyero - Dutch - United_We_Stand
  • pieratthepieratthe Posts: 419Member Intermediate
    @crazy  r13 management for 18 cannons
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    so,looks like 18s are a loooong way off
    IGN:JackO'Neil
  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    14s and 16s are decent until 18s can be made :)
    IGN: Fiyero - Dutch - United_We_Stand
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    1. Fill out supplies and load of timbers.

    2. Looking for stronger enemies that use guns a lot ie Swedish Privateers

    3. Use that ship to fight them then they will use guns on your ship.

    4. Keep repair then you will be at r3 at no time.

    Wipe out Caribbean quest is great for grinding repair, surgery, evasion, and firefighting ,but you will need better ship to keep survive slaughtered by them.
  • RaulbarladRaulbarlad Posts: 33Member Beginner
    yes but it would be a time till castor reach the lvls required to make these cannon, got it?
    Tong999
  • LugosiLugosi Posts: 17Member Beginner
    I always liked Chester.  Pietro is my first aide of choice this time round too - we'll have to grind together!  As usual :)

    Gilligan8567
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    it will be 14s for a while,until someone grinds casting to max and gets carribean open probably will also need ports developed
    IGN:JackO'Neil
  • DestryDestry Posts: 40Member Beginner
    We will still be able to make cannon18's before the endgame ships arrive, so try not to get one-shot :)
  • pieratthepieratthe Posts: 419Member Intermediate
    fighting against 5x18 m.cannons :D in a MAV or FS ship :D
  • theedgedemontheedgedemon Posts: 237Member Trainee
    @pieratthe been there done that and my special bombardment galleon took em like a breeze... or it was probably the breeze through the bullet holes.

    point in case unless you go without plates or get a dumb head critical FS ships have nothing to worry, most ships can get almost 60-80 armor with decent plates.
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
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