Saying goodbye
iotarho
Posts: 0Member Beginner
After a couple of fun years and lots of adventures with friends it's time to say goodbye. I'd hoped that Papaya had something exciting in store for UWO, but the writing is on the wall with their 1) unfortunate non-communication and apparent disregard for veteran players' opinions during the handover from OGP and 2) in the embarrassingly bad 'conciliation prizes' intended to placate 7+ years of dedication that many people have put in.
I would have been excited for a revamp of the game, and would have even happily given up all my toys and ships and worldly possessions if Papaya would have at least let us keep the characters (levels+skill ranks+titles) we've all been building for months and years. However, I just can't see recharting seas and land, redoing 2000+ quests, regrinding and refining all sorts of skill ranks, defecting through all those nations, building up through various titles, and so much more, just because Papaya wants to take the easy solution and do a total reset.
A total wipe might have worked if Papaya weren't resetting to a game that basically runs on an almost decade-old engine. Papaya has completely misjudged the strength of UWO, which is certainly not in stunning graphics or fast-paced gameplay, but rather came from the characters that all of you breathed life into, and the depth that those characters helped provide to the UWO world.
By deciding to take the easy route and wipe away all those characters--those 100s of thousands of combined hours you all put into those characters--Papaya has, for me at least, taken away the lifeblood of UWO.
The final nails in the coffin are the names of so many players whose company I'd enjoyed and respected that have announced they're leaving UWO. For them and for me, UWO ended with 'lights out' at OGP on September 28. I'm happy to have had a chance to say goodbye to a few of you then, and bid adieu to the rest of you now.
Sincerely,
Rivea
Rivea