Aides suggestions

It seems everyone is going to play again
So I want suggestion of best aides for the following
General battle purpose "Gunnery Aide/Melee Aide"
Fastest Shipbuilding ranking Aide
Adventure aide to boost necessary adventure skills
Aides specialized for the following:
Handicraft / Casting / Cooking / Tailoring
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Provide uwodb ivyro links please.
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Since I will restart UWO again with 3 characters, I will make main one for Battle & Adventure
the 2 remaining accounts for production and necessary Nanban and adventure supporting skills.
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Many thanks :)

Hawka~ of Uncharted Waters Online
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Comments

  • soularmitagesoularmitage Posts: 9Member Beginner
    Not everyone.........
    Loyalty, Strength & Honor

    Loyalty. Always be truthful & faithful to one’s self.
    Strength. Have the courage to fulfill one’s heart desire.
    Honor. Be responsible both in words and deeds.
  • TheGeminiHawkaTheGeminiHawka Posts: 14Member Beginner
    I know, not everyone. but when I read throughout the forums discussions, I believe most of them will start again
    Hawka~ of Uncharted Waters Online
    Visit our Facebook fan group
    https://www.facebook.com/groups/UWOFans/
  • DestryDestry Posts: 40Member Beginner
    For adventure: 
    Davide & Duerte, together they cover everything but it takes a while to get unlock on Davide.

    For shipbuilding:
    Chester

    For crafting:
    Victor has shipbuilding and casting
    Nicola has handicraft, storage and alchemy + fire prevention
    both also require high levels to unlock some of these skills

    For battle:
    Chester is nice in surgery job as well
    Ecbar has double shot def and seize cargo
    The +1 cannon skills aren't very important, in my opinion, since you can refine them for +2 and get good ranks with equipement/oxford skills.
    Maybe get another aide with ambush, obstruction or restriction depending on what you want.

    Eventually you will get high enough adventure skill ranks yourself, making adventure aides not very useful in the long term. Skills unique to aides are very useful, like fire prevention or shot defense. Crafting skills are also useful if you want to use aide production in your quarters. Shipbuilding and alchemy aides are a must, i guess, when you want to work on those skills. If you want to switch to ottoman nation at one point get one with the correspondence skill.

    Hope this is helpful :)
    TheGeminiHawkacrazyhunter2003LugonalCravoscrash941
  • pieratthepieratthe Posts: 419Member Intermediate
    http://uwodbmirror.ivyro.net/eg/main.php?id=144


    Complete list of aides, with skills, and req levels/traits, pick the one u want.  Also remember anything that's +1 besides some of the crafting +1's are useless.  Cause u'll eventually outgrow the need to use it.
  • JazzminJazzmin Posts: 60Member Beginner
    http://unchartedwaters.wikia.com/wiki/Aides_Search
    Means you can search for a specific skill set. :)
    Captain-Simon - ACME Corperation
    GrandGeneralSimon - Osmanli_Aslanlar
    Captain-Simbert
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    For fun fact, Nazario has fire prevention even though he has high level req'ed to get SB +1. Also, you have to wait till you unlock East Coast of Latin America before you can recruit him.

    Lyonesse

    Sarah- Ultimate Store Keeper
    Pietro- Caster
    Chester- Sber and Ultimate Suregon
    Sonia- Ultimate Lookout
    Uriel- Caribbean Trader and has all 3 HC skills

    Lena

    Erda- Spice Trading & Perfume and Fire Prevention
    Caldina- Cooking and all 3 Storage skills
    Karen- Ultimate Navigator and Detour
    Sonia- Above
    Howard- Gunner and English for Oxford

    Louis- will be my main pilot

    Siegfried- Ultimate Cannoneer and Fire Prevention
    Garcia- Has all sewing skills
    Edgar- Pure Adventurer and Celtic/Latin
    Aisha- Salvager
    Undecided

    Pierre- Just like Edgar but has different languages
    Sonia-Above
    Karen- Above
    Duncan-Firearms and Weapon Trading

    I will decide which one I will hire for Louis's last aide later.

    Cravos
  • HawthorneHawthorne Posts: 71Member Beginner
    If you really like shipwrecks, I recommend Aisha.  Maybe not for your first or second aide, mind you, but I never regretted picking her up for that Salvage bonus.
    crash941
  • AirhaunAirhaun Posts: 182Member Trainee
    I was told language skills on aides were pretty useless since we have body language. Unless an Adventurer for Archives?  What do ya'll think?
  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    The only skill useful as far as languages go is their correspondence with the nation they are affiliated with if you aim to defect to that nation later on.
    IGN: Fiyero - Dutch - United_We_Stand
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    most players will likely do at least some adventure
    IGN:JackO'Neil
  • spiekumsspiekums Posts: 53Member Beginner
    There are lots of "flavors" of adventurers,
    Some like shipwrecks, some avoid them entirely.
    Some like land battle and dungeons, some avoid them entirely.

    That being said, all adventurers seem to like discoveries, and the more the better,
    BUT, no discovery requires more than r15 in any skill with one exception that I know of, and that is an Astronomy visibility that requires Recognition17, and only a small handful of discoveries require r15 in anything.

    SO, considering that r10 in all of the discovery skills isn't much of a stretch, and that an Oxford skill gives you +2 in the "big six" and another Oxford skill gives you +2 in Search, Ecological Research, and Recognition, and that it is relatively easy to acquire items chipping in +2 or even +3,

    THAT MEANS that aide skills that boost discovery skills actually become obsolete in the long run.  That is not to say that aide discovery skills aren't darned handy until that time.

    The exception is Unlock, which at times requires r14, and which has precious few items to boost it and no Oxford skills.  So aides with Unlock, even two of them if you are hardcore like me, remain useful for a longer time.

    HOWEVER, aide language skills never become obsolete and although it is unclear to me if having a language skill is necessary to pull certain quests (or if an aide having the language is an acceptable substitute) it is pretty clear to me that having the language required by the quest makes the quest pop up more frequently.  This effect is more pronounced as quest rank gets higher and higher.

    SO, although choices of adventure aides are varied and dependent on your flavor of adventuring, covering as many languages as possible seems good in the long run while boosting the actual skills seems good in the short/medium run.  If you mix your adventuring with crafting and/or land battle/dungeons and/or shipwrecks or even maritime skills then various aides become more desirable (even Throwing is imho an underrated skill and throwing knives an underrated weapon). 

    There are lots of possibilities for adventure aides although I agree that the three already mentioned, Davide, Duarte, and AIsha, are all solid choices.  And I don't think getting as broad coverage of languages as possible is ever a bad idea.  Language translation notes just don't pass muster except for allowing you to browse archives to get a complete set of discovery maps from that archive :(

    I know language skills are often bashed as a slot-killer, but if you want to pursue the adventurer's "Holy Grail" of 100% of all discoveries tagged and bagged, then I believe you will need them.  I would estimate that 75 or even as high as 90 percent of discoveries are within reach with no particular attention paid to language skills, other than a variable frequency of reliance on translation notes. YMMV
    Cravos
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    If you really like shipwrecks, I recommend Aisha.  Maybe not for your first or second aide, mind you, but I never regretted picking her up for that Salvage bonus.

    Yeah because I probably won't have enough SWMPs for SW runs that's why I can wait till I feel ready to hire her. Lisa is also good salvager aide too even though she doesn't have haul.
  • AirhaunAirhaun Posts: 182Member Trainee
    @spiekums

    "SO, considering that r10 in all of the discovery skills isn't much of a stretch, and that an Oxford skill gives you +2 in the "big six" and another Oxford skill gives you +2 in Search, Ecological Research, and Recognition,"

    Which classes are these?  And regarding language skills: If needed wouldn't shuffling around language skills on your toon suffice? Treasure trove of feedback! Thank you very much!


  • spiekumsspiekums Posts: 53Member Beginner
    Which classes are what?  Are you asking which are the big 6?

    And yes, shuffling around language skills on your toon would work, but that is going to involve a lot of planning or sailing, if not both. And because of prequests and quest chains you can't really do something like "all the African quests then all the Persian quests then all the Indian quests, etc"  I myself was in the habit of keeping Chinese, Korean, and Japanese in my skill book, and dropping 3 European languages when I went to EA and picking up those three.  After I completed all but a few maps in Korea and Japan and those being the ones that I needed to unlock with some quest or another, I just used to take Chinese with me to EA, since Hangzhou was the source of the quests.

    Mayan is only available from Havana, Thai/Burmese from Calicut, Persian in Mozambique or Zanzibar, and so on.

    The annoying part is that no one seems to know which, if any, languages are an actual requirement to pull which, if any, of the quests
    Cravos
  • AirhaunAirhaun Posts: 182Member Trainee
    Ah, I see what you're talking about with the +2 Oxfor Classes. Good point about the languages.  See... that is something only an experienced vet who has gone through it would know.  You guys with this type of game info are more valuable than maybe you realize.  And although the Forums are super out-dated (why is that anyways?) a big thank you to the Wikia, ivyro, olo people and the other folks for posting stuff on here.
    crazyhunter2003
  • HawthorneHawthorne Posts: 71Member Beginner
    @LyonesseJoseph
    "Lisa is also good salvager aide too even though she doesn't have haul."

    She looks decent if you also happen to have sewing.  Losing Haul +1 isn't too bad since by the time you get into some serious wrecks, you should be high enough level to be sailing in a San Gabriel or Cruise Galleon w/ Haul Assistance.
  • KubriusKubrius Posts: 0Member Beginner
    Chester is a good SB aide with some nice surgeon skills. #19/20
    Kubrius
  • HawthorneHawthorne Posts: 71Member Beginner
    The only quests I've found have a hard requirement for languages are the Linguist quest and pre-req quests.  I have never been able to get them to appear without either having those languages or aides who do.
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