Aides suggestions
TheGeminiHawka
Posts: 14Member Beginner
It seems everyone is going to play again
So I want suggestion of best aides for the following
General battle purpose "Gunnery Aide/Melee Aide"
Fastest Shipbuilding ranking Aide
Adventure aide to boost necessary adventure skills
Aides specialized for the following:
Handicraft / Casting / Cooking / Tailoring
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Provide uwodb ivyro links please.
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Since I will restart UWO again with 3 characters, I will make main one for Battle & Adventure
the 2 remaining accounts for production and necessary Nanban and adventure supporting skills.
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Many thanks :)
Hawka~ of Uncharted Waters Online
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Means you can search for a specific skill set. :)
GrandGeneralSimon - Osmanli_Aslanlar
Captain-Simbert
Some like shipwrecks, some avoid them entirely.
Some like land battle and dungeons, some avoid them entirely.
That being said, all adventurers seem to like discoveries, and the more the better,
BUT, no discovery requires more than r15 in any skill with one exception that I know of, and that is an Astronomy visibility that requires Recognition17, and only a small handful of discoveries require r15 in anything.
SO, considering that r10 in all of the discovery skills isn't much of a stretch, and that an Oxford skill gives you +2 in the "big six" and another Oxford skill gives you +2 in Search, Ecological Research, and Recognition, and that it is relatively easy to acquire items chipping in +2 or even +3,
THAT MEANS that aide skills that boost discovery skills actually become obsolete in the long run. That is not to say that aide discovery skills aren't darned handy until that time.
The exception is Unlock, which at times requires r14, and which has precious few items to boost it and no Oxford skills. So aides with Unlock, even two of them if you are hardcore like me, remain useful for a longer time.
HOWEVER, aide language skills never become obsolete and although it is unclear to me if having a language skill is necessary to pull certain quests (or if an aide having the language is an acceptable substitute) it is pretty clear to me that having the language required by the quest makes the quest pop up more frequently. This effect is more pronounced as quest rank gets higher and higher.
SO, although choices of adventure aides are varied and dependent on your flavor of adventuring, covering as many languages as possible seems good in the long run while boosting the actual skills seems good in the short/medium run. If you mix your adventuring with crafting and/or land battle/dungeons and/or shipwrecks or even maritime skills then various aides become more desirable (even Throwing is imho an underrated skill and throwing knives an underrated weapon).
There are lots of possibilities for adventure aides although I agree that the three already mentioned, Davide, Duarte, and AIsha, are all solid choices. And I don't think getting as broad coverage of languages as possible is ever a bad idea. Language translation notes just don't pass muster except for allowing you to browse archives to get a complete set of discovery maps from that archive :(
I know language skills are often bashed as a slot-killer, but if you want to pursue the adventurer's "Holy Grail" of 100% of all discoveries tagged and bagged, then I believe you will need them. I would estimate that 75 or even as high as 90 percent of discoveries are within reach with no particular attention paid to language skills, other than a variable frequency of reliance on translation notes. YMMV
And yes, shuffling around language skills on your toon would work, but that is going to involve a lot of planning or sailing, if not both. And because of prequests and quest chains you can't really do something like "all the African quests then all the Persian quests then all the Indian quests, etc" I myself was in the habit of keeping Chinese, Korean, and Japanese in my skill book, and dropping 3 European languages when I went to EA and picking up those three. After I completed all but a few maps in Korea and Japan and those being the ones that I needed to unlock with some quest or another, I just used to take Chinese with me to EA, since Hangzhou was the source of the quests.
Mayan is only available from Havana, Thai/Burmese from Calicut, Persian in Mozambique or Zanzibar, and so on.
The annoying part is that no one seems to know which, if any, languages are an actual requirement to pull which, if any, of the quests
"Lisa is also good salvager aide too even though she doesn't have haul."
She looks decent if you also happen to have sewing. Losing Haul +1 isn't too bad since by the time you get into some serious wrecks, you should be high enough level to be sailing in a San Gabriel or Cruise Galleon w/ Haul Assistance.