Bounty Hunters
Rogues1
Posts: 1Member Beginner
In the old Uwo Bounty Hunting wasn't a viable option for most players. Maritime is expensive, add chasing pirates on a regular basis it becomes more expensive and it eats into the time you can spend doing other things, like making ducats. Bounty Hunting needs to see some changes if the role is going to thrive and become a viable option for maritime players to thrive as well.
Pirates are attracted by easy money from plundering traders. Add that to a love for maritime, piracy is an easy choice for many players and with item plunder being reinstated, more players than ever will flock to a life of piracy. The Bounty Hunter Role needs to be improved to meet the challenges that increased piracy and plunder presents.
Bounty Hunters dedicate their time, their ducats and many if not most of their efforts into chasing pirates. Every day they putt themselves in dangerous situations many other players avoid entirely. This service to those players and the world stage needs to be recognized and it needs to pay better. Players most often choose piracy over bounty hunting because pirating pays and bounty hunting, not so much.
Increased rewards for sinking wanted persons would be a good start. A bounty for chasing pirates to the ends of the earth and locking them in combat with the intent on sinking them should be worth a reward large enough to justify the cost of the chase and the resources used in bringing said pirate to his doom.
Many players fear pirates and rightly so, especially now with the return of item plunder. Many of them will give in to this fear and never sail into red waters. On the other hand, pirates will go anywhere and everywhere looking for potential plunder. They operate mostly unrestricted and without fear. Here's my issue. Pirates should fear Bounty Hunters. In the same way, traders stay in safer waters out of fear of what pirates might do to them, pirates should also experience a little of that fear when it comes to bounty hunters.
Most pirates have zero fear of being sunk, it's part of the fun as they often have very little to lose. My suggestion is that when a bounty hunter and a pirate get into a fight if the bounty hunter wins, all plundered items and stolen ducats in said pirates possession should be transferred to the bounty hunter. In the same sort of way that pirates plunder items from players, they should stand to lose all if sunk by a bounty hunter.
This creates wealth for the bounty hunter which he deserves. It will create an influx of maritime players who will choose bounty hunter over piracy and not the other way around. It will generate a fear among pirates of losing their ill-gotten gains. It may even deter players from choosing the red life.
I think these improvements (or something similar) will help create a balance between the roles of red and blue and make them both attractive to players instead of the one-sided system we have now.
Comments
Every time a pirate plunders a player, an amount equal to half of the plunder is put into a reward fund with the pirate's name on it (just to make it clear, this would happen without the pirate losing any of the plunder). The value of plundered equipment would have to come from a data file and would probably be undervalued, perhaps what a shopkeeper would pay for the item.
The reward for the top ten most wanted pirates (the ones carrying the largest bounty/reward for sinking him) can be public knowledge. Eventually the bounty on a pirate will grow large enough to result in his being hunted (taking a chance using the masculine form here...lol).
When the pirate is sunk the victor is rewarded by the game with the bounty and the bounty for that particular pirate is reset to zero. A good deal of exp and fame should go along with this. If the pirate is sunk by a fleet then all members of the fleet would divvy up the bounty/exp/fame evenly
Pirates could take pride in their ranking and bounty hunters could look forward to a lucrative payday. Some details would need to be wporked out. Win/win?
Traders Feared Pirates, yes
Traders needed Protection, yes
Traders didn't just stand by and take being pirated lightly..
Traders hired Bounty Hunters to sail with them, protect them from the Pirates.
This solved 3 Problems, Traders getting pirated, pirates not fearing anything, Bounty Hunters making Ducats.
The issue is Traders now don't want to take initiative or spend the money to protect themselves. They feel entitled to all the Ducats they could get if not pirated and belief they don't need to pay for protection. WRONG... just like today we pay tax. those tax pay our military, military is supposed to protect you.
STOP BEING CHEAP HIRE A BH TO PROTECT YOU.
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Pirates (chase)-> Traders (Hire)-> Bounty hunters (fight)-> Pirates
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
Company: FUBB
Nation: Ottoman
Levels - 67 Adventure 87 Trade 78 Maritime
7Nation SBer / Grader
CosmicPanda (IGN)
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
Although at sea I rarely ever see another pirate and see BHs all the time. For every red name I see running around Seville I see 5 blues.
GAMA had plenty of serious BHs that would come looking for me when the call went out.
I think most people are busy building up their toons right now due to the % boosts and are not wasting that time to BH or pirate.
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
mankind never learns...
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
The few times I have BCed or PvP so far I was terrible. Still playing like I'm in a top end ship, expecting it to turn and handle the same. And assuming my skills are still maxed (they are far from it now).
I hope to get myself back in shape soon so I will stop making a fool of myself on the seas. :)