Bounty Hunters

Rogues1Rogues1 Posts: 1Member Beginner
In the old Uwo Bounty Hunting wasn't a viable option for most players. Maritime is expensive, add chasing pirates on a regular basis it becomes more expensive and it eats into the time you can spend doing other things, like making ducats. Bounty Hunting needs to see some changes if the role is going to thrive and become a viable option for maritime players to thrive as well. 

Pirates are attracted by easy money from plundering traders. Add that to a love for maritime, piracy is an easy choice for many players and with item plunder being reinstated, more players than ever will flock to a life of piracy. The Bounty Hunter Role needs to be improved to meet the challenges that increased piracy and plunder presents.

Bounty Hunters dedicate their time, their ducats and many if not most of their efforts into chasing pirates. Every day they putt themselves in dangerous situations many other players avoid entirely. This service to those players and the world stage needs to be recognized and it needs to pay better. Players most often choose piracy over bounty hunting because pirating pays and bounty hunting, not so much.

Increased rewards for sinking wanted persons would be a good start. A bounty for chasing pirates to the ends of the earth and locking them in combat with the intent on sinking them should be worth a reward large enough to justify the cost of the chase and the resources used in bringing said pirate to his doom.

Many players fear pirates and rightly so, especially now with the return of item plunder. Many of them will give in to this fear and never sail into red waters. On the other hand, pirates will go anywhere and everywhere looking for potential plunder. They operate mostly unrestricted and without fear. Here's my issue. Pirates should fear Bounty Hunters. In the same way, traders stay in safer waters out of fear of what pirates might do to them, pirates should also experience a little of that fear when it comes to bounty hunters. 

Most pirates have zero fear of being sunk, it's part of the fun as they often have very little to lose. My suggestion is that when a bounty hunter and a pirate get into a fight if the bounty hunter wins, all plundered items and stolen ducats in said pirates possession should be transferred to the bounty hunter. In the same sort of way that pirates plunder items from players, they should stand to lose all if sunk by a bounty hunter. 

This creates wealth for the bounty hunter which he deserves. It will create an influx of maritime players who will choose bounty hunter over piracy and not the other way around. It will generate a fear among pirates of losing their ill-gotten gains. It may even deter players from choosing the red life.

I think these improvements (or something similar) will help create a balance between the roles of red and blue and make them both attractive to players instead of the one-sided system we have now.
xibwizGilligan8567BlueLilyCulvern
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Comments

  • spiekumsspiekums Posts: 53Member Beginner
    How about this:

    Every time a pirate plunders a player, an amount equal to half of the plunder is put into a reward fund with the pirate's name on it (just to make it clear, this would happen without the pirate losing any of the plunder).  The value of plundered equipment would have to come from a data file and would probably be undervalued, perhaps what a shopkeeper would pay for the item.

    The reward for the top ten most wanted pirates (the ones carrying the largest bounty/reward for sinking him) can be public knowledge.  Eventually the bounty on a pirate will grow large enough to result in his being hunted (taking a chance using the masculine form here...lol).

    When the pirate is sunk the victor is rewarded by the game with the bounty and the bounty for that particular pirate is reset to zero.  A good deal of exp and fame should go along with this.  If the pirate is sunk by a fleet then all members of the fleet would divvy up the bounty/exp/fame evenly

    Pirates could take pride in their ranking and bounty hunters could look forward to a lucrative payday.  Some details would need to be wporked out.  Win/win?
    xibwizBlueLilyCulvern
  • TornSkyTornSky Posts: 11Member Beginner
    The problem with that would be making Ducats out of thin air. Increasing to already high inflation we will see. Having plundered goods from players "marked" and guaranteed as loot would be better.
  • LaviolLaviol Posts: 193Member Trainee
    This brings me back to HOW IT USED TO BE...

    Traders Feared Pirates, yes
    Traders needed Protection, yes
    Traders didn't just stand by and take being pirated lightly..
    Traders hired Bounty Hunters to sail with them, protect them from the Pirates.

    This solved 3 Problems, Traders getting pirated, pirates not fearing anything, Bounty Hunters making Ducats.

    The issue is Traders now don't want to take initiative or spend the money to protect themselves. They feel entitled to all the Ducats they could get if not pirated and belief they don't need to pay for protection. WRONG... just like today we pay tax. those tax pay our military, military is supposed to protect you.

    STOP BEING CHEAP HIRE A BH TO PROTECT YOU.
    Gilligan8567LazialiBlueLily
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • aceman39aceman39 Posts: 943Member Intermediate
    Sometimes there is not even BH on as there used to be, At one time you  could get in World chat and say where a pirate was and atleast three BH showed up try that now and there is none in World chat or even in UWO anymore
  • LaviolLaviol Posts: 193Member Trainee
    Its like the Circle of Life


    Pirates (chase)-> Traders (Hire)-> Bounty hunters (fight)-> Pirates
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • aceman39aceman39 Posts: 943Member Intermediate
    If there is any who want to be bounty hunters in UWO anymore
  • LaviolLaviol Posts: 193Member Trainee
    depending on the amount of pirates I may take the BH route, since there may be as many pirates as there are traders haha.
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    ive been curious about being a BH, was attacked by a couple player pirates before the wipe, once when I was doing BRs in the carib with another company member. lol
    IGN: Fiyero - Dutch - United_We_Stand
  • LaviolLaviol Posts: 193Member Trainee
    don't have to be a BH just to sink a pirate, anyone can, but the skills for a BH help a lot.
    IGN: Lavi
    Company: FUBB
    Nation: Ottoman
    Levels - 67 Adventure 87 Trade 78 Maritime
    7Nation SBer / Grader

  • pieratthepieratthe Posts: 419Member Intermediate
    Well before item plunder was removed their was plenty of hunters.  Back then u got paid decent bounties when u suck a notorious pirate, and u got the chance of plundering an item.  So not sure what ur talking about, but back then i had to constantly be on the lookout for a hunter fleet.
    Rogues1
  • BlueLilyBlueLily Posts: 50Member Beginner
    I personally sucked at sea battles lol. So waaaay back in the day, I hired BH. Then rules changed and BH were hard to find so I found routes that were more lengthy but less risky. But you know, BH should be better rewarded. They do honestly provide a valuable service. And with things changing again, I sure hope there are more BH around! :)
    IGN: Evelyn
  • SolrinSolrin Posts: 0Member Beginner
    Well since im going primary trader i wouldn't mind hiring a BH with a % of the profits from trade runs and such. i feel if paid by % of profit the BH will get paid a worth while and traders make a constant inflow instead of risking the lose of most if not everything there trading



                                                                                                                             CosmicPanda (IGN)
    IGN: CosmicPanda
  • Rogues1Rogues1 Posts: 1Member Beginner
    My point is simply that there isn't enough incentive for players to be seriously interested in being bounty hunters. If being a bounty hunter had a little more incentive then there might be more players interested in going that route. I see many players who are good maritimers but neither go the way of bounty hunter or pirate. Not enough incentive to be blue..If pirates get to plunder goodies like 100 attack spears boots and high-value cargo then bounty hunters should at least be worthy of something good too. To be clear, I was never a bounty hunter until after plunder was nerfed so I never experienced any of those bounty rewards. If those were good and are being reinstated then awesome! My point is that in the recent game setup many players weren't interested in being the good guys.
  • salmonrunsalmonrun Posts: 28Member Beginner
    New Incentive for bonafide Bounty Hunters. 100m for the first one replying here sinking the pirate the in-game tavern keepers are talking about, AnneBonne. Charged with: using 72 battle level to attack much lower lvl adventurer, 3 on 1. A fleet of 3 against a solo adventurer. If I were in a trader or maritime job, I would consider all fair. But it's really a pain when just trying to adventure and coming out of Istanbul to get into safe waters again. To collect your 100m, reply to this post, after the sinking, with your IGN and screenshots. If the rumor is true that this pirate has BH friends and this will be used as an exploit, then  it will be found out and dealt with accordingly. 

    My story:  I got out of the hospital after being in ICU for 3 days, and having 2 blood transfusions, just before Christmas. UWO is and has been a way for me to relax for six years and I mostly adventure as a way to do just that. I help other New players who are just getting started whenever possible, and other than that I use my imagination to sail to lands and make discoveries and just plain relax. I spend money on the game itself, and I would like to be able to do just that, relax and play the game. I carry ceasefires and tribute goods for npc pirates, and if I do a trade run in dangerous territory I usually will pop a blue flag if red pirates come up in search or I see one. I shouldn't have to pop a blue flag sailing into and out of Istanbul to do an adventure quest. 
    There are others just like me who only want to play the game, adventure, and not be harassed. My IGN is Celestial_Body and I hope to do the astronomy job someday. Every day is a gift, and everyone should remember that there is a person behind the ship you see, and maybe there's another way to stroke your ego if you feel an absolute need to do so.....other than prey on lower level adventurers? Peace.
     

  • TwitchalotTwitchalot Posts: 263Member Intermediate
    I've said this for pirates, I'll say it for bounty hunters: If you don't like the rules for bounty hunters, it's simple, don't be a bounty hunter. Trading/crafting characters are the only ones that should be guaranteed to make ducats from their efforts. Adventurers, pirates, and bounty hunters should all have to do trading or crafting to support themselves. Seriously, pirates and bounty hunters who want to be able to support themselves via their pirating or bounty hunting are delusional. 
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
    - Director of new_world_company
    Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company

    Pay It Forward - It's what we do
  • CulvernCulvern Posts: 646Member Intermediate
    I like the idea of higher bounties on pirates to encourage BHs.
    Although at sea I rarely ever see another pirate and see BHs all the time. For every red name I see running around Seville I see 5 blues.

    GAMA had plenty of serious BHs that would come looking for me when the call went out.

    I think most people are busy building up their toons right now due to the % boosts and are not wasting that time to BH or pirate.
  • NaverUWONaverUWO Posts: 84Member Beginner
    @Twitchalot

    I've said this for libertards, I'll say it for libtards: If you don't like the rules in America, it's simple, don't be an American. Citizens are the only ones that should be guaranteed to make money from their efforts. Illegals, libertards, and libtards should all have to work to support themselves. Seriously, libtards and libertards who want to be able to support themselves via their sucking bloods from citizens are delusional. 
    "The more righteous your fight, the more opposition that you will face." - Donald J. Trump
    "Treat the word impossible as nothing more than motivation." - Donald J. Trump
    "The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
  • NaverUWONaverUWO Posts: 84Member Beginner
    Not sure how many times I've mentioning. 
    There will be no professional maritime players if everything is too easy and skill-less.

    Trader? Skill-less 
    Adventurer? Skill-less
    Maritime? Skill-less

    You want to have more professional bounty hunters? Why don't you give freedom to pirates?
    Traders will need bounty hunters and will be essential for their business in order to deal with pirates.

    We already have newbie protection/tribute (5 min green flags and also can spam it)/blue flags.
    If we let those skill-less traders to print ducats, there will be no hope in future just like we used to have.

    100b ship? 300b ship? Every ships will be expensive sooner or later. It's matter of time.
    Newbies will have to deal with all those gaps that were created by skill-less traders.

    Pirates are only solution to balance the economy and prevent multi character problems.
    Let multi characters enjoy their way. Pirates will deal with them. Less GM supervision.

    Scared of pirates? Hire bounty hunters. The freedom of pirates will bring the cooperation between bounty hunter community and trader community. 

    Are you noob? Learn the game instead of begging for more piracy nerf.

    Current PVP system in UWO is a joke like Twitchalot.

    No competition. No excitement. No negotiation. No cooperation. No diplomacy.


    "The more righteous your fight, the more opposition that you will face." - Donald J. Trump
    "Treat the word impossible as nothing more than motivation." - Donald J. Trump
    "The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
  • aceman39aceman39 Posts: 943Member Intermediate
    What you want and we heard this before from you and it is the same tears with you. Let's have it where pirates can farm people after an attack and let pirates (Which in history lawbreakers) Be the UWO police officers to attack and repeatedly attack players so pirates could wipe them clean and have no way to get back to safewaters cause I will wait for them to leave port and attack again and get rich where pirates then run the cash flow and everyone else who are traders and adventures go poor cause pirates want to control everything. I am glad pirates like Culvern don't think like you. You don't want fights that can be a challenge you want easy fights picking on traders and adventures because you want to feel like you are powerful and that fighting weaker opponents do that for you. You are the most twisted bully there is in a game and you must of be like that in real life also. Why not give it a break. Pirates that think like you will bring nerfs back that was cancelled now on the new server. Are you that bored and lonely that you need to want your way and cry that you can't have your way damn
  • YinYangSpartyYinYangSparty Posts: 50Member Beginner
    Naver is right, the pirate nerfs basically made this game not worth playing and the population of the game ( it was never huge to begin with) has slowly faded and gone away and all that's left are the carebears. This game is going to die eventualy, I called it years ago and the population is still low and going lower. If you want the game to be brought to life revert ALL the nerfs and revert the game back to its original design. And before that stupid girl shows up they did not revert ALL the nerfs to the piracy system.
  • theedgedemontheedgedemon Posts: 237Member Trainee
    i've been in UWO since day one and highest reward i've seen offered for sinking a specified pirate was around 100m which is hardly worth a trip
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • lefox271lefox271 Posts: 495Member Intermediate
    Naver is right?

    Naver's response to Twitch is close to being racist and bigoted. He needs to think more carefully about how he expresses his opinion.
  • YinYangSpartyYinYangSparty Posts: 50Member Beginner
    Naver is right
  • TwitchalotTwitchalot Posts: 263Member Intermediate
    I think NaverUWO and YinYangSparty's problem is they feel like something has been surgically removed, like they're missing something, something important, and it frustrates them mightily that they don't have it anymore. I know what it is! The ability to be a big tough bully with their big bad warship. However, players like you are an anachronism now. This is not a PvP based game. Grow up and face the facts.
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
    - Director of new_world_company
    Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company

    Pay It Forward - It's what we do
  • aceman39aceman39 Posts: 943Member Intermediate
    @Sparty You say Navar is right but yet you say the game is ending. You are such a negative person and if you feel like the game is going to end then why keep playing? People like you is what tries to kill this game instead of trying to help it grow. Are you really that small minded person, Grow up already will you
  • YinYangSpartyYinYangSparty Posts: 50Member Beginner
    I don't care much about this game, it is special yes but what made it special has been killed over a very long period of time. It is only something to pass the time while I wait for a new mmo to play
  • aceman39aceman39 Posts: 943Member Intermediate
    Then if you don't care about it then why complain and not just move on there are many mmo's out there
  • YinYangSpartyYinYangSparty Posts: 50Member Beginner
    Because I expected there to be more pvpers here then when I quit. From what I understand everyone is still grinding. If there will be enough pvp I will play this game but if not then this was only to pass the time until a better game came out
  • CulvernCulvern Posts: 646Member Intermediate
    Many are still grinding due to the bonus % right now.
    The few times I have BCed or PvP so far I was terrible. Still playing like I'm in a top end ship, expecting it to turn and handle the same. And assuming my skills are still maxed (they are far from it now).
    I hope to get myself back in shape soon so I will stop making a fool of myself on the seas. :)
  • mondobogusmondobogus Posts: 57Member Beginner
    They could just make it so the pirate can't trade ducates if it would drop them below their bounty. That would put an end to alt banks, and provide reward for BH's.
    Culvern
    IGN: AngelOfDeath / KnightWhoSaysNEE NI!
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