"Finesse Acquisition Instruction"
wwarble1
Posts: 20Member Beginner
Was "Finesse Acquisition Instruction" always a part of the Founder rewards? I don't remember seeing it before.
If they are adding or considering adding things to the founder rewards, I think a couple investment bonds would go a long way.
Comments
there is no Finesse Acquisition Instruction
Here are two reason why restoration of non-consensual PvP deck battle favors pirates:
1. For traders in fleets attacked by a pirate where none of them knows which end of a sword to hold, the pirate gets to defeat them all and plunder them all in one fell swoop.
2. I do level my land battle skills, and consider myself somewhat accomplished, but If I am traveling alone, which is my usual pattern, and I keep my best weapon and my best gear equipped in case of pirate attack, and if I do get attacked by a pirate, perhaps the one who has bragged here on these forums about how he is the best land battler since Captain Blood, then I might lose the battle, and lose my precious weapon or my 100d gloves. Such a risk might make the event more of a thrill and a positive experience for said pirate, but not for me. What's good for the goose isn't necessarily what's good for the gander. You see, the pirate's equipment sees its designated use fighting other players in a deck battle, my equipment sees its designated use fighting mummies in Abu Simbel. No one has yet convinced me that I should play the game the way some other person wants me to just because he needs a thrill or some ducats.
that leads to
3. If I were in a fleet with another player I knew to also be an acccomplished swordsperson, then perhaps we might decide to carry our weapons. And that means wearing our best protective gear as well. But more likely we wouldn't even bother, since the chances of a pirate attack are low and the odds of losing durability from travel are high. And we have more important matters to attend to than tussling with a street corner juvenile delinquent, such as rebuilding UWO via investment in a nearby port, and the pirate is impeding that progress simply by engaging us. Cheap thrills for the pirate don't translate to enjoyable game play for us.
As said above, merch knowledge techs modify effect but only for items used, explosive, medics and such. They are useful also for create various original tech, like total evasion.
French adventurer, 2868 discoveries, 560 shipwrecks
Ahead, matey! Adventure is on the horizon