Pirate question.

HelloAllHelloAll Posts: 701Member Intermediate
With DB looking to come back and people talking of grinding land battle skills.

Does that now mean grinding assault and plunder and the other (at sea) melee skills is pointless now?

Is the melee style of parking a ship next to another and choosing the 4 options over?
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Comments

  • LerxstLerxst Posts: 111Member Trainee
    I hope that "first person" style battles don't play too large a part in the game. This game was always sub-par in its 3d human player modeling and animation ability. Even for its 2005 release, there were games that did it much, much better (*ahem* WoW). 
  • HeavyWaterHeavyWater Posts: 138Member Trainee
    I suppose it depends on a lot of things, who has the upper hand in melee? (e.g. More crew, better skills, etc.) Are you confident in your land battle skills? Do you have 5-second tech spawn? All sorts of things, it also comes down to personal preference.
    It's alright, Ma, I'm only bored.
  • HelloAllHelloAll Posts: 701Member Intermediate
    I still don’t really understand the tech stuff and I’ve read about it so much too
  • HelloAllHelloAll Posts: 701Member Intermediate
    No active pirates got any input on this?
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    Those with ship skill Deck barrier should be able to prevent forced deck battle for the most part. Assault Deck Battle likely trumps this, but not many ships can get that skill without inheriting the skill through grading..

    Aside from ADB users, deck battle chances are based on the amount of crew on both ships and loyalty is a large factor.. I would always spam Vintage of the Covenant before using aboardage to Melee the admiral before I try to force a deck battle.

    So basically, if ur trying to melee a clipper with 20 crew and you have 200. the odds of them forcing you into deck battle are low.
    Ingean
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    @HelloAll

    No use still need to grind standard melee skills and all other ship skills

    Deck battle can circumvent those skills true but from what I'm expecting is they will now make deck battle like how it is on the Chinese server...

    This means that a skill called deck  barrier can completely negate and  stop deck battle from occurring. In addition to this turtle ships stop deck as well as protecting your admiral(deck can only be forced on the Admiral) . Deck is basically like any other skill where it can be used and it has a counter to it and you can only be caught by if you're unprepared and you can also be destroyed if you rely on only deck ...fair

    So basically what I'm saying is this

    1.Dont be a 1 trick pony(only relying on deck You'll get destroyed )

    2. Don't be arrogant cocky and careless (if you suck at deck battle not equipping Deck barrier)

    3. Be prepared for the enemy to use anything

    Ingeancrazyhunter2003
  • pieratthepieratthe Posts: 419Member Intermediate
    Never heard of DB completely preventing deckbarrier.  What i heard was equal stats it's 30% chance, with DB goes down to 10%, and with adb no db = 50%, and adb with db = 10%.  Also DB gives u bonus to atk/def on deck.
    InfamousKilla
  • HelloAllHelloAll Posts: 701Member Intermediate
    @CrzyPsycoChick

    Thanks for the reply.

    So would a pirate who has poor DB skills also use Deck Barrier?

    I don’t come from the time when deck battle was around so it’s all new to me.
    In fact pirating was new to me so still wasn’t any good at that.
  • HeavyWaterHeavyWater Posts: 138Member Trainee
    Personally I see no reason for a pirate to want to deck battle. e.g. Hypothetical situation:
    A lone pirate spots a fleet of 1 main and 2 alts nanbanning.
    The pirate attacks and deck battles them.
    As it turns out, the main + alts have meh land battle skills and good equipment.
    3v1 :/
    It's alright, Ma, I'm only bored.
  • pieratthepieratthe Posts: 419Member Intermediate
    Deckbattle skill got a buff at same time deckbattle was removed from server ( i know right...  buff a skill and make it useless with the same patch - coolwind) So we really don't know excatly how it's going to work now. Cause we've never had a need to use the new "deck barrier" skill
    Squeeze
  • AdelinaKazAdelinaKaz Posts: 83Member Beginner
    I do not know if Papaya looks at what we write, but I want to bring some thoughts to the deck deck account. 1. Let them fight on the deck by mutual consent. 2. If one of the players does not want to fight on the deck, then let the start of the fight be random with a probability of 5-10%. 3. When fighting on the deck to prohibit completely the robbery of things, you can only rob commercial goods. Then people will not be very willing to proceed to the battle on deck, and it will only be used to defend against attack, so in melee it is more likely to lose for a defending player
  • clemsonfanclemsonfan Posts: 142Member Trainee
    surprisingly  once at ambon i encountered a group of 3  i was privateering at the time   i cannon melee wipe them.  after they get cocky and challenge me to deck. i allowed them to attack me and i deck cleaned them too. this went on for about 30 minutes and they still could not get me in 3v1   i was not that good in deck at all   barely had a few techs at that point too.  if i had fought someone who had techs on the level of pie- gazi cpc  battousai or jolene or many others i would have gotten creamed.   deck maybe the equalizer
  • AdelinaKazAdelinaKaz Posts: 83Member Beginner
    And now another thought flashed through me. Prevent pirates from attacking players if they are in the fleet, that is, so that they can attack players only alone. I have never seen anywhere, neither in movies, nor in other works, so that pirates attacked by groups. This will be more realistic and fair.
  • pieratthepieratthe Posts: 419Member Intermediate
    The reason deck is cried about so much, is the level difference between an experienced decker and a non-decker.  But that's the same for any combat.  If u have low acc/ball/eva, and i have max.  Its going to be an easy cannon fight.  If u have low melee skills, and i have max, again very easy melee fight.  Only difference is lots more refuse to grind the landbattle.  By refusing to grind in that aspect of the game as lots of traders/adv and some pvpers do.  They are literally allowing people like me who will grind it easily excel.  Take some time out of making money (traders) doing disco's (adventurer's) and sitting in seville talking smack (maritimers) and go grind deck, or just run some dungeons.

    AND no excuses now with these founder awards.
  • AdelinaKazAdelinaKaz Posts: 83Member Beginner
    If they want to rob, let them rob him alone.
    Another thought: If the player was robbed, let him have a green flag of protection from all pirates without exception for 1 hour or until the first call at the port.
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @HeavyWater

    A really good pirate at deck battle can kill 5 different players at once easily..
    Ingean
  • aceman39aceman39 Posts: 943Member Intermediate
    I was doing dungeon and ranking swordplay and sword mastery every other day when I didn't do nanban runs
  • clemsonfanclemsonfan Posts: 142Member Trainee
    pie   i think one of the biggest gripes against deckers  was the use of GOD gear thea twas not plunderable   like viking and kenc and victoriassecret    while they had good skills they also had forged gear.  now with founders rewards  i think that arguement is nullyfied.  
    Squeeze
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    @HelloAll

    A pirate who has piss poor deck skills can circumvent this if they only attack weak low crew trade ships or pirating in a group and putting Admiral in ship w/ deck barrier or turtle.

    However the be prepared for anything rule applies to ALL Players especially Pirates since they have the most risk. All it would take is one prepared bounty hunter with assault Deck or even even a trader with it too to end your life. If you want 100% peace of mind add Deck barrier even for pirates or if you like the risk of not having it or using loopholes don't add it.

    Best case for players imo is train all skills and if you somehow get pulled in deck you can hold your own without having to waste a skill slot on deckbarrier. Basically use deck battle as  a backup not primary form of attack or as a last resort unless you 100% sure you can engage AND win the deck battle. 

    clemsonfanIngean
  • aceman39aceman39 Posts: 943Member Intermediate
    See the thing with deck battle a lot of traders on trade runs carry no melee weapons or armour
  • HelloAllHelloAll Posts: 701Member Intermediate
    So only the pirate can force/initiate deck battle? Or at least that’s how it was in the past?

    Because to grind sea melee skills plus cannon skills and then have to do dungeons to grind land battle skills could take some players months and months to gather the needed skills.
    Those that can’t play all day every day.
  • clemsonfanclemsonfan Posts: 142Member Trainee
    if you leave port on a trade run in hostile waters    it might be a good idea to equip a weapon and armour. i think we agre gonna see peeps  with different types of gear they use
    gear for battle grinding- gear for defense- and gear for attacking   
    this is why  info regarding   item plunder   pillage order and deck battle  game mechanics is important
  • InfamousKillaInfamousKilla Posts: 165Member Beginner
    @AdelinaKaz

    They aren't going to change deck battle % based on your opinion. I think the developers designed it to be the way it is for a reason. It's all a system of checks and balances, everything has a weakness. Very much like Paper, Rock, Scissors.

    Let's say I'm a pirate who wants to Melee and deck battle your whole fleet by myself.. You want to avoid all of your ships getting sunk and plundered.. You lead the fleet with a turtle, that way there is zero chance of deck battle. Your other 2 ships are Transport Gran Fluyts with Improved Hold and enough crew to survive a couple rounds of melee.. Now at best I'm gonna sink your TGF's with cannon fire, and scoop up the lost goods with flotsam skill..
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    @ Pie you're right what Im referring to is the Chinese servers deck battle system this is probably the best and most balanced of them all...I think they will implement that here or at least give deck barrier a major buff either way works.

    GM CoolCuck wanted to make the world one giant boring endless mock where people only sit at Port all day and only fight team fights with no deck or risk just like he did in London. He did eventually accomplish be removing deck and piracy so with the wipe the one good thing from all this is idiotic approach to maritime has been removed and hopefully Papaya regains the business they lost following him. We have to see how Papaya corrects his F ups that's why I wish they would release the list of upcoming changes to deck and piracy already. 

    Squeeze
  • HelloAllHelloAll Posts: 701Member Intermediate
    Flotsam skill?
  • pieratthepieratthe Posts: 419Member Intermediate
    @clem, 100%  

    @dub, not really dub.  1 deck battler beating 5, means those 5 weren't deckbattlers.  Ok so he's in god gear, he's in perma evasion.  Very easy to beat 1 with 5.  2 spam r1 traps, 1 spam (broaden evasion) and 2 spam yellow r1 techs.  that 1 person dies in seconds.

    And i know all this.  Watching them slaughter me in deck, is what caused me to go become as good at deck as i had become.  I just never owned any godgear.

    IMO, spending loads of real money on a F2P game to get an advantage of others does not equal an accomplishment.  So i never went that route.  The taste of Victory is sweet, as when it's actually earned instead of bought.
    SqueezeIngean
  • pieratthepieratthe Posts: 419Member Intermediate
    Well this is what i think.  If u look at all papaya's games, i do believe they are all very pvp oriented.  So i feel this game will be more and more pushed towards pvp than ever before.  Which in my eyes is good.  I promise ya'll pvp makes UWO go around.  Otherwise a huge part of the game is dead, and we return to nanban, and sailors bottle game.  You don't have to do pvp, but imo all aspects of the game support the pvp.
  • aceman39aceman39 Posts: 943Member Intermediate
    Yes they do have a lot of PVP games, but UWO is not all about PVP it is more about living like it is a life in UWO. So pushing PVP is not always a good idea since not everyone wants or likes PVP
    Squeeze
  • HeavyWaterHeavyWater Posts: 138Member Trainee
    @piratthe Precisely Pie.
    It's alright, Ma, I'm only bored.
  • clemsonfanclemsonfan Posts: 142Member Trainee
    many different forms of PVP
    ESF massive battle for port and nation influence
    BC  5v5 or whateves for smaller scale pvp
    mocks    
    piracy is  forced pvp  but it has its necessary role in uwo for sure.  adventure can supply some of the weapons and armours used in pvp. traders earn ducats to buy gear to defend themselves.
    maritimers  buy cannons  plates sails armours and weapons .    all 3 phases of the game do need the other.

    Squeeze
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