Pirate question.

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Comments

  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    @Ace is right but the thing about uwo is if you want to completely avoid PVP you can with tribs or blue flag  or you can negate loss due to plunder ie  imp hold ,camo hold, WMB and storage skill.

    As long as there are ways to circumvent Pvp if you want to then its fine.

    The solution to PVP is NOT Removing PVP mechanics its balancing the game and giving options around PVP if players don't want it.

    This is what makes use great you don't have to do pvp if you don't want to just takes common sense and preparation. 

    SqueezeIngeanStrana
  • aceman39aceman39 Posts: 943Member Intermediate
    And always remember to change routes when sailing in Hostile waters
  • AdelinaKazAdelinaKaz Posts: 83Member Beginner
    "Very much like Paper, Rock, Scissors."

    So this is not the old battle system on the deck that was before?
  • pieratthepieratthe Posts: 419Member Intermediate
    Ro-Sham-Bo is the technical name for me, means one is trumped by what precedes and it trumps the one the follows.  Cannon/Melee/Deck  is NOT that.  It's just different playstyles.  People that complained about deck, are those that didn't grind deck.  People who don't grind melee get in turtles, but yet the turtle avoiding melee argument is no where as loud as the anti-deck arguement.    It boils down to people not liking to be taking out of what they are comfortable with.  You prefer cannons, u can't stand someone killing u in melee;you prefer melee, you can't stand turtles; you don't like deck you can't stand someone forcing it on u.  You can't stand pvp, you wanna be protected at all times.  You enjoy doing maritime and nothing else, you can't stand being forced into nanban.  Everyone doesn't like doing stuff they don't like to do.  That's a fact and it can't be changed.  So lets try to be more tolerant towards each other.  If my style affects urs then i'm sorry but as u are playing ur game, i would like to play mine.
    clemsonfanCrzyPsycoChick
  • aceman39aceman39 Posts: 943Member Intermediate
    What is needed is to find a middle ground between everyone and like said before things fixed are not going to make everyone happy
  • clemsonfanclemsonfan Posts: 142Member Trainee
    man i just wanna get started 18th is too far away lol  i would like to see any correspondence from papaya  and more info released  so i can make my plan of attack
  • aceman39aceman39 Posts: 943Member Intermediate
    My plan of attack is to grind and help develop UWO
  • spiekumsspiekums Posts: 53Member Beginner
    I will at this point offer a bit of my experience from many years playing MMO type games with a personal proverb.

    Try your best to make friends, since you will always be well-supplied with enemies.

    This bit of wisdom, such as it is, is what all the pirates, no matter their skill, experience, and self-aggrandization, don't seem to get.  Everyone seems to give at least lip service being proud of the sense of community UWO has. Time to start acting like it.
    peloisan
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    I recall a time,before the DB nerf, when I was returning from Ea headed south near Jakarta/I was chased down by Red_Bull

    he meleed me,but I hit DB,took 3 tries but we went into DB ,Since I did have decent armor & excal I beat him

    as adventurers we do work on land battle,because many quests are in landing points ,plus there are the dungeons we explore

    so,to say adventurers don't do land battle is wrong

    by the time of the wipe my sp & sm were around r13 or 14.with boosts i could get to r20
    IGN:JackO'Neil
  • aceman39aceman39 Posts: 943Member Intermediate
    My SP was r7 and my SM was r6 and I was still working on them while doing landmapping
  • AdelinaKazAdelinaKaz Posts: 83Member Beginner
    I agree with PieratThe. If to be realistic: Suppose you are a merchant or researcher in the Middle Ages. Do you have a pirate asking if you want to be attacked or not? Or in what style to fight with you? Flood you or board? Never. Gotcha - win or lose, but as it is already as lucky as you can. You do not want to be robbed - there are exits: speed, cunning, power, skills.
  • LerxstLerxst Posts: 111Member Trainee
    I blame WoW - That game made anyone of any age in any region of any demographic, feel like they were being catered to specifically... at the cost of any valid, meaningful PvP content that is. Now, everyone post-2004, thinks that's the design every single MMO should choose. They all now want complicated PvE features, but are more than willing to throw PvP under the bus and neuter it into oblivion.

  • Gilligan8567Gilligan8567 Posts: 116Member Trainee
    Never got into PvP in WoW  - always preferred a PvE server and still do to this day.
    IGN: Fiyero - Dutch - United_We_Stand
  • dsmack3dsmack3 Posts: 42Member Beginner
    Some of the biggest crying about db was from pirates who didn't like others being able to fight back and why turtle ships were the it ship for them for a while.  So there will be pirates who like to db, and others who like to cannon/sea melee.  so no it won't be pointless.

    byrdman


    Is Byrdman
  • SapporoSapporo Posts: 0Member Beginner
    Yeah, Im not thrilled about forced deck battles if that's what it means. Sounds like it does.
  • SqueezeSqueeze Posts: 0Member Beginner
    Im not much of a maritimer but, have never been a fan of grinding the melee skills. However, Gunfire comes easy through dungeons. The only other one worth grinding imo would Assault. I always preferred using items such as firebomb or loaded explosive in melee, or the withdrawal bell when needed. Plunder is only worth grinding only if items and equipment are plunderable.

    Also, depending on the release method of "NC Ships", you may see a lot of players in the shipyard turtle ships early on. If Papaya starts off by releasing Mod Frigs and MAVs, then I assume most players will be in shipyard ships for a longgg time. I have a feeling there will be a lot of turtle battles early on assuming they wont be that "out matched" vs other SY ships and MFs/MAVs. The turtle ships will be very popular as players grind their cannon skills early on.

    I am a big fan of Deck Battle potentially being restored. They should make it where White named players cannot be decked. Only Blue and Red/Orange can deck each other. They should make Deck Barrier skill 100% effective, for all cowards. Deck Barrier is also available on most ships as Original Skill. Deck Barrier should also give a small % boost to defense in deck, should the one with barrier initiate the decking. Id say 10% defense boost is reasonable

    Also, Assault Deck skill should greatly increase the chance of initiating deck battle, as stated. Only in rare circumstances should it fail ie. Your in disorder/ on fire, totally outnumbered in sailors, etc. In addition, Assault Deck should give a +10% boost in attack on Deck Battle. Players should be able to stack Assault Deck and Deck Barrier on the same ship for +10% to both Offense and Defense on Deck.
  • dsmack3dsmack3 Posts: 42Member Beginner
    The problem with pvp in this game is the blue names, not the red ones.  In 'real' pvp games there are no blue names, if someone is red you can try (key word try) to kill them with no penalty or marker.  If you fail you die.  If you win, you are still white and did a good deed.  This idea that killing a red now turns on some pvp key and you are a red target anywhere is noobish and protects the reds more then anything.  How many people don't even want to fight back against a pirate attack because they might accidentally win and go blue?

    Remove the blue

    Byrdman
    Arthurlich
    Is Byrdman
  • purplepiratepurplepirate Posts: 994Member Intermediate
    It would be nice to be able to use assault rope. I bought a stack of 200 to deck pirates before only to find out i could only use on npc's lol
    IGN: Samantha99
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