Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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@Ace is right but the thing about uwo is if you want to completely avoid PVP you can with tribs or blue flag or you can negate loss due to plunder ie imp hold ,camo hold, WMB and storage skill.
As long as there are ways to circumvent Pvp if you want to then its fine.
The solution to PVP is NOT Removing PVP mechanics its balancing the game and giving options around PVP if players don't want it.
This is what makes use great you don't have to do pvp if you don't want to just takes common sense and preparation.
Try your best to make friends, since you will always be well-supplied with enemies.
This bit of wisdom, such as it is, is what all the pirates, no matter their skill, experience, and self-aggrandization, don't seem to get. Everyone seems to give at least lip service being proud of the sense of community UWO has. Time to start acting like it.
he meleed me,but I hit DB,took 3 tries but we went into DB ,Since I did have decent armor & excal I beat him
as adventurers we do work on land battle,because many quests are in landing points ,plus there are the dungeons we explore
so,to say adventurers don't do land battle is wrong
by the time of the wipe my sp & sm were around r13 or 14.with boosts i could get to r20
Also, depending on the release method of "NC Ships", you may see a lot of players in the shipyard turtle ships early on. If Papaya starts off by releasing Mod Frigs and MAVs, then I assume most players will be in shipyard ships for a longgg time. I have a feeling there will be a lot of turtle battles early on assuming they wont be that "out matched" vs other SY ships and MFs/MAVs. The turtle ships will be very popular as players grind their cannon skills early on.
I am a big fan of Deck Battle potentially being restored. They should make it where White named players cannot be decked. Only Blue and Red/Orange can deck each other. They should make Deck Barrier skill 100% effective, for all cowards. Deck Barrier is also available on most ships as Original Skill. Deck Barrier should also give a small % boost to defense in deck, should the one with barrier initiate the decking. Id say 10% defense boost is reasonable
Also, Assault Deck skill should greatly increase the chance of initiating deck battle, as stated. Only in rare circumstances should it fail ie. Your in disorder/ on fire, totally outnumbered in sailors, etc. In addition, Assault Deck should give a +10% boost in attack on Deck Battle. Players should be able to stack Assault Deck and Deck Barrier on the same ship for +10% to both Offense and Defense on Deck.