Frankly, my biggest problem is that not just one, but several pirates, routinely resort to insults and name-calling to "win" this ongoing argument.
Important heads-up: If I don't agree with you, that doesn't make me either a whiner, or dumb, or lazy, or entitled, or stupid, or an idiot, or ignorant (did I miss any of the typical forms of disrespect?)
spiekums, Yes indeed. I have played MMOs that are PvE and MMOs that are PvP/PvE. The PvP/PvE ones always have the worst community. The immaturity displayed in chat is so much greater in a PvP/PvE game. Uwo chat I often shut off when certain players joined chat. Almost all of them were pirates. There was a handful that may or may not have been.
Pirates are nothing more than a bunch of small people who want to feel big and hit the win button. Attacking unarmed merchant ships because you think we are hoarding our money?
You guys want to fight? go fight players that want to fight, plenty of bounty hunters in the sea.
I trade to make money to make ships to make more money to make more ships, and on and on.
I don't like to be slowed down by pirates who think they are tough because they attack an unarmed merchant, what's the matter Pirates mommy didn't love you enough?
I remember years ago when EA content was still relatively new I went in a fleet with 5 others in a company and once we got to the southern seaboard of Africa a pirate saw us. Our leader had an extremely high level clipper or something with emergency acceleration and lots of speed-oriented skills, he broke course and we all went south and came back around (I'm guessing this was the manuever; I wasn't driving but we changed screens multiple times) until we lost him. Mind you, this was after 2:00 am on a Saturday night and a lot of us were starting to fall asleep/bored until the threat of a pirate element entered, then we were alert and completely engrossed in the game.
I for one was genuinely afraid for us. I was only rank 8 in swordplay but I had only traveled to different regions training against NPCs. The only other combat class was the leader but he was only barely better than me and the driver had no skills whatsoever outside of adventure/trading.
Later on as we got closer to Asia we found Nellemus in the search but he appeared to either be uninterested in us or AFK so we slipped past. The thrill of all these threatening situation during that voyage was something I'll never forget, and it's what I always remember every day I think of this game. We were just sailing, listening to the music and fishing out of boredom and falling asleep like I said, but all of that changed when the threat of pirates showed up. Say what you want, but to me, piracy does make the game great and I can say without a doubt the mates I had that day would fully agree.
The problem most pirates seem to have it lack of perspective. There are a lot of people that don't want to grind battle skills just to be able to fend off pirate, and this notion that they can just hire BHs is bogus as well considering you can't enter Seville without seeing half a dozen red names but you can sail for months without seeing a blue name. 99% of the time I want a pirate taken down I had to get a pirate in my company to do it because there are no bounty hunters.
Also this argument that pirate = PvP is crap as well, piracy is more like ganking than PvP, bounty hunting would be pvp. Anyone can win a fight against unarmed merchants and explorers. I personally have been ganked in a tow cutter by a freaking OG, that's not pvp. Hunting that OG and actually fighting somebody whose prepared for a fight is PvP.
If they really wanted to make PvP a bigger part of this game they would create more of an incentive to be a BH. As things stand all their going to do is drive a wedge between players who like ganking and players who don't wanna deal with it. Which will probably lead players to either quit or never venture out of Europe, which will leave nobody for pirates to gank so they will quit and ultimately the games already dwindling player base will die.
Personal, I think if you want to make it more real, we should be allow to steal ships that we sink or "capture". Which i did ask about this once before... which it got rejected. Would be nice if papaya play would changed it so we can steal other ships from players or npc.
should teleport the player that got sunk to the nearest town, giving them a barca or putting them in the next ship they have on them that they can use. "which also including the pirates losing their ships if they happen to lose." Which is if they want the ship in the first place and having the space to take it,
The other thing is I think the rules for pirating should be allowed to steal more cargo. Every time i steal from someone I only get like 100 cargo, which they have almost 2,000 on them I know my plunder was only r13 or r14... but still should be able to take at least 25% not no 100 cargo... xD
I am disgusted by pirates celebration on this forum. People who whine about how they were restricted from harassing other people. People who lie about how hard their pirate life was. Everyone who tried to actually do BH know that it was nearly impossible to punish a pirate. Pirates use fastest ships, nearly impossible to catch them going. And if any sign of danger is near they just hide in green zone. Perfect job for arseholes who want dominate but can't stand losing.
I was a pirate when UWO was in NM, and stopped being a pirate for a while until the last few months while UWO was still in the hands of OGP. Why did I stop for that long time? Because I found out that piracy alone cannot survive as a player. So I stopped while building up my skills(rowing especially) and capital.
Here are my reflections as a former pirate for both NM (before plundering/deck nerf and after). While pirating CAN be hard, it’s not as “woe is pirates” as pierat is conveying.In these three months, I was able to get to 15k noto in EA (For those of you I hit in EA, this is Josianna), and despite the fact that I gave back ALL of the cargo/tribute, my losses were minimum.I used about 10 MST, 30 MTT, and about 20m gold in being sunk (once) and sailing cost.No, I didn’t use LLM, I used an OG, yes, a regular OG that was well built. It only cost me about 7b to build (this is doable by any player).
Being a pirate, I believe, is a mindset a player must have.You must:
1) Have toons to subsidize your work.THIS IS THE MOST IMPORTANT.Why? Because you will lose money, and you need to make money to subsidize your piracy.You’ll say, why should I do that if I want to be a pirate?Because I believe being a pirate is not the MAIN POINT of this game, don’t get me wrong, it is a big part of this game, but not the main point.It is, in my opinion, a luxury given to players who have been here a while, who can also subsidize their pirating activities with other toons.This is why I had to develop two toons (Rosalie for trading/adventuring, Josianna for piracy) on the same account. If you can subsidize, be a pirate, and you will enjoy it as supposed to be mad at every change that “nerf” a pirate.Also, I’ve seen pirates saying, “just buy a stupid blue flag.” Here’s the thing, all you have to do as a pirate to be profitable and safe is to have toons to run Nanban, and if you’re not willing to do that, then why are you forcing people who don’t want piracy to use their real money to buy blue flags?The middle ground is this, pirates must exist, and must not be the ONLY play style of that pirating player.
2) Have a mindset that you are NOT a PvPer, you are a pirate.You’re not out to win, you’re out to get the weakest of the weaks.Don’t confuse PvP with Piracy, PvP is to win against battleships, piracy is to win against very weak ships, and ships that usually don’t have a chance to fight back.
3)Have an open mind, not for a faint of mind.If you take this game too seriously, take winning too seriously, even if you enjoy it, you’re actually not fit for it, because YOU WILL LOSE, whether it’d be sunk by a battleship, or ducats.
I’ve seen a lot of bickering between pirates and non-pirates.I think both sides have valid points, and vastly different “truths” to their points.But in actuality, the “truth” is somewhere in the middle.Pirates are not that “woe is me” worse off like some are suggesting, and also is not to be kicked out like some are suggesting.
no need to banish pirates from game economy permantly... they allready risking themselves by getting closer to seville like cities (a bounty hunter party can interfere)
They dont want realism Watcher, they want a license to bully other players with little or no risk to themselves. That's not realistic at all. Piracy without real substantial risk of loss is a joke no matter how you look at it and not even close to historically accurate.
I have said many times the problem before in this game was that pirates would attack traders with virtually no risk of loss and that the entire game would change for the better if all ships were at risk of loss and capable of sustaining substantial damage that a few mouse cliks or a couple LCCTs doesn't insta-fix. Plenty of other games are like that, and I have never understood why this one does not. I wonder how many pirates would attack with cheap gear (or no gear) if their favorite ship was up for grabs or they risked having to start over in a barca.
And as for deck battle. HA! I would love to see a list of historic naval battles that were determine by the two captains fighting one on one while the crew sat back and watched. This game mechanic is about an UNrealsitic as it gets. They could have spent more time on something more realistic like melee battle instead of sticking in something as moronic at that. I have always thought that feature was something they tossed in from Sid Meier's Pirates!
Piracy is just another part of the game ladies and gentlemen. I've never played a pirate myself, but I've had more than enough interaction with them in game to at least be open-minded enough to see both sides of the argument.
Please understand that to a lot of traders it is very difficult to see things from a pirate's point of view. All they really understand is that they are the victims of an annoying and otherwise criminal act, which is piracy. Now, I said a lot of traders not ALL traders!
On the other hand, people that chose to be pirates are just like any other player. They've chose their path and work hard at it. It just so happens that their chosen path is a global annoyance. But they are as much a part of our community as any one else.
Honestly, the game would get rather dull without pirates to complicate our digital lives lol. And it did! Seriously! Granted... there were some pirates out there that were just bullies. Attacking newer players for the hell of it... before piracy got nerfed of course. I know because I spent a fortune hiring maritimers to protect company members on long trips.
I myself got sunk a couple of times. But as a result, I actually got pretty good at figuring routes to avoid most pirates. Even if it meant the trip ended up being a little longer. But honestly, along the way some rivalries were built that just enriched the game experience. What can I say? I like having an enemy or two to keep me on my toes.
You know what I didn't like seeing? uwo seas going from a huge population of pirates to almost zero! I went from being super careful on EA trips to pretty much not having to worry about pirates at all! It was bloody boring and just unnatural! There's supposed to be some pirates! But there should be some balance to go with it, as with anything else in life.
So, before I get even more carried away and write another book here, can we at least be open-minded enough to acknowledge that there will be players that honestly don't understand what it's like for the other side, be it pirate or merchant or what have you.
I think root of this problem is summed up in Watchkeeper's phrase "ruin someones day". It's like they don't get that if you have fine tribs pirates are just a momentary distraction. For the millionth time let me break this down.
1. Take routes to try to avoid pirates. 2. Carry Fine tributes. 3. Don't sail with much more ducats than you really need. 4. Move on with your day.
If you do not want to pay for blue flags, just carry fine tribs. As long as fine tribs are still in the game a pirate can only take 1 fine trib and half your ducats. Carry between 1-2m. Carry a stack of fine tribs. It's quite simple. A pirate attacks, give him fine tribute and he takes some pocket change. And you are back on your way. Whoopty-doo. Does that really ruin your day? If so I think you are so hyper sensitive you should be seeking therapy rather than playing MMOs.
Red waters are a different story obviously. But they don't stay red forever and really waters going completely lawless spices things up a bit. Kind of like a war zone broke out in the UWO world. And if you don't want to take you chances in the red zone (or don't have improved hold if that's still a thing) go do activities in another region for a week, or do something other than trade in the red zone where getting pirates doesn't matter. Or here's an idea, go bounty hunt if you dislike pirates and red waters so much. Flip some waters blue instead of trying to make things harder on pirates. There is plenty to do in the world of UWO other than Nanban.
When piracy is active we have more population in general in the game. History has proven that. Not only more players who want to be pirates will play, but players who want to be bounty hunters actually have pirates to hunt, and PVP in general thrives more. You make piracy where it's not worth doing and pirates quit. Then nothing for the bounty hunters to do. And less PVPers in general on the server, ESF and BC gets dead, and a whole segment of our population is gone from boredom and losing interest in the game.
These changes you suggest would make piracy so stupid no one would bother doing it. And it would have the same effect on population as the nerfs did to begin with. Then the game suffers and the stupid publishers like OGP rather than try to address the root of the problem just make a monkey out of the cash shop and kill the game. Those who do not learn from history are doomed to repeat it.
From what scant cryptic info Papayaplay has graced us with it sounds like they at least recognized the underlying issue of piracy being a little too harsh for a lot of people pre-nerf and the total nerf made the game suffer. So it seems like they are hopefully at least trying to implement some kind of more balanced middle of the road type fix. So let's cut the crap with the noob suggestions and acting like a pirate attack is gonna ruin your whole day. Let's first at least see what our new less-than-forthcoming-with-the-details host is up to with the changes. Before we start this nonsense in the forums again when we don't even have full knowledge of how piracy will be this time around.
And if you are going to start this type of discussion down the road I suggest a different approach that sounds like you at least know how the game works to begin with.
EL_NINO - Battle, SB Scrimshaw - Adventure Old_Smoke - Crafter Bazaaro_Nino - Bazaar Alt Smoke_Bailey - EL_NINO's traveling personal Chef and Porter
I am not against pirates and it surely is a piece of this game, but to be honest some things should change. It is unacceptable to have a pirate out of a port just waiting in his safety for someone to try to run away, i would suggest that pvp attacks should be available in open seas, not as long as you can "see" a port. As long as a pirate catches his prey on open seas then he can pillage, steal, sink as much as he wishes, it is the prey's falt not to have taken some countermeasures and they do exist even without the blue flags. But as long as a pirate is camping out of a port, he is safe from BH and due to his superfastbottlecraft ship he can catch anyone. Thats not fair. All must have fun, the pirates, the merchants, the adventurers, the hunters, all!
I actually kinda like the idea of privateers and pirates only being able to dock at certain ports. Maybe allow them to resupply at any port but only enter certain ones. Ports aligned to your nation for privateers as well as pirate ports and only pirate ports for pirates. After all, a pirate walking into Seville would have been suicide in real life, and they do want it to be more realistic.
Lefox - no one expects you to enjoy getting sunk by pirates, they simply expect you to realize that is part of the game. Games that have no risk wouldn't be much fun.
I keep hearing "Non-Consensual PVP" and "How dare you attack me and hurt my feelings" when it comes to pirating.
Do I believe there should be some constraints on pirating: YES
Do I personally enjoy PVP or the thought of being attacked by a pirate: NO
Do I think pirating should be called "Non-Consensual PVP": NO
Do I think people should be able to complain about piracy: YES (of course)
Do I think people have thin skin to be soo freaked out about piracy: YES
Do I think piracy is part of the game and needs to remain: YES
The fact remains, piracy is, was and will be part of this game KOEI designed it this way. Are pirates "bullies" or "unfair" to attack unarmed traders, nope. This is part of the game, deal with it. If a pirate is causing grief by camping a port, Call in help and demolish him.
Driver picks the music, Shotgun shuts his cakehole ~ Dean Winchester (Supernatural)
@kim, so since piracy isn't profitable i should run a nanban toon (which i do i run 3 of them)... so by that sense, a trader should bring along a hunter toon to avoid being pirated.
@Roiber, not sure u can equate deckbattle to big naval battles. But i'm sure if as a pirate captain, if i was challenged to a 1v1 duel with the captain of the ship i've just caught. I would gladly accept.
Also u say pirates aren't at risk. U must have never been a pirate during the days of smithicks. yes just 1 hunter. not 3 not 5, JUST 1. That dude was relentless. I lost many many times to him and his fleets while out hunting down traders. Most days i would have to just leave the entire area of SEA/EA to go pirate in the carib for a bit, until he seen i'd hit someone there and come there, then i'd have to leave and go elsewhere. You've never really seen many blue names out at sea, cause when hunters were active during plunder they stayed white. Only when the nerf to plunder and when only hunters where able to force deckbattle did the change come to turn hunters blue. After that nerf, many pirates gave it up, or starting to refuse any type of pvp with a hunter cause of the simple fact, there was 0 profit in defeating a hunter. 0 u got nothing during ogp for sinking a hunter. why lose the dura to my parts/gear for 0 profit? Adv/traders won't sit outside port with their "expensive gear" on for nothing would they?
Also not sure if ur aware, but not all pirates are friends. Infact most of the time if ur a pirate and u see another pirate, you are fixin to be attacked just as if u were a trader. See white names have to look out for red names and yellow names of different nation.
Pirates have to worry about white names, blue names, yellow names of different nation as well as red names. Yes i'll agree it's no woe-is-me out there as a pirate or no one would do it. It's fun, it's entertaining, and sometimes it's profitable, i'd say back then ur chance's of hitting it big in piracy was less than hitting it big on the bottle/chest.
Look it seems everyone keeps carrying on about pirates. I say use your head and try to avoid them or arm yourself to fight or use tribs. The same old argument is getting everyone nowhere. So why keep bringing it up. I been hit by pirates if they are cool after the fight I will message them and say thank you for the experience. It is nothing to get mad about. Just go with it. I seen many pirates after a battle give the merchant a tow to port. If they do that then say ty for taking me to port and take a deep breath
I expect players to accept whatever risk Papaya Play decides is fair, when entering hostile and lawless waters. Personally, I hope they bring every element of piracy back from the netmarble days. The more reward, the more risk, the more fun..
I've been farmed by fleets of pirates and bounty hunters, and I've lost a few really expensive things and I was upset. That's just part of the game. Whatever cargo, equipment, ship parts, and cash you choose to bring with you to sea or use in battle could potentially be lost. (Not all items were plunderable)
No matter what was taken from me, it didn't really matter because it was just all part of the game.. You win some, you lose some, and after losing some, you try harder to win more, or else you let it ruin your day, and then just log in to this forum to complain because you have given up on playing the game..
Why not talk about pirates? There is little else to talk about right now. Besides, obtaining many ideas from both sides is a good idea. A few more days of this and I think we could set up a server that would be amenable to all.
I kind of think in my own way and I can't believe I am admitting I am saying this but for once Infamouskilla and I kind of agreed on something shoot me now
nah... i'd do it this way. When a player with notoriety loses a battle at sea... their ship loses ALL speed boost for three hours. This speed penalty can be reset instantly if they visit a pirate port.
Comments
Important heads-up: If I don't agree with you, that doesn't make me either a whiner, or dumb, or lazy, or entitled, or stupid, or an idiot, or ignorant (did I miss any of the typical forms of disrespect?)
Yes indeed. I have played MMOs that are PvE and MMOs that are PvP/PvE. The PvP/PvE ones always have the worst community. The immaturity displayed in chat is so much greater in a PvP/PvE game. Uwo chat I often shut off when certain players joined chat. Almost all of them were pirates. There was a handful that may or may not have been.
I for one was genuinely afraid for us. I was only rank 8 in swordplay but I had only traveled to different regions training against NPCs. The only other combat class was the leader but he was only barely better than me and the driver had no skills whatsoever outside of adventure/trading.
Later on as we got closer to Asia we found Nellemus in the search but he appeared to either be uninterested in us or AFK so we slipped past. The thrill of all these threatening situation during that voyage was something I'll never forget, and it's what I always remember every day I think of this game. We were just sailing, listening to the music and fishing out of boredom and falling asleep like I said, but all of that changed when the threat of pirates showed up. Say what you want, but to me, piracy does make the game great and I can say without a doubt the mates I had that day would fully agree.
Also this argument that pirate = PvP is crap as well, piracy is more like ganking than PvP, bounty hunting would be pvp. Anyone can win a fight against unarmed merchants and explorers. I personally have been ganked in a tow cutter by a freaking OG, that's not pvp. Hunting that OG and actually fighting somebody whose prepared for a fight is PvP.
If they really wanted to make PvP a bigger part of this game they would create more of an incentive to be a BH. As things stand all their going to do is drive a wedge between players who like ganking and players who don't wanna deal with it. Which will probably lead players to either quit or never venture out of Europe, which will leave nobody for pirates to gank so they will quit and ultimately the games already dwindling player base will die.
I was a pirate when UWO was in NM, and stopped being a
pirate for a while until the last few months while UWO was still in the hands
of OGP. Why did I stop for that long
time? Because I found out that piracy
alone cannot survive as a player. So I
stopped while building up my skills(rowing especially) and capital.
Here are my reflections as a former pirate for both NM
(before plundering/deck nerf and after). While pirating CAN be hard, it’s not as “woe
is pirates” as pierat is conveying. In
these three months, I was able to get to 15k noto in EA (For those of you I hit
in EA, this is Josianna), and despite the fact that I gave back ALL of the
cargo/tribute, my losses were minimum. I
used about 10 MST, 30 MTT, and about 20m gold in being sunk (once) and sailing
cost. No, I didn’t use LLM, I used an
OG, yes, a regular OG that was well built.
It only cost me about 7b to build (this is doable by any player).
Being a pirate, I believe, is a mindset a player must
have. You must:
1) Have toons to subsidize your work. THIS IS THE MOST IMPORTANT. Why?
Because you will lose money, and you need to make money to subsidize your
piracy. You’ll say, why should I do that
if I want to be a pirate? Because I
believe being a pirate is not the MAIN POINT of this game, don’t get me wrong,
it is a big part of this game, but not the main point. It is, in my opinion, a luxury given to players who have been here a while, who can also subsidize their pirating
activities with other toons. This is why
I had to develop two toons (Rosalie for trading/adventuring, Josianna for
piracy) on the same account. If you can
subsidize, be a pirate, and you will enjoy it as supposed to be mad at every
change that “nerf” a pirate. Also, I’ve seen
pirates saying, “just buy a stupid blue flag.”
Here’s the thing, all you have to do as a pirate to be profitable and
safe is to have toons to run Nanban, and if you’re not willing to do that, then
why are you forcing people who don’t want piracy to use their real money to buy
blue flags? The middle ground is this,
pirates must exist, and must not be the ONLY play style of that pirating
player.
2) Have a mindset that you are NOT a PvPer, you are
a pirate. You’re not out to win, you’re
out to get the weakest of the weaks. Don’t
confuse PvP with Piracy, PvP is to win against battleships, piracy is to win
against very weak ships, and ships that usually don’t have a chance to fight
back.
3)Have an open mind, not for a faint of mind. If you take this game too seriously, take
winning too seriously, even if you enjoy it,
you’re actually not fit for it, because YOU WILL LOSE, whether it’d be sunk by a battleship, or ducats.
I’ve seen a lot of bickering between pirates and
non-pirates. I think both sides have
valid points, and vastly different “truths” to their points. But in actuality, the “truth” is somewhere in
the middle. Pirates are not that “woe is
me” worse off like some are suggesting, and also is not to be kicked out like
some are suggesting.
I have said many times the problem before in this game was that pirates would attack traders with virtually no risk of loss and that the entire game would change for the better if all ships were at risk of loss and capable of sustaining substantial damage that a few mouse cliks or a couple LCCTs doesn't insta-fix. Plenty of other games are like that, and I have never understood why this one does not. I wonder how many pirates would attack with cheap gear (or no gear) if their favorite ship was up for grabs or they risked having to start over in a barca.
And as for deck battle. HA! I would love to see a list of historic naval battles that were determine by the two captains fighting one on one while the crew sat back and watched. This game mechanic is about an UNrealsitic as it gets. They could have spent more time on something more realistic like melee battle instead of sticking in something as moronic at that. I have always thought that feature was something they tossed in from Sid Meier's Pirates!
1. Take routes to try to avoid pirates.
2. Carry Fine tributes.
3. Don't sail with much more ducats than you really need.
4. Move on with your day.
If you do not want to pay for blue flags, just carry fine tribs. As long as fine tribs are still in the game a pirate can only take 1 fine trib and half your ducats. Carry between 1-2m. Carry a stack of fine tribs. It's quite simple. A pirate attacks, give him fine tribute and he takes some pocket change. And you are back on your way. Whoopty-doo. Does that really ruin your day? If so I think you are so hyper sensitive you should be seeking therapy rather than playing MMOs.
Red waters are a different story obviously. But they don't stay red forever and really waters going completely lawless spices things up a bit. Kind of like a war zone broke out in the UWO world. And if you don't want to take you chances in the red zone (or don't have improved hold if that's still a thing) go do activities in another region for a week, or do something other than trade in the red zone where getting pirates doesn't matter. Or here's an idea, go bounty hunt if you dislike pirates and red waters so much. Flip some waters blue instead of trying to make things harder on pirates. There is plenty to do in the world of UWO other than Nanban.
When piracy is active we have more population in general in the game.
History has proven that. Not only more players who want to be pirates will play, but players who want to be bounty hunters actually have pirates to hunt, and PVP in general thrives more. You make piracy where it's not worth doing and pirates quit. Then nothing for the bounty hunters to do. And less PVPers in general on the server, ESF and BC gets dead, and a whole segment of our population is gone from boredom and losing interest in the game.
These changes you suggest would make piracy so stupid no one would bother doing it. And it would have the same effect on population as the nerfs did to begin with. Then the game suffers and the stupid publishers like OGP rather than try to address the root of the problem just make a monkey out of the cash shop and kill the game. Those who do not learn from history are doomed to repeat it.
From what scant cryptic info Papayaplay has graced us with it sounds like they at least recognized the underlying issue of piracy being a little too harsh for a lot of people pre-nerf and the total nerf made the game suffer. So it seems like they are hopefully at least trying to implement some kind of more balanced middle of the road type fix. So let's cut the crap with the noob suggestions and acting like a pirate attack is gonna ruin your whole day. Let's first at least see what our new less-than-forthcoming-with-the-details host is up to with the changes. Before we start this nonsense in the forums again when we don't even have full knowledge of how piracy will be this time around.
And if you are going to start this type of discussion down the road I suggest a different approach that sounds like you at least know how the game works to begin with.
Scrimshaw - Adventure
Old_Smoke - Crafter
Bazaaro_Nino - Bazaar Alt
Smoke_Bailey - EL_NINO's traveling personal Chef and Porter
Eve. Do not even mention that steaming pile of a game.
IGN: Centex3kgt
Country: Portugal
Focus: Adventure/Trade
Levels: 21/18/13 (10/22/2017)
Sewing: r7 (10/22/2017)
Shipbuilding: r4 (10/22/2017)
PC Specs:
Intel Core i7-4770S 3.1GHz Octacore, 16gb RAM, Intel HD 4600 2GB GPU, Windows 10 64bit
I've been farmed by fleets of pirates and bounty hunters, and I've lost a few really expensive things and I was upset. That's just part of the game. Whatever cargo, equipment, ship parts, and cash you choose to bring with you to sea or use in battle could potentially be lost. (Not all items were plunderable)
No matter what was taken from me, it didn't really matter because it was just all part of the game.. You win some, you lose some, and after losing some, you try harder to win more, or else you let it ruin your day, and then just log in to this forum to complain because you have given up on playing the game..