Need veterans to answer battle mechanic questions

VeclordVeclord Posts: 99Member Beginner
So setting aside all the exploits pirates can use like kamikaze farming and etc. (thanks to CPC for raising awareness to this stuff, I surely didn't know), let's assume that a fight between a merchant and maritime/adventurer type class breaks out in melee combat. My understanding of combat skills is this:

Maritimers get weapon techs

Merchants get item techs

Adventure gets trap techs

In most MMOs, a small party would typically consist of a tank, a healer and several DPS. In my mind a merchant would be ideal as a healer class because of the capability of using item techs, I.E stronger ointments and medicines to heal the group or defensive boosts etc. but this applies to attack items as well doesn't it? Most items I have used in the early game on NPCs either deal huge damage or kill an enemy instantly. Poisons and debuff potions are also especially handy. So then why is it that a merchant cannot acquire merchandise knowledge, acquire some good item techs, and kick rear ends in their way? Or is this a matter of being lazy and not wanting to raise a combat skill, even if it is also a merchant skill?

Comments

  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    Most of the things that kill instantly or deal tons of damage are not usable against other players, just NPC characters. If you get attacked by a pirate and you're a merchant, the best thing to do if you can't sail out of the circle is melee until you get sunk, use rescue to refloat your ship, sail to port, and start where you left off. It will happen.

    PS - does everyone know you can fire cannons with the space bar? it took me a year to figure that out.
    Veclord
    May the winds blow you well
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    Three best way to beat an pvp opponent:
    1. Critical hit on her stern or bow, causing huge damage which cripples the ship in one hit. It is not that hard if your ship is fast and your opponent's internet lags. some premium cannons have very good range and high pierce power. They would help a great deal too.

    2. Melee clean opponent's crew. It works when you have a decent ship with 360 crew, while your opponent has low crew number. And there is an item from Event Ticket "Advanced Sterncaslte", that will give you a huge advantage in melee battle. Works best when it is mixed with Corvus, which could help prevent opponent from retreat.

    3. Deck battle, solo captain pvp in a hack and slash fashion like lord of the ring.
    This is the best tactic if your ship is inferior to your opponents but your character equipment is way more superior. It allows you to do land battle with opponent, and her crew number or ship cannons are irrelevant. And if you invest some real money into making over power gear  and make your tech skill (land battle skill) superior, nothing would be in your way. Press a few buttons and you gain Victory!!
  • theedgedemontheedgedemon Posts: 237Member Trainee
    @Veclord there is no such balance here as there are with normal rock-paper-scissor rpgs, the scaling from techs traps and items against hp is too uneven, while there are people more focused to one particular tree (i myself favor stun locking with traps and got friends who focus on merch techs to bring more of a support role), but you are unlikely to win any battle focusing on a single tech tree.

     Don't try to copy the style you battle npcs on players that is unlikely to end well, worst poisons cant damage fast enough to outdamage the potential healing, and real players are more than likely to carry status healing items anyway.  
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
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