Alt Guide

YunoAloeYunoAloe Posts: 114Member Trainee
Hi, I'm kinda noob here. Could anyone recommend me any guide for making alts please? I can't seem to find any. Even any basic advice would do, like why would I need 3 characters instead of 2 (two seem to fit all important skills and languages anyway..?).

Comments

  • sareenwaterssareenwaters Posts: 32Member Beginner
    Some use alts as storage.  I would just go with what you got until you feel a need to store stuff or want to try something new.
  • KatanauwoKatanauwo Posts: 309Member Intermediate

    How?
    Just register new PP account as if you were a different user. Then log on both the alt account and the main account together.

    One desktop would let you log on 2 at a time. But if you use virtual desktop utility, like desktops.exe from Sysinternal,  you may technically have 4 desktops by just pressing alt-1,2,3,4, within each desktop you can log 2. 

    Penalty applies:
    However TOS states that in one household / IP address (really just IP), you may only have 3 characters online at the same time. The penalty for violating the rule is character being permanently banned straight away.

    e.g. You and your room mate shares an ADSL plan. You play 2 characters at a time, and the roommate also plays 2 at the same time. Then both and your roommate will get your character banned if the system detects you, or if someone reports you.


    So use alt at your own risk.
  • YunoAloeYunoAloe Posts: 114Member Trainee
    Thanks for the tips, they are appreciated. How should I divide the skills properly between 2 chars if I want 1 adventurer and 1 trader, but they both always sail together anyway? I mean, first of all, which skills would I need to have on both? I prefer to play one on my big PC and another one on laptop, with 2 screens, keyboards and mice; as seeing 2 full screens feels somewhat more immersive that switching between virtual environments, so this sort of limits me on creating a third one.
  • lefox271lefox271 Posts: 495Member Intermediate
    @YunoAloe 

    sareenwaters is right you don't need an alt right now, just spend a few weeks learning the game while you work out how an alt might suit your play.

    I usually play two characters together, and mostly they are fleeted. One focuses on trading skills the other on crafting. My alt is not a storage mule -she is a character in her own right.

    Pros -
    • buy twice as much mats for grinding
    • collect and search skills produce twice as much
    • do two things simultaneously
    • storage
    Cons -
    • It takes longer to play the game cos you are handling two screens, and that can be a drag
    • Playing two ships in a battle is really hard
    • It looks naff on screen the way one follows the other around.
    Hope that helps.
  • OwvinIIOwvinII Posts: 139Member Trainee
    Also, one can play UWO off a landline broadband Internet connection, while another player can play UWO off a smartphone's mobile hotspot.  DUH!  It's not too much trouble, now, isn't it?!?!?
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    2 is plenty to play with, you might want more than 2 but just for storage on the 3rd and later alts. One of my toons specializes in adventure, the other in maritime and trade, but both have the most useful skills, such as gunnery, ballistics, procurement, search, recognition, caution, frugality, storage, cooking, etc.
    YunoAloe
    May the winds blow you well
  • YunoAloeYunoAloe Posts: 114Member Trainee
    @WesDoobner Oh, that's what I wanted to hear! Why would I need gunnery and ballistics on both, don't they work for the entire fleet if even 1 member has them? Why would I need caution on both, isn't it enough to have it on the admiral? Why would I need cooking on both at all? More details about etc please? :3
  • LerxstLerxst Posts: 111Member Trainee
    Microsoft Desktops (available form Microsoft web site) + a $40/year private VPN - which is actually a safe practice and offers 100 times more security than a normal internet connection. Each "Desktop" then has its own unique IP address, connecting from London, Sydney, Seattle, etc.

    I'll let you figure out what that means in the larger scope of the game... and why alts are one of the absolute worst things to happen to this game :(
    Culvern
  • pekkauwerpekkauwer Posts: 187Member Beginner
    .... this topic shouldnt be exist.....
    THawk420
  • aceman39aceman39 Posts: 943Member Intermediate
    @YunoAloe If you make a alt and a main and one is trader and one is Adventure I would give the trader skills for that job and a few production skills and the adventure toon I would give him all adventure skills since having the same skills on two characters is over kill and not needed
  • lefox271lefox271 Posts: 495Member Intermediate
    @YunoAloe

    That's a good question about what skills an Alt needs. 

    I guess it depends on whether they are active or passive skills. Trading skills are all passive so my crafting toon benefits from the other's. I haven't tried it but I guess the same would be true of say gunnery which is passive. But not ballistics or recognition which both need activating to use.

     So like I've got Storage up to R12 so far. But an alt without Storage still can't process fish. But if we were attacked by pirates would it benefit from my R12 in a plunder calculation? I don't know.

    In land battles I'm guessing an alt without say sword fighting will fight with the main's skill, but it won't collect techs so it will never be as good.

    I guess a lot depends on what your alt is going to do. If it's just a mule then then very few skills needed. Frugality. Skills to kill rats, repair damage, heal crew etc. Everything it can do for itself saves you time and effort.
     
    But if your alt is more like mine - a character in it's own right - then it needs all the active skills you want it to use. You could't tell which one was my alt. They are both mains 'cos they can work independently.

    Any other views on this? What skills are shared and which ones aren't?
    YunoAloe
  • lefox271lefox271 Posts: 495Member Intermediate
    Just another thought - Oxford skills.

    Certainly early in the game when your credit count is low you can't afford to keep changing in and out of Oxford skills.

    Of course they don't benefit an alt - but if you are prepared to put time into your alt then your characters can focus their skills differently. 

    I like both of mine to share collecting duties; so they can both do Field Activities 1 and 2. But the crafting toon keeps production skills 3 or 4, while the trading toon tends to be fleet admiral and has the ship speed-ups and avoiding NPC skills.
    YunoAloe
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    Yuno - you don't always fleet your 2 players together. sometimes you have one person doing one thing (say, working on building the company colony) while your other toon is doing something else, maybe leveling up with battle reports and shipbuilding. Actually, that's exactly what I'm doing right now.
    May the winds blow you well
  • lefox271lefox271 Posts: 495Member Intermediate
    And I've just thought of another way I use their differences.

    I set one ship up with mainly horizontal sails and the other with mainly vertical.

    Both toons need sail handling for this to work. Just cancel follow and test which ship sails faster. If it's the one at the back just reassign the Fleet Admiral. Whenever you change seas, if the wind direction has shifted, do another quick check by cancelling follow.

    It always keeps the fastest ship at the front and means you don't have to find a compromise sail setup.

    If you've got the toons in similar ships you'll be surprised the difference in speed.
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    You can run up to 8 toons on a same computer by using Desktops.exe utility. Do it at your own risk, as TOS states you can only run 3 characters per household / IP.

    But If you split your alts into 3 per fleet, I doubt anyone is able to report you. It is extremely unlikely that GM constantly running IP scan tools. They have much better things to do, e.g. design the next event ticket so that people would buy more premium contents.
    peloisanCulvern
  • VictoriasSecretVictoriasSecret Posts: 78Member Beginner
    Is it 3 unique IP's only allowed, or is only 3 IP's from a residence? And if only 3 accounts per house are allowed, how to we legally open 3 clients on one computer?
  • aceman39aceman39 Posts: 943Member Intermediate
    I know you can launch two games on one computer and it is up to 3 characters online per IP per household

  • KatanauwoKatanauwo Posts: 309Member Intermediate
    You can also crack the exe file so that you can run as many of them as you like.

    Multis have been using the technique for a while.

    Pm me if u wish to know how.
    Culvern
Sign In or Register to comment.