
Rework how vote kicking works.

So a group of particularly toxic BG players who I will keep anon for this, have gotten into the habit of kicking low KDR and low level players from BG lobbies in the attempt to "win" their match. This is such a poor display of sportsmanship, and can be detrimental to new players playing the game.
Imagine you want to play the only open BG room, since at night the game can die down quite a bit, and you are kicked because you died 5 times in a row, or because you are a level 3. It's a really frustrating experience and will probably make you hate the person who did it, and make you avoid the channel for a bit. Now imagine it happens consistently. Now you have a negative association with BG in general, and simply wont play it.
Now I dont want punishment for people using a kick vote in this fashion, but I do feel it needs to be reworked so that toxic players cant easily abuse it to kick whoever they want for no reason. I feel like their should be an invisible flagging system. If you dont like a player, you right click their name and flag them, and if they receive more than 50% of the teams votes, they get kicked. This way it forces people to open up their menu and do it, instead of just press Y cuz someone told you to do it, removing the "mob mentality" from voting.

Comments
Basically, it changes "vote y" into "open the player list and right click on the name".
Increasing the barrier to voting yes on a player will reduce abuse. There is valid concern that this will also decrease legitimate use, such as trying to kick a hacker. If a new player really doesn't know how to do a kick (and they may not for months or years after such a change if there is no instruction given within the game), then a hacker may stick around. Imagine a 4v4 game where a hacker is on the team, 2 players have made the kick, but the third player doesn't know that kicking is even a thing let alone how to.
It will also not stop clans from kicking people they don't want in their room. Which is fair -- it just raises the bar on what a coordinated effort is and how many participants you need. So clans shouldn't have much to complain about here. So long as they still have the majority of the players on the team, then they have control.
Much needed features on a forum
since korean ver 2005y
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