Novice and Adept tier skills has a pretty hefty cooldown compared to Sword skills of the respective branches.
Spear's Buster Lancer has it's passive boosts removed and seems native to the attack skill now; including the cooldown penalty.
Blue Dragon (Wind) or a.k.a. Dragon Spear (Wind) now, consumes 300 AP now instead of 100.
Swords appear unchanged; looks a bit weaker, but it could just be me not having sword skills mastered.
Arch Mage:
Elemental [Master] skills are massively overhauled. Fire skills has a 8% chance to deal more damage, Wind skills can reset teleport and adds 3k Magic Static Damage, Water skills inflicts 50% slow and adds 80% Minimum Magic Damage, and Earth raises 10% Damage Resistance, and 60% Maximum Magic Damage.
Mana Shield is on the magic skills page now.
Grand Elemental Mastery adds Elemental Intensity in % value.
Stone Armor just adds 5% Damage Resistance.
All other passive skills remain the same.
Arc Master:
Only thing noticeable is that they've removed most of the summons to only have a select few starting from 170, which is Bollywood. I hear Force Master has the same ones, but I wouldn't know since I don't have one.
Everything else seems the same as before.
Star Seeker:
That robot ability that summons a healing field now emits a shield field. It protects those inside it, but not by much. Basically 1/3 of the SS's HP is it's durability.
The enhancement skills for robots appear native to their respective skills now.
Swordian, Der Freischutz, Wind Stalker, Savior have no notable changes after tinkering with them for a bit.
Every other class I don't really have, so someone else look into it.
I fill like db class was played around with some how feels weaker somehow.I didnt play for a week be for the up date so i cant remember just what fills off but does feels weak i know now the specal hard attack uses 300 sp per hit that may be it.cant remember if it used that much befor or not.
Comments
Arch mage / Phantom mage: