real cash shop idea
TheRealFaffnir
Posts: 23Member Beginner
a good idea and one many have been looking for is the real cash ships that can be obtained, should be placed in the cash shop to be bought every single one of them ranging from say $30 to $100 allowing players to pick and choose which ships they want to buy, papaya gets a large income of money players get what they pay for and its not a chance to get a ship ur guaranteed this ship. would allow for much more flexibility of the cash shop in how to compliment the new tab for ship purchases, like adding in a section to purchase the colored paneling. and such
Comments
As opposed to making all the ship available in the UWC Shop...
Make ALL ships buildable by players. Let
shipbuilders be shipbuilders again, instead of ship improvers and upgraders.
Make
all ships, including Ticket ships, buildable by players at specific ports or company
colonies. Ticket ships can still be bought, if you roll the dice with tickets but, also employ a system for shipbuilder to same ship, with the same lower requirements.
To do this and actually increase revenue for Papaya:
A. Create
3 types of new UWC items. “Modification
Permit Tickets” (MPT), could be a ticket, like EA Shipbuilding Permits. MPT would sell for UWC and there would be 3
types are:
1. A
Ship Hull MPT would be used, when building hull that gives skill/attribute
bonuses, which normally come from ticket ship.
Example: Metal Work + Teak Paneling + (Ship Hull) MPT = Large Flat Hull
(like for Schooners) w/ Wave-resistant armoring.
2. A
Sail MPT would be used to make improved sail parts. Example: Large Gaff Sail + (Sail) MPT
Item+100 Silk Fabric = Delphin Gaff Sail.
3. A
Ship Part MPT used to make improved ship parts. Example: Anti-rolling tank +
Admiral Cabin + (ship part) MPT = Shipside Tank
B. Create
a different 3 types of new UWC items to reduce ship level requirements.
“Ship Requirement Mod Tickets” (SRMT) would reduce levels requirements
for any ship.
There
would be different SRMTs for each type of requirement: Adventure, Trade and
Maritime.
a. 1 SRMT
would reduce the guild level requirement of a ship by 5 levels. With a cap on the maximum total requirement
reduction at -20 levels per ship.
b. Example: A Xebec requires 32/25/25... Use 2 adventure tickets and 1 Trade tickets and 1 MT ticket to reduce the requirement to 27/20/20.
C. What
does this accomplish:
Players
go through dozens of ships. They always want
better ships or get bored with their old ones. So there would be a high demand for this
tickets.
This
would be a much-improved revenue stream for Papaya and more effective for the
players.
It
would begin addressing all the complaints about the old in-game economy and the
super inflated selling prices of ticket ships without flooding the market, with
unwanted ticket items.
Players
could still pay billions of ducats for a fully modded and graded ship, with
level requirement reductions already installed OR, they could pay a few 100
million ducats for a high-end ship build, and use many more UWC items to create the parts they need, as well as lower the level requirements to what they need.
IG Nationality: Dutch
Company: FreedomHunters
Director
Flo
Dutch for Life.
mankind never learns...
So yes, you could buy almost any ship in the game, but they had the same level requirements and stats as ones manufactured by a player or bought from an in-game merchant. Ditto for basically everything else: it streamlines the game to be able to drop some money in the cash shop to buy resource extractors, but it doesn't actually take that much time to buy/build one in-game.
The exceptions were things like fuel generators: normally, you generator produces some small amount of fuel per hour, and when you run out of fuel you can't do much for a while. The cash shop lets you upgrade that, so you can do more without running out of fuel. You can only get them for cash, but for most players the limitation isn't actually fuel, it's time to play. So they make things easier, but it's not game-breaking. At the time I stopped playing, the highest-level, most accomplished player had never spent a dime of real money.