Did PapayaPlay really "Fixed" the game economy?
gd6noob
Posts: 31Member Beginner
I didnt really see that.
FATS are not costing 6B
Noc Panel 8B
The next event ticket, i can see 10B prices for ships/parts... then a few months later, 60B prices...
So how exactly did papaya fix the game economy? I dont really that...
Ive suggest that the lotto thing is one of the reasons what drives the in game prices, which papaya should just put the items in the cash shop at rotating intervals... this will help keep the prices of items at decent prices.
Now new players who join who doesnt know the game well, will be at a low disadvantage because of this and then we will be back to where we were with OGP....
There are a few other things that can cause this aswell... im just stating my opinion just about this Event Ticket.
Comments
Nothing will to do with the tickets because look at what people are asking for in game things:
Mcct (was 35k ea) now 100k ea
Spice (35k ea) now 300-500k ea
Less people are able to make certain things so the greedy ones can race to raise lvls to buy lots of spice or make items and sell it for silly prices.
And the ones that can’t make them or can’t go SEA must then make the choice to buy or do without.
The economy will settle once things items become more readily available.
But I think papaya has accidentally made the greed worse.
Because in the early days of the game people hadn’t experienced high end products so new no better and just enjoyed the game.
Now most people don’t want to take their time, they want the money, possessions and skills they had back..and asap.
So people will buy mcct at a silly price so they can continue to grind maritime, or buy spice at a silly price to grind trade and raise alt lvl.
The wipe has solved nothing and made things worse, but I what’s done is done.
I’m still really enjoying the game.
mankind never learns...
mankind never learns...
And high prices are because selling know tons of people sail with alts and have lots of cash 6ships vs 2 ships is huge in the amount that 1 person has in terms of $$.
But because they didnt ban alts the eco will just be the say if not worse over time i said this in the first week.
Getting rid of cheques seems like the best solution, sure you can make 50 accounts with 200m ducats.. but is everyone buying/selling willing to go through all that trouble of making this many alts to buy/sell, probably not.
This way, people would sail around any only do EA runs when they use up their 200m and whatever is the bank.
What is the game about? Since it is an economy based game, what do u think it is about? Indeed, making and multiplying money. So injecting huge amount of money (to only a selected group of players), not only creates an unbalanced players base, it also destroys the entire main upset of the game.
A huge gap has been slayed immediately between the "rich" and the poor aka the doomed newbies. The rich who already are advantageous by their knowledge now have a monopoly on the price market forgetting that the poor will never be able to effort themselves goods such as spices, skill+ items, SB ships and so on. It will eventually force them to stop with all the consequences as we have faced twice in the past.
Start 4 accounts, make two pairs. Make sure 1 pare has at least one founder (veteran account), the other pair has none. You should play both pairs for a same period, do the same grindings, schools, skills,... After a while see for yourself whether:
1. The Alt made the difference in your economical advance.
One of the biggest problems of real world (probably the biggest one) is precisely economic inequality. Why should we transfer it to a game?
Such a shame to see a wasted opportunity to bring UWO the life it deserves, it is absolutly destroyed already. The game will not last past 6 months once the intial hype is over the game will die. papaya probly has a set term to host the game but beyond that it will be shut down again im afraid. But maybe the next host will remove the HARDCORE pay2win that is ruining gaming these days.
Alts are not causing you to make more money faster and cause infilation incrase
On the other hand, there is a justified way to use alts, such as do I. I for my part, always have my maritime trained alt with me to have a guard out at sea and of course it provides me some more cargo and fighting power when it comes to it. But I will never abuse it in the way I mentioned above.
Since I lack time to play, an alt is a welcome compensation to me to make my valuable time a bit more worth it when on a long-distance trade run.
Dude here is the thing: Infilation in game happens when game currency incrases a lot...
Example: Maybe when in party balance speed of party instead of using speed of admiral. this will reduce number of alts massively since you are in higher risk to be caught by pirates :)