Even Cash Shop items are plunderable?

13

Comments

  • dragonfirectdragonfirect Posts: 3Member
    just reviewing stuff late....

    there are far to many rats that are self centered greedy ignorant jerks reliving their haydays beating up their classmates for their lunch money
  • CulvernCulvern Posts: 646Member Intermediate
    @dragonfirect

    Bitter a bit?
    Wizard with the insults.....
  • aldrizneriss2aldrizneriss2 Posts: 84Member Beginner
    ok.. so you like nerfing PVP cause your ADV and Merchant. how about merchant get nerfed too.. lets say nanban 1 times a week only, spice 1 times a week only, 1 time india. because pirates only 24 hour reset.. i wonder what will you say now. you asked nerfed of dungeons cause you blame maritmers for flooding market. still no change you always want PVP class nerfed . tsktsk. when truly merchant cause this collapse..

    its no fair your getting all favors.. i agree that plunder should be studied further. but nerfing PvP was always what you whining  people see as solution.2 server's already had your favor's, what happened? it collapse.. 

    and what's wrong using blue flags when on pvp waters?? its very cheap .. unless your using 100pcs a day cause you farm ducats and sell them for cash. that's gonna hit hard on your profit.

    i could make billions out of 1 main 1 alt just doing AoS. take note that's not even going out on PVP waters. and you WANT MORE FREEDOM.. tsktsktsk.. im beginning to think you bunch of whiners here are gold sellers. farming ducats is your way of living so you can get real cash for them... this is a game not a job career..
    CulvernTHawk420
  • lefox271lefox271 Posts: 495Member Intermediate
    @aldrizneriss2 the situation with PvP is different because it's the only activity where one player can directly impact another. 

    If you don't make rules to cover player to player interactions then the game is open to abuse.

    Okay, you will say that Nanban dumps ducats into the economy which impacts everyone. But it's not the same because the effect is indirect. 

    I understand everything you say about blue flags - and sure you can pay a premium to avoid all pirate contact. But I'm against any situation where you have to pay to avoid being harassed. 
  • TwitchalotTwitchalot Posts: 263Member Intermediate
    Sounds like maybe some of the 'rat's are shills for Papaya Play, pushing the blue flags so hard.
    dragonfirect
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
    - Director of new_world_company
    Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company

    Pay It Forward - It's what we do
  • lefox271lefox271 Posts: 495Member Intermediate
    You see so many blue flags at the moment. It kind of reinforces what we've been saying about the importance of PvP to most people - it seems to really only appeal to a small proportion of UWO players.

    To be honest I'd not object too much if blue flags were neutralised in Lawless Waters - it's in keeping with the idea of lawlessness. 
    CulvernTwitchalot
  • CulvernCulvern Posts: 646Member Intermediate
    To say the PvP is a small portion of the game is wrong in my opinion. Pvp is probably the majority of cash support for the game itself.
    Without it the game would not last a week financially.
    TwitchalotGlasgowaldrizneriss2CaptainQC
  • TwitchalotTwitchalot Posts: 263Member Intermediate
    While I do agree Culvern, I don't necessarily like that fact. This is a game about "The Age of Exploration" not the "Age of Piracy". And while pirates were a very real part of the Age of Exploration, they most certainly weren't the biggest part of it, or it would have been called the Age of Piracy. Papaya Play has all been duped by a small group of high spending players who are mostly pirates that PvP and piracy are the most essential parts of the game, and that the only way the server will generate RL$$ for them is to let the pirates have their way. That is a fallacy. The lower level spenders that buy UWC once or twice a month are or at least can be a bigger source of income for Papaya Play than that handful of big spenders, and will grow, if steps are taken to allow for a more family oriented play environment, like character names, things said in chat. I'm not 100% sure, but, I seem to remember a morality aspect to the contracts KOEI had with those hosts. I have to wonder what would happen if a KOEI employee created a character and played for 3-4 days, what they would think of Maris server? One of the major problems is that pirates think that without them, the game would die. Yes, it would. And the same with traders and adventurers. The thing with most pirates is, they think that the game would be fine without the other 2 groups, especially adventures who rarely have something worth stealing. What has to be struck is a balance that all player types can live with, that generates income for the host as well, from all sources, not just 1 small group of power spenders. Now, if anyone comes up with a way to do this, please let me know.
    Culvernaldrizneriss2
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
    - Director of new_world_company
    Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company

    Pay It Forward - It's what we do
  • JustToTalkJustToTalk Posts: 59Member Beginner
    Cash shop items should never be plunderable. It really start to piss me bit so sorry to using harsh words.

    In a simple saying, those who can't see this truth is near to the level of an idiot.

    Things are very simple, don't view it complicate:
    1. How do you introduce your uwo game to the gamers?
    = This game has A)adventurer, B)merchant, C)pirates and D)land/deck battles.

    2. Players will decide which role they like to play the best for themselves.

    3. Each roles, there is a cash shop item available to them.


    Fail Point:
    => No matter an adventurer, a merchant, or a swordman buy items from the cash shop, it is only plunderable by the role of pirates

    Try to stand in the shoes of your players, your customers.... (Pardon me for using vulgars)
    Please allow me to "translate" their feelings to you, exactly:

    What the f**k? Are you stupid? I played adventurer I spent, I played merchant I spent, I play swordman I spent, why only my cash items are only plunderable by those who play pirates??!

    What the f**k? 
    Are you stupid??

    That's it.

    If by reading the above aggressive comment can't make Papaya understand, then there is no one in this world who can make them understand.
  • aldrizneriss2aldrizneriss2 Posts: 84Member Beginner
    @Twitchalot

    pushing blue flags too hard?? hahaha.. you never quit saying being spammed by pirates when a solution is only raising blue flags and your untouchable.. tsktsk.. FYI that's not me pushing blue flag. that's me slapping you with an obvious solution to your endless pointless whining..

    and for your one sided opinions. over exaggerating it like saying its's not "age of piracy" does not make your point more reasonable. what your intentions reveal that your only favoring merchant and ADV. that is a bias opinion.. have you played PVP? 

    if not try Piracy for once... try Bounty Hunting for once.. do it for a year each.. lets see your opinion afterwards .. cause it's useless to explain it to people who only thinks of their own benefits.. 

    i played a merchant. i played adventurer, i played maritime. and the only once getting nerfed is maritime and ADV. and it's not fair gaming

    @JustToTalk

    thats a glitch in plunder eversince.. if your doing PVP.. you will understand that having unplunderable god items is a P2W and will cause major unbalance in PVP. 

    as an example:

    1. pirates with unplunderable items including God cannons .. he has nothing to loose. so bounty hunters will get nothing out of a fully prepared pirate. so instead of hunting them, BH will just join them and be pirates as well..pirates don't carry much items and ducats even in their bank. pirates pay ports so they always have alts for safe keeping.

    2. + there are 1 time ADV items that are plunderable .. and its very hard to get like excalibur and vinland set.. you only get them once.. and imagine ranking unlock skill  and arhe , geo etc just to get those items and you can only use them for dungeons.. and dungeons are nerfed because of merchant greed as well. many part of the game became useless because stupid merchant's whines endlessly.. 

    3. to engage a pirate a Bounty Hunter must choose whether to prepare for melee, prapare for ship battle, or prepare for deck battle.. and the fact that you only have 5 college skills to support your battle style.

    -- preparing for ship battle, college skill would be 1.General check 2. Canon evade 3.Ship speed 4 
    4. melee battle 2 5.Gunnery.

    5. pirates equipped with god canons getting crit 3 ships away even with full def your gonna sink. the fact that your chasing him increases chances of that.

    so basically what im saying is.. you cant have UWC items completely not plunderable.it will be a pay to win plus the crafting of master cannon 18 will be useless. battle sails useless. college skills useless ranking eva useless having aid with canon def useless. excalibur and vinland set only usable in dungeons.

    play PVP dude.. 
  • JustToTalkJustToTalk Posts: 59Member Beginner
    Cash items, are the real money someone take it off their wallet, and put into the game to have fun for themselves. It doesn't matter whether your game is balance or not, this is Papaya's problem, these has nothing to do with the person who pays. 

    This is a very simple logic. If I am going to buy something from the cash shop, and probably will lose in one fail match, that will give me a lot of doubts and hesitations if I am going to buy again next time.

    You want to encourage players to spend, not giving them hesitation, isn't it?

    Kindly, please, wake up. Uwo, is not only pirates that rule the game. Every parts of it is important. If you only look at the part that give you the greatest return, you entire structure will collapse. Stop doing that, they are harming the game as well as themselves yet to realize it.
    aceman39CaptainQC
  • aldrizneriss2aldrizneriss2 Posts: 84Member Beginner


    earning can be put a lot of ways. but not encourage to bring unbalance gaming cause that will also result for players quiting..

    as i said it should not be overpowering. just because it's cash item doesnt mean it should be overpower at the same time make other things useless..

    so rather than making UWC like Surgeon rong fu.. let make an example:

    1. sell a slotted rong fu.. which you can craft skill on it.. make it as affordable to buyers.. still plunderable ..

    2. but make a UWC storage where items like that will be unplunderable.. but limited to 3 items only.. but also affordable so everyone can have it..

    its beneficial for both parties but not overpowering... that way its not P2W but balnce gaming..

    your the one who needs to wake up.. your suggesting unbalance just to have your cash items nonplunderable.. tsk

  • TwitchalotTwitchalot Posts: 263Member Intermediate
    @ aldrizneriss2 After I'd done a lot of Adventure and Merchant with a bit of naval I had created a battle character I'd intended to go BH with, however, that aspect of the game is pretty much off the table for me now for medical reasons, being that I have Parkinson's Disease. As for the topic of the post, pirates can now plunder everything but cash shop and have DB non-consensual and they still want more.....who's doing the whining?
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
    - Director of new_world_company
    Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company

    Pay It Forward - It's what we do
  • aceman39aceman39 Posts: 943Member Intermediate
    They want it all....Everything we make or work for.....They want the game to be heavy PVP......Even if the majority of the community is not into PVP.....In a pirates eyes us merchants and adventures are here for their enjoyment......even if  the person they hit lose their fun......we don't matter in their eyes.......If this thinking runs the game how many new players who join will quit......oh yes lets force them to buy blue flags......where is the balance in that? 
    CaptainQC
  • aldrizneriss2aldrizneriss2 Posts: 84Member Beginner


    then smoke weed man.. no offense but i see video's they calm down after smoking weed..

    as i said plunder needs to be revised. i am an ADV Merchant , and a Bounty hunter..  i am no biased in terms of balance.

    it should be "all plunder , or no plunder". i offered many suggestions regarding this..

    1. if all plunder then there should be a UWC special storage for an option.. where you can place 3 items to make it safe from plunder that way it wouldnt be overpower. for example you chose surgeon rong fu 100 def gloves and vinland helmet to be safe. all else is plunderable.

    --some will say its not for buying with real cash.. then what if rong fu can be customized.. like make it slotted where we can craft a skill to put on it.. its profitable for papaya and players.

    -- and instead of god  cannons ... Master cannon 18 will be crafted with UWC item at the price that is affordable that can be sold for 3m each in-game.. where chances of getting max cannon attack is based on luck.

    again this is just an idea im sharing.. rather having overpowered items that can caused more abused..

    i know there are many more ideas there,, 

    i do adventure a lot too .. i got my own vinland set and excalibur. imagine the grinding i did as well. so i know how hard merchant and ADV too.. but that does not cloud my judgement for fair gaming. 
  • JustToTalkJustToTalk Posts: 59Member Beginner

    aldrizneriss2

    I respect that you put in your input but what your views and your logic sounds naive to me. The reason is simple. Your view is based on 1v1 circumstance.

    As a player, I will abuse your rule. I will make a team of players which only focus on plundering cash items. I will set up a trader as a bait for some noob pirate to hit on it, while waiting with a fleet of 5 friends, pirates or bh, and I am going to rape his items one by one in a team after he get out the battle from that bait I set for him.

    I will run this strategy as group, not as personal, and I will be the player who spent the most, my focus will be plundering cash items from all the players sailing on the sea, traders, advs, or pirates, and I will sell these cash items back to earn a profit. 

    Whether if you want to buy these cash items from me with in game ducats, or if you want to pay me real money for this cash items, I will give you a discount, lower than what you will spend from the cash shop.

    So now, can you tell me, when there are multiple groups doing that, how many players in your uwo, will be more willing to spend to buy cash items anymore?


    Everything I advised for Papaya, has my points, my logics, my reasons, and my concerns. 
  • JustToTalkJustToTalk Posts: 59Member Beginner
    Modified on my above post

    "I will be the player who spent the most", 

    It should be I will be the player who spend the least, while hitting on the players who spent the most.
  • aldrizneriss2aldrizneriss2 Posts: 84Member Beginner
    @JustToTalk

    I would love that you try that on me .. hahahaha

    read again dude.. you seem not to understand the special storage i mention.. 3 items will be safe from plunder. 

    a group would not guarantee your success. pirates are known to group as well.. they have spotters too.. your underestimating PVP players.. and dont forget there is always deck battle now.. so going in a group could have so many outcomes.. strategy and tactics


  • CulvernCulvern Posts: 646Member Intermediate
    I have been a pirate for about 4 years now. I have never farmed a person. Never used an alt of any kind. I don't use spotters. Don't bait or trick anyone. I don't port camp. Yet I still manage to be in the top ten most wanted list.
    I would say most of the pirates dont use these tricks that you are all concerned about.

    On the other hand BHs I have seen do a lot of underhanded or classless stuff. Not most, but more than the pirates I have seen.

    Any of you that say how easy a pirate has it has Obviously never been a pirate.
    You can only attack in hostile waters. They have to be within a certain number of levels of you. No blue flag. Have to catch em. Have to defeat them. Have to watch out for everyone. People sail in private mode. BHs can hide I private pirates cannot. Everyone has improved hold. People log before you catch up. Trade ships are insanely fast with need of a skill. (Pirates spend YEARS ranking row to try to catch up).
    Pirate has to pay to get in any port. Pirate cannot get into any port controlled by a warring nation.
    Pirate can get attacked in safe water but cannot attack anyone. Pirate can get farmed. Pirate cannot force deck unless against a BH.
    I probably missed a few.

    So unless you have tried it your opinion means next to nothing. (My first few years o was a trader and I know how EASY they have it)
    lefox271aldrizneriss2
  • TwitchalotTwitchalot Posts: 263Member Intermediate
    Your knowledge about Parkinson's Disease(PD) seems to be a bit limited, so, let me educate you. Dopamine is what allows you to have smooth fluid muscle motion, I take Sinamet, which is a Levadopa/Carbodopa dopamine substitute, because, for some unknown reason, the basil ganglia in my brain doesn't make enough dopamine anymore. This causes the first visible symptom, called dystonia, which is jerky muscle motion, or really rigid muscles Taking SInamet helps a lot with that, but, I have to keep taking more and more, in fact, my dosage has been upped 4 times in the 1.6 years.since I was diagnosed. Long term Sinamet use causes the second visual symptom, the tremors, that are called dyskenisia, And those are only the visible symptoms. PD is an "iceberg" disease, the jerking or shaking are the tip that everyone sees, but there are many other things that happen from PD, among them insomnia, GI problems, aches, and severe cramps. And there are days when I still have tremors and other symptoms from PD even when I use more than my daily prescribed amount of cannabis. Also, the thing that triggers the shaking for people with PD the most is stress. The only way I got both my characters through all 3 battle schools was AOS it all the way through with both of them. I'm basically a dead stick in battle as far as PvP goes because it's way too stressful for me. So, as far as PvP goes for me, in a word, no. So, now that you know more about PD than you ever thought you would, if you still suggest I try it, I will get offended.
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
    - Director of new_world_company
    Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company

    Pay It Forward - It's what we do
  • lefox271lefox271 Posts: 495Member Intermediate
    @Culvern respect to you mate.

    If I were to do pirating, your way is the way I'd do it too.

    I like the way you accept the pirate's way of life is a hard one. And I like the respectful way you treat other players.

    It's kind of getting into the role. Life wouldn't have been easy for those early pirates. Of course those real pirates wouldn't have had a conscience! 
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    I used to farm pirates whom i defeated until they log off or wreck. It was a lot of fun. The initial battle could be tough , usually 1v2, but once cracked, the rest of farming was cery rewarding. It also put a shadow on the people i farmed to an extent that in BC they would make silly mistakes as soon ad i approached, (hmmm... i couldnt believe it myself sometimes)

    But i agree farming should not ve used on innocent. That is quite sick. Ny suggestion is no farming on single ship, but allow farming on fleet to punish multi.
  • CulvernCulvern Posts: 646Member Intermediate
    I would like to add that pirates are innocents.
    Especially me. Just in case you run across me in game. :)
  • aceman39aceman39 Posts: 943Member Intermediate
    Pirates are far from innocent :)
  • CulvernCulvern Posts: 646Member Intermediate
    All innocent.
    Framed!
    Was an accident!
    Was just pre-emptively defending myself.
    They deserved it.
    Just helping to speed up that trade ship slowed down by all that cargo.
    Trying to protect the trade ship by giving it immunity with a green flag.
  • aceman39aceman39 Posts: 943Member Intermediate
    uh huh we know better you sneaky PIRATE
  • megabuffer2megabuffer2 Posts: 6Member Beginner
    before you judge me. let me say this 1st. i am not against plunder. i am not scared of it either. the only reason im against it now is because the current plunder implementation is broken to such a degree its disgusting...

    heres how it basically works now...

    *all non cash shop items can be plundered
    *all cash items are not plunderable (or so they say)... common sense dictates that cash item should always be unplunderable right?

    now to understand why the current implementation is broken, you have to understand how can it be "abused" and how it creates an unfair situation between players...

    imagine a pirate with all cash shop gears from head to foot and all cash shop parts from sails to cannons to plates to sterncastles. as you can see, this pirate can attack and plunder others, while he on the other hand is not in any risk of losing anything even if he loses. now do you understand how this is broken yet?!

    the only way it can really be fair is... 
    to either have everything across the board (cash item or not) to be plunderable...
    OR 
    make everything non-plunderable...

    if you think about this issue even harder... you will realize there are some non cash items that should be unplunderable but is currently plunderable like 1-time quest rewards (excalibur, vinland set) and memorial album rewards (mother earth amulet, golden marechal cuirass, 16-gun book).

    to add fuel to the fire, they already released cash guns and cash sterns. then, theres the blinking after deck thingy, basically if you defeat someone via deck, they arent "sunk" after battle, so if they are colored named, you can deck him over and over till the end of time... and did you know that deck literally bypasses storage skill?! which can basically allow you to strip someone naked... then theres the suicide pirate alts on barca that can turn you blue so you can be farmed by the main pirate toon.. the list goes on and on on how this current mechanic can be abused... 

    its disgusting...
  • megabuffer2megabuffer2 Posts: 6Member Beginner
    before you judge me. let me say this 1st. i am not against plunder. i am not scared of it either. the only reason im against it now is because the current plunder implementation is broken to such a degree its disgusting...

    heres how it basically works now...

    *all non cash shop items can be plundered
    *all cash items are not plunderable (or so they say)... common sense dictates that cash item should always be unplunderable right?

    now to understand why the current implementation is broken, you have to understand how can it be "abused" and how it creates an unfair situation between players...

    imagine a pirate with all cash shop gears from head to foot and all cash shop parts from sails to cannons to plates to sterncastles. as you can see, this pirate can attack and plunder others, while he on the other hand is not in any risk of losing anything even if he loses. now do you understand how this is broken yet?!

    the only way it can really be fair is... 
    to either have everything across the board (cash item or not) to be plunderable...
    OR 
    make everything non-plunderable...

    if you think about this issue even harder... you will realize there are some non cash items that should be unplunderable but is currently plunderable like 1-time quest rewards (excalibur, vinland set) and memorial album rewards (mother earth amulet, golden marechal cuirass, 16-gun book).

    to add fuel to the fire, they already released cash guns and cash sterns. then, theres the blinking after deck thingy, basically if you defeat someone via deck, they arent "sunk" after battle, so if they are colored named, you can deck him over and over till the end of time... and did you know that deck literally bypasses storage skill?! which can basically allow you to strip someone naked... then theres the suicide pirate alts on barca that can turn you blue so you can be farmed by the main pirate toon.. the list goes on and on on how this current mechanic can be abused... 

    its disgusting...
  • dragonfirectdragonfirect Posts: 3Member
    this, contrary to the claim of the rats, is NOT a PVP game: it is a co-op game.   

    the sleazy sacks inhuman feces excuse themselves by saying it is "realistic" to let them harass the TRUE members of the community

    if they want realism lets give them realism: multiple fleets of 20 or more max skill rank/level NPC navy fleets on their tails whenever they enter country waters

    these twits do not want realism, they want to cream themselves at other's expense.  
    Culvern
  • dragonfirectdragonfirect Posts: 3Member
    @lefox271 

    they were the mobsters of their day... but they were not able to sail about doing what ever they pleased...

    you are either PvP or you are not, most players are not.  

    whites should not gain notoriety for hitting colors and colors should not be allowed to use flags: reds would have been attacked on sight and you know it... 

    reds should be assaulted by max power NPC fleets anytime they enter safe waters, regardless of any bloody blue flag
    CulvernCaptainQC
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