~ Shipbuilding + Fusion Service ~
~ Fusion Service ~
Heya everyone ^^,
Since the honorary mayor I got more customers
than usual who're asking to do fusion and some players are still looking for
one of them who got the fusion bonus. There are several of them who're taking
orders from it (projects) and I will be one of them. This has as purpose to
inform more players who need a fusion and to give them advanced information
what the costs are.
How does the project
works?
When a customer decided what the goal is
for his/her ship, I will calculated the budget that is needed in order to achieve
it. Let say you want to bring your High Clipper from Grade 0 to Grade 3. This
means the purpose for the current project will be Grade 3 high clipper.
At the beginning I ask the customer for
this project 500m as budget. The customer gives it to me and I give a notice
what the current budget is for this project. Then I will use that budget to
start some fusion with material ships or such to grade the High Clipper
properly. I will tell on each grade attempt of the main ship the success rate
and sometime I tell the remaining budget depending on the weight of the fusion.
You're welcome to give me more to fill the budget up during the project.
At the end if the High Clipper reached
Grade 3 successfully then the project is finished. At the end of the project
the customer will pay charge (fee) to me for the project that I've offered. For
this one would be 100m. If the remaining budget was 125m at the end, then that
fee will take the remaining budget which means the customer gets 25m back from
me. However if the remaining budget was 40m instead then the customer has to
pay 60m to me.
By this, the project is finished and the
payment is done. :)
Fusion Project cost
prices
As I've stated before, at the end of the
project I will ask you to pay charge depending on weight of the project (see
table below).
Few things to know about this:
1) The costs are NOT cumulative, so for
example if you wish to do have grade 4 on your heavy ship which is currently
grade 2 then you’ve to pay 500m (cost from grade 3 doesn’t count).
2) The cost on the chosen grade project is
PER main ship, so for example if you wish to bring to heavy ship to grade 3
then you’ve to pay 200m for it.
3) The budget and the charge (fee) are NOT
the same. The budget is used for doing fusion attempts for making material
ships and attempts for your main ship and the cost here on can vary since it
boils down on luck. The charge will be paid at the end.
4) The charge (fee) ONLY applies if the
fusion project is succeed completely. If it is not the case then you don’t have
to pay it yet except if there is previous progress made which we can consulate
about during the project.
5) For skill inheritance purpose at grade 1
will be a different charge cost made which depends also on the weight.
Duration of each
project
After having done more than 50 G6 projects,
I've estimated the time it takes per project to finish it:
G0 -> G1 = 1 ~ 2 minutes
G1 -> G2 = 2 ~ 5 minutes
G2 -> G3 = 4 ~ 8 minutes
G3 -> G4 = 20 ~ 30 minutes
G4 -> G5 = 45 ~ 75 minutes
G5 -> G6 = 90 ~ 180 minutes
Please keep in mind that the duration still
can differ than what I've calculated here since you can be either super lucky
or you've too many crows who're visiting the Shipyard.
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Comments
Frequently
Asked Question (FAQ)
1.
At which grade I can choose bonuses?
You
can do that at grade 1, 3 and 6
2.
Does Shipbuilding Rank matter for fusion?
Only
for the required rank in order to fuse the chosen ship. It won’t influence the
success rate of the fusion.
3.
Can I let the ship form changed during the project?
That
is possible till grade 3, at grade 4 or higher it is too risky to do due critical
failure (retrograde) so tell me at the beginning which desired form you want!
Keep in mind that you can't change shipform anymore when it reaches grade 6 as
there can't be attempts done on it.
4.
How many empty slot/skill inheritance can I add through fusion?
You
can add max two empty (optional skill limit increase) and one skill inheritance
(won’t count as optional skill). It is also recommended to keep some space of
your No. improvements if you choose to add extra optional skill limit as it
becomes useless if your ship is fully mod and will devalue your ship greatly.
5.
Is there a limit with “Skill Inheritance” on fusion?
Unfortunate
yes, you cannot inherit everything from the material ship: Refit skills (chosen
fusion bonus), original skill and certain optional skills (Rowing Assistance,
Direct Hit Prevention and Evade Melee Battle).
6.
Does refit skill count as optional skill?
Yes,
so be careful what ship skills you wish to add as it can influence the value of
the ship greatly!
7.
Do I still need astro matt ships for advanced fusion?
It
is actually possible to do it with normal material ships, however it can take
long to make it (especially for G6 purpose). Therefore at G4 is normal material
ship cheaper, for G5 it boils down on luck between G5 LC, G4 NC matt or G5 NC
matt (with 2x identical NC matt) and G6 is astro matt ship easier (4x identical
astro matt prefered) (saves a lot of time).
8.
Why are some charge prices so high, especially for advanced fusion?
Some
players are thinking that those asked amounts are too much, while some doesn’t
realize that fusion was way more expensive. At advanced fusion it took WAY MORE
ducats plus time in order to achieve what you desire without any bonus success
rate. Even with honor mayor system it can take hours to achieve something in
advanced fusion project and also remember it is the time of the Shipbuilder and
not yours! It is important to understand how stressful this can be for those
players and they pay billions of ducats often in order to keep their position.
Besides combining this with the budget you pay makes it still cheaper than a
regular fusion.
9.
Do I have to pay less charge if I hand over some prepared materials?
Unfortunate
not, however the required budget drops greatly depending what you give and the
time it takes for the project is also shorten. Besides you still make use of
the mayor bonus as benefit which can make huge differences. For Advanced Fusion
you need to get Astro Material ships (ticket) by yourself, as this kind of job
can be very exhausting for me as I've to shout then all the time to look for
the tickets for EVERY customer. :x
10.
Will higher success rate in advanced fusion attempt decrease the chance on
critical failure in case it fails?
Unfortunate
not, the chance on critical failure remains the same regardless the success
rate. In my personal experience there is roughly 10 % chance that critical
failure occurs when you fail with grading at G4 or higher.
11.
I've maxed the "Ship Handling Proficiency" of my material ship
(200/200) and I want to make my main ship G3, will it raise the success rate
(%)?
It
works indeed when your handling is capped, but in this case not. The reason is
that your matt ship will be graded to G3 first which will raise the limit of
the handling (+5 per grade) which is in this case 215. As a result the bonus
success rate doesn't occur then.
12.
I've bought a made material ship from you, do I have to pay charge still when I
use your mayor power for these attempt?
No,
this is an exception. Otherwise the cost would be redicilious high at certain
grade purpose. So feel free to ask me to assist this when you feel not
coinfident about the current fusion rate.
13.
Is it possible to pay your charge (fee) in different way than ducats?
Good
question, I've been thinking about a long time ago. Several players asked this
to me before and most of the part I can accept it. The following stuff I can
accept (not always) instead of ducats are: PO's, QMP's, SSIP's, SSIR, Ship
Refit Handbook, Veil of seraphim and more other astro stuff. Astro gifts are
welcome as well which we can consulate about it. NOTE: I do NOT accept
shiptickets or modded ships as it takes my room often which I need for fusion
purposes.
14.
How do I know that I can entrust my ships to you?
I
am an former R20 Shipbuilder for 7 nations (from GAMA, working this on Maris too) and helped a lot of customers in the past
especially with giving advice in plans, doing the builds etc. The extra fusion
bonus only applies to the mayor itself which is unfortunate not leechable at
fleet. It is up to your decision for that. Besides I do not like to have full
ship inventory space hehe. :-)
Contacting me
If
there is any question about this or wish to do an fusion project then reply
here or pm me in-game ([CA]Huseyin_Gazi or Disi_Aslan). ^^
Note
that I am not always available for this which means you’ve to wait or look for
a other SB’er who is mayor as well. We can always make arrangment when we do
the project. Anyway I hope this makes clear for the most of you :D
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
only if both improved ship & material ship are rowing ships with oars, improved ship doesn't yet have Rowing Assistance, and material ship does have Rowing Assistance.
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar