optimization for 4 core processor

joseluisd2005joseluisd2005 Posts: 16Member Beginner
Dear gentlemen of papaya play.
when you are optimizing the game for 4 cores, several months have passed and the game is not optimized for 4-core processors, please optimize the game for 4-core processors, example: core 2 quad q9650, amd2 + amd3 and others. This is a massive game that needs this actulization.

Comments

  • NuffiiiNuffiii Posts: 202Member Trainee
    1st problem: Papaya Play is the publisher, not the developer (Dream Execution) of this game. Thus they can not change the game code which would be necessary to do what you asked for.
    2nd problem: Dream Execution did not care about optimizing the game for any multiple core variant before. So they most likely will not start now.
    3rd problem: Warrock is more than 10 years old, rapidly running out of players and now even losing the die hard players who endured Nexon's reign of idiotic ideas and all the problems.
    4th problem: Dream Execution never showed any signs of an ambition to improve the game, modernize it or remove known problems.

      
    N0HCH0
  • toxiicdevtoxiicdev Posts: 14Member Beginner
    WarRock runs on an 14 years old Engine, that was written to be running on mono-core CPU's, this means the game only uses only single core of any CPU running it.

    As we know, DreamExe is lazyass, and I honestly think that they will never work out on rewriting many parts of their engine to make it multi-core 
  • N0HCH0N0HCH0 Posts: 390Member Trainee
    edited November 2017
    Nuffiii

    *removed message not related to the discussion*
    p0wner1180
  • [HGM]Skateboard[HGM]Skateboard Posts: 231Approved Member Trainee
    Hello @joseluisd2005

    Like @Nuffiii said, we don't actually program the game as Papaya Play. However, we can obviously ask many things to be coded by Dream Execution, who we are have the WarRock licence with.

    When they need to add multicore support for WarRock, they would need to rewrite the bigger part of the actual Engine (jindo) that WarRock runs on. This would be nearly impossible without drastically changing the game. We are working on improvements in other ways to the game and it's optimization, but multicore rendering will most likely never be a thing in WarRock. Sorry for the inconvenience.
    Skateboarding down from Bloc N.I.U. all day long.
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