If You Could Have Another "Fresh" Start...
lokked1
Posts: 8Member Beginner
Would you? Given the below...
The Environment would have:
- Current Port Unlock/IQ Progress
- Current Port Development
- Increased Inventory Limit
- Increased Skill Limit (to the point where you can have every skill)
- No Cash Shop (Current Cash Shop Items reviewed and implemented as deemed necessary)
- One IP Restriction (Multi-IP allowances reviewed on a case-by-case basis)
- Pirate Ruleset Review
Considering you could transfer the following:
- Character Name
- Character Adventure, Trade & Maritime Experience/Levels (under review)
- Skill Ranks (under review)
- 1 Ship (Your Active Ship, Reset/Fresh Version)
- Your Aides (no Aide ships)
Comments
mankind never learns...
mankind never learns...
The idea is more to create an environment where players don't need to restart their entire experience, but remove the need for multiple accounts by increase storage and skill limits, remove game-breaking items such as cash shop investment bonds, remove the paywall behind NC Ships, remove restrictions around Aide Shops, remove the unbalanced economic start, and anything else I can take as a suggestion.
If I thought that people would play on a complete fresh start, I would do that, but keep in mind a project of this size would likely not come to fruition for 2+ years. Would anyone want to restart after that much investment with MARAS? Will anyone even still play UWO in 2 years? Who knows! I am more motivated by the challenge of this project than anything else, so if I complete this and end up being the only one playing, that's fine :)
Lokked
This way our community still exists while we could have some interactivity with Japs.
Japanese players are quite good at maritime. A lot of maritimers including me look like pieces of joke comparing to them. It is a great way to learn new styles by playing with them.
Technically it is possible that o group servers from different regions into a cluster. Then UWO cross server feature can be useful.
But none of those good changes should have anything to do with Papaya, a money grabbing vulture company who deaerves thumb down and bankruptcy.
What would be possible is a special sort of private server where the economy is disabled and there is an ESF occurring weekly/biweekly, character imports are allowed and only last until the next ESF. Something like that. As long as the client can handle it, the sky is really the limit (with good developers, a POSITIVE community (it's really hard to cater to negative people, if you can imagine) and cooperation).
The game could even be refactored to change trade goods available/qty/price, quests, rewards, item statistics and availability. The only thing the client is responsible for is acting a certain way when the server tells it something. Graphics, animation, cut scenes and server requests (move here, click on this NPC, click on this menu item) are all the client is responsible for. Everything else you see if the client responding to the server. Even steering your ship is not handled in the client (although the animation is, once the client receives the OK from the server).
It's exciting (for me, anyway), but it's a long way off to be dreaming of possibilities just yet, especially when I'm the only one with this goal in mind... :)
Take care!
Give other publish to take it.
mankind never learns...
Sub is hard to survive because the new generation of players are mostly freeloaders and age of entitlement. No one wants to pay but wants to play for free. So publishers have to go unethical by taking advantage of human weakness to gambling addiction.
Cheap players -> Unehical game publisher -> unhappy players -> less players -> dying mmorpg industry -> publishers bankrupt -> no game to play.
Learn to vote with your wallet, and support Sub. $30 a month is hardly a decent meals these days, at least in developed countries.
mankind never learns...
Very true. Game publishers these days are very short-sighted, and cheap stingy players who value their few dollars more than quality games are to be blamed.
WoW is really a miracle. What UWO needs is the same kind of fan support as WOW has. We need paying customers in great quantity, not free loaders who exploit the system or resellers who twist the market. So we need to give free loaders by not letting them have certain abilities such as bazaar, trade, world chat etc. they can still play, but with reduced abilities.