If You Could Have Another "Fresh" Start...

lokked1lokked1 Posts: 8Member Beginner

Would you? Given the below...

The Environment would have:

- Current Port Unlock/IQ Progress

- Current Port Development

- Increased Inventory Limit

- Increased Skill Limit (to the point where you can have every skill)

- No Cash Shop (Current Cash Shop Items reviewed and implemented as deemed necessary)

- One IP Restriction (Multi-IP allowances reviewed on a case-by-case basis)

- Pirate Ruleset Review


Considering you could transfer the following:

- Character Name

- Character Adventure, Trade & Maritime Experience/Levels (under review)

- Skill Ranks (under review)

- 1 Ship (Your Active Ship, Reset/Fresh Version)

- Your Aides (no Aide ships)

theedgedemon

Comments

  • theedgedemontheedgedemon Posts: 237Member Trainee
    no i would not restart under any circumstance, i would likely quit the game and join THawk and Katana in spreading defamation against the host and the poor  hollow shell of a once great game they have left out of greed.

    i consider the idea of another reset itself borderline insulting, not taking into account that under your suggested rules you're not doing a fresh restart, balance of power remains the same, development remains in its current half baked state, people who already fully used boosters are ahead and the rest cannot use the same method to catch up anymore,  since they retain their skills and levels which means those who fully used cash shop before are way ahead anyway  but not nearly enough to justify the money they put in and you stole from them for the second time.





    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    LOL no.... restart will send ton of players on suicide mission.
  • aceman39aceman39 Posts: 943Member Intermediate
    I would be one of them lol
  • lokked1lokked1 Posts: 8Member Beginner
    I'm referring to an Emulated Server. Obviously not run by a For-Profit organization. You wouldn't get a GAMA state of the game, instead something similar to the current state of MARAS (or whatever PP Server is called). I understand the frustration of Cash Shop Users being ahead, but your argument of free users "never having the chance to catch up" is flawed in that if they haven't taken the opportunity to spend now, what reasoning is there that they would later? Also, currently, Cash Shop Users can continue to use the Cash Shop and get even further ahead, which would be halted in an Emulated Server.

    At any rate, if you are happy with Papaya Play as a publisher, then you don't need to express interest.
  • theedgedemontheedgedemon Posts: 237Member Trainee
    you are mistaken severely.

    i am not frustrated of cash shop users being "ahead" they pay so i can enjoy the game (mostly) for free ( and i could pass most in quite the short time if i was bothered enough to put the extra effort ).

    i obviously meant user who are willing to pay to catch up.

    you should test your own arguments for circular logic before posting them.

    what reasoning is there they wouldn't invest in the game later on just because they haven't already? the fastest answer is they took wait and see approach with the new publisher which is not only logical but easy to prove and then your argument falls to the ground.

    current cash shop user get stuck on the currently low level limit and all my years working with IT can't help me understand how do you plan start an Emulated Server without an image from the current one which would be illegal and stupid to even suggest you have, over all in the forum of the company which rights you are proposing  to usurp, and which data you are suggesting you will steal.


    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • lokked1lokked1 Posts: 8Member Beginner
    Thank you for your insight, theedgedemon.

    There's not much worth in arguing over your sound logic, but I wanted to mention that Emulations, of many application frameworks, have been developed from scratch countless times in the past.

    I concur with your analysis that all of your years in IT cannot help you understand how Emulated Servers are developed. Interestingly enough, the Server itself, mainly responsible for managing connections and current Game State, isn't the valuable asset of a Game. The Content, where 95% of the time in Server-side development goes, is what makes the game, the game! This, naturally, would have to be pieced together by contributors or existing data platforms (such as IVYRO).

    Take care!
  • ssd21345ssd21345 Posts: 56Member Beginner
    lol lokked1 still cannot get all people concerns above him.
    in a nutshell, they don't want spend a lot of time to restart their char.
  • ssd21345ssd21345 Posts: 56Member Beginner
    Well more information, now they have things to speeds up their stats back(very fast) to ogplanet age, while the proposal does not suggest anything to speed up the vet get back their stats.
  • LerxstLerxst Posts: 111Member Trainee
    I stopped playing this game, because the "fresh" start you mention, is exactly what people already mistook as a "fresh" start.

    Having at least 500 mil in the bank, inventories full of booster packs and high-level/low requirement cash shop ships, right from the start of the server is NOT A FRESH START.

    A fresh start of this game would mean that making 100 mil, would be a HUGE milestone of an accomplishment. It would mean that port development and IQ spamming would take months to accomplish. It would mean that grinding skills will take additional months to complete. It would mean that not every character could have every skill, whether on one toon, or split between others.

    The fresh start you mention, is the same facade that Papaya already provided, only with different options "checked" off in the boxes.
  • lokked1lokked1 Posts: 8Member Beginner
    Lerxst, like it or not, that's basically the direction I would take. Perhaps putting quotations around "Fresh" wasn't enough of an indicator that the word should be taken with a grain of salt.

    The idea is more to create an environment where players don't need to restart their entire experience, but remove the need for multiple accounts by increase storage and skill limits, remove game-breaking items such as cash shop investment bonds, remove the paywall behind NC Ships, remove restrictions around Aide Shops, remove the unbalanced economic start, and anything else I can take as a suggestion.

    If I thought that people would play on a complete fresh start, I would do that, but keep in mind a project of this size would likely not come to fruition for 2+ years. Would anyone want to restart after that much investment with MARAS? Will anyone even still play UWO in 2 years? Who knows! I am more motivated by the challenge of this project than anything else, so if I complete this and end up being the only one playing, that's fine :)

    Lokked
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    If a reset is a must, i would like to see Papaya go away, and the server runs in subscription mode while merging with Japanese server clusters.

    This way our community still exists while we could have some interactivity with Japs.

    Japanese players are quite good at maritime. A lot of maritimers including me look like pieces of joke comparing to them. It is a great way to learn new styles by playing with them.

    Technically it is possible that o group servers from different regions into a cluster. Then UWO cross server feature can be useful.

    But none of those good changes should have anything to do with Papaya, a money grabbing vulture company who deaerves thumb down and bankruptcy.



    xibwiz
  • lokked1lokked1 Posts: 8Member Beginner
    That's a great idea, Katana! That may be difficult to pull off, however, due to vast differences in latency, who is hosting the clients, do both sides agree that each other's rule sets and items are similar.

    What would be possible is a special sort of private server where the economy is disabled and there is an ESF occurring weekly/biweekly, character imports are allowed and only last until the next ESF. Something like that. As long as the client can handle it, the sky is really the limit (with good developers, a POSITIVE community (it's really hard to cater to negative people, if you can imagine) and cooperation).

    The game could even be refactored to change trade goods available/qty/price, quests, rewards, item statistics and availability. The only thing the client is responsible for is acting a certain way when the server tells it something. Graphics, animation, cut scenes and server requests (move here, click on this NPC, click on this menu item) are all the client is responsible for. Everything else you see if the client responding to the server. Even steering your ship is not handled in the client (although the animation is, once the client receives the OK from the server).

    It's exciting (for me, anyway), but it's a long way off to be dreaming of possibilities just yet, especially when I'm the only one with this goal in mind... :)

    Take care!
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    An ESF server with predefined character / ship setup as roles, matched like league of legends, sounds interesting
  • JustToTalkJustToTalk Posts: 59Member Beginner
    I doubt there will be a fresh restart. Or in a more precise word, there won't be a chance of hell for a restart at all.

    What is done is done. Server wipe already done. The rest is only depends on you correct the mistake and repair the damage done, in a constructive way.

    But I am seeing server lagging and they can't even chat in WC. I think the end is near. Its either Papaya limits the bandwidth of this game, or just intend to make it a game of 10-20 players at most, with all as spenders.

    If this is the case, then I stand the same ground with Katana. If you do not have the interest to host uwo in a proper manner, just let it go.

    Give other publish to take it.
  • theedgedemontheedgedemon Posts: 237Member Trainee
    @Katanauwo   that is at least unlikely, first option there's barely any recent MMO able to live off subs anymore all transition to f2pay rather fast as a way to survive, and the game already draws too little audience to hold itself as sub based, i don't mean theres not people more than willing to pay a sub just that they are hardly enough to sustain operation.

    second option besides the mentioned ping problems has to take japanese xenophobic culture into account. 

    @lokked1  i don't really think you can manage any kind of game in the way of a wiki as you apparently intend to try, however even if you do succeed which ever game comes out from it won't be any flavor of UWO but a totally different creature.
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    Free 2 play games die just as fast. Usually the publisher grabs the money and walk away, like what OGP did. They did not have to give up. But they saw the revenue sustainability is reducing so that they stopped to defend their profit.

    Sub is hard to survive because the new generation of players are mostly freeloaders and age of entitlement. No one wants to pay but wants to play for free. So publishers have to go unethical by taking advantage of human weakness to gambling addiction.

    Cheap players -> Unehical game publisher -> unhappy players -> less players -> dying mmorpg industry -> publishers bankrupt -> no game to play.

    Learn to vote with your wallet, and support Sub. $30 a month is hardly a decent meals these days, at least in developed countries.
  • theedgedemontheedgedemon Posts: 237Member Trainee
    @Katanauwo every game eventually dies, but i mean for you to see the trends, ElderScroll, LoTr, DnDO, Rift, Tera, AoC... if anything the time it takes to go f2p is getting shorter as the years go by, the only odd one out i picture right away are WoW which never tried to transition since its millions of chinese fans keep it afloat somehow despite the outdated graphics and anachronistic mechanics.
                        
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    @theedgedemon

    Very true. Game publishers these days are very short-sighted, and cheap stingy players who value their few dollars more than quality games are to be blamed.

    WoW is really a miracle. What UWO needs is the same kind of fan support as WOW has. We need paying customers in great quantity, not free loaders who exploit the system or resellers who twist the market. So we need to give free loaders by not letting them have certain abilities such as bazaar, trade, world chat etc. they can still play, but with reduced abilities.
    Glasgow
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