I Don't Understand..... Why is this difficult

JellyDonutJellyDonut Posts: 44Member Beginner
 I Dont get it,Isn't it obvious a company will try to make money off of people by now? why do i see so many people complaining about how pay2win the game is, i just don't get it. I've been playing latale for like 10 years, this game has always been the same. but i always see people complaining about how the game is to hard or to difficult, or to pay2win( isn't that obvious by now) every game is?! jeez even console games are going that route now.

.....sigh...

Anyway out of all the time ive been playing this game ive never been pay2win despite spending loads of money on this game, i do it to support the game(nothing more). even now my pop-star is weak asf but i can still solo most end game dungeons by myself, heck im even close to soloing the brand new dungeons like airship, and im no where close to having the gear any of the better players have, im still working on my badges/furins/gems/ hell even enchants. basically what im trying to say is it isn't that hard to play this game at all, this game might as well be just a social gathering for people to talk, because that is all it is for me anyway.
out of the time the server first opened, to now ive barely been able to play for more than 4-5 hours a day. between teaching kids/arguing with my roommate/ and trying to find a decent bed ;/, im able to solo(most) if not all dungeons, and i haven't even did half the work most end gamers have done. my point is that if most of the people complaining have played this game so long. they should know by now how this game works, and the shortcuts to getting things done, whats the point in bragging about being a Vet, if u don't even know how to speed your way through the game just so u can farm the gear that you so desperately need/complain about all the time being to expensive. i know if i can juggle this game between my job/personal life and somehow make it work, other people should be able to ....... then again i guess i would be assuming to much.


anyways this was my little rant, was kinda feeling bad about how so many people talk this game down despite playing it for so long. u can take what i say in a good or negative way( up to you really) just hope people can learn more about the game before they talk about it.

x:Raymond:x
Dextruzmjbaby123

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Comments

  • BigAshBigAsh Posts: 570Member Intermediate
    Thumps up
    Dextruz
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  • CyrilicCyrilic Posts: 109Member Trainee
    Shrug, ill bite cuz I've ranted on this before.

    I'll start by saying, yes, this game is doable f2p. 

    You are proof. 

    However, there's an advantage you have if you're f2p and managed to start at the same time as the game launched: as long as you maintain a decent pace, your assets will grow with the economy: as you've managed to establish yourself when LTC sellers were plentiful and high demand for ely kept LTC prices down. You are less affected by the following issues:

    Theres TONS of p2w games that don't catch AS MUCH flak LT is catching now: the problem is, in the current era;  Its done in a completely unfun manner. Parties punish being social because the extra drop compensation isn't enough; causing players to aim to reduce their party sizes rather than increase them. Thus the game becomes less social the further behind you are. The sooner you start as a  F2P: the better off you'll be.

    The number of timed items to stay optimized has only increased since infinity; While there's no subscription, the constant cycle of expiring items, is hectic and draining. You have a huge ely bill floating over your head almost monthly or weekly. You only have so much access to ely farming dungeons a day , leaving a soft cap on how much you can generate to handle said expenses.For many, the timed items are giving people the extra push they need to make dungeon farming less of a time slog. Best of all, you want to optimize your damage to cut down on time spent; letting you progress at a decent pace, and continue to be a desired dungeon partner.

    The later dungeons expect res pots to be used regularly if you die. Making each death costly, eating up LTC resources and time; this causes players to be even more picky than they already are about who they run with; the further behind you are, the less desirable you are as a party member; in a game where smaller parties are key to progression. LT makes you farm, just to be able to farm.

    The cash model leaves you feeling like the game is working against you, and the timed items are farmville-esque in the pressure it places on you to keep playing.  The upkeep costs are ridiculous. Many pets can be skipped honestly with minor impact to damage, but that takes understanding of damage to pick which ones to drop to reduce your upkeep costs.


    Now: I'll compare it to a mobage, which is also in the F2P realm. Granblue Fantasy. Though it is a different format a lot of the principles still apply cause god knows Actoz is taking inspiration from similar models:

    Granblue Fantasy is INDEED pay 2 win and lorde knows people have been dumping the cash to be the best, especially in its guild wars; however, it has several systems in place to make the grind tolerable.

    Raids would be the equivalent of dungeoning in this game. Whereas in LT people want to minimize numbers and not bother carrying weaker party members. Granblue finds a way to reward players who carry with a MVP chest, which greatly increases their personal odds at the rare drops they seek. This changes the dynamic from "find people to carry you/equal partners" to "try to be the best in every raid". 

    The grind is there, the P2W is there, but whats not there is the costly upkeep. upkeep costs are extremely demotivating and probably one of the biggest problems with the game. One dungeon run takes using a ton of consumable buffs that have to be farmed; failing a run is expensive in time and money, other MMOs don't do that to you, you can just get right into the action of the dungeon you should be at to progress. LT feels slower because of these factors.

    Just fixing these two elements alone, without making LT less P2W, would do a lot to keep people playing and enjoying the game honestly. I'd say that people don't necessarily care if its pay to win; they just dont want it to be pay to be tolerable. Im sure a lot of players would appreciate feeling like less of a burden to stronger party members and losing momentum from pets expiring, among other things.
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  • bone16bone16 Posts: 75Member Beginner
    Latale can easily be played without ever spending money. cause of the Easy ways of getting ely. even after doing your daily dungeons. Yimir,Degos,Lib. which each gives a range of 10-30mil per run. Yimir being the one that gives 20-30 while degos and Lib gives 10-20.

    on top of that level 200+ monsters easily gives upwards of 7k ely per kill and theres a large stacks of monsters in small areas.

    i normally if i want to net upwards of 400mil a day. otherwise if i take it casual 100-200mil and yes being a p2w user would allow you to go further faster but thats not even fun. since it's more enjoyable being able to graduately see your damage go up
  • AegelweardAegelweard Posts: 351Member Intermediate
    Now where do I fit with my 1 hour a day (maximum 2) of play time?

    You are like those people from Wallstreet who defend EA and Battlefront II.

    "You can totally git gud just by farming credits in offline mode". Sure... sure..
    Dextruzlatale09mamario00
    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
  • BleoleBleole Posts: 1Member Beginner
    I like this game but sometimes it is really too complicated. I see the developers changed something and now papaya doesn't look like it was before.
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