Solution to improving PvP activities and multi character problems.
NaverUWO
Posts: 84Member Beginner
Hello, everyone. I am here to discuss regarding current PvP system and multi character problems for the success of UWO under Papaya Play management. Those issues are very important at current stage in order to balance in-game economy and improving for the future PvP activities.
It appears that Papaya management listened player suggestions and tried to fix the PvP system from the previous mistake we had for pirates activities. However, it still lacks the details into it and requires to be adjusted as soon as possible.
Things to be fixed and improved for PvP system:
- If white(Normal) player wins from player pirate ambush, they should not be blue name as it wasn't their intention to be a Bounty Hunter.
- Allowing pirates to attack repeatedly on white/blue name players without requiring to wait 24 hours
=== Before the patch of Gran Atlas Chapter 1, there were so many exciting sea activities. And to explain again as I have done for OGPlanet, UWO is unique game. It can be very bored and it can be very fun. Without dramas in UWO, the game cannot survive for long time as the most energies coming from sea activities as a chain effect. Before we had the patch, there were DIPLOMACY and COMPETITION between companies. There were strong piracy companies and also strong bounty hunter companies and also trader companies that were under protection from other allied companies. I was part of one of those and UWO had so many active players in-game. Considering what we had before the patch, current UWO population is a joke. Please let bounty hunters to deal with pirates without limiting their freedom of attacks.===
- ESF (Epic Sea Feud) should be and must be controlled by players voting system.
Forcing for the 7 nation ESF by GM will ruin the diplomacy situation that made by players and their will to invest since it can be involved in very sensitive ports of their nation which weren't voted by players.
Things to be fixed and improved for multi character problems:
- We never had any multi character problems when there were freedom of attacks from pirates.
Only problem with multi character is effecting to in-game economy directly. ALLOW multi character players for their unlimited enjoyment but also, please let Bounty Hunters to deal with pirates while letting pirates to deal with multi character players. By allowing repeated attack for pirates will increase sea activities and also will settle the in-game economy for everyone.
These are some of my very old and common sense opinion for increasing UWO population and improving our game plays from the well designed PvP system.
I would like to hear what you guys think. Please feel free to share if you have better idea.
If you stay quiet, they will never do anything for you.
"The more righteous your fight, the more opposition that you will face." - Donald J. Trump
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
Comments
I am assuming that you are talking about allowing pirates to attack more than 5 players, rather than able to farm the crap out of the same white named player.
If it is the latter, your idea is bad, if not, then it is good.
Agree with the rest.
mankind never learns...
mankind never learns...
mankind never learns...
This is where democracy fails, when the majority of the pupulation are noobs or morons. When someone put a sensible idea, it gets attacked immediately. And any host listening to this crazy mob would be doomed.
I predict Papaya’s fall confidently not because I hate it. It is because people like those who attack Naver’s idea so madly without rational reason, which then reinforced my confid ncr on my predict.
GG everyone.
He sounds just like Edmund in OGP, who was one of the reasons why OGP went belly up.
If maris goes to sub-based model, i will put both thumbs up and support it by buying 5x passes. I believe a lot others will follow because the good words will spread like 1 to 10 and 10 to 100 and more.
Teen players msy not be able to afford at the beginning, but they can puchase sub pass from others via in game currency trade.
When they get their decent job after graduate from uni / college, they should have bo problem affording $30 per months. And they will grab their friends here too.
A free2play pay2win model is just doomed to fail from day 1. Too many game died as f2p p2w. Companies turn sub into f2p not because sub dont work, but because they dont care about gamebut only money.
Games dont die with sub, but endless greed dies with it, and so do those who consider being less greedy not acceptable.
Let’s teach the greedy bunch (Papaya) a lesson on what ppl would do to endless greed, vote with allet.
OGP never let us farm merchants. Finally we could but then level was reset. So as a pirate one had to grind or bot for a full month, and all those frustration and anger were unleashed to this poor merchant.
It said so much how players are unhappy about the status quo.