I understand what you said about that dude getting farmed by pirate.
if its Lawless waters. clearly he did it ignoring the risk of being attacked. being prepared matters.. as i said earlier if your not ready there are lot of ways to do everything.. he can either call company mates or ask world chat for help..he can have someone escort him out of there. but the way he did it is with no caution at all. you cannot blame the pirate too for waiting there and spotted him. cause the pirate invested time too for grinding, buying ships grading ships for hunting whoever is available. and if he got farmed so badly that is because he allowed it to happened.
if the reason is he can't outrun the pirate.. it is because you allowed that to happen.. you should have invested on fast ships that can get you to safety if you're sailing in unsafe or lawless waters..
it's simple.. the reason people are whining about this is because they want trade farming easier without hustle. lets admit it .. it's very convenient that way.
getting farmed by pirates only happens when you allow them to farm you. invest on fast ships to tow your high cargo alt to safety with a smile and quit whining about lost cargo's and items you lost because you failed to do so..
What you said I already established that and I agree it's his own fault but the end result is still he QUIT due to it so my 2 questions to you are these...
What do you tell to Papaya's shareholders who lose players and MONEY due to people being needlessly farmed and QUITTING?
and
What do you say to Papaya to convince them to not to nerf Piracy again due players quitting due to farming?
2 simple questions what is your answer? Remember this game NEEDS money to survive.
You know what. Leave it where pirates sit in front of ports farming and let them rob the merchants. It is fair for pirates what about the merchant trying to leave ports. How can you say out run them even if you have a fast ship is if they are not sailing around looking for a merchant to hit. A ship does not have light speed to leave port and run upto full speed. Some people forget this is not a pvp game only. It is a adventure game as well as anything else. and people say ask for help. The other day I asked if there was any bounty hunters to chase a pirate from Calicut or to make sure he didn't farm anyone and look sure no bounty hunters was around.
LOL.. how sure are you that PAPAYA will really lose profit by doing that? don't be absurd CPC.. not all people will take it like that and quit.
you can remember attacking a BH with your pirate group of 4 right? what happened then?
1 vs 4 of you. did the BH run?? i still remember that 1..
Its only impossible when your too negative.
its easy.. JUST ASKED YOURSELF THIS ALWAYS..
1. what do you do when in unsafe and lawless?
2. what do you do when it normal and safe..
its not that hard to understand. and its not like you cant trade in EA RIGHT? all you need to do is be aware of the map. when you have blue flag your untouchable as easy as that.
Again, pirating is just one element of UWO. There is much more to UWO than pirates. If additional ease and freedoms are given to pirates to harass and plunder merchants and adventurers then the whole economic and adventuring balance of the game will be thrown out of balance. The game would then becomes a pirate game. UWO is not a pirate game. It is a sailing, merchant, adventuring, shipbuilding, crafting, processing etc., game with an side element of pirate risk. Merely that and nothing more.
Even in the time period that this game is based on, pirating was not as prevalent and romanticized as the handful of pro-pirate advocates in this thread are wanting UWO to become. If it had of been the economic advantages of sea merchanting would not have been as successful and lucrative as it was. Pirating was a rare occurrence and highly subsidized and regulated by nations themselves.
Pirating at the time largely existed because nations were successful in regulating it. In other words, in the grand scheme, pirating was not the lawless endeavor that many make it out to be. Sure there were minor instances in which a few rogue individuals set out to pirate but they were the minority and swiftly done away with. The more reknown pirates were being backed and sanctioned by larger nations. In fact, the downfall in pirating was exacerbated when their excesses began to get out of control and nations put an end to it by specifically targeting pirates and putting them out of business.
UWO is a laid back, seafaring nation building simulation game. It is not a platform PvP FPS game. If that is what some are seeking to make UWO for their own personal PvP needs and gratification, there are games out that provide for that game play element much better than UWO. I for one will not be sticking around if that is what UWO ultimately becomes, and I know for a fact I am not the only one.
Guys please. Not another traders v. pirates thread.
No one's gonna make the other side change their mind by anything that gets written here. And we've read all these arguments already, so no one ever says anything new.
People just get angry and start being abusive to each other.
Most traders recognise pirates are important to the survival of UWO. And most pirates realise traders are real people not an endlessly exploitable resource.
So we gotta learn to live with each other, and respect each other. We've gotta learn to compromise.
And some of you are gonna read this and say " Yes you're right ..... but.... " and then you're gonna start arguing your point again.
Well don't.
'Cos whatever side you're on anything you say is just gonna provoke another reaction. It's nothing to do with free speech. It's just about respecting each other.
I got a idea. If some think pirates should have free range to attack anybody over and over......Then there should be one slight change......If a pirate gets sunk they should have a simulation of the pirate getting hung then he can't pirate for a week or has a small band for the time they role him dead for.....Then the game would be more accurate at if a pirate was caught in the times the game is set in the pirates was killed....Then see how the pirates cry about a unfair game
covering your desire to favor trading wont help you in this argument Sania. for we are all traders as well.. DON'T FORGET THAT. there is always a map to use incase you don't want to be on lawless teritories while sailing under blue flag.
the way you say it is like you cant do trading anymore.like its hopeless. really.. your over reacting is ridiculous.. like when that happened "WE ARE DOOMED" "QUIT ALREADY".. for your information,,, they don't go LAWLESS ALL AT ONCE.. you need only to avoid LAWLESS waters and TRADE ON waters you can run safely.. and it is not impossible to do great trading .. again WATERS DONT GO ALL LAWLESS at same time.
its simple,, your just refusing to acknowledge these ideas cause it goes out of your comfort zones.
and besides.. its the way the developers of the game made it.. you just messed with it. lawless, Hostile, normal, and safe waters has their purpose.. don't make PIRATES an OUTSIDER.. they are a part of MARITIME.. just as trader do trading and adventurers do discoveries.. maritimes do battle..
the time with OGP was the worst for pirates.. what do they get?? either tributes worth 500k and by luck a little bit of cargo..
not to mention they grind tech and battle skills.. they spent money investing on fast ships. all end up for nothing..
and you keep telling its not a PVP game.. LOL! the VERY purpose that pirates are put in this game is to interfere with everyone.. like an obstacle that would make it a little bit difficult for you.. the thing you're denying them on lawless waters!
why call it lawless if there is restriction? not making any sense right? you cannot call it lawless with restrictions..
if you want to restrictions maybe on normal waters that is reasonable..
again Sania ,, your no different .. you just want everything laid down for you.. making it sound like trading is impossible if pirates can spam you is ridiculous.. even tagging it as not a PVP game is ridiculous as well..adventuring trading and maritime have to coexist on their natural habitat.. but putting restrictions cause it does'nt suit your game style is what you also called greed..
We are not all traders. We are all one or the other. We may have alts that are traders or pirates, but our main's and our hearts are on one or the other. In other words, just because you have a trader alt, that doesn't make you a trader. That just makes you a pirate with a trader alt.
... and I am not saying its hopeless. It would be if all we had was hostile waters to navigate. But you're right, we could very well only run on safe waters but then what good would it do you if we did that? What is the purpose of chasing all of the merchants into safe waters when it will still leave you with no one to plunder?
Being a pirate is not meant to be easy. When you chose to be a pirate, you don't do so to get wealthy. You chose to be a pirate to plunder, PvP, and otherwise make life difficult for a trader. If you were in it for the money, you wouldn't have chosen to be a pirate. Or you would have an alt as a trader to make money, and a main as a pirate to get your PvP fix on. But you know this already. No need for me to refresh anyone with the obvious.
Even in the time period, pirates weren't on the high seas every day plundering trading ships as you suggest for this game. If anything it would be weeks in between pirating ventures. The rest of the time they would be off on some obscure port spending their ill gotten gains on partying, women, and booze.
Again, piracy is just one of the elements of UWO. It is not meant to be a main element of the game. Yes, piracy does happen and we all welcome it from time to time. But it is not meant for traders to be attacked every time they set sail. That would be ridiculous. Five pirates logged on at any given time in this game would be too many. Nothing would ever get done.
Pirating is fine as it is now. Making it any more aggressive than it already is would bring a game imbalance. Pirating is something that must be controlled and regulated heavily. Otherwise the wolves will run the sheep away leaving dead servers in its wake.
If you trade in lawless water with ships like agile la royale with full gear, then pirates wouldnt have a chance.
To those running naked in lawless water, Nobody forces you to drive a clipper without escort in a merchant job while you could have hired escort or be the escort yourself. It is the pure greed which drives you to take the risk, being plundered is the risk part.
When you go to casino, would you ask casino to change their rules so that you always win your big stake?
Im not a BH at all lol. I'm the auctioneer from Seville I play trader I think you got me confused with someone else. Also people already quit and complained about farming that's why pirates got the first Nerf that's a fact. Also you also avoided answering my 2 questions I asked you above. You can't say it won't happen because it already did... Please answer the questions.
Also are you saying whites can only be farmed in lawless or in normal hostile waters too? If both you're crazy... But either way I don't support farming trader pirate or bh it's just a waste of valuable playing time and can cause quitting. You got your goods from plunder what else do you want go on about your business.
Lastly I think @Sanaia totally won this debate when he said "What is the purpose of chasing all of the merchants into safe waters when it will still leave you with no one to plunder?" he's right if we all sail in safe pirates will have no prey and neither will you as a BH. Then next you'll be begging to remove all safe water lol. He's right we need a balance right now it seems perfect plunder back but not totally over powered balance is key and we already have it I respect you and Naver but... Leave it alone you got plunder back be happy and content with it already because it COULD BE ALOT WORSE ie. NO PLUNDER AT ALL AGAIN.
The point is, you agree on a large change which usually won't works because no one likes big changes(as it's much harder to predict the result of it. It has better chance to ask for small changes each time and finally accumulated into a big change.
and you reply was impractical. No one would spend an hour just to rescue random guy. You cannot invest on fast ships when trading in EU only because it only gives you small profits. A lot of fast ships requires being built outside EU. You guys dislike the big nerf of pirates, but you guys didn't really care what the feeling of other being heavily nerfed.
There should be a balance between pirate and merchant, not the mechanics go with/favor either merchant or pirates.
I was not really against pirate after they farm me, they gave me stuff back and sometimes even say sorry lol and having chit-chat back then.
However, by observing your attitude from your replies, I don't want to give a pass to this proposal because you may abuse newbie as you justify farming newbie.
I did not answer your questions? its absurd. its out of the topic of the post. and your no NOSTRADAMUS. your not 100% sure of your prediction either. so im not gonna answer your futuristic way of questioning.
we are talking based on facts.. and this is a suggestion post. this should be compose of bright ideas. not shitty NEGATIVITIES.
people who react negatively here are just too lazy to admit their greed.
and as i remember the best community was the netmarble server without the patch that made it a boring game.. i have no problems travelling back then .. trading back then.. cause its only people's greed that actually made it look bad..
the only problem back then is the plunder mechanics.. and we are not talking about that in this post.
____________________
NAVER's idea is not that bad
people with greed for trading only makes it look bad..
____________________
i even got attcked by victoriasecret back then while im doing circum navi.. she returned my items for i was a newbie back then.. but being a newbie back then does'nt stop me from roaming around.. just because there is a threat does not mean it cannot be done..
WHAT I SAID IS WHY PUT RESTRICTIONS ON LAWLESS WATERS?? ITS NOT LAWLESS IF IT HAS RESTRICTION. LAWLESS WATERS HOSTILE WATERS NORMAL WATERS AND SAFE WATERS HAS THEIR OWN PURPOSE.
DONT KEEP BEATING ROUND THE BUSH JUST TO HAVE A SAY.. WHAT I SAID IS CLEAR..
Sanaia WON? he just admitted there is a way to avoid pirate attack RIGHT??. hahaha ridiculous
Ok everyone thinks a merchant can fight a pirate. Here is a few points against that whole logic. Pirates have higher maritime levels then traders and the skills for maritime a merchant doesn't have. Point two they use galleys. Technically a galley that has rowers would not in real time catch a ship with sails, but they can in UWO. So for the ones that say a merchant should gear up and fight back. It wouldn't even be a contest of a merchant against a pirate. The merchant would get destroyed. I have a company member who is high in maritime and he was one shot killed by a pirate. So how should a merchant with low maritime levels hope to stand a chance?
That's why merchant tech skill were never used .. because you guys refused...
maritime levels are never the issue.. cause its just maritime level.. the only thing you need during deck is college skill, tech and proper equipments. and 1 against 5 ?? who do you think is at a disadvantage?
merchant's are not hopeless against pirates. you just refused to acknowledge that it can be done. MFCV has low maritime level needed. it can be an aide ship with high cargo you can switch ships with your aid when you feel threatened. and dont tell me you cant use MFCV? cause no one's restricting you.. you can always level up maritime using AoS for fast leveling so that you can use ships's that require certain level of maritime..
LLM's are galley's they are being used by merchant and pirates.. i don't know why you don't know about it.
you have to be open minded to understand aceman39. "MERCHANT'S ARE NOT HOPELESS YOUR JUST MAKING IT LOOK LIKE ONE".
It is the nature of piracy versus players that the pirate interfers with another player by attacking him. There are very many players (if not a majority) who dont like PvP and avoid it. Both types have a right to their playing style an neither have the right to impose their playing style on the other. The easiest way to cut these piracy discussions short would be to add a tick box "allow player attacks" like the one we have for mock battles (with box ticked as requirement to join ESF) and attacks on a player who did not tick the box impossible. I use fine tributes to that effect.
The blue flag argument is not valid in my opinion because it means another player insists that i spend real money so i can enforce my right to be left well alone.I could just as well ask that pirates have to spend real money to buy permits to attack.
If everybody has the choice not to be affected by PvP they can change regulations and give pirates more opportunities to attack than there are now.
What I object to is that players who like PvP ( against a weaker opponent ) impose their playing style on others including me. I dont want to go trading in a war ship with massive crew - and above all i dont want to spend a lot of time grinding maritime skills. What would pirates say if i could enforce on them to craft or trade for an extended period of time? (which i dont intend - just trying to illustrate what some posts here are asking of me / us traders)
As Sanaia has pointed out before UWO is not a piracy game but a game with a vast range of materials and trade goods to trade and craft with and a rich world for adventurers to explore - and I am not aware of another game like it in this respect. PvP is just one element in it.
I could enjoy UWO and have fun with it if there were no pirate players at all. I wouldnt get bored if they werent there. If players prefer PvP I have no problems with it as long as that is confined to like minded people and their style of playing is not imposed on me.
There is always a cash player in merch chat willing and happy to sell blue flags so if you wish, you can easily get a blue flag with ducats.
And really you just said it yourself...you don’t WANT to use a battle ship and you don’t WANT to grind battle skills. Well that is fine, but also you must then accept it when you are pirated and overpowered.
Also trubutes are plentiful in game if you ask in merch chat.
Pirates want to target weaker players, whether your like it or not it is part of the game.
As a trader I try to increase my storage skill, add improved hold to my ship and also carry tributes.
It’s not that hard to do.
I agree with that has been said a few posts ago. Most traders want it easy. If they they had their choice nutmeg and mace would be solid in Lisbon and still bring the same high price in sev and London.
@HelloAll "Well that is fine, but also you must then accept it when you are pirated and overpowered."
That is just what I object to. Why do i have to accept that other players attack me without my consent ? They have as little right to interfere with me as I have to interfere with them.
They cant really claim that they have a right to a willing prey. There is no right to infringe on the right of others! Pirates could pirate npc fleets - what is wrong with that ? Why not be contend with attacking players who agree to take a risk of attacks? Why insist on attacking other players against their will or forcing them into spending a lot of time on training battle skills?
I stated that I do use fine tributes and I craft those myself. Crafting them or buying them either way takes my time. That is ok for me as long as that way I am safe from plundering and safe from further attack from that pirate for a good time and just lose half cash on hand and the effort to achieve safety isnt out of proportion.
Well you see Jean they believe merchants should be farmed so they can get rich and cause merchants to either stay in safe waters or become what they are, and if for say a merchant gets lucky and win then we get a blue color to our name. So then pirates rejoice cause they made a merchant a bounty hunter so they can attack us more. And some pirates will actually try in hope that can happen. So you see then they drag all merchants into their PVP mindset and that is what they want and to make people be bullied by them and see if they can make some one quit and they can enjoy that small victory
I have played as both a pirate and a merchant. As a merchant I never once used tributes, not once. I figured if I got caught, I got caught and would pay the price. I enjoyed trying to escape a port that was being camped. It happened all the time, thank God it did! Otherwise the trade game has no excitement at all, it has no purpose.
As a pirate, I don't port camp as I prefer to sail. But I am more than happy to go after a merchant if I see him sail out of port, especially if they sail out when I am in view.
I also never farm anyone. And 99% of pirates do not do this. We have class. Amazing how you all blame a whole class of the game because one guy did something you did not like once years ago. The 24 hour rule prevents farming whites. You also have blue flags available. And even non cash players can buy em easily in game, so what is this whole thread about? Oh yeah, merchants want to make more money even easier.
First off I seen a pirate the other day port farming at Calicut. Not sure if you all know him. I seen him do it. His name is africanbully. That name should tell you a lot by that player with that name. He would sit there and sit there waiting for a merchant to sail. I have no problem with if a pirate is sailing and hit me. You have done it Culvern up by North America. I even messaged you and was cool with it. But to say that a pirate should keep hitting the player every time they see them after they already hit him or to just turn around after attacking him and just attack him right away is kind of crazy
A pirate cannot attack the same player within 24 hours of attacking him once. Also once attacked the player gets the green flag of protection for 5 minutes which should be enough time to get out of sight or to a port, or even safe waters.
We know they can't be farmed but if you read the OP and what others in this thread said they want to return farming of white names back into the game. That's what we debating I think it's asking for too much and serves no purpose but to grief and it risks players quitting do you agree?
As far as pirates have class and 99% won't farm.. You sir are sadly mistaken lol. Some pirates are classy I can't deny that at all but I say about 30% of pirates will farm you if given the chance they would constantly tease me and others about doing it constantly they would brag about it you even had that syphilis guy fleeting people pretending to be a low level newbie only for him to attack their own alt to turn them red and start farming them...The uwo community has many people with hearts of gold but many total jerks and griefers as well as we can see by some of this thread's responses that want to farm people even if they no longer have things to steal. That's not us being greedy at that point its the person just being a jerk if you want to repeat attack even after there's nothing left to steal.
Papaya will never allow this it's just a demented perverse fantasy by sick sadistic players that get E bones from getting people upset in a GAME. You guys need help... Piracy is good farming is stupid.
And I don't know who is more greedy if the other one wants pirates to be enabled to farm newbie without a cooldown with the not high enough population already.
@Culvern sure most don't from my experience, but these few pirates can ruin their reputation already.
Look at rl world stereotype. It works exactly like that.
Comments
If you trade in lawless water with ships like agile la royale with full gear, then pirates wouldnt have a chance.
To those running naked in lawless water,
Nobody forces you to drive a clipper without escort in a merchant job while you could have hired escort or be the escort yourself. It is the pure greed which drives you to take the risk, being plundered is the risk part.
When you go to casino, would you ask casino to change their rules so that you always win your big stake?
There are very many players (if not a majority) who dont like PvP and avoid it. Both types have a right to their playing style an neither have the right to impose their playing style on the other.
The easiest way to cut these piracy discussions short would be to add a tick box "allow player attacks" like the one we have for mock battles (with box ticked as requirement to join ESF) and attacks on a player who did not tick the box impossible. I use fine tributes to that effect.
The blue flag argument is not valid in my opinion because it means another player insists that i spend real money so i can enforce my right to be left well alone.I could just as well ask that pirates have to spend real money to buy permits to attack.
If everybody has the choice not to be affected by PvP they can change regulations and give pirates more opportunities to attack than there are now.
What I object to is that players who like PvP ( against a weaker opponent ) impose their playing style on others including me. I dont want to go trading in a war ship with massive crew - and above all i dont want to spend a lot of time grinding maritime skills. What would pirates say if i could enforce on them to craft or trade for an extended period of time? (which i dont intend - just trying to illustrate what some posts here are asking of me / us traders)
As Sanaia has pointed out before UWO is not a piracy game but a game with a vast range of materials and trade goods to trade and craft with and a rich world for adventurers to explore - and I am not aware of another game like it in this respect. PvP is just one element in it.
I could enjoy UWO and have fun with it if there were no pirate players at all. I wouldnt get bored if they werent there. If players prefer PvP I have no problems with it as long as that is confined to like minded people and their style of playing is not imposed on me.
And really you just said it yourself...you don’t WANT to use a battle ship and you don’t WANT to grind battle skills.
Well that is fine, but also you must then accept it when you are pirated and overpowered.
Also trubutes are plentiful in game if you ask in merch chat.
Pirates want to target weaker players, whether your like it or not it is part of the game.
As a trader I try to increase my storage skill, add improved hold to my ship and also carry tributes.
It’s not that hard to do.
I agree with that has been said a few posts ago.
Most traders want it easy.
If they they had their choice nutmeg and mace would be solid in Lisbon and still bring the same high price in sev and London.
And most pirates do have a trade skill too :)
"Well that is fine, but also you must then accept it when you are pirated and overpowered."
That is just what I object to. Why do i have to accept that other players attack me without my consent ?
They have as little right to interfere with me as I have to interfere with them.
They cant really claim that they have a right to a willing prey.
There is no right to infringe on the right of others!
Pirates could pirate npc fleets - what is wrong with that ? Why not be contend with attacking players who agree to take a risk of attacks? Why insist on attacking other players against their will or forcing them into spending a lot of time on training battle skills?
I stated that I do use fine tributes and I craft those myself. Crafting them or buying them either way takes my time. That is ok for me as long as that way I am safe from plundering and safe from further attack from that pirate for a good time and just lose half cash on hand and the effort to achieve safety isnt out of proportion.
As a merchant I never once used tributes, not once. I figured if I got caught, I got caught and would pay the price. I enjoyed trying to escape a port that was being camped. It happened all the time, thank God it did! Otherwise the trade game has no excitement at all, it has no purpose.
As a pirate, I don't port camp as I prefer to sail.
But I am more than happy to go after a merchant if I see him sail out of port, especially if they sail out when I am in view.
I also never farm anyone. And 99% of pirates do not do this. We have class.
Amazing how you all blame a whole class of the game because one guy did something you did not like once years ago.
The 24 hour rule prevents farming whites. You also have blue flags available. And even non cash players can buy em easily in game, so what is this whole thread about? Oh yeah, merchants want to make more money even easier.
Also once attacked the player gets the green flag of protection for 5 minutes which should be enough time to get out of sight or to a port, or even safe waters.