So traders do have that option still bit chose to get farmed because they don't want to lose their cargo? That sound like their giant mistake. Or as HelloAll pointed out you can just sit there till the pirate leaves. I see options here and many of them. Shipwrecking, waiting, blue flags, fleeing, calling backup, and negotiating, or not going into lawless if you chose not to use the dozen options available. You make it seem as if the trader is Helpless and there is no way out of it. Sounds like they are just lazy or like playing the victim.
I am not one to farm someone personally and I don't condone that by any means but the trader has options to avoid it so they can stop whining now.
the way i do it when im on a trading ship is never rapaired my dura.. so when a pirate comes and attacks ill just drop land mines and a sink before he get a hold of me and i stay that way and smile^^.. i dont have to use blue flag i did not even use tribute .. he goes away with nothing plundered ^^ . very effective and very funny. i just converted my hopelessness to something brilliant, effective and funny.
i agree that being spammed in lawless waters can get merchant to avoid it. thats the very essence of it. for example:
if EA is LAWLESS then go do SPICE RUN in SEA or in INDIA.
How about allowing us to launch 5 clients on 1 PC and make it 5x harder (e.g. 80% profit cut)? Most players will struggle with 5 clients and never be willing to launch 2nd PC. Only a few people who can do it deserve 2x profit, IMO. This is also a good business chance for Papaya because we have to make and raise new toons. We need exp/fame buff and UWC trade ships for them.
you need 1 ship upgrade for towing only ..all others are cargo.. Again if that would be allowed then might as well let pirate do the spamming every 1 minute. cause its obvious . its already happening that's why this post was made at the first place.
- If white (normal) player wins from player pirate ambush, they should not be blue name as it wasn't their intention to be a bounty hunter;
I totaly agree with this.
- Allowing pirates to attack repeatedly on white/blue name players without requiring to wait 24 hours;
I agree with this, the 24 hours « cooldown » is way too long. In hostile waters, the timer should be something like 15-30 minuts, while in lawless waters, the timer should be something like 5-10 minuts. Pirates should not be allowed to attack consecutively without some kind of « cooldown »; this kind of « farming » is not good for the game, because many players would leave if it happens. This game is just not about PvP, pirates and bounty hunters; this game has a lot to do with PvE, especially with adventure, trade, and NPC maritime. If you want a good population on this server, you need to make it fun for everyone.
- ESF (Epic Sea Feud) should be and must be controlled by players voting system.
I agree with this. As Naver said : « Forcing for the 7 nation ESF by GM will ruin the diplomacy situation that made by players and their will to invest since it can be involved in very sensitive ports of their nation which weren't voted by players. » I think the GMs did this to make sure everyone has a chance to participate in ESF, but I think this would encourage the social aspect of the game if the GMs let the people control the details of every ESF.
Things to be fixed and improved for multi character problems:
- Multi character is effecting to in-game economy directly.
I agree with this. I think that every player should just be allowed to carry 1 alt with him; it would definitely solve the problem. Playing 2 characters at the same time is more than enough if you want to cover all aspects of the game. Right now, the rule says that you can log 3 accounts at the same time for each IP/household (so 1 main + 2 alts)… so we should never see a fleet of 5 controled by just 1 player; this is game breaking and I don’t think it was the intention of KOEI to see their game played like this. These players deserve to see Papaya Play suspend their alt accounts for few days to few weeks, depending of their recurrence.
If you watch my video from 12m29s, traders already have long enough 'Green Flag' after being attacked which is enough time to escape from pirates and park at nearby town.
Green flag is already enough for traders and there should be no limitation for pirates to control seas.
You have mentioned that you are in favor of using multi characters.
Personally, I do not care about people using it but mostly traders will use for printing ducats and influencing economy in-game. If ducats are flooding, most ships and items price will jump up and certainly it's hurting new players. Only way to deal with this situation is either monthly subscription base or giving freedom to pirates to give some difficulty on their trading route.
I do not know how much you guys have experience in PvP role but that limitation was killing PvP slowly. I have been watching it and heard their voice until now while managing a PvP company.
Do you guys think there are many pirates these days? I was doing adv quest yesterday to unlock astronomer job with co mates but seas were empty and I couldn't find any sea activities from both pirates and bounty hunters. I personally want to see the blockade of pirates and the negotiation between players in order to deal with such situation again. I do not mind paying for pirates. Just I do not want to see more of the same and usual inactivity in our PvP system.
Is this a kid game? If pirates cannot make money, give them a power. I hope you guys are not stupid enough to say pirates are not for profit because it's not fun either under current system. They are players too not the NPC. They need motivation for continuous sea activities and for the effort of chasing traders.
"The more righteous your fight, the more opposition that you will face." - Donald J. Trump "Treat the word impossible as nothing more than motivation." - Donald J. Trump "The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
Ok Navar I seen what you said about a green flag. Now here is a point and I am not saying this to fight with you, but he did leave the area to go to a town. You chased him till the flag worn off and he docked then you followed him and docked resupplied and then attacked him again. Now my question is this. How fair actually was that? Like I said just a question not trying to argue with you
If he went to full private mode, I wouldn't be able to estimate his leaving from that town.
It's matter of player skills and situation awareness. If he doesn't want to be farmed, he can either give up cargo by using shipwreck option to teleport to nearby city instantly or try to negotiate with the player pirate. Also there are options to call Bounty Hunter friends or friends with fast ships for towing.
If you don't want anything above, prepare enough tributes and use few times whenever green flag is expired. If you still want to avoid conflicts for the safe trading, you can purchase blue flag for that.
Traders making tons of money from few Nanban trade or even spice trading etc.So, those tribute items are just few cents from it.
Traders get caught by pirates because they prefer the fastest trading route.
Just make sure to check any pirates are on the same sea and switch seas in full private mode.
"The more righteous your fight, the more opposition that you will face." - Donald J. Trump "Treat the word impossible as nothing more than motivation." - Donald J. Trump "The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
What Navar said is true. I catch the same players at the same spot each day. I call them my regulars. They take the exact same route everyone. So where do I go when I see their name pop up on search? Same place as always.
There are so many ways to evade pirates, but being too lazy to do them is not the pirates fault. Sorry if evading a pirate takes your nanban trip an extra minute or two, I hope that much time does not kill your bottom line.
I always travel private and I for one change my routes that is why I never fleet with anyone going to Sea or nanban cause if they tow you then they might take the smartest route or change the way they go. I like to change routes all the time and I don't go that way everyday so no pirate gets used to seeing me. And sometimes I might go to India to grind sewing and even when I go that way I go different routes all the time.
And point for any traders to read this. Pirates a lot of time look for the ones who sail in hostile waters or lawless waters. They knew the ones sometimes go to SEA and India and EA to sail along the shore and that is how some of them also get cause.
I think you are right about there being few pirates about. But personally I am cool with that.
Piracy is a very small part of this game. It's obvious from the divided opinion piracy is a controversial aspect. Most people don't play UWO for it's PvP potential.
I'm not against having pirate players. But I am happy they cause minimal disruption to my play, and I would vote to keep it that way.
So many MMOs nowadays are built around PvP it's hard to find a game that isn't. One of the things that has kept me playing for so long is that I don't have to PvP.
Nope, I'm happy with the rules as they are. It would be interesting to get a full range of opinions from current players. I'm willing to bet most people would say the same.
but its not the way KOEI made it. KOEI spent so many years studying and developing this game just to be altered this badly.
"Piracy is not a small part of this game, they are a part of this game just as merchant's and adventurers are. they play a big role in this game not minor.
you are very wrong to say they are just a very small part of the game. every job in here is just as much as important as the other.
pirates are the NATURAL REGULATORS OF ABUSIVE MERCHANT's.
being farmed is a LAME EXCUSE. that only means your not thinking.. instead you blame others for your lacking's.
blue flag's, shipwreck, tributes, speed ships and all other option were available for all.. if you refuse and whine then you should be ashamed of yourselves.
you said it should be a healthy environment.. well, i can tell you NOW it's NOT A HEALTHY ENVIRONMENT.. PEOPLE ARE GETTING BANNED SOME ARE NOT ALLOWED TO PLAY BECAUSE THEY PLAY ON THE SAME HOUSEHOLD.
the issues on multi's cause banning of PEOPLE and its NOT HEALTHY FOR THE GAME.
let multi's login and LET PIRATES DO THEIR JOB SO MULTI"S CANT ABUSE..
i think that is more healthy than keep BANNING PEOPLE FOR PLAYING..
I know everyone has their own style of gameplay and that many enjoy the adventure and trade aspects of the game. For me those things just get boring and very predictable. Every discovery regardless of what or where is basically the same, trade is also the same over and over again. The only uncertainty in the game is PvP. It is the only thing that does not have a guaranteed outcome. In trade the price is the only variable and in adventure......i can't think of any variable. That is why I prefer PvP. Just my opinion, not dissing anyone's game play.
@Culvern I totally understand what you said, and yes I admit sometimes trading does get boring......But some people are not really good at PVP and they do other things that they are good at.......Ok this is not a ding at anyone......But maybe pirates instead of just attacking people should find a way to hold PVP classes to help the ones who are traders and adventures learn how PVP works and that is just a thought that should be considered
"Green flag is already enough for traders and there should be no limitation for pirates to control seas."
How long last the green flag exactly ? Well, if you're not far from a port, yeah, the green flag seems to last long enough to get you back to the port... but if you're far from it, you have no chance. I know you want to boost the PvP aspect of the game, I'm fine with it... but I don't really call this PvP when a pirate "farm" a merchant or adventurer. I know there is many different ways to prevent a pirate to farm you, but still, it's not a good gameplay attitude overall. If you farm someone that doesn't want to participate in the PvP aspect of the game with you, it's not fun for the other player. Yes, he can be pirated. But farmed ? No. You already got your PvP action the first time you sink him.
You want more PvP. Good. But do you seriously call it PvP when you farm other people? Where's the fun to PvP when the other player doesn't want to PvP with you? Maybe it's just me, but when I PvP (ESF, BC or world PvP), I prefer to PvP with people that want to play that aspect of the game (that's why I'm a big fan of ESF, even if it's not always fair, but at least, I'm playing with other players that want to PvP). Forcing players to play your aspect of the game is no fun for them, and I understand them. Yes to pirating, but no to farming. Same thing as ESF; you don't get more merits of war when you farm people (I think you get merits of war for the first 3 times you sink someone, which is ok).
I'm not against pirates, but right now, I don't see many bounty hunters around. If there was more bounty hunters and more NPC fleets hunting pirates on the seas, I would maybe agree with "less limitations to pirates". I understand that you want pirating to be more fun, but never forget that your fun should not be at the detriment of other people fun.
"You have mentioned that you are in favor of using multi characters."
Well, only for 1 alt, so it makes a fleet of 2 characters for every player. More than that, it lead to what you stated "printing ducats and influencing economy in-game." I really don't think the "no limits" to pirates would solve the problem; it would break other aspects of the game. Papay Play need to enforce their rules and ban people if they log more than 3 accounts per IP/household at the same time.
"Piracy is not a small part of this game, they are a part of this game just as merchant's and adventurers are. they play a big role in this game not minor."
Well, piracy plays a role in this game, I agree with this, but this is not a big role. If you check the game overall, you can do so many other things. Piracy is part of maritime, that's it. Is the game just about maritime ? No. There is also adventure and trade.
For me, I also prefer the maritime part, but you know like me that this is the hardest part to do in this game. First, if you want to have fun in maritime, and especially in PvP, you need to max your maritime skills, which is time consuming. After that, you also need to get a good ship with good equipements, otherwise, you're just easy "meat"; this is also time consuming. If you want to be competitive in PvP (bounty hunting/piracy, ESF and BC), it requires a lot of time, skills and money (in game or with UWC). This part of the game is not for everyone. We should not force people to PvP if they don't want to.
As I said earlier in this post, it's ok to pirate someone... but not to farm someone. Does piracy need some improvements ? Yes; one good thing would be to buff the rewards from spoils (give way more ducats, better items and equipements; the rewards should be not as good as the one you get from trading, but much more than it is right now). Does piracy need no limitations ? No; piracy is one part of this game, and it should not prevent other people from enjoying their gameplay overall.
For multiplayer abuses, it's the host that need to deal with it, not the players. Multiplayer abuse is against the TOS; other aspects of the game should not be played to compense for this "game breaking issue"... because it would lead to more game breaking issues, which is something we don't want ! The host need to do their job with this.
LOL. every job has a big role.. just because you don't do it, you consider it a nuisance.. as you said it's time consuming. and its the hardest thing to do but not impossible.
who buys armor? who buys gloves you make? boots you make? ship parts you make? almost all of merchant products are bought by maritimers. and your saying PVP is a SMALL PART OF THE GAME?
Again KOEI originally provided everything for every job,, they spent years on studying the game..
banning people is not healthy for the server. it's been tested already. banning people makes it worse.
BLUE flag if you don't want hustle in your gaming. TRIBUTE.. tons ways to make trading easy..
again your arguements about being spammed is a LAME EXCUSE.
you said that its not a big role>??? its like saying maritime is not a part of the game. again lame excuses..
So you favor banning people? your suggestions are selfish dude. don't forget this is a worldwide server this should be available for all gamer's of the world .. and not only in your world..
PVP is a big part of the game too.. just because you don't do PVP you generalized that its no big part of the game.. tsk tsk selfish.
I was just wondering since there is many there do pirating becouse they want PvP, wouldent it be an idea to add somthing like a battle ground/arena for sea battles?
Then those there want PvP wouldent have stick to attacking mostly unarmed opponets but face other players in proper battles ships there also want to figth.
Maritime is 30% of the game, and the pirate role within that is a much smaller percentage. The game is built and marketed around the idea of adventure and the progress of knowledge. Pirating PvP was probably an afterthought in the game design to broaden the player base.
@slaanesh I also agree with your point. That's the way a lot of MMOs integrate PvP.
The idea that we give the role of policing other game rules (like max 3 accounts) to a small portion of the game population is laughable. Let the pirates 'police' the seas - lol.
I never said maritime is not an important part of the game; maritime is roughly 1/3 of the game. Maritime doesn't have a bigger role than adventure or trade in this game, because the game is design to play all 3 parts. Piracy is a part of maritime, that's it. I did a lot of maritime before the wipe (ESF/BC/bounty hunting), but I didn't pirate. Do I consider pirates a nuisance ? No, pirates don't ruin the game balance at the moment, they are a part of it. Is the game perfect from a pirate point of view ? Probably no; same thing for all other aspects of the game. KOEI probably tries to make the game balanced for all 3 parts of the game. It's not because you PvP a lot that everyone else PvP a lot. If you ask a lot of people, they probably never did any form of PvP in this game. Stop thinking everything in this game is made around PvP.
You say I'm selfish with lame excuses for asking Papaya Play to ban people who break the TOS ? Lol, seriously. It's not me who made the rules, it's Papaya Play. I don't think the ban should be permanent, but just temporary. Is the 3 IP/household rule perfect ? Probably not for some cases. But again, it's not me who makes the rules; I just expect that people who play UWO respect the rules from the host, so everyone play on the same ground.
We may have different opinions on the topic, but let's keep it cool ok :)
We were told by KOEI back with OGPlanet when the Bounty Hunter blue name system was introduced that the game mechanic that changes a white name into a blue one if they don't initiate the attack is one that they would, unfortunately, not change. I say unfortunately because I view that as flawed mechanics and an exploitable loophole for griever pirates to use, Why should a character get Bounty Hunter status when they didn't initiate the attack? All they did was defend themselves from an attack initiated by another player. If someone initiates an attack on a pirate/privateer, then yes, they absolutely should get a blue name. But to give that for successfully defending from an attack that was not initiated is wrong. One thing I do wonder about regarding KOEI taking a hard line on not changing that is, GAMA had the mechanics changed regarding plunder, which caused a clamor so it got asked to be changed back almost right away, to which KOEI said "No!". Later, when the Bounty Hunter system was initiated and this flaw in the game mechanics was discovered and OGPlanet was asked to approach KOEI about it, a firm no was the response. What I wonder is, if all that stuff that happened regarding plunder(which is now as it was when I stared), if KOEI would have been more open to changing this.
IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger) - Director of new_world_company Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
and lame excuses of a trader. you talk like a victim already.. and yet refuses to acknowledge facts that is obvious already. like the use of blue flags. you cant be attacked with a blue flag so why insist your gonna farmed?
are you gonna be spammed attacked by pirates if your raising a blue flag? that is why i call your excuses lame. your not the only merchant here i am a merchant and a adventurer too. LOL
really man? do you even use your head?
your not the one who implement TOS. but your statements clearly says your in favor banning people. and you do not care about people getting banned who do not follow TOS and keep 3 accounts per iP/household. are you reading notice everyday? its marked red.
and if you cant suggest a better solution to avoid getting people banned. then don't comment about it.
keep your comments reasonable your not the majority of player in the world.
You know I have been sitting back and reading this forum and see how you keep pushing blue flags. There is some in UWO who might not be able to afford them but yet you call them lazy for not buying them and then call them stupid. I feel like this if a pirate hits a player then why does that pirate have to keep hitting that same person. That is a mentality of a bully and one that believes they have the right to force everyone to live their PVP kick Like Lefox said not all are into PVP, but hey lets not worry about that we will farm that person till we got all of his stuff......Then see how long before he quits......Is that the way people think then they will kill this game cause people wont want to lose all the stuff they worked hard to get in their inventory.....But who cares as long as I get my kick ruining their fun is all that matters....And every time some one said something that is against what you think then you attack them with name calling......So why not actually fully read what is being said without attacking people and try to open your mind and see both sides of the coin
Enough. You have your own opinions, I have my opinions, that's it. You're not trying to discuss about opinions here, you're just trying to force your own opinions. You don't understand most of my post. I'm not talking for everyone, I'm just stating a fact that maritime is 1/3 of the game, and that a lot of people don't PvP. That's it. I'm not going to discuss anymore with you. Have a nice day.
I agree with you; you should not go blue if you just defend yourself from a pirate attack. Plunder is fine with me if you can't plunder UWC items; everything you can buy or craft in game should be eligible to plunder.
Well, maybe there is not enough pirates, but for sure, there is not enough bounty hunters. It would be nice if there was more of both on the seas, not just pirates or just bounty hunters. Maybe we could get more people involved in piracy/bounty hunting if the rewards were more interesting; give them way more ducats and better items/équipements when they are successfull.
There literally can’t be more BH without pirates. To be a blue name you need to find a pirate and kill them.
If the pirates increase in number no doubt BH will.
Pirate and BH is different to other skills and Jobs.
A trader with very little or low skills can go about his job from day one.
A smart pirate however will wait until he has reasonable skills and a fast ship before he starts to pirate because he WILL be farmed and hunted once he changes colour, so he needs to be able to run or fight back.
Also right now people are still trying to gain fame and not many want to go red. But with so many Spanish about, if your a Spanish pirate the options a less right now.
Comments
Or as HelloAll pointed out you can just sit there till the pirate leaves. I see options here and many of them. Shipwrecking, waiting, blue flags, fleeing, calling backup, and negotiating, or not going into lawless if you chose not to use the dozen options available.
You make it seem as if the trader is Helpless and there is no way out of it. Sounds like they are just lazy or like playing the victim.
I am not one to farm someone personally and I don't condone that by any means but the trader has options to avoid it so they can stop whining now.
Most players will struggle with 5 clients and never be willing to launch 2nd PC. Only a few people who can do it deserve 2x profit, IMO.
This is also a good business chance for Papaya because we have to make and raise new toons. We need exp/fame buff and UWC trade ships for them.
mankind never learns...
I am assuming the multibox post is a troll attempt.
Naver has some good ideas.
Things to be fixed and improved for PvP system:
- If white (normal) player wins from player pirate ambush, they should
not be blue name as it wasn't their intention to be a bounty hunter;
I totaly agree with this.
- Allowing pirates to attack repeatedly on white/blue name players
without requiring to wait 24 hours;
I agree with this, the 24 hours « cooldown »
is way too long. In hostile waters, the timer should be something like 15-30
minuts, while in lawless waters, the timer should be something like 5-10 minuts. Pirates should not be allowed to attack consecutively
without some kind of « cooldown »; this kind of « farming »
is not good for the game, because many players would leave if it happens. This
game is just not about PvP, pirates and bounty hunters; this game has a lot to
do with PvE, especially with adventure, trade, and NPC maritime. If you want a
good population on this server, you need to make it fun for everyone.
- ESF (Epic Sea Feud) should be and must be controlled by players
voting system.
I agree with this. As Naver said :
« Forcing for the 7 nation ESF by GM will ruin the diplomacy situation
that made by players and their will to invest since it can be involved in very
sensitive ports of their nation which weren't voted by players. » I think
the GMs did this to make sure everyone has a chance to participate in ESF, but
I think this would encourage the social aspect of the game if the GMs let the
people control the details of every ESF.
Things to be fixed
and improved for multi character problems:
- Multi character is effecting to in-game economy directly.
I agree with this. I think that every
player should just be allowed to carry 1 alt with him; it would definitely
solve the problem. Playing 2 characters at the same time is more than enough if
you want to cover all aspects of the game. Right now, the rule says that you
can log 3 accounts at the same time for each IP/household (so 1 main + 2 alts)…
so we should never see a fleet of 5 controled by just 1 player; this is game
breaking and I don’t think it was the intention of KOEI to see their game
played like this. These players deserve to see Papaya Play suspend their alt
accounts for few days to few weeks, depending of their recurrence.
That’s my opinion J
Bonaventure,
french player.
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
So where do I go when I see their name pop up on search? Same place as always.
There are so many ways to evade pirates, but being too lazy to do them is not the pirates fault.
Sorry if evading a pirate takes your nanban trip an extra minute or two, I hope that much time does not kill your bottom line.
For me those things just get boring and very predictable. Every discovery regardless of what or where is basically the same, trade is also the same over and over again. The only uncertainty in the game is PvP. It is the only thing that does not have a guaranteed outcome.
In trade the price is the only variable and in adventure......i can't think of any variable.
That is why I prefer PvP. Just my opinion, not dissing anyone's game play.
Then those there want PvP wouldent have stick to attacking mostly unarmed opponets but face other players in proper battles ships there also want to figth.
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
If the pirates increase in number no doubt BH will.
Pirate and BH is different to other skills and Jobs.
A trader with very little or low skills can go about his job from day one.
A smart pirate however will wait until he has reasonable skills and a fast ship before he starts to pirate because he WILL be farmed and hunted once he changes colour, so he needs to be able to run or fight back.
Also right now people are still trying to gain fame and not many want to go red. But with so many Spanish about, if your a Spanish pirate the options a less right now.