Constructive feedback and suggestions

Having been inspired to make a post, first and foremost I want to say that I am glad to have been able to play Latale in 2017. Whatever fate is in store for the game, I think Papayaplay and the developers did good.

One way to think of Latale is similar to a vintage car, its not the newest thing around but with enough TLC it can perform as well or even better than comparable products. So then what can be said about the current state of Latale? (breathes deeply)

Its not so much a matter of what was done wrong per se but more like a suggestion of what I would personally like to see happen for the sake of the game. For starters, just like with vintage cars I think it would be a good idea to break it down all the way and then build it back up. Which is to say have a 2nd server so its not needed to experiment on the one that is currently operating.

First, Season 1 can be used as a reference and then the team could try to go back and add as much as possible from the latest version while trying to keep the performance as good as it can be. Everyone has their "dream" vision of Latale but what I want to see from a game like this is that it runs effortlessly even on junk computers, the patcher works quickly and lag is kept to a minimum.

When we start talking about community, that is a tough subject. What I mean is your community is going to be a reflection of the game in a way. As it stands now, the early parts of Latale are fun and forgiving but later the speed of progress drops so far and so fast that it can be shocking. I believe it is accurate to state that the casual game ends at 200. Latale keeps going past that but if someone is playing casually that is probably the end of the road for them. This is almost fine except if a player invested money or what have you, only to get stuck in the mid game then it is easy to see why it could be a source of frustration. Currently the early game does not give a clear representation of what can be expected later on in Latale.

In order to "fix" this I would return to the vintage car example and suggest doing something according to Season 1. Where I have heard that the speed of progress was harder from the very beginning, maybe it does not need to be exactly as slow as it was back then but just something consistent. Then it will be easier for players to find out if its the kind of game that they want to get invested in or spend money on.

Market prices, Fashion shop and Auction house
Say what you will about players being greedy and profiting off of things but I dont think its fair to give them all the blame. If there is a way for merchants to make a profit then we could say it is a part of the game for them to try. My suggestion to "fix" this once again ties into Season 1. If players are not so desperate for certain items then there will be no need to create crazy prices for said items.

(I dont control any of this, I'm just writing out a couple of suggestions but)
First I would decide how much money I would like the "average" player to spend. Then I would determine how much of an advantage I want those players to have in comparison to a free player and in comparison to a player that spends more than average. Afterwards I would want to make it so that the player who spends a lot does not overwhelmingly gain benefit at the expense of the others. I think its natural for there to bonuses for paying money but within limits. I would like Cash items to enhance game play but not become a crutch or something that all players feel like they cannot live without. I didnt play Latale in its early years but Season 1 seems like the best point of reference that I can think of before there was a lot of dependence, although it is only a guess on my part.

So in essence my suggestion is that the relaunch for Latale could benefit from another relaunch. I cant really say if using Season 1 as a reference can solve all the issues but I think it could be a great starting point for some manner of "Hybrid" Latale, that incorporates new ideas and keeps them within the framework of the original game. If anyone else would like to add more then that is good. Alas my voice is but one of many and should only be taken with a grain of salt..


Comments

  • AegelweardAegelweard Posts: 351Member Intermediate
    Thou hast good ideas but thou forgets one rather simple thing: this game is a business and every business exists for the sole purpose of profit. Your dreams end here.

    You can re-launch this game times and times again, it will always follow the same pattern: a group of players that cashes-in, sky-rockets to 235 and owns end-game, a group of whales that runs and ruins economy for everyone and a group of people that sees the shit but can do nothing about it because the company caters only towards people that give it what it wants - money.

    Have you seen Royal Tale? It is a private server created with a single purpose - FUN! And they do it well. You might want to take a look.
    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
  • trixx23trixx23 Posts: 16Member Beginner
    They can make a profit while still being reasonable. Season 1 and Season 3 are completely different games. Season 1 and to a certain extent 2 was reasonable, Season 3 imho is unreasonable, it just asks for far too much and they forget the average player. 

    Like to me, it appears obvious that it's much better to have a large proportion of players spending a small amount of money than a small amount of players spending a large amount and that's part of the problem with the fashion shop. The early "gamble boxes" like kaznos coins or whatever were cheap(like 5 astros each) and made a lot of people spend/lots of people sell. Now you got 10 boxes for like $20 and the odds still suck. Pets shouldn't be more expensive then ogp, they should be even cheaper since you need so many of them. Then you have the price of pet herbs.. why not make it cheap so people buy more and people sell more. I mean in the end it just makes the game more accessible and you have more people playing.

    I agree with what pineapple is saying but this really should've been considered in the beginning in the first relaunch. Like see why the game was declining and try to make some changes. The changes made things arguably worse.
  • AegelweardAegelweard Posts: 351Member Intermediate
    My man, back at OGP Kazno coins made pet herbs as cheap as 5m each. That one event allowed me to buy enough herbs to run my 20+ pets since the event until the bitter end. How many years was that? Three, maybe? To be frank when the server died I still had about 40 herbs left.

    THIS is how you do things!

    @trixx23 KLT server stands on whales and cash players. SO they brought this model over here thinking it will work just as fine. I get their logic: it works for us here, why risk trying something else in NA?
    "Be nice to people on your way up because you'll meet them on your way down." - Wilson Mizner 
  • bone16bone16 Posts: 75Member Beginner
    some good ideas exist. but must of them are just not something that you can do. most of them cost more money then not doing it.

    also the way everything in the game is so depended on the cash shop is a bad choice. Pets are vital, Gems are vital, exp pots are vital
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