What would you like to see from WarRock In 2018?
nenoxgam3r
Posts: 47Member Beginner
2018 Is on the way, pretty exciting isn't?
Everybody, Please share your feedback on what would you like to see in WarRock next year~!
Please make your posts related, do not comment on something negative or anything not related.
Just share what improvement, what new thing would you like to see in WarRock.
This should help the GM'S to improve the game.
Because your opinions matter, we as players are the biggest influence, LET'S MAKE IT POSITIVE.
Comments
The hacker situation seems to be under control so let’s keep it like that.
Mike
http://forum.papayaplay.com/index.php?p=/discussion/357558/fixing-the-business-idea-of-warrock-f2p-is#latest
http://forum.papayaplay.com/index.php?p=/discussion/356155/weapon-map-gameplay-balance-f2p-model-balance-and-solutions-explained-ideas/p1
http://forum.papayaplay.com/index.php?p=/discussion/357516/poor-patch-notes-info-vehicle-balancing-explanation-gwr-vs-kwr-advice-for-papaya-info#latest
The same old things that any proper f2p game should have aka good balance, performance and fair play.
And if you want to help make WR a better game then you should have a good look at these threads and maybe Korean WR thread to see all the stuff that they have right but we dont. So you can understand the problems of the game better and discuss more about them, I have used so much of my time to try to help this game but since nothing has happened I won't waste more of my time until I see some proper fixes and stuff.
The problems of Warrock are kown and have been named many times. And they are the ones that need to be taken care of.
My wishes:
- A serious effort to balance the game. That little balancing after Papaya took over was nice, but certainly not enough. There are still tons of unsolved balancing issues. Otherwise the last balancing of the game looks more like a "They cry for balance thus let us change a few numbers of a few guns"-show to pretend the usual "Look! We changed something"-blablabla.
- The removal of known bugs. Only removing them at new maps is nice but not enough. Those old bugs and problems affect the whole game and only a working game is a good base for something new / good. Ignoring those old bugs is like marking a cancer patient "healed" because you gave him an aspirin for his headache.
- We need more balanced maps. The last one "Fort Island" will turn into another new map nobody plays after the extra exp bonus has expired. Why? Because it is a combination of what has been identified as BG-mode's biggest problems. Masses of op- and unbalanced vehicles and aircraft combined with virtually undefendable bases.
Obviously the focus they (Papaya / Dream Execution) have set right now is not enough. Warrock shrinks from week to week and all we get is new, not needed stuff.
We need a really "BIG UPDATE"! One that changes a few problems at once. Not something like the last "Big Update" called webshop with 11 items after almost 6 months.
- Balancing every item is nothing but changing a few numbers at an not endless number of items. That is something that should and could be done within a week.
- Balancing the vehicles / aircraft; for example removing the in flight weapon bay reloading; is, too, something that can be done within a week.
-Stop working on new, not needed maps for a month and put that effort into redoing / removing bugs at existing ones.
If you combine those 3 points in one update you have a "BIG ONE". If it takes more than a month? Ok, split it into two updates (1 each month). That will work, too.
But stop that shit you deliver right now. Warrock does not need more stupid looking guns with idiotic bullet effects and having a hundred new and old maps does not help if you do not have enough players to fill a single match.
Warrock is still losing players and they leave because of the old problems. They do not leave because there are not enough new items to buy.
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