BAN/STOP NANBAN BAZAARS

DeadSkinMaskDeadSkinMask Posts: 23Member Beginner
So, If you spend any time what so ever in Seville, you will know when you try to sell expensive items you are always offered items in exchange.  Well, that's where the nanban noobs who bazaar it for 60-100k are to blame.  

Anyone of you who takes the time to run nanban only to bazaar it to players wanting former levels for easy, you are removing money from the game's economy.  You're supposed to create new game generated money while trading, that is what fuels the economy.  

Keep massively inflating prices because all it does is ruin the economy of the game making those who don't spend money on the game struggle to afford anything end game to compete with those who spend money.

It's just like the bank printing more money, it doesn't solve the problem it makes it worse! You're supposed to get money out of the game for running trade, not zap more money from the eco from a player who may or may not have generated the money in a way to help the economy grow. 

Suggestion - DO NOT ALLOW NANBAN TO BE DISPLAYED IN BAZAARS! SIMPLE FIX! 

Comments

  • HelloAllHelloAll Posts: 701Member Intermediate
    True but also not true.

    When the guy that buys 1000 EA goods for let’s say 100m then sells those goods to market keeper, he will still get 40-60m back. So still Money in game.

    Also the powerleveling can only go on for so long.

    I think there is a lack of money in game right now because people are modding ships, the SY won’t accept a trade to get to G3 or to 8/8 a ship. It can cost billions of ducats.
    DeadSkinMask
  • DeadSkinMaskDeadSkinMask Posts: 23Member Beginner
    Who spends 100mil on 2000 items to take? That's just double the impact.  You overpay from a company shop for an item you can go and get yourself. I've seen friends take wine or amber they get from just spamming a few POs.  

    I fail to see where 100mil to fill up is the mechanic? That's personal choice to save time and therefore doesn't apply to what I'm saying. 
  • HelloAllHelloAll Posts: 701Member Intermediate
    I didn’t say that. I’m talking the ones that buy EA from bazaar..... You know the comment you made
  • DeadSkinMaskDeadSkinMask Posts: 23Member Beginner
    Yeah, but that still makes no sense. 

    You buy EA goods with your money then sell to the MK for a loss on what you spent.

    As an example.  Let's take the 100m.  You got the 100mil from, however way, probably not nanban.  You spend the 100mil and sell it for 40-50mil.  You have successfully removed 50mil from the game.  

    You're supposed to create new money from the mechanics of the game and giving it to the few.  It's only the few who buy it at inflated prices so all we're ending up doing is funding gold sellers or those who sell UWC stuff they got from an American Express transaction.  It's not being injected back into the economy as fast as its leaving. 
  • CulvernCulvern Posts: 646Member Intermediate
    That money is not removed from the game. It is now In the hands of the nanbanner.
    So your whole post is useless in the economic sense. You only are looking at a small slice of the economy.

  • aceman39aceman39 Posts: 943Member Intermediate
    @DeadSkinMask I want to know where your logic comes from cause this seems like another worthless post for one to do more complaining and want a reason to get things their way. Do you maybe think not all can always go to East Asia or don't have time to open the places for trade because maybe they are grinding and need the levels for other stuff. So to ban nanban bazaars means next people will ask for item or ship bazaar's to be banned. and Bazaars does not take money out of the economy
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    This is the most stupid suggestion i ever saw.

    The so called nanban noob will then spend ducats on premium items or ships, then the premium sellers buy from others, hence the economy is circulating.

    Without them power leveling storage alts will be hard.

    I say those noobs did the community more favors than harms.
  • fields1234fields1234 Posts: 165Member Trainee
    I think what the OP is saying is the money players spend on another players goods is not going anywhere and is just being held in someones bank account/storage toon and not actually being spent or awaiting that item that the player wants ship or otherwise. So effective out of the economy.

    Whilst OP thinks that is the course of the issue for his particular game play, and we have to remember this game is so open world that just because one player has issues getting something done, others have set up their toons differently and can  make it work for them the game cannot just change because of that. It's like me complaining management grind is to much lets vote to change it, yet others will and probably do find it easy to level up. Is that fair to the others that find the easy way for them?

    Also selling stuff for me was a good factor when I started this game some near 3 years ago (time flys) I loved the freedom of being able to sell almost anything and everything in the game. Just remember a lot of games DO NOT ALLOW trade of premium items like UWO allows.  I think that is a important fact to keep in mind here before limiting what we can and can't sell.
    Seperallis
  • TwitchalotTwitchalot Posts: 263Member Intermediate
    Currency is the lifeblood of any economy, the faster the money circulates, the healthier the economy is. However, as an example: 2 economies with 1,000,000 currency in it, A) has 100 transactions of 10,000, while B) has 10,000 transactions of 100. Both have the same amount of currency in circulation, in fact, Economy A is faster, but Economy B is the healthier of the 2 because more transactions are involved.
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
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  • naginaginaginatanaginaginaginata Posts: 3Member Beginner
    FYI some of us nanbaners do aide bazaar our goods for some good reason;
    - one of which is that no good rate to sell our goods so instead of waiting for few hours to have a good market rate we can just aide bazaar it at ridiculously high price (a way to store our goods instead of putting em in quarters where you can only store 999).
    - and of course lets not forget that to do nanban is to do profit, if we dont see any good port to sell better just sell it to the players who needs some "power level"
    CulvernSeperallis
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    The suggestion makes absolutely no sense whatsoever. This post seems just like another I'm not a traitor I'm not a merchant I'm not a seller I don't work in Seville so I hate everything about Seville. The problem with a lot of players is just because you don't understand how the system works you immediately condemned it because you can't afford it or you can't do it yourself.

    People who choose to nanban their goods is not ruining the economy the money is  simply transfered to another player and that player then buy ships weapons or whatever and then the player who bought the nanand simply uses the level that they earned to go do other stuff so they can generate money the economy is fine it is only is broken to people who do not understand economics whatsoever. Leave the Seville sellers alone we know what we're doing we're totally fine we've gotten back from the wipe and are doing just fine we sell our goods we make our money let us do us stop freaking hating.

    I made a money making guide for everyone on the server just so you don't have to hate on everybody else and you can make your own money and then you turn around ignore the guide completely and then try to ban people who are simply trying to sell their goods that they took the time and effort to make why you don't do anything but hate. I hate to sound like I'm ranting but it's true this is nothing but people who cannot afford anything don't want to take the effort to make money don't know how to make money even with guides written by people on how to make money and people never being satisfied simple.
  • GromdelinGromdelin Posts: 16Member Beginner
    Let the market run.
  • lefox271lefox271 Posts: 495Member Intermediate
    The only thing I don't like about bazaars is the way people set them up in your way, so you have to wade through a forest of them to reach the bank.

    I think they should be lined up in neat rows and arranged alphabetically by product.

    We need more discipline. I say 'NO' to untidy markets.
    SeperallisHawthorne
  • HelloAllHelloAll Posts: 701Member Intermediate
    it annoys me when people purposely place them on top/ inside the NPC whether it be port official or market keeper.

    There’s no need
  • GumobrushGumobrush Posts: 19Member Beginner
    Players selling to players is the opposite of "the bank printing money".

    Player's selling to NPCs is literally "the bank printing money".

    And for those of you who don't know, competent traders routinely set up markets and plan their routes to get markets to ~140% market rate. You'll get more from the Market Keeper than you usually can from players, ~78k+ per unit at max haggle. On Gama I would routinely buy out 10s of thousands of units of saori and h brush from company shops and bazaars at up to 70k per unit and sell it to a quiet neighboring market at a profit.

    Nanbanner's who sell in bazaar are generally doing it at a loss because someone wrecked their market or they didn't plan out or want to do a full day of trade runs and sales to NPC merchants, or because they simply never learned how markets work.

    It's not broken, it's how the game works. Some people don't want to trade, let em buy off the traders. Keep that ducat to dollar ratio pumped up, there's people who've been making a good living off this game for many years now off the bottle babies lol, more power to 'em. 



  • CrimsonbunnyCrimsonbunny Posts: 82Member Beginner
    I think i  get what hes saying about how $$ is just being tossed from player to player and how it effects the player eco.The more $$ x  %  have the higher the over all priceing gets because the x% can buy that wile other cant dream of it.Newer players as more time gos on will fill more disshartend by the huge gap.

    Even real world eco are based off of this idea as min wage gos up so does the price of everything till a point where a bubble pops.because the same things u where buying at one time was 2$ and at the end 10$ the item didnt change at all but cost more.

    The real prob is we have no real ingame cash sink to counter this and no sbing and boxes are not real cash sinks because u make more thin u put in to them when selling

    Maybe by adding quest u have to pay for  with ingame $$ or in game buffs.u could have contracts /rarequets u buy that give increased exp/better thin normal items or new kinds of crafting book and so on.

    One thing i have to say is u dont need to use real $$ to get by in game u just have to put in more time really.U also dont need to have1main and 2alts.

    I play with just a main and have a side toon for if i ever need him for storage i only ever sail with my main and still make great cash in game.

    Great way to do this farm LSS with golddigging 400m e i had 7 the first week it was in gold digging list so i know u can make good $$ this way ,Yes its not a set in stone way to make $$ because its may not show up in the list for weeks or some time months.

     if u are battle u can also farm LSS from gandor work with friends make $$
    craft items food gear great way to get by or if u like sailing buy and sell goods.
    Culvern
  • CrimsonbunnyCrimsonbunny Posts: 82Member Beginner
    But at some point we will run in to the prob of where things cost so much agin that no ones willing to buy the crazy priced items .Most sellers are not willing to lower prices at allThe term haggling is lost to most sellers who if u dont offer what they want the talking stopes right there.
    .
    It mite not seem like a prob now but it will be after a wile when next to nothing  form the cash shop is being sold. That means the co is making no cash andthe game will be closed or tossed to another co.

    look at it this way the cash buyes are the blood of the game there whats keeping it going.But at the same time the normal players are the heart that keeps the blood going .Aka normal players buying x goods from cashplayer that witch in turn buys more to sell to make ingame$$.If one side fails thats normaly when u can start to see the death of a game.
    Culvern
  • salmonrunsalmonrun Posts: 28Member Beginner
    I think the game economy is working well. There are so many ways to make in-game money the possibilities are endless. The market decides. Free players who have more time than they have money can do equally well as those who only play a few hours. Yes Paying players are the life-blood of the game, and the non-paying or partial paying players are the heart of the game. It takes Both. Most items in the game are tradeable /saleable to other players and it opens up the game economy a lot.  There's money sinks like investment, and of course sb. Inflation is prettty much nonexistent, if you watch merchant chat at all. There's enough players buying cash shop items to keep players' costs down in terms of ducats who want to buy things only available in the cash shop. The only thing that hurts the game and kills it is when people go to off-site forums and launch gripes, discouraging new players from trying the game. It's mostly attitude. There's always going to be unhappy grouchy people who you can't please no matter what. Keep a positive attitude, and you will have more good days than bad. Keep in mind, it's a GAME. Meant to be played and enjoyed. And I've never seen a ftp sandbox game of this sort that is So in-depth and practicallly unlimited in possibilities. You can set goals and ACHIEVE them, if you put your mind to it, in this game, without even spending any real money. Sometimes it helps to get out of the smog and leave Seville actually and go sailing and do something. Merry Christmas everyone!
  • patersmith66patersmith66 Posts: 503Member Intermediate
    Crimson Bunny, 
    you have no clue.
    "The real prob is we have no real ingame cash sink"

    every consumable item in this game is a cash sink.
    I just checked my inventory. .. Tribute for brigands, hanseatic seals, QMP's Antidotes, Aide food, Vigor food, patriot awards, are all cash sinks.
    Ship parts and any equipment that decays reasonably quickly are also cash sinks. 
    Cannons, plates, land weapons and armor,  are all cash sinks. 
  • patersmith66patersmith66 Posts: 503Member Intermediate
    Well, i think i have to eat my last post. I was thinking that anything that destroys goods or cash is a sink, but I guess not.
    If you want a straight get ducats out of circulation then i think the biggest cash sink in this game is investing in ports. Even small town seem to have billions invested in them.
  • bertrtvbertrtv Posts: 5Member Beginner
    I like to sail, but I dnlt need any EXP for trade anymore because I have what I want. So if I do NanBan and sell it for a accepted price on the bazaar, then that will be my case. I want the mney for buying things I need for uograde, modifications etc.

    If I help people, who want spent their money to raise u their level on this way, it is ok for me. some people don't like to sail long gistance and if this is be a way to get your target, why not?

    Leave it like it is and come with good suggestions.

    Happy Hollidays,

    Bert
    aceman39
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