Going pirate
HelloAll
Posts: 701Member Intermediate
I’d like to ask experienced pirates at what point they think going pirate is appropriate?
What adv/trade/battle lvls.
What rank skills do you feel are a minimum?
I’m not talking about being an all round pvp bad ass.
Just at what stage should someone wait until before going pirate?
I know there will be different ideas of this but I’m interested to hear them all.
Also if someone wants to go Otto, is it easier to go Otto if not already a pirate?
Thanks.
Previous post put my name as title, stupid phone.
And cos we STILL can’t edit on this forum I’ve reposted it so the pvp players will notice it.
Hate this forum structure!
What adv/trade/battle lvls.
What rank skills do you feel are a minimum?
I’m not talking about being an all round pvp bad ass.
Just at what stage should someone wait until before going pirate?
I know there will be different ideas of this but I’m interested to hear them all.
Also if someone wants to go Otto, is it easier to go Otto if not already a pirate?
Thanks.
Previous post put my name as title, stupid phone.
And cos we STILL can’t edit on this forum I’ve reposted it so the pvp players will notice it.
Hate this forum structure!
Comments
To get the most u need a good ship normal high lvs less if u get your hands on a good cash ship the bigger part is no matter the ship u really need to mod it a unmodded ships is not doing u any good and in terms of row ships modding is a must.
Now u can get buy if u know and take the time to get to know sailing choke points where even a slow row ship mite have a chance to get a fast ship because of them needing to turn where they slow down some.
lv wise its hard to say iv seen some start as low as in there 20s an d other not till 60s or even maxlv
turefully all u need to start is a good ship based on what kind of pirate u want to be and skills based on what u want to do as well. U dont need great skill ranks if u dont plan to fight bhs but may want at least to have some land battle skills so incause of a white puting u in to deck battle
So in the end heres what i say u or at least my idea of a good starting point would be
1a good ship modded
pointless in having high skills if u cant even get a hold of others.
2collage skills all unlocked at least the ones u think u will need
3aideskills that will help a lot
like aide skill restriction is great
4a way to make or get gear sails cannons u lose .And u will lol
iv seen tons quit over loseing a piece of 100d+ gear if u arntready and willing to lose stuff your self thin i dont think u are ready to pirate.
5 if u cant have fun or see it as work thin rethink going pirate because its not a great $$ maker and takes a lot of time and work to find players that are not flaged
To answer your questions:
What adv/trade/battle lvls?
There is no firm condition for this. All depends what ship you start. Usually a beginner pirate starts out with an Arabian Galley / Heavy Galley due speed in rowing and great amount of crew. Nevertheless I would start pirating when your battle level is at least 40 or higher to avoid being interrupted by npc's around West Africa especially (common place to hunt prey).
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
crimson, are you a pirate? Your name sounds familiar
Whether or not you are successful once you attack someone many will berate you and say terrible things to you.
Besides that.
You will be attacked by players, so make sure you are able to defend yourself or you are fast enough to flee.
The rules are stacked against pirates in just about every way. But that's what makes it fun.
I would suggest that you get every job/quest you want done BEFORE you go pirate. Once over 10k noto you cannot pull quests at all.
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
Only things I wish they would change would be:
1. Pirates should be able to attack BHs in safe waters.
2. BHs names should show as blue in search.
3. I wish the 24 hour cool down was shorter, make it like 4 hours.
I don't think those would be game changing for most.
Rhend - Trader
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
I had a one dura ship with Setfire and ram specifically getting traders blue so that i could stalk them later for the full route. But then Gama closed...
In a way, it is of everyone’s best interest to get rid of the forced blue name bug, while letting blue names farmable in safe water.
Either that, or make blue name a toggle option for everyone. A non blue name then cannot attack a pirate, whilea blue name can be farmed anyway by pirates. Only togglable within a port.
The traders have all the cash to get better ships and upgrade them. This game favors the traders so much!
There is plenty of post bashing pirates, please let’s keep this on topic guys.
I would like as many peoples opinions on this as possible, but please keep it on topic :) thanks
As for Otto. I suggest going for it. Open your pirating carreer as an Otto. It will make you Orange anyway. So whenever you are ready to pirate, go Otto.
Here to help and make friends. If you need anything I'm an old player from Netmarble/OGP feel free to message me in game or on FB @ UWO Inks
Old names: Sierra/ SeaRaven
I'd suggest that instead of using the forums to endlessly rant, why don't we start making threads about organizing some mock event nights? We could even start some group land battle campaign nights. Once we have a few events like that, we'll have a better and more informed view of what's working and what's not.
I have a question about towing someone who you have pirated.
Now when in the battle ring u can’t see what’s happening outside of it.
So I was kinda under the impression once u have hit someone, u want to make a quick get away in case any BH or a fleet of other pirates has turning up and are waiting to attack?
Also wouldn’t the person u attack be in comp chat and pm’ing his friends who may also be on their way, so by the time u are ready to leave the port maybe their friends have turned up and are waiting for you outside?
That’s always put me off wanting to tow anyway.