Going pirate

HelloAllHelloAll Posts: 701Member Intermediate
I’d like to ask experienced pirates at what point they think going pirate is appropriate?

What adv/trade/battle lvls.

What rank skills do you feel are a minimum?

I’m not talking about being an all round pvp bad ass.

Just at what stage should someone wait until before going pirate?

I know there will be different ideas of this but I’m interested to hear them all.

Also if someone wants to go Otto, is it easier to go Otto if not already a pirate?

Thanks.

Previous post put my name as title, stupid phone.

And cos we STILL can’t edit on this forum I’ve reposted it so the pvp players will notice it.

Hate this forum structure!
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Comments

  • CrimsonbunnyCrimsonbunny Posts: 82Member Beginner
    Truefully theres no right or easy answer to this going pirate theres a lot of things that play in to being goodor even ok.Also knowing if u are going to just be a noto pirate or going after there cargo is 2 huge diff things.

    To get the most u need a good ship normal high lvs less if u get your hands on a good cash ship the bigger part is no matter the ship u really need to mod it a unmodded ships is not doing u any good and in terms of row ships modding is a must.

    Now u can get buy if u know and take the time to get to know sailing choke points where even a slow row ship mite have a chance to get a fast ship because of them needing to turn where they slow down some.

    lv wise its hard to say iv seen some start as low as in there 20s an d other not till 60s or even maxlv
     

    turefully  all u need to start is a good ship based on what kind of pirate u want to be and skills based on what u want to do as well. U dont need great skill ranks if u dont plan to fight bhs but may want at least to have some land battle skills so incause of a white puting u in to deck battle

    So in the end heres what i say u or at least my idea of a good starting point would be
    1a good ship modded
    pointless in having high skills if u cant even get a hold of others.

    2collage skills all  unlocked at least the ones u think u will need 

    3aideskills that will help a lot
    like aide skill restriction is great

    4a way to make or get gear sails cannons u lose .And u will lol
    iv seen tons quit over loseing a piece of 100d+ gear  if u arntready and willing to lose stuff your self thin i dont think u are ready to pirate.

    5 if u cant have fun or see it as work thin rethink going pirate because its not a great $$ maker and takes a lot of time and work to find players that are not flaged

  • HuseyinGaziHuseyinGazi Posts: 158Member Trainee
    I've never been a pirate myself, but I know the essentials and can imagine how everyone starts out with it.

    To answer your questions:
    What adv/trade/battle lvls?

    There is no firm condition for this. All depends what ship you start. Usually a beginner pirate starts out with an Arabian Galley / Heavy Galley due speed in rowing and great amount of crew. Nevertheless I would start pirating when your battle level is at least 40 or higher to avoid being interrupted by npc's around West Africa especially (common place to hunt prey).

    What rank skills do you feel are a minimum?
    That also depends when you start, but the following skills are essential in order to start piracy:
    - Having at least Assault and Gunfire (in case you've enough skills slot, bring tactics and guard along)
    - Plunder Skill*
    - Rowing Skill*
    - Evasion* (to receive less damage from cannonfire by evading them, needed to defend against bounty hunters)
    - Aboardage (with Corvus on your special equipment, can engage melee from a longer distance towards a player)
    - Steering* ( for making fast turn and to lose less speed in both battle and outside when hunting)
    - Swordplay (raising your attack power in melee by +3 per rank)
    - Gunnery, Accuracy and Ballistics are the base gun skills you want (can choose pentration too in case you aim to sink a player instead crew wiping)
    - Repair*
    - First Aid* and Surgery* (Aid raises melee def by +3 per rank and surgery to heal crew in case something goes wrong like being disordered etc.)
    - Leadership* (to recover disorder before opponent melee's you)
    - High Lookout* (important to identify players from far away whenever it is an bounty hunter or not)
    - Request Reinforcement (not that necessary if you go on solo career)
    - Sail Handling* (for more top speed, gives +0.5 % speed up per rank)
    - Surverying* (not to get lost in open oceans)
    - Caution* (pirate ships often doesn't have high lookout, so better having it)
    - Frugality or Survival (depending on your taste)
    - Mine Detection (can be handy if you're dealing with mine layer droppers BH)
    - Storage* (in case you end up self being victim.

    * = highest priority for pirates to focus on (R7+ at least).

    Also for aide you want one that has Obstruction (blocking item use of players) and Restriction (making escape from melee between 0-3 rounds impossible between both of you).

    Further depending if you and up being privateer or pirate. You will have penalties behind your back when doing this career. Can share details in-game.

    Hope this is clear so far ^^

    Message me in-game when you need to know more.

    Kind Regards,

    [CA]Huseyin_Gazi



    IGN: [CA]Huseyin_Gazi
    Dedicated Adventurer and Maritimer
    Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
    Osmanli_Aslanlar
  • HelloAllHelloAll Posts: 701Member Intermediate
    Thanks for your replies guys.
    crimson, are you a pirate? Your name sounds familiar
  • CulvernCulvern Posts: 646Member Intermediate
    Make sure you have thick skin.
    Whether or not you are successful once you attack someone many will berate you and say terrible things to you.

    Besides that.
    You will be attacked by players, so make sure you are able to defend yourself or you are fast enough to flee.

    The rules are stacked against pirates in just about every way. But that's what makes it fun.

    I would suggest that you get every job/quest you want done BEFORE you go pirate. Once over 10k noto you cannot pull quests at all.
    Rhend78HelloAll
  • HelloAllHelloAll Posts: 701Member Intermediate
    @Culvern Thanks pal, I didn’t know that.
  • TwitchalotTwitchalot Posts: 263Member Intermediate
    And most important of all, don't whine about the way the rules are set up for pirates.To quote myself on the OGPlanet Forum(several times): "If you don't like the rules for pirates, don't be a pirate. What many players fail to remember is, going pirate is a choice. Meaning if you decided you don't like how the rules are applied to you based on your choice, don't blame anyone but yourself. Because if you go pirate then chafe under the rules for pirates, it was your choice to take that route.
    Culvern
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
    - Director of new_world_company
    Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company

    Pay It Forward - It's what we do
  • CulvernCulvern Posts: 646Member Intermediate
    That's a good point.
    Only things I wish they would change would be:

    1. Pirates should be able to attack BHs in safe waters.

    2. BHs names should show as blue in search.

    3. I wish the 24 hour cool down was shorter, make it like 4 hours.

    I don't think those would be game changing for most.
    Rhend78
  • Rhend78Rhend78 Posts: 88Member Beginner
    I'm currently a BH, and I do plan on going Privateer (orange, but will be Otto), and I agree that we BH's should be able to be hit anywhere by orange/red players, and we should be farmable to them like pirates/privateers are by us.
    Kai - Maritimer
    Rhend - Trader
  • HuseyinGaziHuseyinGazi Posts: 158Member Trainee
    In GAMA I wished to try piracy as well, but the problem is as Culvern said... with 10k+ notoriety you can't do quests at all and as adventurer you need to do that. :( 

    Another problem was that being privateer wouldn't gave sufficient notoriety as you would lose more in ratio than gaining (lack of prey). The only way to get over the 10k was by hitting even your own flag and that lowers your total fame everytime you do till it hits 0. Another reason that I don't do it (yet).

    Until I nearly finished adventure, I won't start this career yet. But playing the hunt-game by being chased by pirates is fun enough for me :) THRILLING ^_^


    IGN: [CA]Huseyin_Gazi
    Dedicated Adventurer and Maritimer
    Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
    Osmanli_Aslanlar
  • TwitchalotTwitchalot Posts: 263Member Intermediate
    Sadly, the biggest problem with the current PvP system, that being that a white name that gets attacked(not initiates, is attacked by) by a red or orange and successfully defends gets a blue name, has been flatly stated by KOEI that it will not be changed, which to me is in reality a flawed mechanic in the game.
    Ingean
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
    - Director of new_world_company
    Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company

    Pay It Forward - It's what we do
  • lefox271lefox271 Posts: 495Member Intermediate
    LOL - I don't think I need to worry about successfully defending myself against an attack!  
    Ingean
  • CulvernCulvern Posts: 646Member Intermediate
    True that in most cases (99%) a merchant ship will not win that battle, an turning back to white from blue is extremely easy so i don't see it as a problem that anyone would worry about.
  • TwitchalotTwitchalot Posts: 263Member Intermediate
    The problem is, that as soon as you turn blue named, you're subject to different engagement rules for PvP, and being subject to those rules should be a choice and not be able to be forced on anyone. That's why I say it's a flawed game mechanic. 
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
    - Director of new_world_company
    Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company

    Pay It Forward - It's what we do
  • YinYangSpartyYinYangSparty Posts: 50Member Beginner
    how is it a flawed game mechanic, it is a choice if you become blue named or not. Same as piracy. It is not flawed it is working as intended
    DeadSkinMask
  • aceman39aceman39 Posts: 943Member Intermediate
    It is flawed if a pirate attacks a white name and if the white name gets lucky and win and they didn't launch the fight and get blue named because he was attacked first and then the pirate then can continuously attack that player because of a flawed mechanic in the pvp system 
    DeadSkinMask
  • lefox271lefox271 Posts: 495Member Intermediate
    If you get a blue name in that kind of way, how do you turn it back to white?
  • aceman39aceman39 Posts: 943Member Intermediate
    That is the same thing I was wondering
  • HelloAllHelloAll Posts: 701Member Intermediate
    Blue name doesn’t change anything for the player, apart from the colour of the name. Nothing to worry about one bit
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    Blue can be farmed just like pirates in hostile waters just like pirates only difference is they can use tribs and can't be attacked in safe waters.


    So basically if you get screwed over by the pirate kamikaze exploit you can be farmed… a really dirty trick.
  • HelloAllHelloAll Posts: 701Member Intermediate
    Ah I see, didn’t realise that
  • CulvernCulvern Posts: 646Member Intermediate
    The honor points drop just like noto does. All you need to do to turn white again is sail around a bit.
  • TwitchalotTwitchalot Posts: 263Member Intermediate
    But while you're blue named, even though all you did was successfully defend against an attack, you can be farmed. This is, plain and simple, a flawed game mechanic, for the simple reason that it allows players to force other players to accept PvlP conditions and rules they don't want.
    IGN: Henrique_dePortugal, formerly CullumStraun - aka O Tigro Branco(The White Tiger)
    - Director of new_world_company
    Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company

    Pay It Forward - It's what we do
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    I liked the get-him-blue mechanism, although it is extremely unfair.

    I had a one dura ship with Setfire and ram specifically getting traders blue so that i could stalk them later for the full route. But then Gama closed...

    In a way, it is of everyone’s best interest to get rid of the forced blue name bug, while letting blue names farmable in safe water.

    Either that, or make blue name a toggle option for everyone. A non blue name then cannot attack a pirate, whilea blue name can be farmed anyway by pirates. Only togglable within a port.
  • viennasviennas Posts: 52Member Beginner
    When pirates complain about the unfair,..system, since they can't be even more annoying and mean towards others as they would like to be, hmm. The whole piracy system was always upside down in this game. Robin Hood in reverse, rich pirates robbing poor traders,...most pirates sail beyond expensive ships, to sink trading clippers,..and it's not really a science to sink a trading clipper,..either, you don't need much for it. The game itself was always in favore to pirates as to traders, adventures,..at the end, the only real protection people have against pirates are blue flags (cash shop items), speed alone often don't do, since there gives many crazy fast pirate ships which can easy catch any ship. BH was in this game always far less alive, afterall you don't get anything from it. 
  • CulvernCulvern Posts: 646Member Intermediate
    Or you can use tributes which are not cash items. And most of the trade ships are faster than most pirate ships.
    The traders have all the cash to get better ships and upgrade them. This game favors the traders so much!
  • HelloAllHelloAll Posts: 701Member Intermediate
    This discussion has lost it focus.

    There is plenty of post bashing pirates, please let’s keep this on topic guys.

    I would like as many peoples opinions on this as possible, but please keep it on topic :) thanks
  • inksm3arinksm3ar Posts: 6Member Beginner
    Oh, Pirating, the pinnacle of a maritimer. One who thinks they are strong enough to take on the world without filter. Many look at them with disdain and think ill of them(some do things they deserve this outlook) however most should be regarded(those with any ability in the field at all) as true geniuses in the field of battle.

    Goals to be reached before turning pirate:
    1) Obtain 2 battle ships(or 1?): One you can pirate in and one you can defend yourself in. Now you can make these ships one in the same but if its any good to defend yourself then it will be slower. Many will say that as a pirate you would not worry about defending yourself because as a pirate you run. This is true. However there will be times you will be pinned into a port. How do you get away? You defend yourself. 

    2) Your skills. Against traders in most situations... the battle will be quick and painless. However as you see above you may have to defend yourself. Many times in Gama a huge battle would erupt between BHs and Pirates. You don't want to be seen as the one who lost to a Battle Galleon in a MSF, MIS, ALR, or LLM. So how do you win? You rank your skills. Most at this point haven't maxed all their battle skills. So I would say you can be fairly and even highly successful with skills of 10+. I would not suggest pirating with less than.

    Now as for levels? Doesn't matter. You just need enough skill slots to have the skills you need. The only reason you want levels are for none NC ships. You won't be using those unless you have things like 5/5 vais(oldie but a goody) because like I said. Pirating is for the pinnacle of maritime. Not for the weak.

    As for Otto. I suggest going for it. Open your pirating carreer as an Otto. It will make you Orange anyway. So whenever you are ready to pirate, go Otto. 

    I hope you enjoy the pirating life. It's not easy. However it can be fun. Plus you will be in good company. The people in that line of work are great. I got pirated by Culvern not to long ago haha. Not a bad guy, just making a living like the rest of us. Also as a pirate. Tow people if you sink 'em. Only proper as they will have to travel very slowly to port and you could just swoop 'em in to easy the damage. Remember pirates are not mean. They are just making a living like everyone else. 

    Good luck!


    CulvernHelloAll
    ~IGN Inks
    Here to help and make friends. If you need anything I'm an old player from Netmarble/OGP feel free to message me in game or on FB @ UWO Inks
    Old names: Sierra/ SeaRaven
  • CulvernCulvern Posts: 646Member Intermediate
    Whoops my bad
  • purplepiratepurplepirate Posts: 994Member Intermediate
    you know... everyone talks so much about how flawed the pvp system is in the game, but truth be told... We don't really know how it's going to affect game play since we haven't had any ESF/BC or even mocks to really see how pvp is now. Until we see how the combat system is in large scale battles like that we can't make full judgement yet. After all those events are REAL PVP. PvP can really only be true when all sides are willing participants, thus i don't consider decked out pirates attacking unarmed merchants as pvp.
     I'd suggest that instead of using the forums to endlessly rant, why don't we start making threads about organizing some mock event nights? We could even start some group land battle campaign nights. Once we have a few events like that, we'll have a better and more informed view of what's working and what's not.
    Culvern
    IGN: Samantha99
  • HelloAllHelloAll Posts: 701Member Intermediate
    Thanks for those posts.

    I have a question about towing someone who you have pirated.

    Now when in the battle ring u can’t see what’s happening outside of it.

    So I was kinda under the impression once u have hit someone, u want to make a quick get away in case any BH or a fleet of other pirates has turning up and are waiting to attack?

    Also wouldn’t the person u attack be in comp chat and pm’ing his friends who may also be on their way, so by the time u are ready to leave the port maybe their friends have turned up and are waiting for you outside?

    That’s always put me off wanting to tow anyway.
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