UWO PvP system comparison with other top MMORPG.
NaverUWO
Posts: 84Member Beginner
UWO PvP system comparison with current top MMORPG Black Desert Online.
This is a strict comparison to make UWO more successful and to be more competitive with other games.
Both UWO and BDO games are in the same genre and have similar aspects in many cases but I would like to look into PvP system only which was a key factor for Black Desert in order to succeed while maintaining other majority of traders together.
Uncharted Water Online:
1. Pirates cannot attack repeatedly in lawless/hostile seas.
2. Can free pass from pirates without losing any trade goods. [Blockades are impossible]
3. Requires a lot of preparation for PvP.
4. Grinding skills to be stronger.
5. Pay to win.
- Over powered cash battle ships, gears and forged cannons made the game less skill required for any battles. All those tactical melee items became useless against cash ships meaning there will be no professional players.
- Cash players earn tons of more money than earning in-game which will increase the gap with freebies dramatically. This results to higher unstable profits from few and less stable profits from majority.
Black Desert Online:
1. Negative karma players (pirates) can attack repeatedly in danger zone.
2. Cannot free pass from negative karma players (pirates) and losing 50% of their trade goods on each death. [Blockades are possible]
3. Requires a lot of preparation for PvP.
4. Grinding skills to be stronger.
5. Pay to progress.
- PvP in BDO actually requires high tactical skills and good judgement in order to win which can attract more professional players.
- Cash players earn less money than earning in-game due to the limitation per week which can attract many freebies. This results to less unstable profits from few but higher stable profits from majority.
I was killing people around just like pirates are doing in UWO. As soon as a trader requested the support, people showed up (Bounty hunters) and had some fun time with them. I think UWO still have a chance to be populated with correct system because UWO is a unique historical game regardless of the graphic.
My concern is that most of maritime players are not same as me. They do not use forums to tell their opinions. They will leave very easily if they realize it's the more of same usual stuff we had since they do not have possessions either from the wipe.
I am not asking because I am selfish and want to farm white people. It's because of I want to see populated pirates that can break the boredom/inactivity of maritime community and restore energies for UWO as a whole.
If there are enough pirates, I am pretty sure many people will be interested in being bounty hunter and those who have quit already, will return to UWO 100% because I know their desires. They will form many BH companies including my co Red Empire in order to against pirates.
Let's bring diplomacy/competition/excitement again for 'our' success not for certain roles.
"The more righteous your fight, the more opposition that you will face." - Donald J. Trump
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
Comments
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
To be fair tho it isn’t doing that great is it.
It seems many left when pvp was nerded and then the game has been passed on to 2 different companies. And now I’m order to stay afloat (nice nautical pun) PP are going hard with the cash shop items.
Im going to continue to play whether pvp changes or not, but I’m not confident the game has much longer left if pvp stays as it is.
Soon the traders who are using the cash shop will have all the ship they need, and since trade is so easy to lvl they will not need to buy boosters soon.
So at that point the game relies heavily on maritimers to keep spending.
Or at least that how I see it, I may be wrong.
Rhend - Trader
Rhend - Trader
Rhend78 i think your idea is good make them pirate farm only in lawless water can be ok trader ADV can use blue flag or just dont go there for 1 week
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
- Director of new_world_company
Alt: Christopher_de_Haro, formerly William_Adams - temporary Deputy Director of new_world_company
Pay It Forward - It's what we do
I can’t yet comment on it because I’ve only had any pvp 2 times this server and that was while grinding in BS.
For me nanban has never excited me, some love it, I just can’t enjoy it.
I’m not really bothered about being wealthy in game either and I’ve not really got much interest in adventure side of things. Although maybe in time I will as in my company is some very experienced adventure players.
But for me, what’s kept me still playing through this grind is the idea of getting into pvp.
My plan is to pirate, not because I’m a horrible person, but because of the buzz of the chase, the adrenaline rush I get from it (maybe sound silly to some)
I could of gone pirate already, but I’ve continued to grind skills, not to overwhelm but to allow traders to get modded ships to provide a decent chase.
So if once I do start to pirate, it’s constant blue flags, and tributes then maybe I will get bored and stop playing.
This isn’t a balanced game right now, there isn’t really a platform for pvp, those of us doing it are forcing ourself to do it at the moment, or at least I am.
The only way I can describe it is if EA, SEA and INDIA was removed from the game, would the traders still enjoy making small amounts of money from trading around EU only? Probably not.
We need to see some balance. And Deck battle hasn’t created balance, if anything it’s played in to traders hands.
All they need to do it grind land battle a little and they can beat a maritime lvl 60 with refined assault in a 270 MR while the trader is in a 30 crew clipper.
So now a pirate has to grind cannon, melee and land battle now just to be sure to beat traders.
And this isn’t a biased one sided view because I was mostly a trader last server, but it is too boring and predictable for me.
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
Even tho it was a balanced and non confrontation comment.
Your a strange bloke mate, hopefully my first catch when I turn red ;p
Company: Red Empire (Recruiter)
Nation: Venetian
Levels: 45/53/61
Time Zone: US Central
https://redempire.ca/
"Be Fearless"
PC Specs:AMD FX™-6300 Vishera 6-Core 3.5 GHz (4.1 GHz Turbo),CPU Cooler: DeepCool GAMMAXX 400,GPU: EVGA GeForce GTX 760 Super Clocked ACX 2GB GDDR5,Motherboard: MSI 970A-G43,RAM: G.SKILL Ripjaws X Series 8GB (2 x 4GB) DDR3 1600
Back then I played as a newb pirate, but had a lot of fun. Every hunt was like a mini surprise! Sometimes it was 10m ducats, then some rare equipment, useful sails, recipes, earrings etc. people then were willing to pay a ransom for those lost stuff.
Look at what we had during 2nd age? 100% blocking plunder... completely nonsense.
If the game rule does not improve, it will die sooner or later (could be very soon).
CA explained that it were mainly those abuse and exploits that stopped the idea from advancing to reality.
What we need is the suggestion to perfect this idea so that those exploits cannot happen.