As I am sure that majority will only write what wasn't good, I'll start with positive words about balance.
Great job, thanks to the whole team who is relevant for these balances. Special thanks to the [HGM]MaskedMan who opened a topic where all players can give their feedback at one place.
Everything is good in the balance, but as you said, more balances are needed so I will share some things that I think should be checked for the next balance.
-Bizon - It should be buffed. Rare weapon and hard to obtain, but underpowered. Very hard to kill with it.
-F1 - It was buffed on last balance, but still is underpowered. Very rare and hard to obtain, but underpowered.
-Tommy_Gun/Chicago_Typewriter_DE - This gun is very powerful, but previous publisher decreased its amount of bullets. Its recoil should minimally be decreased so It can be in the competition with famas, scar, f2000..
-VSS - I think that it was not necessary to nerf VSS as the previous publisher did balance for that gun, when It was firstly released it had 20 bullets. I think that VSS before balance had its pros, but also cons like its spread etc..
-Characters/Costumes/Skins - I am the player who has characters for each branch, I bought em' just cuz it was like necessary. There is big advantage on these characters and that kind of advantage changed gameplay wrong way.. Idk, I'd mostly like that stats get tottaly removed, If not then decreased so that it cannot make that much advantage as it does now. I'd suggest you adding those empty stats (Obtain EXP; Additional dinar; Clan EXP) which was never added or add some new stats which doesn't give advantage in the battle, but in other segments what will make players continue buying costumes not from the reason they have to, because of advantage that other players have, but for normal reasons and other benefits like dinar/exp+ etc. These characters makes gameplay P2W in some way.
-Snipers should be buffed so that players don't use AW50F only. NOTICE: I didn't ask for nerfing AW50F, but for buffing other snipers so that players can have more choices.
-RARE guns - You really have to consider buffing those guns that are hard to obtain. There are many "rare guns" which are hard to obtain even for temp period and are almost impossible to be obtained for perm period, but are crap. You should award players for effort they spend by finishing missions or opening mystery boxes by giving them rare items which are better than others, but those rare items are mostly underpowered. BTW I'd also suggest you to create more inovative missions which will motivate players to play modes which are not being played that much and award them with nice items for their effort.
-Vehicles - idk when was such balance done, but since WR moved to papaya vehicles are underpowered. I'll not specify which vehicles exactly needs to be revived, because the most I tried were almost useless. Just revive vehicles and their stats.
This is my feedback, I skipped many things for sure and haven't mentioned everything that is perhaps needed to be investigated and balanced. I'm glad to see that papaya play's team care about in game balance of weapons/items etc. what none of previous publishers cared about.
Thanks for improving the game and making it better I maximally respect and I'm very thankful for these changes and your effort in other segments of the game.
- L34A1 and MP40 / MP40_RED These 2 Weapon got the same problem like the F1 (normal version) had. The Orange Version of the L34A1 isnt good too, but playable. - PP2000 Because of the small Magazin, this gun isnt that usefull. Its like a MP5K as Main Weapon with more DMG but less Speed. I think with 25 / 28 Bullets like a Tar21 it should be done.
- Magnum I guess this Weapon should get a DMG buff like the Desert Eagle got one.
- AK47_Tube The AK Tube isnt a Bad weapon. But i dont know.... it feels hard to kill Players with it. Maybe look at the stats ?
- M1903A3 The Carabineer does 1 Shot on Head but has only 33 Accuracy and 5 Bullets (totaly Useless...). I guess we should Increase the Accuracy (to 60 - 70?) because an Carabineer is every accurat in Rrality (but got no Scope like a Sniper Rifle) - Galil_AR This Weapon got a Nice Damage Value and the Speed isnt that bad too. But the recoil should get a Nerfe (maybe 80?)
- EX41_Launcher The Ex41_Launcher is the only "F2P" Launcher in WarRock. But the Launcher is Slower (compared to MK1S) and got less DMG (Compared to Mk1s & HK69). We should maybe increase the Firerate to get a good F2P Option. (And to reduce the usage of MK1s & HK69 in BG)
- MAC10 The MAC10 is just to Slow for 38 DMG. Maybe increase the Speed or Damage Value.
- LugerP08 / Golden Gun This Pistol got like 0 Range. If you try to hit an Enemy in like 20 / 30 Meters distance, you wont hit him.
The Bullets stops to exist.
- SIG550 This Weapon got the same problems like MAC10
- Throwing_Knife
The Throwing Knfies do like 0 Damage & they arent useable while laying. Increase the Damage?
- HK416 + HK416_Winter This Weapon need a little Speed Boost. The HK416 isnt bad but a bit to slow. 72 --> 80 ? - M21, M40A1, DSR1, TOKAREV, WA2000, DRAGUNOV, SR25 These Sniper Rifles should get a Accuracy Boost. The bullets fly and hit kinda Random. Which makes it senseless to use them if you can use aw50f instead.
- UMP45 (Normal Version) This Weapon isnt that bad, but enemys wont die. Go look into the Stats and maybe Increase DMG?
And: The Recoil + Spread is much higher compared to the Camo version. Maybe just set both guns Equal ?
- Cheytac_M200 The Cheytac is better compared to the AW50F (In reality). But in WarRock this Rifle is totaly Failed.
It has 100% Accuracy if you wait for a while (1-2Seconds) but the Accuracy while standing or crouch is rly bad + the Recoil is way to High. It take to much time to Recover.
- DRS1TC / TC_HEX
The DRS1 from Gunsmith got already nerfed but to much.
Now the weapon is kinda useless since you do 1 Shot while every other rifle does 2-3 Shots (Aw50F for example)
The Accuracy + Slow Fire Rate makes it useless. Pls increase the Speed again a bit....
- M95 Barett (not the M82 version)
This Rifle is totaly useless in my Opinion. You can 1 hit someone and kill multiple targets with 1 Bullet like with the NTW, but it has low Accuracy, is slow AF and does 0 (kinda 0) DMG vs Vehicles. So why should i use the M95 Barett if i can have M82 Barett or NTW20?.
Unfortunately, for the sake of WarRock, I think it is necessary to nerf the FAMAS, it's damage compared to it's insane fire rate makes it overpowered. Obviously, many agree and many won't agree as WarRock has a love-hate relationship with this gun and after all, this is the prize possesion of WarRock, however at this very moment, it's OVERused, due to the overpower of this gun, there is barely any variety in guns anymore and people get rather annoyed if the weapon is used against them. For starters, increase it's recoil/spread bigtime, it is a CLOSE-range gun yet it outaims snipers on various maps which is completely unreal. The speed of the FAMAS is fine, however it's damage given with that speed is too much, I'd say 45 --> 42
Scar_H is still too overpowered at this moment aswell, even after several nerfs, the gun still causes anger and toxicity. The damage nerf was good, but if you compare it to other weapons, yet again the same issue as the famas has, it gives too much damage for it's fire rate. Almost every game has a Scar included in it's weaponset yet it's never as fast as it is on WarRock, I think it's speed should be nerfed for it's damage output from 70 --> 63 (And like, really 63 considering the current in-game stat is wrong, it's faster than 70).
DSR1_TC(HEX) has been nerfed until underpower, it's a rare gunsmith sniper that should have a high trump card over other snipers, it's speed has been lowered too much, personally I'd say meet it halfway at current stat in comparison to old stats (Old stats were too fast but this is way to slow for such a hard to obtain gun) put it in the middle.
Throwing Knives are as DragonForce said, wayy too underpowered, they're fun to use but just too weak, increase damage big time.
HK416, great gun to use, stats are balanced, but it's too slow at the moment, slightly increase fire rate to make it atleast a decent gun amongst F2P.
SC_S1&2 are packed with a good magazine and damage, however it's speed is way too low, the guns are a good invention and bring more diversity to weapondesigns, however they don't bring variety to gun-usage because they're too slow. In-game it says they have 85 speed, which is completely inaccurate, that means they would be just as fast as a PP91KEDR and Vector, which it is very obviously not. Along with that, I think the ingame designs would have to be made smaller, the guns take up too much of your vision and leaning causes the gun to be completely infront of your crosshair blocking off your entire aim.
The Sniper Class.
Snipers are at the moment just underpowered and the snipers in general need a fix, even though a gun says 100% accuracy, it's just not, and this is an issue with every sniper. Obviously if you stand still for a bit, it'll be decently accurate, but it's never properly accurate and the accuracy on snipers in general should be made accurate, the class is at the moment just a weak class, especially in CQC where FAMAS out-aims your sniper.
Issue: M14 mines on Engineer. In my opinion the M14 mines on Engineer are currently too overpowered. One M14 mine drains your entire SP along with damaging you for 21% of HP, which is too much. In theory, one engineer could disable close to an entire team of using their stamina. This encourages M14 camping and overall an unfair playstyle. The Engineer class is a support class, to offer Ammo to their allies and hinder the enemy team, not to completely disable them.
Solution: Decrease the effect of M14 mines on stamina from 100% to 33.3%-40%. This makes it so that an enemy player has to walk through all the M14 mines for them to be completely disabled of using stamina.
Pros:
- Less encouragement to block an entire part of the map off with M14 mines disabling an entire team.
- Less toxicity towards M14 users, anyone who uses them now can expect to be flamed.
- For the ones stepping on M14 mines: The ability to still flee from that part of the map after being close to disabled.
Cons:
- Possible loss in diversity of class usage.
- All mines would likely be plowed in one doorway, the player who walks through them isn't going to be pleased.
- The Adrenaline item would become less useful in a situation of M14 use.
Issue: Flash Mines. Currently flash mines are an item that annoy a lot of players because it completely disables them for in comparison to other games; A very long time.
When flash mines are being used and the victim stands on it they are completely powerless in such situation due to that long flash duration which is extremely aggrivating.
Solution: Either apply a decrease in flashtime or make the flash not cover your entire screen. In all situations, both parties should have a chance to either escape or oppose the enemy action.
This makes it atleast a bit more equal rather than the flasher having the complete overhand.
Pros:
- Less toxicity towards Flash Mine users.
- Less corner camping behind flash, the user has a far greater chance to get countered.
- More equality in smaller maps with narrow paths where flash mines are often used.
Excuses for the double post, forgot to add this one.
I believe the G36GT(Eagle) needs a damage buff aswell, it's currently listed at 38 damage, however a P90 (which is used in creation of this gun) has the same speed and more damage after it's buff which makes no sense, it completely makes this gun invalid due to that a FREE weapon thats stronger and used in this craft, is just simply better. It would make no sense to craft this gun anymore as the weapons used in it, are better than the gun that's coming out of it. Damage buff 38 > 43
I totally agree with sexstarz. With everything he says. The famas is literally annoying and ruining the game in my opinion. Alot of players are getting really annoyed by a famas.. Its way too overpowered.
I also agree with him about the DSR1TC.. Its got nerfed but its way too bad now actually. Its a special weapon and would be a really nice outstanding sniper if its getting a little better now. Its just too slow in my opinion.
So please read it as a reply to this thread. You too players, not just admins!
Another thing which people already mentioned is M14/Flash mine, my nr.1 solution that is already in other versions is definitely making the mines visible for enemy players too and reducing the points it gives, that would only make sense.
The thing with the FAMAS is that it's such an iconic gun for WarRock. The Famas has been consistently the most popular weapon in the game, year after year, month after month.
If we alter the Famas even a little, the backlash would be huge because not only the gun is popular, but many people have the famas as multiple retails (3rd, 5th, and 8th slot for triple famas loadout).
- M500 The M500 uses .50 Rounds like the Anti Vehicle Sniper Barett M82 while the M500 is the "normal" Version of the Gunsmith Weapon "DUM". In my Opinion the M500 should shoot through Glas aswell and should do altleats 50% of the DMG of DUm does vs Vehicles.
- G36C / G36C_D The G36C isnt a bad Weapon. But the Weapon with the worst Stats (34 DMG / 70 Speed) In my Opinion they should be Buffed (Maybe 38 & 75?)
- Woodstick_Bomb The Woodstick Grenade is the worst Grenade in WR. They fly randomly around and wont hit the Guy you aim for while they do low dmg if you hit. In my Opinion the Grenade should work in a Different Way. More like 4 Explosive Throwing Knifes (but they explode by Time, not by Hit) dealing 40% Dmg. - M4Super90 This Shotgun is just a bit to slow. Maybe increase the speed to 35/37 instead of 32 - Smoke Grenade I would like to see that you got 2 Grenades instead of 1. I mean you can have 5 Flashbangs, so why only 1 Smoke? I guess the Smoke Nade would be used more often aswell. - Mosin_ Nagant Because of the Fact that this Rifle got a weird Scope, 1x Zoom + bad Precision it shoould get a Speed boost. Its way to slow in my opinion.
- Ar_7 The Ar7 got 2 options to Buff: 1. Increase the DMG - You need 3-5 Body Hits or 2-3 Headshots to kill someone right now 2. Increase the Precision - Its just way to random if you try to hit someone 2-3 times one after the other. There is a reason why this gun is called the worst 5.Slot Sniper @ WR.
- M16A4 Add a M16A4 Version with 3x Burst like it was years ago (in Chapter 1 right mouse button activated the 3x Burst instead of a Scope)
- HK_G11 This Weapon got 63 Accuracy (as the stats tell) but the real Accuracy is 40. Please change this. (increase)
- All HeavyTrooper Anti Tank Weapons In my opinion every single Bazooke / Launcher should get a little DMG boost. Its Impossible!!!!!!!!!!!!!!!! for a ESL / F2P Player to destroy a Engeener Tank Guy because of the Fact that they repair rly fast with the leave / enter bug. Its even hard to kill them with 3 & 5 Slot.
- M14 Mines Pls overwork the M14 mines. They are so fkn OP in BattleGroup because of the fact that the "No Stamina" effect lasts forever. Solution 1: Why arent the Mines like the Yellow Zombies ? You loose your Stamina but you will get it back after a while (1-2 Minutes) Solution 2: The M14 should reduce your Stamina to max 50%.
- Most PX Items SP UP / Bandage / Extra Clip etc should be F2P. Just for Fairness.
a) i would like to see increased damage for the anti-vehicle mines while reducing their number from 3 to 2.
An anti-tank mine should destroy any not or only light armored vehicle with a single hit while a tank should be so badly damaged (up to75%) that staying inside would be very risky.
Right now a single anti-tank mine is more or less a bad joke since it takes 3 direct hits to destroy a main battle tank while a truck like the ones on ohara takes even more.
Fast repair and the leave and repair bug render a non concentrated mine use useless.
b) since they are weapons too, i would like to see the in flight reload capacity from any aircraft / helcopter removed.
Regardless if it is iconic, it is NOT under any circumstance, a long range gun, it's a CLOSE range gun. If you would decrease it's accuracy and recoil drastically you wouldn't even have to decrease the damage. And regardless if it is iconic, it's overpowered, regardless if people have it permanent, it's overpowered and breaking the game, people use nothing but famas and the variety of weapons is already completely messed up, this is not a balance for the players, this is a balance that should happen for the sake of the game, just like with VSS. It's a gamebreaking weapon regardless of it's status, if you really want to start balancing weapons, this one is the first to start with because no matter how much you nerf and buff other weapons, people don't care because famas is simply way to overpowered for what it's supposed to be able to do. It's accuracy is too high, it's recoil is too low, it's damage is too much for it's fire-rate and if people care about the game rather than money, the Famas is where all the balancing needs to start because no one cares about other weapons but famas. Again, this is for the sake of the game, this is a nerf that will actually BALANCE, not for the players.
Are you sure ? A Shotgun with 90 FireRate and 40-45 Dmg ? The Spass12 got 38 and is OP AF and its slower compared to Usas12. Be Realistic. By the way. Only your Luxury Usas12 is trash. The Normal one got better stats.
Heavy trooper m249 has to be removed or heavily nerfed. Same principle as Famas, you shouldn't care it is 'iconic', you have to prioritise improving the game balance. What you should not prioritise is not hurting some player's feelings. There will always be somebody who will complain about changes made. But the fact is that this game was much better when there were not a million guns and skins in the game or thingies shooting special effects. You had a chance as a new player, currently you need to spend $100 first to even start to be competitive, lol, who do you think will spend this kind of money on a 11 yo f2p fps?
Regarding my suggestion; heavy trooper should only have anti-vehicle weapons and an additional secondary handheld weapon such as the mp5k. Having them walk around with highly competitive anti-personnel guns such as the m249 makes no sense and completely blurs the need to make a choice between classes.
Actually this topic could and should be closed. Talking about balancing the game while implementing a whole new category of "pay for extra advantages... now monthly"-items is nothing but hypocrisy.
So that topic turns to be another standard WR-style "Let's ask them something just to make them feel we care about what they think"-topic.
Comments
These
2 Weapon got the same problem like the F1 (normal version) had.
The Orange Version of the
L34A1 isnt good too, but playable.
- PP2000
Because
of the small Magazin, this gun isnt that usefull. Its like a MP5K as
Main Weapon with more DMG but less Speed. I think with 25 / 28 Bullets
like a Tar21 it should be done.
- Magnum
I guess this Weapon should get a DMG buff like the Desert Eagle got one.
- AK47_Tube
The AK Tube isnt a Bad weapon. But i dont know.... it feels hard to kill Players with it. Maybe look at the stats ?
The
Carabineer does 1 Shot on Head but has only 33 Accuracy and 5 Bullets
(totaly Useless...). I guess we should Increase the Accuracy (to 60 -
70?) because an Carabineer is every accurat in Rrality (but got no Scope
like a Sniper Rifle)
- Galil_AR
This Weapon got a Nice Damage Value and the Speed isnt that bad too. But the recoil should get a Nerfe (maybe 80?)
- EX41_Launcher
The
Ex41_Launcher is the only "F2P" Launcher in WarRock. But the Launcher
is Slower (compared to MK1S) and got less DMG (Compared to Mk1s &
HK69). We should maybe increase the Firerate to get a good F2P Option.
(And to reduce the usage of MK1s & HK69 in BG)
- MAC10
The MAC10 is just to Slow for 38 DMG. Maybe increase the Speed or Damage Value.
- LugerP08 / Golden Gun
This Pistol got like 0 Range. If you try to hit an Enemy in like 20 / 30 Meters distance, you wont hit him.
- SIG550
This Weapon got the same problems like MAC10
- Throwing_Knife
- HK416 + HK416_Winter
This Weapon need a little Speed Boost. The HK416 isnt bad but a bit to slow. 72 --> 80 ?
- M21, M40A1, DSR1, TOKAREV, WA2000, DRAGUNOV, SR25
These Sniper Rifles should get a Accuracy Boost. The bullets fly and hit kinda Random. Which makes it senseless to use them if you can use aw50f instead.
- UMP45 (Normal Version)
This Weapon isnt that bad, but enemys wont die. Go look into the Stats and maybe Increase DMG?
- Cheytac_M200
The Cheytac is better compared to the AW50F (In reality). But in WarRock this Rifle is totaly Failed.
has 100% Accuracy if you wait for a while (1-2Seconds) but the Accuracy
while standing or crouch is rly bad + the Recoil is way to High. It
take to much time to Recover.
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since korean ver 2005y
https://www.youtube.com/channel/UCFvaKyOXvxWCtuWJAKmchQA/videos?view_as=subscriber
since korean ver 2005y
https://www.youtube.com/channel/UCFvaKyOXvxWCtuWJAKmchQA/videos?view_as=subscriber
Costumes stats need to be removed, parts that can expiere are ok to have stars.
LINK:
http://forum.papayaplay.com/index.php?p=/discussion/358193/papaya-war-rock-weapon-balance-part-1
These are my suggestions:
decrease the Damage of that Weapon. Its Broken.
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since korean ver 2005y
https://www.youtube.com/channel/UCFvaKyOXvxWCtuWJAKmchQA/videos?view_as=subscriber
since korean ver 2005y
https://www.youtube.com/channel/UCFvaKyOXvxWCtuWJAKmchQA/videos?view_as=subscriber
http://forum.papayaplay.com/index.php?p=/discussion/358219/weapon-balance-part-1-feedback-explaining-about-weapon-balancing#latest
So please read it as a reply to this thread. You too players, not just admins!
Another thing which people already mentioned is M14/Flash mine, my nr.1 solution that is already in other versions is definitely making the mines visible for enemy players too and reducing the points it gives, that would only make sense.
This older thread also has some good thoughts, though its a bit more messy: http://forum.papayaplay.com/index.php?p=/discussion/356155/weapon-map-gameplay-balance-f2p-model-balance-and-solutions-explained-ideas/p1
The M500 uses .50 Rounds like the Anti Vehicle Sniper Barett M82 while the M500 is the "normal" Version of the Gunsmith Weapon "DUM". In my Opinion the M500 should shoot through Glas aswell and should do altleats 50% of the DMG of DUm does vs Vehicles.
- G36C / G36C_D
The G36C isnt a bad Weapon. But the Weapon with the worst Stats (34 DMG / 70 Speed)
In my Opinion they should be Buffed (Maybe 38 & 75?)
- Woodstick_Bomb
The Woodstick Grenade is the worst Grenade in WR. They fly randomly around and wont hit the Guy you aim for while they do low dmg if you hit. In my Opinion the Grenade should work in a Different Way. More like 4 Explosive Throwing Knifes (but they explode by Time, not by Hit) dealing 40% Dmg.
- M4Super90
This Shotgun is just a bit to slow. Maybe increase the speed to 35/37 instead of 32
- Smoke Grenade
I would like to see that you got 2 Grenades instead of 1. I mean you can have 5 Flashbangs, so why only 1 Smoke? I guess the Smoke Nade would be used more often aswell.
- Mosin_ Nagant
Because of the Fact that this Rifle got a weird Scope, 1x Zoom + bad Precision
it shoould get a Speed boost. Its way to slow in my opinion.
- Ar_7
The Ar7 got 2 options to Buff:
1. Increase the DMG - You need 3-5 Body Hits or 2-3 Headshots to kill someone right now
2. Increase the Precision - Its just way to random if you try to hit someone 2-3 times one after the other.
There is a reason why this gun is called the worst 5.Slot Sniper @ WR.
- M16A4
Add a M16A4 Version with 3x Burst like it was years ago
(in Chapter 1 right mouse button activated the 3x Burst instead of a Scope)
- HK_G11
This Weapon got 63 Accuracy (as the stats tell) but the real Accuracy is 40.
Please change this. (increase)
- All HeavyTrooper Anti Tank Weapons
In my opinion every single Bazooke / Launcher should get a little DMG boost.
Its Impossible!!!!!!!!!!!!!!!! for a ESL / F2P Player to destroy a Engeener Tank Guy because of the Fact that they repair rly fast with the leave / enter bug. Its even hard to kill them with 3 & 5 Slot.
- M14 Mines
Pls overwork the M14 mines. They are so fkn OP in BattleGroup because of the fact that the "No Stamina" effect lasts forever.
Solution 1: Why arent the Mines like the Yellow Zombies ? You loose your Stamina but you will get it back after a while (1-2 Minutes)
Solution 2: The M14 should reduce your Stamina to max 50%.
- Most PX Items
SP UP / Bandage / Extra Clip etc should be F2P. Just for Fairness.
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An anti-tank mine should destroy any not or only light armored vehicle with a single hit while a tank should be so badly damaged (up to75%) that staying inside would be very risky.
Right now a single anti-tank mine is more or less a bad joke since it takes 3 direct hits to destroy a main battle tank while a truck like the ones on ohara takes even more.
Fast repair and the leave and repair bug render a non concentrated mine use useless.
b) since they are weapons too, i would like to see the in flight reload capacity from any aircraft / helcopter removed.
PP2000 - increase DMG
AI_AW (camo, poland, desert) - should be like AW50F
MAC_10 - increase damage value
since korean ver 2005y
https://www.youtube.com/channel/UCFvaKyOXvxWCtuWJAKmchQA/videos?view_as=subscriber
Are you sure ? A Shotgun with 90 FireRate and 40-45 Dmg ?
The Spass12 got 38 and is OP AF and its slower compared to Usas12.
Be Realistic. By the way. Only your Luxury Usas12 is trash. The Normal one got better stats.
-------------------------------------------------------------------------------------------------------------------------------------
since korean ver 2005y
https://www.youtube.com/channel/UCFvaKyOXvxWCtuWJAKmchQA/videos?view_as=subscriber
So that topic turns to be another standard WR-style "Let's ask them something just to make them feel we care about what they think"-topic.