Mines in CQC
Jorenalc10
Posts: 15Member Beginner
Hi everyone,
I would like to have your opinion on this matter. As most of you know Warrock/Papaya allows players to use flash mines for all characters in the whole game (including close quarter combat). In addition, it allows people to use m14 mines when playing with engineer.
An engineer can carry up to two flashmines + three m14 mines. Someone stepping on your mine is rewarded by 5 points, which is the exp equivalent of a kill. So basically, when someone is stepping in your mines you get the exp equivalent of five kills.
Consequently, Warrock/Papaya is basically stimulating/supporting players to 'camp' in close quarter combat. Which in my opinion is negative for the gameplay and the game experience for the users.
I would suggest to remove mines from close quarter combat games. By 'mines' I refer to both flashmines and m14 mines. I am not referring to flash grenades (as they do not support camping). Also, battle group would seem acceptable. Additonally, an exception could be made for foggy survive as well.
Another option would be to keep them, and instead of rewarding them with 5 points, give a penalty of -2 points or so. In this way, players CAN use them, but are encouraged not to do so.
I would love to hear others' opinion on this matter.
Jorenalc10
Comments
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This along with removing invertleaning would make the game more fast paced and better overall..
Mainbase camping behind mines does not count as an argument. If the attackers camp behind their mines, just wait until they run out of time => win.
If the defenders stay in their main camping behind their mines, just secure the objective => win.
In any other case all one has to do is being patient. Just wait outside until they get bored too.
Why? As soon as you start to run into those mines again and again while being slaughtered by them this "base camping behind mines" turns into nothing but at battle tactic and punishing someone because YOU are too stupid to adapt to his way to play is nothing he should be punished for.
Thus there is no reason to remove mines from Warrock.
But they definitly should not bring extra exp or like the m14 have not removable effects. Plus the number of carried ap-mines should be reduced to 1 of each type.
@voltad Of course invertleaning is removable. Leaning itself is not the problem.
Leaning and firing a gun simultaniously is the problem. That could be
solved by creating an option that says "if the player is in lean-modus
he can not use his equipment". That is no problem since some sniper
rifles already work this way. The NTW20 for example can only be fired
when the player is prone.
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