A way to fix afk farming
sed4561
Posts: 3Member Beginner
For some reason, in this server afk farming using a pet is not allowed. The reasons as to why this is the case still evade me. Similarly, I could argue that half-bagies should not use their reflection buff, as it adds an advantage. Pets are class-specific and for a good reason. CS and summoners use poison attack and virtually all (or at least the majority) of creatures have a high poison resistance. This is why a pet is beneficial. If I people are not allowed to leave their characters afk with a pet summoned, why not just remove pets all together? It seems only logical that this would be the next step.
To make matters worse, afk farm banning seems to be very selective. There are individuals I have been seeing doing this for weeks. To be clear, I am not arguing that afk farming should be against the rules - I think its rediculous that this is the case. However, since I doubt that papaya will change its position on this, I propose the following:
Introduce a timer on pets. Just like buffs have a time they stay active for, after which they dissapear, pets could have a timed existance - say 30 min, or 1 hour. Thus, an afk afrmer would not be able to amass large quantities of exp or items. There would also be a warning sign that the pet is about to die in cases where the player is active and the pet is helping - allowing the user to plan ahead and re-summon. A similar framework could be implemented on item garthering pets.
Best case scenario, papya would realise that their position is badly damaging the game and revise their rules. However, since this is unlikely to happen, I believe my proposal has the potential of seeing a reduction in banned players. This game, being a multiplayer-based game, requires a community, and a reduction in the community can only have negative effects on the game experience overall.
Any thoughts for improvement, identified gaps, or any commets are more than welcome. It is my sincere hope that this post will create a discussion on the issue.
Thank you for taking the time to read this post,
Apricot
To make matters worse, afk farm banning seems to be very selective. There are individuals I have been seeing doing this for weeks. To be clear, I am not arguing that afk farming should be against the rules - I think its rediculous that this is the case. However, since I doubt that papaya will change its position on this, I propose the following:
Introduce a timer on pets. Just like buffs have a time they stay active for, after which they dissapear, pets could have a timed existance - say 30 min, or 1 hour. Thus, an afk afrmer would not be able to amass large quantities of exp or items. There would also be a warning sign that the pet is about to die in cases where the player is active and the pet is helping - allowing the user to plan ahead and re-summon. A similar framework could be implemented on item garthering pets.
Best case scenario, papya would realise that their position is badly damaging the game and revise their rules. However, since this is unlikely to happen, I believe my proposal has the potential of seeing a reduction in banned players. This game, being a multiplayer-based game, requires a community, and a reduction in the community can only have negative effects on the game experience overall.
Any thoughts for improvement, identified gaps, or any commets are more than welcome. It is my sincere hope that this post will create a discussion on the issue.
Thank you for taking the time to read this post,
Apricot
Comments
Since there is a Non-PK server it is harder since they do it with AOE pet and summoner will survive even if u lure a lot mob on it cause pet will take the aggro and soul link will save the owner.
Increasing the mob count wont help at all, since max 3 mob can aggro the player and 3 extra on the pet. That is why ppls made 1 segnale and 5 summoner AFK Python farm train in Action 4. PPls paied for the segnale to inv them in pt and be there afk on her azz. Seggy got all the loot, summys got the exp. :)
I know runes help a lot. Then just make a lill bit change on game. If pet kill a mob the runes wont trigger at all, but then summoners and CS will QQ a lot, cause on active gameplay they loes exp by this... So to solving a problem like this is hard. Usualy have to choice the smallest bad thing....
Action 4 fan