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Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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I get where you are coming from.
The issue is not with Pirates, Maritimers, or Traders.
Its with a combination of all of the, each contributing to the issue in their own way.
I doubt that there will be any miracle patch, and if there was, it would not make everyone happy.
The biggest problem with the game overall in my perspective is the lack of population. I roam the Seas all day in this game and have for years. I have never seen it so empty. Don't let Seville fool you, most cities are a desolate wasteland. Even capitals are empty, been to Venice? I was there a week or so back, only one other person there, ONE.
Without new blood that is retained, i think the game is in big trouble.
More people makes more prey for pirates, makes easier for traders to sail so pirates have others to go after, makes more PvP, makes more social interactions.
Hard game to increase pop in now due to the niche type game, overwhelming learning curve, time needed to seriously play, and of course the graphics in comparison to other newer games.
Advertising would help, but probably only to those that would try it and would not retain many.
Enjoy what we have while we have it, don't rock the boat too much.
mankind never learns...
Rhend - Trader
But bottom line though, i really think that if we really want this game to have any longevity then we ALL need to do our part at being more welcoming and helpful to new players that come on here. Players are much more inclined to stay if they feel welcome rather than being 'flipped off' and chased away. If they can see how great this game can be they will stay more than just a month or so, even pirates can be apart of this by showing how exciting it can be to be in chases and the such. Lets get people excited about UWO :)
15% of 1million annual sales = $150,000 lost
That's big money :/
Rhend - Trader
what is this? facebook? XD
As usual this has turning into an argument.
Many ppl have valid points here, bit for an vet maritimer/pirat i can agree with HelloAll.
1. The 24h RL none attack rule after a sucessfull or failed attack on a white player is UNFAIR.
2hours is more then enought for allmost everyone to finsih what he been doing and when the white player deccides to go back where he got attacked, then he knows that he might get attacked again.
2. The defleet and farm a certain white player is a dick move and most players i know disslike to do it because they don't want to be that kind of person (yes pirats have honour)
3. This pirat Alliance u suggest is easier said then done, the simple reason here is that some pirats just disslike the other guy he might have to fleet like u suggest. Simply because maritimers/pirats have and want enemies. What's the point for all pirats/maritimers beeing BFF's there would be no pvp going at all if that would be the case.
4. The thing with the overlapping attack is pointless as soon there isn't just 1 Trader/white player with Tributes in the fleet, because anyone in the circle who is white/blue named who's fleet gets attacked can use the Tribute and trust me even some traders with 2 alts give their alts atleast 1 tribute incase they get caught with their main and can't use the Tribute ( and yes i ofc tried the overlapping and still got tributed because of that reason serval times).
5. For new maritimers/pirats as i offered in the BC discussion chat allrdy, they can come towards me and ask for training and suggestions (that doesn't meen that i'am going to start some kind of PVP School)
6. Maritimers/Pirats can't solve these rule issues by themself (I'am pretty sure pirats disslike these very rules on other servers too if they're in place there). PPP/Koei has to do something if they want to keep this server up and running as we don't have the population like korean/jap servers.
In the end there're currently far too few of all Maritimers/BH's/Pirats/Traders/Adventures out in the open waters.
Kind regards Stehrle
slightly more, I think one thing that might be a issue is timezones,
maybe some timezones are a bit under populated than others?
I
also think the item Plunder has put off some players sailing in pirate
waters, just my 2 cents but others also have to redo adventure stuff and
maybe staying around EU most of the time?
So my 2 cents in this
is I think item plunder might of put a few people off sailing outside EU
and the fact EU (might not get rich fast in EU) is satisfieing them as
they play casual.
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slightly more, I think one thing that might be a issue is timezones,
maybe some timezones are a bit under populated than others?