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Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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It is obvious the population is down, but why? What made the population actually "thrive" when it was up? Easy.. PvP made it thrive. Back on the old server, before the Deck/Plunder/Dungeon nerfs, the game/server was booming. Everyone was decking everyone, the REAL Viking was murdering players 5v1, and everyone was fleeting up vs PAC members. There was an actual "bad guy" in the game which PAC seemed enjoyed the role. Players from all random companies used to fleet up together to fight the local PAC fleet in any seas. Ever since those updates of the past, the PvP population and subsequently the server population has slowly died. Face it, this is a PvP based server, not a trader/adventure server. Even earlier than that, was the Sea Legion/PAC battles. Players used to practice regularly and grind for every little advantage to be prepared and well tooled for these rivalry battles. Any random recruit with a NC ship and decent PvP skills was recruited to a PvP company or asked to come join the battles. This motivated maritimers to grind, and to keep up with the latest advantages and newest equipment.
The reason PvP hasn't taken off on this server is because of poor management and greed. First off, they started out by giving the first 10x players to level 60, the best armour in game (Black Rong Fu) AND at the time, the current best ship on the server FNL. Then came the release of AOL Blue as Cash Shop only, and Surgeon Rong Fu in Capt Ticks. These armours cost more than a ship now. Even now, there is no "2nd or 3rd Tier armour" to compete and NO "end game" maritime ships. Here you have the most active maritimers, with the highest skills from grinding, the best armour in the game, and the current best ship. Who can compete? There is no in game armour even remotely close to compete to Black/Surgeon Rong Fu or Steam Engineer Suit. They need to balance out the PvP/maritime aspect of this game. Put Lace Coat book back out, put Commander Justaucorp book out, put the Green Peascod from Gandor out. Let some lesser/poorer players have a chance to compete in PvP. Put a decent mid tier armour (AOL Black/Purple) in the Capt Tickets so players can tool up. Put General Cloak/Robe back in MA. There needs to be more focus on encouraging PvP through management. Putting crappy "Improved Black Cannons 16s" and "non tradable 16/11 plates", crap like this does NOTHING to encourage PvP or anything. It shows an epic disconnect from what the players want and what management comprehends.
The 2nd reason PvP is dead and is hurting the server population is due to the lack of PvP caliber "end game" ships. There is already SHC, RWJ ,SWJ, and CSHM out as top Adv/Trade ships. You have the Clermont out as best Aide Ship. What good ships are out for PvP?? FNL? Refitted Real? MAF? NONE!! Players don't want to waste NC parts on crappy ships, and nobody wants to sail poorly modded crappy ships because nobody wants to get sunk because their ship turns slower than a NPC's! Put some real "endgame" caliber ships in the game. Players are holding tons of NC parts waiting for something worthwhile to use them on so they can finally "begin to PvP". We have been playing this game for years, we know what ships are to come. We don't want ALRs and FNL when we are used to COGs, SSFelipes, SNGs, LLMs, and AVictorys. The longer they nickel and dime us with these crap ships, the more players will get frustrated and quit.
The answer if fix PvP = fix the game... To do that, stop being greedy.. and STOP NERFING us!!
Another factor was the Dungeon Nerf. This killed the game for the new and up incoming maritimer. Most maritimers made their money in Dungeons as opposed to Nanban/Spice/Production. A lot of the skills like Swordplay and the finesse/techs, transferred over from Dungeons, to help your PvP skills, and you made money doing it. Plus you don't need to spend money on a Trade ship/Cargo ship to Nanban/Spice, or time sailing 45mins + to EA/SEA and 45min+ back. New players had an easy come up farming ESBTs to sell to experienced players, while still grooming their SP and SM skills, and unlocking techs/finesse. Now it is much harder for the new maritimer to succeed. You cant focus on maritime because you have to rank up Alcohol Trading so you can Nanban, or grind Casting so you have some money. You don't get to play how you want.. You don't want to grind Casting, You want to plunder people!!!
Lastly, while I did say "poor management" earlier, I do give Papaya some credit. A lot of the best items in game weren't given out in a P2W scenario (ie Capt Tickets/ UWC Shop). They gave the best armour (Black Rong Fu) out, and at the time, best ship (FNL) out, and even the only "endgame" caliber PvP ship, MLA, were all given out via in Game Contests. This may seem minor to most, but to not cater to the P2W crowd helps the freeloader population stick around greatly and maintain's some integrity.
Fix PvP = fix the population....
I have been hoarding any decent ship part waiting for a real ship (LLM for piracy) or a real PvP ship.
I don't want to waste them on a temporary ship.
The ALR I have now has a crap build due to low SB ranks when it was built and no high end parts used.
The trade and adventure ships that have been released are better then any of the ones that were ever available on gama!
How is a pirate supposed to even try to catch a Superior High Clipper with steam engine and vagrant wear? Not with an ALR.
The MR was great in the beginning but now most have the lvls for the fast schooners or they have the nc fast ships.
So the MR is useless really, prob needs a reset to battle ship, but then it cost me a fortune and good parts to speed mod it.
The beagle is quick catches everything pretty much but it’s only 120 crew an 800 dura so I have to be selective who I attack.
But I’ve not played in a week anyway so it doesn’t matter
I had to take pause from the game in the past, each of which was like a month. But i always found the game attractive enough for me to return.
Not any more after Papaya has taken over. I have successfully bot touching the game for more than a month now, not even collecting the UWC. It has completely lost its charm to me.
Time to say bye to UWO. I wish it have a good ending.
I also think advertising would help population.
@Niomnic welcome back.