@whitejacket Really? I have no honour because I don't attack someone more then once? But you have tons of honour because you do? I doubt anyone will understand that logic. I will say it again. Attacking someone more then once in a row (whether a pirate, BH, or white) is actually the definition of farming. You ARE a farmer.
Now on to the issue of the Death Penalty. I think that is a detrimental idea for the server. I would be ok with it if they would also do the same for trade skills if a trader failed a barter with the market keeper. How does that sound?
You are misunderstanding yet again. You're dishonourable because you are complaining. It's unfortunate because I usually agree with what you say. And you are misunderstanding the "spirit" of my original post .. in that pirates just don't know when to stop - kind of like what you are doing right now.
I can count on one hand the times I have attacked the same pirate twice in a row (attacking me doesn't count). Calling me a farmer is simply wrong. Nevertheless, you cannot dogmatically assume that your definition of farming is correct. At the end of the day, you clearly missed the point - I was simply trying to indicate that some pirates don't know when to stop.
Well, we agree on the fact that the death penalty is a bad idea.
@whitejacket Well i apologize if i misunderstood. I was also not whining at all. Just pointing out my opinion on the issue of farming whites which is continually brought up and yet is not possible in the game. (I don't understand why white keep whining about it.)
Only pirates can be farmed. BHs even get the 5 minute green flag. The only people that should be complaining about farming is pirates since it only happens to them.
I would say 60-70% of the BHs that have sunk me have been very decent about it and did not attempt farming but the other 30-40% do. To be fair, when I have been attacked by other pirates they usually DO try to farm. But that is a certain type of player that will attack their own.
Apology accepted. When I mean farming whites I mean even after the flag has expired. It can happen in the middle of the ocean for example, or whites being followed.
Hmmm ... I don't recall getting a green flag if I was sunk as a BH. I will have to check the next time I am blue and if I am sunk. I do remember on Gama that I was attacked four times while Blue in succession ... maybe I am mistaken.
I can't speak for faming on the blue side because I usually am alone, but if it does happen, that's not cool, I agree.
That's right Culvern. It is never good when it hurts us. Yet this formula is being used for years and I never ever seen anyone complain there was "lack of PvP" or "PvP was bugged".
In fact I just went through the suggestion forum and I found out no one was asking to remove death penalty and no one was complaining about lack of PvP.
You know what I found in world forums? Wars, death/frag counts, people putting bounties for every kill of character X, invitations to team up to hunt(grind) or PK(piracy). Everything working spontaneously without the need of a game feature like our bulletin board.
It may not work in Maris, I agree. If only we had more population we could have other servers and people could choose the world with PvP rules that pleases their game style. Or risk tolerance :)
I do appreciate that you have offered a suggestion of how to help our game. I just think that with the weak population the Death penalty option would hinder rather than help. With a healthy population I do believe It could boost wars/rivalries.
And I may be biased as a pirate but I see it as just another way to hurt piracy and protect traders. I am trying to think what restrictions or limitations are put on traders, BHs, or adventurers? None come to mind. Pirates have a hard road. I know it's our choice to take that road, but just because we choose it does not mean it's not hard. I enjoy the challenge of it.
It appears most don't want to challenge themselves and turn to easy no risk playstyle like trade or adventure. It's not for me, everyone enjoys the game in their own way.
I agree that the population is very low and this hurts the economy a lot. Also hardcore pay to win model, which render many in game items and thus in game professions into uselessness,..which drives people even more to leave the game. Why bother to spend tons of time on various production, adventure,...skills if they sell far better items In a cash shop. To claim that pirate farming of traders & adventures will help the game is frankly absurd, bizarre logic & reason. Traders & adventures are actually keeping this game alive, they are the vast majority and producers, not a tiny minority of pirates,..Maybe you ''pvp'' players should be more focused to fight with each other, instead of always come up with new pretexts why to force non battle players into your battles (victory guaranteed). Don't force people into your ''fun,'' noone is forcing you into adventure, trading, production either,..
Oh dang, that site doesn't have edit. I mean one hour green flag should give players enough time to leave hostile waters after they get attacked by the pirates. Ofc, players need to be cautious and pick right route to avoid pirates while they need to avoid deep sea that might be too far from safe spot ie ports or land points.
Pretty much any player with high enough levels to even get pirated has a fast enough ship you can circumnavigate the world in an hour. If player choses to remain in the same waters as that same pirate after an hour......... Muhaha
I have been in the game and I know this topic has been a huge fuss over the uwo community now. So I would like to state my opinions and points on this issue.
Understand why the first 24-hour rule was implemented in the first place
As far as I heard, before this rule is implemented, ill-intention pirates fleet together in a group, pick a trader on his half way back to EU (which he is far away from any ports nearby), repeatedly hit him over and over again, until all his cargo and money gone. (When a trader's money is totally finished, he suffered losing loyalty from his aide.)
Secondly, someone mentioned about alt-farming. Pirates could gain noto themselves without hunting, by sinking their alts over and over again. This makes noto totally pointless to begin with.
Removing the 24h rule isn't acceptable, unless an alternative solution is provided
As mentioned, the very reason this 24h rule was implemented, is to solve the problems stated as above. What's the point removing a rule, just to bring back a previous problem? It will not sound logical at all.
The word "Removing" isn't appropriate. It should be "Replaced by" another suggested rule, it will sound more acceptable.
It is impossible to cancel the 24h at all without a replacement, because if there is such a game that its mechanism allows a player to get hit repeatedly over and over again when they are sailing, where there is no way to escape, it makes the game looks really, really stupid to play with. That is exactly not what we wanted.
Advises before you make any suggestions, especially to any game publishers, or developers
First, cast out your emotion. When you have emotion, you can't think right. You focus on what you want more, rather than what you are trying to solve the problem you see.
Second, stand in the shoe of the publisher/developers, and take serious attitude when it comes to securing their profits.
It is pointless to suggest anything, and I mean anything at all, if it means nothing but to cut off their profits for your own benefit. Don't waste your time doing that, nobody would read your post at all.
Third, look deeply and understand what the gamers/players truthfully need. Say out what you need. Not what you want/requested.
Rewards, isn't what a gamer truly needs
With all due respect to Mr. Gazi to his awesome knowledge in shipbuilding as well as many other uwo game features, with respect I have to disagree on this matter, that rewards isn't what is crucial in this case.
Piracy, is considered an act in action games. Consider it the same such as Counter Strike, or Black Shot. It is the actions a gamer preforms, in games, to acquire that kind of thriving fun that satisfy the fun of defeating other players. The harder the process for them to defeat someone, the more satisfied and more fun they would obtain, at the end of their victory.
Reward, is considered an act of farming. Traders focus on rewards. They keep trading and trading, farm and farm creeps, for what? Just to gain ducats or drop items as rewards from the actions they preform repeadtely. If there is no ducats for traders, there is no point for traders to trade. Rewards, are for farmers.
Therefore to mix up with reward with piracy, is such as to mix up with Farmvilla with Counter Strike. It just doesn't sound logical at all. I do not think that is what a pirate truly needs.
First person shooter games once had rock the gaming industry and everyone is crazy with it. It is the fun they took up a gun and shoot on a moving target that could retaliate. Not how much rewards they could get after they shoot down a target, isn't it right?
Biased opinions, are a waste of time, to both the person who read it, or the person who wrote it
(As to clarify I did not mean anyone particular in this thread, god knows I don't. Seriously, please don't misunderstood my points!! I am stating my views and experience from the other suggestions thread I come across in many other games, other than uwo.)
Not all posts in a suggestion thread are readable, as biased opinions do not contribute anything in solving a problem, nor help the players community in reaching a better state of game play.
If it happens, a representative of the publisher or developer, do really take time to read it (which we knew that would be very rare :p) , it will just give them an impression, that there is a bunch of kids start to complain "again", for something that isn't worth to take notice from, or isn't possible to be implementable.
Certainly, we do not want to make them think like that.
Rather than posting our own "version" of suggested solutions, each of individually, let's discuss the points of the goals we want to achieve, or the problems we want to solve
When you ask the players, what do you suggest in a matter? The opinions are biased.
A Trader will post something that biased to trading, a Pirate will post something that biased to piracy. The best is Adventurers, they never complain so far before. Yet :p
There is no point to ask them what they want. Most of the time, it is pointless. However, it is crucial and important to understand what is their problems.
Pirates are boring nowadays. Pirates have too many penalties. We can't find anyone to pirate whole day long. The traders are mostly with blue flags. The traders are too protected, protective. Too many safe waters. We can't hit a trader even when we found them. We can't do anything as a pirate!
Probably, that's what their problem is.
So, what kind of goals or problems we want to achieve or solve in this matter? Can your ideas contribute to the following:
- Prevent trader from getting farmed non stop from their way back to EU?
- Prevent pirates alt-farming for noto?
- Prevent the traders to be too protective/protected?
- Prevent pirates camp outside a port?
- More vulnerabilities needed for the traders in order for pirates to obtain a target to hit?
Don't spam the publisher or developer with just your suggestions. Tell them what exactly is the problem. That alone would make them understand easier, what exactly that you want, isn't it?
Tell them what is the problem, before telling them what you want. Not telling them what you want, before telling them what is the problem.
Understand the logic of cats and mice
You have to understand, the problem of what the pirates faced nowaday, is not solely caused by the factors that have been mentioned. When the server took a reset, it lose a partial of population. What is the role of cats, when there are fewer mice around to catch?
To feed the cats, you must feed first, feed the mice. That is the logic in mmorpg.
Pirates are cats, traders are mice. Pirates are big spender, usually. Traders are normal spender, usually.
When the group of players, namely pirates players, believed truthfully because they are the group that spent the most, naturally they should get what they wanted, or deserved. But when the time they got what they wanted finally, things changed, and it doesn't become what they had expected.
In the real world, a healthy ecosystem consist of all the deers, bulls, horses... not just all the panthers, tigers, or lions. When you mess with the ecosystem, you affects all as a whole, isn't that right?
Waiting for my post to be approved, I guess I will take my time to make another post.
The situation for uwo now is simple to understand, in my view -- When the population is high, nothing is a problem. When the population is low, everything is a problem.
This situation is caused by the pirates player.
The logic given by pirates player is simple and naive. They believe pvp players is what helps a mmorpg shine. They want item plunder - they get it. They don't mind and welcome about a reset - they get it as well.
Pirates got what they wanted, with a lower population - and now they are complaining there are so few targets to hit around.
Let's say there are 100% of traders sailing on the sea. 60% of them using Blue flags. 20% of them using tributes. Only 20% of them aren't using anything, but these 20%, are protected by the 24 hours rule.
So... does everyone understand the current situation now? If you understand..
Do you really believe by removing the 24h or replacing it with 1 hour, so the pirates can repeatedly farm the rest of the 20% traders, is a solution to solve this problem?
I can tell you right here, right now. It won't.
24 hours rule, is not the root of the problem. We should appreciate Naver for taking the initiative to bring up this problem, but he clearly did not propose the right medicine to cure the right disease.
So, shall we ask ourselves a few questions?
First, can we increase the player base in the server?
- The answer is quite negative. I do not mean you can't, but clearly not within a short period. Perhaps a year, is more reasonable.
Second, should we focus on the poor 20% of the white name traders, who doesn't seem to using anything while sailing?
- Put yourselves in the shoe, and ask yourselves the same question. If you are a trader and you have been hit by pirates 5-6 times every time you sail for a trade, would you still prefer trading? No. You would probably just play on something else. Adventure, dungeons, whatever.
Third, so what happen when you changed the 24 hours petition, and the traders changed to do something else and refuse to trader anymore?
- You solved nothing eventually. The problem returns, again.
So, the choices and facts in front of us are pretty clear.
First, we can't increase the player base in a sudden.
Second, focus on the few 20% of the traders is meaningless.
So what's left for us?
--> The 100% of the traders.
In my opinion, there is no point targeting the rest of the 20% of the traders. You want to target, target the entire trader groups as a whole. That will only give the pirates sufficient targets to hunt.
I don't have anything that could solve the problem right away. That needs a lot of thinking. But, some suggestions may work
- changed the blue flags to avoid battles only with npc, but not pirates
or
- changed the blue flags unable to work on lawless sea
or
-change the blue flags to 2-4 hours period
or
-change the blue flags per trip, depart from a port and entering a port ends it
As I said, I do not have anything particular to solve the problem. This suggestion has a huge problem -- you need to deal and explain to the players who might/already buy, store a lot of blue flags for their own use. And they bought the product because the product explained that it prevents all battles. If you can solve this, then these suggestions may work.
Don't worry about the traders much. Giving the clermont to the traders is already a huge encouragement to them. Cargo matters a lot for traders.
If you want to do something about this, target the entire trader group. Don't target the pathetic 20% of the traders. If you listen to Naver's, I believe you will solve nothing at all.
@Sailorpapaya I have actually read through your whole post which was quite extensive. Perhaps before writing such a lengthy response to the post you should have taken the time to read other peoples responses. Most everyone stated a problem AND gave a solution. NO Where did anyone ask for the 24 hour rule to be removed. Everyone suggested that it be shortened. I do like some of your suggestions about blue flags.
It's true that traders and pirates will have a bias in the discussion. But almost every pirate has been a trader at one point and most traders have never been a pirate.
I have only been playing for about 6 or so years and never have pirates been able to farm white within that time so not sure how this continues to show up in posts.
You are right that we can't change the population quickly. You are wrong if you think we can ever make it strong again. It's the wrong type game and too outdated unfortunately for most to try it and then stay.
Yep pirates wanted item plunder back! But you can't plunder anyone with it for all the reasons protecting the traders as stated before so what good is it?
The pirate players, not all, I believe, they thought by applying item plunder the server will be full of players again. But we the one who really play in the server, and we play it deep and hardcore, I mean, we know it all that is not true.
It is the players that keep the server alive. I am not sure that if they paid the most, but it is them who keep the server population up so far. When I first came here in OGP, I have met with a lot of nice people.
I am with empty character, and somebody gave me 100m free and he just walked away like that, before I could barely thank him enough.
Then someone help me and another few players together, to finish the final maritime school exam.
When we finally get to India, someone help me to get the Spice Trader job and sent me back with all full loads of pepper.
When I first arrive to EA and has no idea to trade EA at all, someone bought me ships of chicken and help me unpluck the feathers.
Nice people taught me how to trade EA, nice people guide me about shipbuilding, nice people show me how to plunder the npc for dropped items.
By the time I could earn billions of ducats myself, same as those had helped me before, I helped back the same way for the new comers with 100m check I happened to meet occasionally. I guided them if they have questions about the game. The community in uwo is the world's no 1, they are truly great.
If I have to state one reason why I decide to stay here, it is the entire community that encourage me to login and play here.
Pirates, rarely contribute anything to any reasons of my staying in utopia, though some of them are really gentleman and nice too.
When I heard a portion of the pirates had convinced Papaya to include that item plunder is the key to resurrect this old game, I knew immediately its a bullsh1t. The server reset took away quite a number of nice players around, which is a regret that this had happened.
What had happened, has happened. So there is no need to whine about it. The number of blue flags users increased because they are shocked by the implementation of item plunder. There is no mystery behind of why this happened, it is logically predictable and understood.
Long before we keep emphasize all kind of players does spend in games, its just whether they spend more, or spend less. Traders spent in games too, not just pirates. The increasing blue flags is the proof.
To run uwo, for me, I deeply believe we need all 3 kind of players. Adventurers, Traders, and Pirates. We can't focus on one group and ignore the others. As long as you are playing in this game, every single one of us makes the server run and the game play becoming more interesting.I hope the pirate player learned their mistakes through this incident and don't repeat the same mistakes again.
The people who played uwo and loved uwo, will eventually returns. This has been the case since Netmarble and OGP. Someone play, quit for a while, and they return again. Some take weeks, some take months, some take a year.
It is undeniable many have left after the reset, but if the rest of the community is holding up the game same as what it feels like when they were in Netmarble and OGP, I believe by the time those who left had returned, it will encourage them to stay as well. Its no guarantee, but at least we can hope for it.
Honestly speaking I do not have good impression for the pirate players group, because it looks to me they always request a lot. But it is undeniable the morale of the pirate players group are going low at the moment. And as mentioned for a healthy uwo to keep going, we need all kinds of players.
As a trader, from my point of view, I could tell the clermont is a huge advantage to us. Thus giving the traders a bit more vulnerabilities should not be that much harm, since that 1500 cargo should be able to cover the losses from the pirates with the kind of profits they could gain.
I do not want to lose the pirate players as well, thus that's what I could suggest. The 24 hour rule is not strong enough to bring back enough targets for the pirates to hunt, because the number of the people using blue flags should be tremendous, and 24h rule is just for those who didn't use blue flags.
Therefore if you want to do it, you should think something about the blue flags. Not the 24 hour rule. That rule won't solve any of your problem at all.
On second thought, I think we could elaborate blue flags (no-war) as a total immunity.
What immunity are those?
1. Item lost
2. Money lost
3. Cargo lost
4. Fame lost (maritime's fame, which is not really important for traders)
Perhaps total immunity is a bit strong. We could consider spitting it into several flags. Perhaps blue flag should only have immunity for item plunder. And this flag works on ALL sea, including lawless.
The reason that contribute to me to this idea, is I believe most of the players applied blue flags mainly for one reason, to avoid item plunder. That's why if blue flags can only avoid item plunder, but cannot avoid battle with a pirate, then I believe that should be sound fair enough. Pirates will still earn their noto, and having a target to hit, I think that's good enough.
And if a trader is willing to pay the money to buy blue flags just to avoid item plunder, I think the pirates should not have anymore reasons to complain. They already have their targets to hit. They could item plunder from those without blue flags.
I still think you have missed the point as culvern stated.
I appreciate you empathise with pirates but as already stated most pirates has been and still are traders so we can see both sides. So you mention a few things about pirates that i think you have gotten wrong.
You seem to make out like pirates are these lone wolves with no sense of or any engagement in the community. That’s not true, it may of been a pirates alt that first gave you that 100m that inspired you to become the player you are. Pirates are some monsters and are socially inept.
Also you say about how there is probably less people than in ogp, but the community is doing just fine so its ok.
Well I guess the community doesn’t pay the bills of the provider because it didn’t help netmarble or ogp.
When “Mr Smith” who works at papaya play goes home Friday night after a days work, he ain’t thinking about the uwo community for 1 second, he’s thinking has my wages gone in the bank.
But I think this post has gone off topic, the point was to lower the time not remove it.
With the allowed 3 toons and clermonts traders have the monopoly of the game, all pirates want is some balance.
Granted some pirates want too much, but so do some traders and adv players.
All I ask is balance. And I’m not even a pirate anymore.
Pirates is a part of uwo, Of course they are not monsters, that is not even close to what my points are. Some pirates are really nice but if you are mentioning about patience guidance and helpful, usually pirates players don't have that kind of patience to guide a trader all the way long.
As I mentioned in my post before, when you are attempting to communicate with the publisher, it would be best if you state your problem first, and then what are you requesting.
Your problem is that pirates do not have sufficient targets to hunt on sea. And your request is to lower the time. Because I understand your problem first hand, that's why I believe the 24 hour is not going to do you any good. I wanted to point that out first so you will not get upset that in case, when finally, they agreed to reduce the time as you requested, but a few weeks later you might going to launch another petition of another request.
That would just make you pirates look like the group of players who keep requesting stuffs and never be satisfied. But actually to what I see, it is just because you are requesting the wrong stuff and that does not solve your problem at all.
You might be a trader via pirates both, but you ain't a sole trader who mostly run trades. From the point of view of a trader, if a trader is willing to sail on sea, risking to be hit by a pirates, that's mostly because what he lost, he could gain it from his profit.
So he doesn't mind to be hit by you.
Let's say when there is 24 hour protection. A trader might meet a few pirates, get sunked a few times, lost some ducats or cargo, but its fine, because within that 24 hours if he still continue to run the trades, that losses is minor compared to what he could profit.
So what happens when you reduce the time? Its the same logic when you request for item plunder, can't you see it?
Before item plunder -> lesser traders run blue flags
After item plunder -> more traders run blue flags
Pirates have less targets able to hunt -> request for 24 hour petition
So, if those 24 hour petition is passed.
Before 24 hour petition -> a portion of traders do not mind sailing without blue flags
After 24 hour petition success -> traders will go for blue flags or change job or change method because they can't profit when the losses increase
Pirates will have even less targets to hunt -> request for xxx again
Find out what is your problem, and find a solution to solve it once and for all.
The topic started is already wrong, which is why I had mentioned in my post:
"Tell them what is the problem, before telling them what you want.
Not telling them what you want, before telling them what is the problem."
The topic of this thread is:
A Petition to remove 24 hour restriction for pirates
- You are telling them what do you want
And then in the post, you explained your problem. And you asked for others to sign up. This procedure is wrong mate.
Your topic should be stating your problem, and then starting a petition and gather the pirates around, asking them whether they agree or not. And if they do agree, in the post, we can all brainstorm for the solution that will definitely solve the problem. What Naver did, is he just think for an idea himself, which he believe that his suggestion could solve the problem, and then everyone follows.
So what if he is wrong? Everyone who is following will be wrong then.
That isn't the best way to deal with a problem mate. To solve a problem, (which this problem seems kind of big, don't you think so?) You should ask everyone to a meeting, and we could brainstorm together.
State your problem first. Identify it clearly, so all people won't misunderstand it.
It's so hard to ignore someone intelligence, even though i don't play uwo currently. I have read many comments, particularly regarding piracy issue over and over again.
I think i have to give Sailor Papaya a huge credit for posting a huge essay on this topic.
What do you mean, there are no white names to be targeted by pirates? When I go for a trade run I meet a shiit load of traders coming or going back. And only a handfull of them use blue flags. Of course not in the most obvious route.
There are plenty of traders in the sea to be hunted. They just use private mode. Pirates just have to sail the seas and find them but that's too hard work for them I guess.
When I trade I don't mind being hit by a pirate. It's part of the game and I accepted that when I sailed outside EU in order to gain money/fame/exp/whatever I sailed out to do. When I Maritime, well the more the merrier. Blue, white, orange, red, purple if you want to test your metal against me - go ahead. That's the point. When I Explore the only real issue is when i met a pirate will he plunder the item i spend 1-2 hours looking for, or not which is a little annoying and will cost me a lot of time. So everything can be a lot better if pirates start being a bit more active and try to find other players at sea instead of just port camping. That will make sailing the seas exciting for everyone. And that is what the game is all about. Some of my most fun memories are when pirates are chasing me on a trade run and when I row after a red name player who flies across my screen when I change into battle mode. It's the thrill of something exciting happening in the middle of the seas. Doesn't matter if you run or chase. So my suggestion is - reduce the noto lost when sailing. That will get all the pirates out to sea actively finding other players and making it much more exciting to sail regardless of the color of your name. P.S. IGN kucatameduza I'm not a memorable player but we've met in game with everyone in this topic. One way or another.
i would agree with massive reduction to 1 hour or so, which is more than enough to finish whatever run you are doing, most players won't even notice the difference, it still would protect most from farming, and your "risk" would be balanced to about once each run (unless youre sailing a TLG).
but i still don't support total removal of the timer.
however, while this will greatly improve the enjoyment "certain players" do get on this aspect of the game, lets be clear :
BC and ESF are way more meaningful PVP than piracy.
there is actually no challenge or thrill on attacking unarmed clippers/clermonts.
it will not directly translate to more players, even if you did put more advertisement most people would need around a week before they even see what this meant.
more Pirates won't meant more BH, since the invest and effort will never balance out with the measly bounties.
earn your own kills mangy dogs.
Desire spawns madness, madness collapses into disaster. mankind never learns...
I don't understand what anyone means when they talk about 'farming whites'. I have only been a pirate for the last 3-4 years so maybe before that you could attack a white more than once. A pirate can only attack them ONCE in a 24 hour period. No way to farm so why the non-stop whining about it?
The green flag they do get protects them from any other attack for 5 minutes which should be enough time to get out of area easily.
this did actually happen back in NM era, there was no 24 hour period.
Considering the acceleration of pirate ships getting away with an under manned crew on a 5 min window was near impossible, the pirate only had to follow you until your green flag was gone.
Some even camped the port if you docked not to let you get away, i more than once had to log off and take a time out to be able to play again.
i actually had a friend who was farmed so badly he left the game permanently.
most of the rules seen today were set in to counter the abuse the players made themselves long ago even the most extreme ones.
Desire spawns madness, madness collapses into disaster. mankind never learns...
Let's be clear- even in the early NM days, when a white could be killed more than once in a day; You could NOT be attacked a second time unless you used rescue while the pirate was still there. In other words. You are dead. lay down until they leave, or log onto another toon until they leave. You can not be re-attacked until you are rescued. You can even be dragged away (slowly) w/out being rescued.. or shipwreck .. or call in friends or BH ... or pop in and use a feather.
Now if they had just added the 5 min green flag, I think all this 24 hour nonsense and newbies spamming lifesavers only to be re-killed could have been avoided.
I understand that about 6 years ago there were those that ALLOWED themselves to be farmed. But that was so long ago it should not be still a situation anyone complains about. Once again no one here has said do away with the protection time completely so there is no reason to still bring up farming whites. I played as a trader in Netmarble and even as a noob I managed to never get farmed, was not luck, just real easy to prevent. Or perhaps I was just super amazing as a noob.
ALLOWED themselves to be farmed? when a pirate would hit a trader,sitting there waiting for the trader to rescue and immediately jump on him again.how is that "ALLOWING" it?
and,btw,the reason it was brought up is that it was the cause of the pirate nerfs in the beginning.
pirates complain about the nerfs,but fail to see that those nerfs were brought on by the actions of pirates,not the actions of traders or adventurers
ALLOWED yes. Any trader back then (that included me) that would rescue with the pirate still circling them is a fool and just ALLOWED themselves to be farmed. Even before the nerfs as a level 40-50 trader in a non-nc ship I managed to never be farmed. There are soooo many ways to avoid pirates, its so hard to believe anyone still worries about pirates.
Comments
I will say it again. Attacking someone more then once in a row (whether a pirate, BH, or white) is actually the definition of farming. You ARE a farmer.
Now on to the issue of the Death Penalty.
I think that is a detrimental idea for the server.
I would be ok with it if they would also do the same for trade skills if a trader failed a barter with the market keeper. How does that sound?
I was also not whining at all. Just pointing out my opinion on the issue of farming whites which is continually brought up and yet is not possible in the game. (I don't understand why white keep whining about it.)
Only pirates can be farmed. BHs even get the 5 minute green flag.
The only people that should be complaining about farming is pirates since it only happens to them.
I would say 60-70% of the BHs that have sunk me have been very decent about it and did not attempt farming but the other 30-40% do.
To be fair, when I have been attacked by other pirates they usually DO try to farm. But that is a certain type of player that will attack their own.
In fact I just went through the suggestion forum and I found out no one was asking to remove death penalty and no one was complaining about lack of PvP.
You know what I found in world forums? Wars, death/frag counts, people putting bounties for every kill of character X, invitations to team up to hunt(grind) or PK(piracy). Everything working spontaneously without the need of a game feature like our bulletin board.
It may not work in Maris, I agree. If only we had more population we could have other servers and people could choose the world with PvP rules that pleases their game style. Or risk tolerance :)
UWO Headquarters (Fan Site)
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I just think that with the weak population the Death penalty option would hinder rather than help. With a healthy population I do believe It could boost wars/rivalries.
And I may be biased as a pirate but I see it as just another way to hurt piracy and protect traders.
I am trying to think what restrictions or limitations are put on traders, BHs, or adventurers? None come to mind. Pirates have a hard road. I know it's our choice to take that road, but just because we choose it does not mean it's not hard.
I enjoy the challenge of it.
It appears most don't want to challenge themselves and turn to easy no risk playstyle like trade or adventure. It's not for me, everyone enjoys the game in their own way.
If player choses to remain in the same waters as that same pirate after an hour......... Muhaha
The word "Removing" isn't appropriate. It should be "Replaced by" another suggested rule, it will sound more acceptable.
Certainly, we do not want to make them think like that.
Not telling them what you want, before telling them what is the problem.
In the real world, a healthy ecosystem consist of all the deers, bulls, horses... not just all the panthers, tigers, or lions. When you mess with the ecosystem, you affects all as a whole, isn't that right?
So... does everyone understand the current situation now? If you understand..
Most everyone stated a problem AND gave a solution.
NO Where did anyone ask for the 24 hour rule to be removed. Everyone suggested that it be shortened.
I do like some of your suggestions about blue flags.
It's true that traders and pirates will have a bias in the discussion. But almost every pirate has been a trader at one point and most traders have never been a pirate.
I have only been playing for about 6 or so years and never have pirates been able to farm white within that time so not sure how this continues to show up in posts.
You are right that we can't change the population quickly. You are wrong if you think we can ever make it strong again. It's the wrong type game and too outdated unfortunately for most to try it and then stay.
Yep pirates wanted item plunder back! But you can't plunder anyone with it for all the reasons protecting the traders as stated before so what good is it?
What immunity are those?
I appreciate you empathise with pirates but as already stated most pirates has been and still are traders so we can see both sides. So you mention a few things about pirates that i think you have gotten wrong.
You seem to make out like pirates are these lone wolves with no sense of or any engagement in the community.
That’s not true, it may of been a pirates alt that first gave you that 100m that inspired you to become the player you are. Pirates are some monsters and are socially inept.
Also you say about how there is probably less people than in ogp, but the community is doing just fine so its ok.
Well I guess the community doesn’t pay the bills of the provider because it didn’t help netmarble or ogp.
When “Mr Smith” who works at papaya play goes home Friday night after a days work, he ain’t thinking about the uwo community for 1 second, he’s thinking has my wages gone in the bank.
But I think this post has gone off topic, the point was to lower the time not remove it.
With the allowed 3 toons and clermonts traders have the monopoly of the game, all pirates want is some balance.
Granted some pirates want too much, but so do some traders and adv players.
All I ask is balance. And I’m not even a pirate anymore.
So he doesn't mind to be hit by you.
And then in the post, you explained your problem. And you asked for others to sign up.
This procedure is wrong mate.
That isn't the best way to deal with a problem mate. To solve a problem, (which this problem seems kind of big, don't you think so?) You should ask everyone to a meeting, and we could brainstorm together.
When I go for a trade run I meet a shiit load of traders coming or going back. And only a handfull of them use blue flags. Of course not in the most obvious route.
When I Maritime, well the more the merrier. Blue, white, orange, red, purple if you want to test your metal against me - go ahead. That's the point.
When I Explore the only real issue is when i met a pirate will he plunder the item i spend 1-2 hours looking for, or not which is a little annoying and will cost me a lot of time.
So everything can be a lot better if pirates start being a bit more active and try to find other players at sea instead of just port camping. That will make sailing the seas exciting for everyone. And that is what the game is all about.
Some of my most fun memories are when pirates are chasing me on a trade run and when I row after a red name player who flies across my screen when I change into battle mode. It's the thrill of something exciting happening in the middle of the seas. Doesn't matter if you run or chase.
So my suggestion is - reduce the noto lost when sailing. That will get all the pirates out to sea actively finding other players and making it much more exciting to sail regardless of the color of your name.
P.S. IGN kucatameduza I'm not a memorable player but we've met in game with everyone in this topic. One way or another.
mankind never learns...
mankind never learns...
But that was so long ago it should not be still a situation anyone complains about.
Once again no one here has said do away with the protection time completely so there is no reason to still bring up farming whites.
I played as a trader in Netmarble and even as a noob I managed to never get farmed, was not luck, just real easy to prevent. Or perhaps I was just super amazing as a noob.
Even before the nerfs as a level 40-50 trader in a non-nc ship I managed to never be farmed.
There are soooo many ways to avoid pirates, its so hard to believe anyone still worries about pirates.