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Home › Uncharted Waters Online › General Discussion
Home › Uncharted Waters Online › General Discussion
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I will say it again. Attacking someone more then once in a row (whether a pirate, BH, or white) is actually the definition of farming. You ARE a farmer.
Now on to the issue of the Death Penalty.
I think that is a detrimental idea for the server.
I would be ok with it if they would also do the same for trade skills if a trader failed a barter with the market keeper. How does that sound?
I was also not whining at all. Just pointing out my opinion on the issue of farming whites which is continually brought up and yet is not possible in the game. (I don't understand why white keep whining about it.)
Only pirates can be farmed. BHs even get the 5 minute green flag.
The only people that should be complaining about farming is pirates since it only happens to them.
I would say 60-70% of the BHs that have sunk me have been very decent about it and did not attempt farming but the other 30-40% do.
To be fair, when I have been attacked by other pirates they usually DO try to farm. But that is a certain type of player that will attack their own.
In fact I just went through the suggestion forum and I found out no one was asking to remove death penalty and no one was complaining about lack of PvP.
You know what I found in world forums? Wars, death/frag counts, people putting bounties for every kill of character X, invitations to team up to hunt(grind) or PK(piracy). Everything working spontaneously without the need of a game feature like our bulletin board.
It may not work in Maris, I agree. If only we had more population we could have other servers and people could choose the world with PvP rules that pleases their game style. Or risk tolerance :)
UWO Headquarters (Fan Site)
uwo-hq.blogspot.com
I just think that with the weak population the Death penalty option would hinder rather than help. With a healthy population I do believe It could boost wars/rivalries.
And I may be biased as a pirate but I see it as just another way to hurt piracy and protect traders.
I am trying to think what restrictions or limitations are put on traders, BHs, or adventurers? None come to mind. Pirates have a hard road. I know it's our choice to take that road, but just because we choose it does not mean it's not hard.
I enjoy the challenge of it.
It appears most don't want to challenge themselves and turn to easy no risk playstyle like trade or adventure. It's not for me, everyone enjoys the game in their own way.
If player choses to remain in the same waters as that same pirate after an hour......... Muhaha
The word "Removing" isn't appropriate. It should be "Replaced by" another suggested rule, it will sound more acceptable.
Certainly, we do not want to make them think like that.
Not telling them what you want, before telling them what is the problem.
In the real world, a healthy ecosystem consist of all the deers, bulls, horses... not just all the panthers, tigers, or lions. When you mess with the ecosystem, you affects all as a whole, isn't that right?
So... does everyone understand the current situation now? If you understand..
Most everyone stated a problem AND gave a solution.
NO Where did anyone ask for the 24 hour rule to be removed. Everyone suggested that it be shortened.
I do like some of your suggestions about blue flags.
It's true that traders and pirates will have a bias in the discussion. But almost every pirate has been a trader at one point and most traders have never been a pirate.
I have only been playing for about 6 or so years and never have pirates been able to farm white within that time so not sure how this continues to show up in posts.
You are right that we can't change the population quickly. You are wrong if you think we can ever make it strong again. It's the wrong type game and too outdated unfortunately for most to try it and then stay.
Yep pirates wanted item plunder back! But you can't plunder anyone with it for all the reasons protecting the traders as stated before so what good is it?
What immunity are those?
I appreciate you empathise with pirates but as already stated most pirates has been and still are traders so we can see both sides. So you mention a few things about pirates that i think you have gotten wrong.
You seem to make out like pirates are these lone wolves with no sense of or any engagement in the community.
That’s not true, it may of been a pirates alt that first gave you that 100m that inspired you to become the player you are. Pirates are some monsters and are socially inept.
Also you say about how there is probably less people than in ogp, but the community is doing just fine so its ok.
Well I guess the community doesn’t pay the bills of the provider because it didn’t help netmarble or ogp.
When “Mr Smith” who works at papaya play goes home Friday night after a days work, he ain’t thinking about the uwo community for 1 second, he’s thinking has my wages gone in the bank.
But I think this post has gone off topic, the point was to lower the time not remove it.
With the allowed 3 toons and clermonts traders have the monopoly of the game, all pirates want is some balance.
Granted some pirates want too much, but so do some traders and adv players.
All I ask is balance. And I’m not even a pirate anymore.
So he doesn't mind to be hit by you.
And then in the post, you explained your problem. And you asked for others to sign up.
This procedure is wrong mate.
That isn't the best way to deal with a problem mate. To solve a problem, (which this problem seems kind of big, don't you think so?) You should ask everyone to a meeting, and we could brainstorm together.
When I go for a trade run I meet a shiit load of traders coming or going back. And only a handfull of them use blue flags. Of course not in the most obvious route.
When I Maritime, well the more the merrier. Blue, white, orange, red, purple if you want to test your metal against me - go ahead. That's the point.
When I Explore the only real issue is when i met a pirate will he plunder the item i spend 1-2 hours looking for, or not which is a little annoying and will cost me a lot of time.
So everything can be a lot better if pirates start being a bit more active and try to find other players at sea instead of just port camping. That will make sailing the seas exciting for everyone. And that is what the game is all about.
Some of my most fun memories are when pirates are chasing me on a trade run and when I row after a red name player who flies across my screen when I change into battle mode. It's the thrill of something exciting happening in the middle of the seas. Doesn't matter if you run or chase.
So my suggestion is - reduce the noto lost when sailing. That will get all the pirates out to sea actively finding other players and making it much more exciting to sail regardless of the color of your name.
P.S. IGN kucatameduza I'm not a memorable player but we've met in game with everyone in this topic. One way or another.
mankind never learns...
mankind never learns...
But that was so long ago it should not be still a situation anyone complains about.
Once again no one here has said do away with the protection time completely so there is no reason to still bring up farming whites.
I played as a trader in Netmarble and even as a noob I managed to never get farmed, was not luck, just real easy to prevent. Or perhaps I was just super amazing as a noob.
Even before the nerfs as a level 40-50 trader in a non-nc ship I managed to never be farmed.
There are soooo many ways to avoid pirates, its so hard to believe anyone still worries about pirates.