Turn delay in battle?

SpooklesSpookles Posts: 287Member Intermediate
So recently I finished my new ship, a St. Lawrence. After I took it for a spin in the ring I noticed how much nicer the ship turned, I was to getting frustrated by my MDSC3 for having a MASSIVE turn delay.
 

So I asked my comp mates if they knew anything about it. Apparently ships actually do have different turn delays, as example: the Dragon ship is one of the worst in the game, galleys are also supposed to be one of the ship types that have a big turn delay.
But frigates on the other hand apparently do not suffer that problem. (or less)

I started recording myself steering in my Dragonship and in my Lawrence, took it to the editor and added a stopwatch
There you can see the results.
Now the Dragonship had way more turn speed, but the delay was way larger.
I've heard that having a high ranked Steering skill should help against it, for the record I had steering 11+1.

I'm not sure what effects this delay, since the Lawrence also had delays over 1 second long. What I did notice was that depending on the wind direction and the direction I'm steering in, seemed to effect the delays.

Please do share if you know more about this I'm curious on how to minimize this delay :)
HelloAllCulvern

Comments

  • SpooklesSpookles Posts: 287Member Intermediate
    Oh and I forgot to mention, my ping seems to be between the 10-60ms.
    So I don't think its anything like that.
  • HuseyinGaziHuseyinGazi Posts: 158Member Trainee
    You know the answer from me through in-game already, although I would like to summarize the important tips (assuming playing below 50 pings):

    1) Avoid extreme turning (turning your steer over the 90 degree) - The greater the turn command you make, the longer it takes for your ship to respond fast.
    2) Avoid double clicks or more - Once you click somewhere where you wish to steer up your ship, you will see a icon compass with the yellow arrow going to that direction. When you double click or more in a short time, then the command resets and thus it takes longer for your ship to respond on this. 

    I hope this will help you next time when you do sea battles. ^^

    Kind Regards,
    IGN: [CA]Huseyin_Gazi
    Dedicated Adventurer and Maritimer
    Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
    Osmanli_Aslanlar
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @HuseyinGazi 1) Avoid extreme turning (turning your steer over the 90 degree) - The
    greater the turn command you make, the longer it takes for your ship to
    respond fast.

    how does rowing assistance help this and by how much?
    IGN: Samantha99
  • YunoAloeYunoAloe Posts: 114Member Trainee
    How do you measure ping?
  • MarcosGodoyMarcosGodoy Posts: 27Member Beginner
    there's a big misconception i've seen ingame where advice has been given out such as 25 turn speed on battle ships is essential, that is bad advice. Steering is far more important, steering affects the time it takes to actually start turning, low steering rank=long time before your ship starts to turn. ships doing let's say a 145 degree turn with 25+ turn speed makes such a sharp turn in a split second that multiple players shooting at you will result often in a crit against you. almost as if the bow/stern angles have been widened greatly. high steering rank+little turns works well. I also agree different ships even with the same steering rank+turn speed handle differently. la couronne for example with 17 turn handles and responds so much better than FCV with 17 turn.
    Culvern
  • SpooklesSpookles Posts: 287Member Intermediate
    @YunoAloe
    Depends on where you live, but I'm from EU.
    Long story short, open CMD and type: "ping 209.222.18.138"
    It'll throw some text at you, what you care about is the last bit "TTL=PING"
  • MarcosGodoyMarcosGodoy Posts: 27Member Beginner
    I'm not sure what that IP address is boo, but going into CMD again and typing 'ping papayaplay.com' shows the ping you get with PP. which is mine is an awful 220 on average
  • SpooklesSpookles Posts: 287Member Intermediate
    • Press Windows + S
    • Type CMD
    • Right click "Command Prompt"
    • Press "Run as Administrator"
    • In CMD type "netstat -bn"
    • Look for "[gvonline.bin]"
    Depending on the amount of clients you're running you'll see multiple, each one has an IP next to it.
    You can then ping the IP address next to it and see what you'll get.

    For the record, 192.168.x.x is your own IP  address.
    YunoAloe
  • YunoAloeYunoAloe Posts: 114Member Trainee
    TTL is not the ping.
    Arguably, ping could be divided by two though, if UWO used UDP, but apparently it seems to use TCP..?
Sign In or Register to comment.