Turn delay in battle?
Spookles
Posts: 287Member Intermediate
So recently I finished my new ship, a St. Lawrence. After I took it for a spin in the ring I noticed how much nicer the ship turned, I was to getting frustrated by my MDSC3 for having a MASSIVE turn delay.
So I asked my comp mates if they knew anything about it. Apparently ships actually do have different turn delays, as example: the Dragon ship is one of the worst in the game, galleys are also supposed to be one of the ship types that have a big turn delay.
But frigates on the other hand apparently do not suffer that problem. (or less)
I started recording myself steering in my Dragonship and in my Lawrence, took it to the editor and added a stopwatch
There you can see the results.
Now the Dragonship had way more turn speed, but the delay was way larger.
I've heard that having a high ranked Steering skill should help against it, for the record I had steering 11+1.
I'm not sure what effects this delay, since the Lawrence also had delays over 1 second long. What I did notice was that depending on the wind direction and the direction I'm steering in, seemed to effect the delays.
Please do share if you know more about this I'm curious on how to minimize this delay :)
Comments
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
greater the turn command you make, the longer it takes for your ship to
respond fast.
how does rowing assistance help this and by how much?