A proposal to remove forging tools and cash cannons.

NaverUWONaverUWO Posts: 84Member Beginner
First of all, I would like to thank all of your efforts for the discussion we had regarding PvP system improvement. But now, we have to move forward and fix together in other aspects which have been negatively effecting PvP as well.

UWO PvP is becoming more into 'Pay To Win' after releasing forging tools and cash cannons.
We have cash version of normal-shot cannons called 'Modified Grand High Perrier' that have 650 firing range along with 1280 penetration after forging to max. This means with 5 of these cannons, you can certainly outperform any other cannon types very easily. These are very strong and have fast reloading speed to sink 1450 durability ships with one critical shot from long distance. In Battle Camp, equipment durability does not be reduced so basically players with forged cash cannons have been discouraging everyone from playing fair games especially for new maritimers. These kind of gap was the other factor that preventing players from skillful and competitive plays.

Some people may argue that we have evasion and normal shot defense skill from aide but I want to clarify current situations below:

For evasion skill, it's ineffective if the rank is lower than opponent accuracy skill. Now, the max cap for cannon skills are increased to rank 25 so, your evasion is pretty much a wasting slot in battle. Even if your evasion is higher than opponent accuracy rank, you will see minimal effects due to higher penetration power.


For normal shot defense, there are none of good battle aides that have the skill and mostly have to focus on double-shot defense as a priority in team battle. Unless you spend tons of time for normal-shot aide for inheriting to your main aide, this will be a trouble to deal with for most players.

I want to see more fair and tactical PvP game plays not just by using pay to win materials.
I DO have those cannons and bunch of forging tools but I DO NOT use those over-powered ones because it's not fun at all. From bottom of my heart, I truly think that the excitement we deserve is coming from balanced game plays between players.

If we stay quiet, they will not do anything for us. 
If you agree with me, please support this proposal to move forward.
All of your support matter to make a difference in UWO.

Let's make UWO fair again together.

Thank you.
CulverndabaddabaWhitejacketordon1FerrolioPippiLongstockingFuenchi
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"Treat the word impossible as nothing more than motivation." - Donald J. Trump
"The more people tell you it's not possible, that it can't be done, the more you should be absolutely determined to prove them wrong." - Donald J. Trump
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Comments

  • SpooklesSpookles Posts: 287Member Intermediate
    For other people reading and immediatly whip out their keyboard and start typing furiously how they are against Naver his second proposal.

    Think in the global scale of the game, does this cannon need to exist?
    Is it fun to have this cannon in the game?

    Right now there are multiple types of cannons, short range but high power like double shot. With this you create roles in battle, tanks or snipers as example.

    With a cannon like this you eliminate those roles, it's like giving a sniper hiding in a bush an RPG.


    Also, does this game need to be P2W? this counts for cannon tools but also land gear tools.
    There are other great ways to make money of a free game that does not bother the gameplay in any way.

    Turning this back however is gonna be difficult, would people keep their gear they have or reduce those stats to normal again?
    WhitejacketFerrolio
  • YunoAloeYunoAloe Posts: 114Member Trainee
    I don't care about maritime. ¯\_(ツ)_/¯
  • HuseyinGaziHuseyinGazi Posts: 158Member Trainee
    Regarding this topic I wish to add my remarks,

    Regarding Modified Guns, known as god-guns
    I am in strong favor for the removal of modified guns, even if I would posses them. In the GAMA I was in scene what it did in PvP generally... it totally destroyed the game by it, since players doesn't need to be that good to win in team battle especially since the major impact lies on that (mocks, BC and even ESF). 

    There is almost no ship that can survive those shots as Naver stated since the cannonfire range is so great in ratio with the piercing power that the accuracy penalty is slim that even high-ranked evasion can't counter it. Not to mention, especially in light ship battle you've even the chance to kill your opponent just by broadside shots (at least a good combo and high-average player). There is no good aide with normal-shot defence. Moreover, to make the reality cruel... shot-defences CAN'T be inherited with Aides :S

    Although, I've been telling Papaya since the beginning that those guns are NO-release captain ticket... It's been too late to stop that as they can't be removed manually from the game unless you reset everything which isn't feasible. This made me really mad due the fact that an experienced maritimer isn't stupid enough to let his/her modified guns broken, beside with the new system of BC it will still have a major impact. The only solution I can forsee is that they nerf the Modifed Grand High Perrier base stats along with the Seraphim and Exploders under the permission of KOEI, this is so far the most realistic step I can think about.

    Forging Tools
    Not sure if you mean cannonsmith or that you also include the part for equipment... however I oppose the removal for these tools. After the introduction of Alchemy Transmutation, it is now possible to forge them with this method as well even without those tools. The tools serve as an short-cut to do your forging in exchange that you may end up paying a greater price. Since every player have access, I don't see any reason to be removed, unless... they're planning to raise the cap then I would favor the removal suggestion.

    Other OP special equipment
    I also want to bring on table the advanced ram (10 ram power) and advanced sterncastle (10 melee battle support). These are also considered too overpowerd as the fact with improved ram shipskill plus two of these ram equiped, you're able to kill your opponent instant if doing well at full speed (1400+ ram damage). For Advanced Stern Castle the impact on the attack power in melee is great, especially on great designed-melee ships... causing a huge gap between those user and the non-user. In light ship you can exceed 300 attack easily with this, in standard even 400 and in heavy can flagships even hit above 500 attack.

    Summary
    In Summary, I can imagine papaya and KOEI are doing this for business and try to attract players... However, in my opinion they don't observe the state of every single server well and release something without realizing the consequences. I do really hope they wake up with what they're doing.

    This is all I wish to add. :-)

    Kind Regards,


    CulverndabaddabaWhitejacketordon1FerrolioFuenchi
    IGN: [CA]Huseyin_Gazi
    Dedicated Adventurer and Maritimer
    Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
    Osmanli_Aslanlar
  • SpooklesSpookles Posts: 287Member Intermediate
    Yes! nerve the cannons.
    GMs, put on your fanciest suit, hand write the letter and hand it to KOEI personally.


    Its like Maris is the third child they never wanted :'(
    HuseyinGaziWhitejacketordon1
  • wsp414wsp414 Posts: 58Member Beginner
    Agreed!

    I had my first taste of these MGHPs during mock yesterday and yes I also think they are OP too with the above mentioned reasons.  If these can't be removed, maybe koei will consider the release of the aide+1 skill from alchemy that was removed from alchemy on this server to counteract this.  I assume we are able to add any skill so normal shot defense would be great addition to maritime oriented characters.
    Whitejacket
    ~The Spice Must Flow~
  • pieratthepieratthe Posts: 419Member Intermediate
    I agree 100% i dont care if the reward for BC/ESF was 2b in cash.  It's not worth the aggravation to join into stage battles like BC/ESF.  There's no way i'd put myself infront of those cannons for people to flex their E-Muscle.  Those forged MGHP's are just DUMBBBBBBBBBBBB  u can't survive a crit no matter what plates u have even forged.  And Naver is right w/o r25 evasion (which i dno't think we can hit) Someone with r25 acc will slaughter you.  And now the SASC.  During med round of ESF if u don't have that you won't play.  That ship completely dominated ALL OTHER STANDARD ships.  Peeps like Wes going around trying to make new reviews wont help when peeps get here and see the gap between players who play and players who pay.  No i don't think it's pay to win. Cause all of this stuff can be done throu buying in-game with in-game currency.  But no pvper wants to do 20+ nanban trips (WITH 3 FREAKING TOONS) just for a set of cannons so they aren't behind the curve.  Yes i know Papaya needs to make money, but they are soo many ways to make the bottle attractive and make peeps spend uwc W/O making them over powered.  We just lost a good Maritime PVPER cause of that stuff.  Flopbob AKA viking quit.  WHY?  Cause he spent all his time and money trying to become the biggest melee fighter in game.  And yes he did it.  He had the best gear completely forged and the best Melee ship in game, so why did he quit?  Cause everyone stoppped dueling him, and no one wanted to do BC with him.  So Papaya keep feeding these pay players with this OP shite, and watch them get bored and stop playing cause i won't pvp them.  Sorry not going to let u win just cause u spend more money on game than me. I'd rather just not fight you til u get bored and quit, As Flopbob did.
    CulvernWhitejacketordon1chronofoxFuenchi
  • SpooklesSpookles Posts: 287Member Intermediate
    @pieratthe
    I think what you said about Viking is what's wrong with most recent maritimers leaving, these people spend SO MUCH money on their equipment that it's not fun to against them anymore.
    Culvern
  • SpooklesSpookles Posts: 287Member Intermediate
    fun to play against*
  • HeavyWaterHeavyWater Posts: 138Member Trainee
    While a clear 'This is what I think should happen' statement, before and after the body of your post would've been appreciated. If, as one can assume, you are suggesting the removal or at least nerfing of god-guns, I agree with and support this proposal.
    It's alright, Ma, I'm only bored.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    I think think this proposal doesn't address the REAL problem that has plagued this game since Netmarble days and that problem is… 


    No thought consideration or feedback regarding cash shop items or change of game mechanics.  This is the real problem its as if someone 

    Exec:  Hey we need more money lets sell some new OP cash cannons 

    Papaya GM:  shouldn't talk to the CA's players and GM's before adding that type of cash item as it might be game breaking and cause imbalances 

    Exec:  check with CA's uhhh nah that seems like too much work Fvk it we're just going to we need cash


    This has happened on every single server netmarble forge tools, OGP with piracy nerf, now this and I really think until some sort of dialogue or feedback begins to happen btw player CA and GM this is a total waste because next month itll be new cash only 50 armor plates then ships with 2500 durability. Greed will always motivate new changes people wont like. 

    Basically instead of just asking for the change ask for more interaction with GMs CAs and players on proposed cash shop additions for the future its not a good idea to ignore player feedback regarding these matters… 

    Culvern
  • VictoriasSecretVictoriasSecret Posts: 78Member Beginner
    I have no experience with these cannons so I am hoping this is not a rush to judgement. But one simple coding solution might be to make it so only one of each type of "Modified" cannon be equipped at a time. No one needs to lose their items this way.
  • jayjay40jayjay40 Posts: 19Member Beginner
    I agree to this proposal, this OP cannons are way damaging than ever. Theres no more skills involved now, no more fun to grind skills and maritime has become BLEH to me. Wheres the fun when all you have to do is sit outside of the ring and spacebar - Boom, you are dead. 

    For those that think this is a minor issue and think that it is an individual opinion, the day will come when you find yourself bored to hell sitting in your 40b battleship equiped with all your OP parts and forged equipments shooting at your own alts, coz nobody will give a damn about going up against you, so enjoy you egoistic moment while you can. Its actually already happening.

    In fact, just to think about it, this issue wiped out half the maritime population back in NM and it has never recuperated ever since, enjoy it while you can if you diagree - history will repeat itself sooner than you think. 
    CulvernWhitejacketordon1
  • purplepiratepurplepirate Posts: 994Member Intermediate
    i've never owned any of these guns but it's sure frustrating when you get one shot killed so easily. The only problem is that they are in the game but i think what koei should do is what other games have. 'Unique item' addition to the game where you could only have 1 per character/account. It would at least restrict it's use.
    Culvern
    IGN: Samantha99
  • gelsonluzgelsonluz Posts: 37Member Beginner
    First of all, I fully agree to this proposal. Its too much pay to win, I agree.

    But there are also all sorts of UWC items that gives unfair advantages (Some brought up by Gazi). Even UWC / modded ships give a huge advantage over those who don't possess them.

    So my question is: Where do we draw the line?
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  • WhitejacketWhitejacket Posts: 87Member Beginner
    I agree with this proposal. "God guns" is just stupid. There are other ways to make money.

    As a BH, I like the thrill of winning. Sometimes, I know I might not win, but I attack anyway. Going against a pirate (or a BH, or anyone) that has these overpowered weapons takes all the fun out of it. In fact, I am making mental notes of which pirates I won't even bother with simply because of this. Even if this pirate said he doesn't have them anymore I would not bother with him. Although I am unaware of any BHs that have these, I am sure it is not fun for the pirates either. (I'm assuming there are BH with these also because Naver is a privateer last time I saw him.)

    Jayjay40 made the point clear. Personally, I would be bored as hell if I was able to win all the time and didn't have to work for it.

    Although I don't have a cash ship (at least not yet), I am fine with cash ships. The problem is just too much power with the cash ships AND "god guns" AND this AND that AND ...etc. It just becomes stupid. I could pay for these weapons also but I use my UWC for other things.

    My two cents, for what it's worth.

    (IGN: Milvio/ Venetian BH)


    Culvern
    IGN: Milvio, Caroline, and Nasrin
  • GMBenyaGMBenya Posts: 33Approved Member Beginner
    Ahoy Captains,

    Thank you for sharing your valuable opinions regarding PvP-related cash items, forging tools and cannon items. We assure that your suggestions will make us and the game developer shape the game better in the future.

    Again, thank you for your valuable time,
    [GM]Benya
    Culvernordon1
  • carssmancarssman Posts: 70Member Beginner
    Don’t remove these please or if you do, please provide some serious compensation as I paid 10b for my set of MGHP and I an never going to sell these.

    Pay to win,,, sure or In my case nanban to win...I earned every dollar to buy these suckers and when I do turn red finally BH better watch out!
    purplepirateCulvern
  • HelloAllHelloAll Posts: 701Member Intermediate
    Op cannons remove fair enough, but I use forged items for when I’m doing dungeons
    so I don’t see why non pvp related activities should be effected because of some power hungry pvp’rs


  • carlalexcarlalex Posts: 187Member Trainee
    OP land battle items also affect PvP - we have deck battle.
  • HelloAllHelloAll Posts: 701Member Intermediate
    That’s my point, they also affect melee in sea battle.
    But at the end of the day these things are available to anyone and there hardly any pvp anyone.

    Also there is ship skills that combat melee and deck battle.

    So again I don’t want to see weapon or armour tools removed because I use them for doing dungeons.

    Cannon tools I understand because we are talking about cannons that are already OP before the tools
  • CulvernCulvern Posts: 646Member Intermediate
    Deck battle? Hardly!
    Only someone that is a pirate or bounty hunter can be forced into deck battle. NO white named character can be forced into it.
  • mondobogusmondobogus Posts: 57Member Beginner
    I just have to LOL at this...here's why...

    Everything in the game can be bought with ducats...yes...in game currency. When I say it's P2W because of certain ships players say that.

    So I'm just going to point out to ya all...those cannons and tools are pennies compared to many ships, ESPECIALLY when it comes to adding 8 or so mods on top of buying the ship! Furthermore, I'd just be happy it's not 2k+ pene like many God cannons were back in the day.

    Do we need them? No. Do I have them? Nope. I do have forged gear though...which doesn't do as much as you'd think vs non-forged.

    With all that said...I agree the cannons shouldn't be in the game...nor should UWC have more mods than FS ships...you already get to use them at lower levels and sometimes even bonus stats.

    just my $.02

    btw REDUCE SSIP PRICES IN SHOP PLEASE....GIVE US PROF BONUS PLEASE!
    IGN: AngelOfDeath / KnightWhoSaysNEE NI!
  • purplepiratepurplepirate Posts: 994Member Intermediate
    here's how i feel about the items...

    MGHP's: i think that if they are going to be in the game then they need to be restricted to 1 per character. Also, if they are going to be in the game then there should be some kind of 'counter' to them for balance. If not then yes they should be removed. Of course there is another solution... Koei could make uwc cannons unforgeable so you could use more than one but you have to use them as is or in other words, you can only forge crafted cannons in the game.

    Cannon forge tools: These i don't have an issue with. They are available to everyone and the game is designed for cannons to have a 'range' of damage. That being said, there should be a way to get to max damage.

    Advanced sterncastle: This i don't find OP. Heavily Armed sterncastle is easily gotten in the game from plunder, and the 3 more melee support for the advanced version isn't that much of a difference in melee combat. Plus the game has a counter to this with special sterncastle ship skill, so it's effect would only be 5 in combat which is equal to the regular sterncastle gotten at the ship yard.

    Advanced ram: this i don't have any experience with as i haven't tried ramming ships yet so i can't make a decision about this right now. But one thing i can comment on is that in pvp battles ramming ships are very rare (if seen at all) so i'm think maybe this might be over rated.
    IGN: Samantha99
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    CPC nailed mostly parts even though I have no issues about tools because there are many tools in cash shop anyway ,but I do agree MGHP is quite OP. However, some cash shop items or ships especially SASC are too OP. Tbh, god cannons are existed since Grans Atlas expansion.

    Oh, Customize Sbing will be handy because you will get more durability and armour to make harder for god cannons to do one shot against you. But it won't happen till Order of Prince expansion arrives.
  • FerrolioFerrolio Posts: 68Member Beginner
    @mondobogus "Everything in the game can be bought with ducats...yes...in game currency."

    It doesn't matter that it *can* be bought with ducats. Even so - they still aren't fun to use or have used against you. And they still negate the skill factor in battle.

    Besides. How many people can feasibly acquire them and then therefore participate in maritime events and PvP on an even keel?
  • mondobogusmondobogus Posts: 57Member Beginner
    @Ferrolio

    Oh I don't disagree with your thoughts at all. My point was the same can be said about ticket ships with maxed mods vs most FS battle ships. Having only 4 mods on a high level ship is just ridiculous vs 7-8 on the same ship ticket version.  I'd say many of the ticket ships are as (if not more) over powering as those cannons, yet I get argued anyone can obtain them via ducats.

    I hope that clears it up a bit for ya. :)
    IGN: AngelOfDeath / KnightWhoSaysNEE NI!
  • FerrolioFerrolio Posts: 68Member Beginner
    I'm with you there. I too wish the gap between ticket and non-ticket ships wasn't as big as it is. What we
    don't need is to keep piling on the imbalanced side of the scale.

    Thanks for the clarification.
  • CulvernCulvern Posts: 646Member Intermediate
    Just to mention the advanced ram.
    I did sink a few ships in the ESF light round using the advanced ram coupled with the improved ram skill.
    I however get sunk just as many times trying it.
    If the ship i had been using had direct hit prevention it may have been more deadly, but it is hard getting a direct run at someone.
    purplepirate
  • SpooklesSpookles Posts: 287Member Intermediate
    I wanna completely run the myth that SY ships can not PVP in the ground.

    This is NOT true.

    SY ships can have up to 5 mods these days, and with grading you can max all the important stats with ease, my first PVP ship was an FCV and it did alot better than I would've ever expected.
    I moved on to a new SY ship, this time the St. Lawrence.
    Look at the base stats of that ship, it's amazing and I would even say better than your average UWC ship.
    image
    Sidenote D4-5 are both Improved Skysails


    That's my modplan I made for it, you can repeat the first mod over and over till you have the GS on crew since its a SY ship. When done modding your Dura/Crew/Sails/Armour/Cannon/Crew stats will all be maxed or near max.
    Now it's only about the 'Improve' colom since the ship isn't on UWOtool, add this to the base stats of the St. Lawrence and your ship is AMAZING.

    You might say that it's still expensive cause G6, that is something UWC ships have to do too, and they have the added price of the ship itself too.


    So sure, UWC ships are lower level, higher chance of GS in modding, more mods, better options for grading.
    But all of that doesn't mean you cannot make a PVP worthy ship.
  • HelloAllHelloAll Posts: 701Member Intermediate
    I may be being a noob here but what about the ship skills?
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