A proposal to remove forging tools and cash cannons.
NaverUWO
Posts: 84Member Beginner
First of all, I would like to thank all of your efforts for the discussion we had regarding PvP system improvement. But now, we have to move forward and fix together in other aspects which have been negatively effecting PvP as well.
UWO PvP is becoming more into 'Pay To Win' after releasing forging tools and cash cannons.
We have cash version of normal-shot cannons called 'Modified Grand High Perrier' that have 650 firing range along with 1280 penetration after forging to max. This means with 5 of these cannons, you can certainly outperform any other cannon types very easily. These are very strong and have fast reloading speed to sink 1450 durability ships with one critical shot from long distance. In Battle Camp, equipment durability does not be reduced so basically players with forged cash cannons have been discouraging everyone from playing fair games especially for new maritimers. These kind of gap was the other factor that preventing players from skillful and competitive plays.
Some people may argue that we have evasion and normal shot defense skill from aide but I want to clarify current situations below:
For evasion skill, it's ineffective if the rank is lower than opponent accuracy skill. Now, the max cap for cannon skills are increased to rank 25 so, your evasion is pretty much a wasting slot in battle. Even if your evasion is higher than opponent accuracy rank, you will see minimal effects due to higher penetration power.
For normal shot defense, there are none of good battle aides that have the skill and mostly have to focus on double-shot defense as a priority in team battle. Unless you spend tons of time for normal-shot aide for inheriting to your main aide, this will be a trouble to deal with for most players.
I want to see more fair and tactical PvP game plays not just by using pay to win materials.
I DO have those cannons and bunch of forging tools but I DO NOT use those over-powered ones because it's not fun at all. From bottom of my heart, I truly think that the excitement we deserve is coming from balanced game plays between players.
If we stay quiet, they will not do anything for us.
If you agree with me, please support this proposal to move forward.
All of your support matter to make a difference in UWO.
Let's make UWO fair again together.
Thank you.
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Comments
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
But there are also all sorts of UWC items that gives unfair advantages (Some brought up by Gazi). Even UWC / modded ships give a huge advantage over those who don't possess them.
So my question is: Where do we draw the line?
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Pay to win,,, sure or In my case nanban to win...I earned every dollar to buy these suckers and when I do turn red finally BH better watch out!
so I don’t see why non pvp related activities should be effected because of some power hungry pvp’rs
But at the end of the day these things are available to anyone and there hardly any pvp anyone.
Also there is ship skills that combat melee and deck battle.
So again I don’t want to see weapon or armour tools removed because I use them for doing dungeons.
Cannon tools I understand because we are talking about cannons that are already OP before the tools
Only someone that is a pirate or bounty hunter can be forced into deck battle. NO white named character can be forced into it.
Everything in the game can be bought with ducats...yes...in game currency. When I say it's P2W because of certain ships players say that.
So I'm just going to point out to ya all...those cannons and tools are pennies compared to many ships, ESPECIALLY when it comes to adding 8 or so mods on top of buying the ship! Furthermore, I'd just be happy it's not 2k+ pene like many God cannons were back in the day.
Do we need them? No. Do I have them? Nope. I do have forged gear though...which doesn't do as much as you'd think vs non-forged.
With all that said...I agree the cannons shouldn't be in the game...nor should UWC have more mods than FS ships...you already get to use them at lower levels and sometimes even bonus stats.
just my $.02
btw REDUCE SSIP PRICES IN SHOP PLEASE....GIVE US PROF BONUS PLEASE!
MGHP's: i think that if they are going to be in the game then they need to be restricted to 1 per character. Also, if they are going to be in the game then there should be some kind of 'counter' to them for balance. If not then yes they should be removed. Of course there is another solution... Koei could make uwc cannons unforgeable so you could use more than one but you have to use them as is or in other words, you can only forge crafted cannons in the game.
Cannon forge tools: These i don't have an issue with. They are available to everyone and the game is designed for cannons to have a 'range' of damage. That being said, there should be a way to get to max damage.
Advanced sterncastle: This i don't find OP. Heavily Armed sterncastle is easily gotten in the game from plunder, and the 3 more melee support for the advanced version isn't that much of a difference in melee combat. Plus the game has a counter to this with special sterncastle ship skill, so it's effect would only be 5 in combat which is equal to the regular sterncastle gotten at the ship yard.
Advanced ram: this i don't have any experience with as i haven't tried ramming ships yet so i can't make a decision about this right now. But one thing i can comment on is that in pvp battles ramming ships are very rare (if seen at all) so i'm think maybe this might be over rated.
It doesn't matter that it *can* be bought with ducats. Even so - they still aren't fun to use or have used against you. And they still negate the skill factor in battle.
Besides. How many people can feasibly acquire them and then therefore participate in maritime events and PvP on an even keel?
Oh I don't disagree with your thoughts at all. My point was the same can be said about ticket ships with maxed mods vs most FS battle ships. Having only 4 mods on a high level ship is just ridiculous vs 7-8 on the same ship ticket version. I'd say many of the ticket ships are as (if not more) over powering as those cannons, yet I get argued anyone can obtain them via ducats.
I hope that clears it up a bit for ya. :)
don't need is to keep piling on the imbalanced side of the scale.
Thanks for the clarification.
I did sink a few ships in the ESF light round using the advanced ram coupled with the improved ram skill.
I however get sunk just as many times trying it.
If the ship i had been using had direct hit prevention it may have been more deadly, but it is hard getting a direct run at someone.