CLERMONT MAGIC OR TRICK(tips for Ship Speed Up)

nolah2017nolah2017 Posts: 36Member Beginner

Ahoy Captains!!

Nice to meet you.

     My IGN is Beomi, and I have played UWO for several years in Korean Server (actually about 10 years but sometimes played sometimes didn't, so real playing time is not long XD) and then made new toons (main toon and Alts) after Papaya released this game in Mari server. (I was delighted to obtain Fortune Maker title in Korean server, but I haven't enjoyed Adventure and Maritime yet. so I would like to have fun searching for the unknown discoveries in this server. :)

     At the beginning, I was confused to recognize English terms(SB, SY, SEA, lol, ATM, abbreviations, initialism, acronym, etc) but now is better. (not fully understand but better understand English words lol)

     In Korean Server, The Reason of Age(Revolution Age) was patched about 1 year ago, and most Korean players know about Railway Events and Clermont Steam Ship. Also there were many experiments of Clermonts(strong points, weaknesses),and still they are testing this ship.

   These days, it seems like that they are studying about 6G clermont as the leading ship and modified Clermonts which are applied to Customized SB (in Korean server, the players can modify ships over the modi limit. 8/5, 10/6, 25/8 for example. Customized SB has been already patched in Korean Server and also it will be our future in this Mari Server.)

     Among these experiments, I would like you to know "Clermont Magic"(related to ship speed up during early sailing period. 1~2 navigation day after leaving the port).

   This Magic(or Trick) is very useful if you are willing to put up with swapping your flag ship(leading ship or driving ship, which is correct? lol) and aide ship whenever you set sail. It is good to increase Ship Speed Up during early sailing days.(mostly within 1day in the game. 60 seconds in real world).

     To use this Magic, we need some requirements.


1. Boarding levels are needed.(Sailboat and Clermont)

    Your main toon and 1st aide can board both two ships.(leading ship and clermont)

Be sure!! Your flag ship must be the Sailboat. Not Galley.(It Doesn't Work!!)


2. Special Modding is needed.

     If we use this way, we need special modding in our aide Clermont. But normal aide Clermont is OK(mostly "normal" means 1G Cargo Hold Capacity Improvement, 1/2 Modi, 1502 max cargo ship). It is good to attach EA(Emergent Acceleration) to Aide Clermont.

1) Normal Clermont (in case we have already made Aide Clermont)

     If you have already prepare a Clermont for your aide, your ship would be 1G Hold Capacity Impro. and 1/2 1502 Max cargo ship(+25%). In this Ship, 2nd mod, You have to add EA skill to your aide ship. Also put General Large anti-rolling Tank or Traverse Rope into 2nd modi. to Raise WR. Like the picture Below.

PIC1image

     Later, if you feel good to use this way and your aide's level comes to 50, it is also better to raise Sail, Turn Speed and Wave Resistance( 3/4 and 4/4 modi, use Sail, Painter Rope and Traverse Rope or General Large Anti-rolling Tank). If you raise WR 11 and then Try to raise Turn Speed in extra Modi. Turn Speed is better rather than Wave Resistance. (only for a swaping Clemont. mostly WR is better than TS in Alt Clemont)


2) Swaping Clermont (in case we have not yet made Aide Clermont)


ohhh. It is time to make Swaping Boarding Clermont.

1/2 Large Gaff Sail/ Gun Port/ Antifouling Paint/

General AR Shiptank or Traverse Rope/

(EA skill and vertical +40 horizon +5, and raise WR in case normal mod )

2/2 Large Square Sail/ - / Money chest/ money chest

(vertical -5, horizon +45, raise cargo in case normal mod)

image

PIC2


     This picture shows 1/2 modi. only when we attach EA skill to the ship. If you don't need Max cargo(+25%), this status is also good. (1460 cargo is large enough) And if you are alright to decrease cargo, +20% will be better(1453 cargo is larger than Gran Flyut)

If you like this way, and the level of your aide is enough to board 4/4 Clermont, (merchant level 50) it is also better to raise WR and TS(turn speed). Turn Speed is better than WR.


3. Prepare Ship Parts

1) Flag Ship: Whichever Ship Parts you want!!

2) Clermont: 22/25/-1 sail(maybe Modifed FRS) 2 (or 2 Sails from Bonanza Box No.6 are also good), LES(Large Extra Spanker) 2

Because we will swap Clemont and Flag ship within 1 minute, we don't have to spend much money(ducats) for Aide Clermont.

4. Make sure to Buy Coal Fuel.

Main toon must have Coal Fuel, about 4~5 day-amount of Coal will be good.(Some players fill their bag with 200 max Coal Fuels but you don't have to do that.) Because Clermont is a steam ship, only when main toon has Coal Fuel, he or she will receive Speed Up. (If you swap successfully Clermont and Flagship within 1 min at sea, you don't have to waste the coal fuel.)

5. Boarding(Before Sailing out to sea)

1) Main Toon

He or she has to board Aide Clermont ship filled with Ship Parts(MFRS, LES)

2) 1st Aide

He or she has to board the leading ship filled with Ship Parts(Original Ship Parts which you have used. maybe more expensive and better parts lol).

6. Sailing out To Sea(2~3 toons of fleet are needed)

Before starting to the port, Your another alt(not aide) must follow your main toon. So 1st aide ship(flag ship)of your main toon must not be showed. (So this magic only works when your ships are fleet. Only 2~3 toons will be good.)

● And then leave the Port.

● Set your Course.

● Activate EA skill

Wait Until the speed knot comes to about 10 or comes to about 50 seconds

(real time)

● Click "Swap Boarded Ship" button.

(If you proceed this stage successfully, you will receive more Ship Speed up in early sailing day. Speed loss won't appear even though you board your aide

Clermont, you won't lose Coal Fuel if you swap these ships within 1 min.)

● Enjoy Your Voyage


7. Does This Magic affect Max Ship Speed?


     There were controversial opinions among Korean Players in this magic.

Does this clermont magic affects Max ship Speed?

(in other words, Will Max ship speed decrease if we use this magic?)

The Answer is NO. (Test Results proved that).

This magic way doesn't related to Max Ship speed. But if you use this magic without speed loss, follow the stage strictly :)


8. Ship Speed will decrease(Max goods)

But if you fill your ship with max goods, the ship speed will decrease comparing with empty ship. XD. Because WR is low.

I wish that this info is useful!!

Thank you for reading my long sentences. :)

«1

Comments

  • FerrolioFerrolio Posts: 68Member Beginner
    Maybe I'm misunderstanding but, to me, this reeks of an exploit. However, if didn't get patched in the Korean server up till now, then I fear it won't over here. Clermonts already made far too many ships obsolete, and amazingly - even people who knew of the 'trick' mentioned above, still somehow want them buffed further...

    Also, does anyone else think this whole idea of modding ships over their intended mod limitations like 25/8, and so on wouldn't be a good change? Like right now you can take a ship and can have a good mod, or a sub optimal outcome. It takes some know-how, good luck and planning - which is rewarded. Or you can take the exact same ship, like say an SPC, and specialize it in completely different ways depending on your needs.

    If you can just keep modding a ship over and over - then eventually everyone can max all stats. I mean how boring is that?

    Granted, there will probably be a cost associated or special item needed to go over the usual amount of improvements. And we don't currently know that much about how it works. But on the face of it - it doesn't look like a positive addition to me. Perhaps I'm wrong, or someone can clarify.



    Culvern
  • gelsonluzgelsonluz Posts: 37Member Beginner
    I have been trying this and it does work, at least the acceleration in comparison to my clipper.

    I dont think this is an exploit as you can probably do the same with any high armour ship. Also, the "slingshot" technique is known for years and gives much more acceleration (and still works).

    Regarding modding, having no limits will completely defeat the purpose of shipbuilding planning and specialization while rendering the SSIR (improvement reset) and premium/expensive FS parts item useless. If everybody can have fully maxed ships so why borther buying expensive UWC parts?
    nolah2017
    Petition to end Wrong Chat
    UWO Headquarters (Fan Site)
    uwo-hq.blogspot.com
  • eyuhfyeyuhfy Posts: 56Member Beginner
    In short, the magic exploits Clermont as
    (1) great acceleration ship in first 59 sec without consuming coal fuel.
    (2) 1st toon's aide ship with no speed loss.

    Am I correct in understanding that?

    nolah2017
  • CulvernCulvern Posts: 646Member Intermediate
    No doubt this is another exploit.
    Just like the slingshot is.
    My god people will try anything to find a way to cheat the system.
    Prestiga
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    yes, people always try to game the system, but it's not really cheating - it's finding what the game allows that other people may not be aware of. As long as your not changing the code, you can't really cheat on a video game.

    Regarding the unlimited ship improvements - I think we should keep the limit on the number of improvements, but should eliminate the cap on stats that can be improved within that number of improvements. For instance, if you want to use delphin gaff sails for every single one of your improvements you should get the increased vertical sail that using 8 (or whatever number for each ship) dgaff sails allows, not capped at a certain number for vsails.
    CulvernChadnChia
    May the winds blow you well
  • CulvernCulvern Posts: 646Member Intermediate
    Finding ways to trick the system may not be cheating in definition, but it is sure trying to find unintended results.
    It's obvious that the game was not designed to allow these 'tricks' so at least it is a moral fault on anyone who uses them.
    Those that use tricks are the same ones that would use cheats if they could.
  • carlalexcarlalex Posts: 187Member Trainee
    IF I understand the Jap wiki right chance of success goes down after each mod thus amking the cost of infinite improvements infinite and it will take infinite time to do.

    The language on the Jap wiki in google tramsælate is a bit wierd, so I might be wrong.
  • gelsonluzgelsonluz Posts: 37Member Beginner
    @Culvern

    The slingshot technique is known and used for years. If it was an unintended result it would have been patched years ago.

    I know 99%+ reading this are using fast boat/flagship together with a slow high cargo aide /alt fleet (This is also a trick!). In the real world the speed of the convoy should be determined by the slowest member, not the fastest!
    Petition to end Wrong Chat
    UWO Headquarters (Fan Site)
    uwo-hq.blogspot.com
  • CulvernCulvern Posts: 646Member Intermediate
    It's obvious that these tricks were not intentionally created. People figured them out most likely by accident.
    Even the slingshot is not something the programmers said 'hey let's code in a slingshot!'
    Just because they have never fixed an issue does not mean that they intended it.
    Just means the issue is not a big concern to fix.

    People can chose to use these corruptions of the system since they exist. I will play by the intended rules.
    I am a bit of a purest. I also don't use alts for anything other than storage.
  • nolah2017nolah2017 Posts: 36Member Beginner
    As the writer of this post, i need to tell you my opinion.

    Most of all,  I appreciate all of you which wrote your opinions.  And I am listening to your voices.

    But before I comment this issue,  I need to understand your words.

    What is "sling shot" technique?  I can't understand.

    I would be appreciated if somebody explains this.


    As I think,  the point of these issue is that  "Is the something which can be accepted by Staff of this game?"

    In my opinion, these magic or trick is something which can be accepted.  In Korean server, it has been accepted for 1 year.  So I wanted to introduce the people who play in this Mari Server.

    the Backgrounds and histories are exist in this issue, but  before I tell you all of these stories, first I want to know about sling shot so that I compare it with this Clermont magic(or trick.)


    I am also a purest as you are.  I wondered whether  you are one of multibox players or not,  or have a ship which contains heavy armour to increase  ship speed up.  If you are not the case of both of them, your voices are weighty to me :)

    Thank you :)
  • eyuhfyeyuhfy Posts: 56Member Beginner
    According to some Japanese blogs I read, speed penalty of aide ship Clermont disappears when you have R15 navigation and R15 management. The requirement might be that sum of navigation and management ranks is equal to or greater than 30. Im not sure this is the case in Maris server too.
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    Slingshot effect: You fleet with a friend with fast ship,he is admiral.you go to the port where race starts ,friend sails past port at high speed,you set sail & follow admiral.you get pulled to high speed faster than if u had just sailed out of port on your own.this once you have reached high speed you leave fleet and continue race to the finish. this usually can cut a minute or so off your time
    IGN:JackO'Neil
  • CulvernCulvern Posts: 646Member Intermediate
    I am not a multiboxer nor do I use any of the tricky techniques. I dont do the races so never cared if people slingshot. I do think it would be nice to see the races without the slingshots so it is fair dor all.
    I am a pirate, those that log out to avoid getting pirated is cheap and unsportsmanlike, but I do understand why they do it.

    The Clermont trick is not something the programmers purposely designed that way I am sure. Just something that they did not consider when they coded.
    Prestiga
  • CulvernCulvern Posts: 646Member Intermediate
    Quick follow up.
    If you remove the negative to a Clermont then it become way to overpowered.
    Low crew, super fast, huge cargo......
    Why have any other ships in the game?
    Might as well be Clermont Waters Online.

    All ship have some aspect to them to keep the game balanced. Trying to circumvent that unbalanced the game and no one will want to play anymore.
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate

    In Korean Server, The Reason of Age(Revolution Age) was patched about 1 year ago, and most Korean players know about Railway Events and Clermont Steam Ship. Also there were many experiments of Clermonts(strong points, weaknesses),and still they are testing this ship.


    Indeed, they did experiment on bunch of ships. Hanryang is definitely hardcore sber. You can check his uploaded videos even though he doesn't upload videos that often lately.


    https://www.youtube.com/channel/UCf_QzAjbQKShFoJwyzwCuaw



    These days, it seems like that they are studying about 6G clermont as the leading ship and modified Clermonts which are applied to Customized SB (in Korean server, the players can modify ships over the modi limit. 8/5, 10/6, 25/8 for example. Customized SB has been already patched in Korean Server and also it will be our future in this Mari Server.)


    Actually, this will be available after Order of Prince expansion updates. I think August is likely date for that. You got part right ,but that Customize SB is fucking expensive like I mean you will pay more after you mod your ship over and over again especially after 20th. I also recommend you to not use any cash shop FS parts after beyond limit of mods because it's usually 70% success rate that means you can fail your mods then will lose FS parts.


    For fun facts, SSIPs and SRI probably will end up on high demand for long time. In Korean Server, they're more friendly than Maris server,but they don't get that much freedom ie can't choose ship skills during fusion because they pick bunch of one rewards per days and gets infinite tickets by doing sbing, buy, etc that I believe Japan server has too.

  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    https://www.youtube.com/watch?v=odQXBslAs3M

    This showed 2 players had Clermonts ,but they switched to LMS soon after they used EA and wait for one day.
  • nolah2017nolah2017 Posts: 36Member Beginner

    Hello, it's Beomi (IGN)

    Sorry for being late a little bit to post this writing.

    It takes some time to survey materials and asked the person who knows well about relating info.

    And English writing is more difficult for me than my mother tongue. xD.


    1. Backgrounds and Histories before appearing Clermont

    It is a very long story and I don't know to where should I explain this, but let me try.


    1) Management Staff of Korean Server is much less kinder 
    than that of Mari Server


         Especially Ship Building!! 

         Surroundings of Korean Server is not good comparing with Mari server.

         First, as I Know, when they(Management Staff) released new ship, they didn't tell the skills which could be attached to the ship until Customized SB has been patched lately.(Order of Prince Expansion Chapter) So, Korean Players has been always experimenting which skill could be added to the New released ship. Or they(Korean players) had to peep Japanese Wiki. And Some Korean players who played Japanese server often guided the skills of new ship.

         In this reason, Korean players can't help testing so many experiments. It is daily life. (lol). Clermont magic(or trick) is found among these tests by chance. (me? I am just the person who reads and introduces this method, I'm not a creative person. lol)

         Second, Korean players can't select "Bonus Skill" at 1G, 3G, 6G when they rebuild(or fuse) their ship. This Bonus skill is added randomly.(Only the system can choose the skill, lol) They call this grade system "Random Grade System" LyonesseJoseph mentioned above.

         For example, I want to explain Clermont.   The most favorite modding design of this ship(or Ship building design) in Korean server is Nanban preference Skill inheritance(1G) and Cargo Hold Capacity Improvement(3G).  But because they can't choose the skill which they want, they have to fuse over and over until the skill(which they prefer) has appeared. In this process, many bad graded ships(in korean term, "Tong su"ship) appear lol.  Many "Tong su"ships are sailing now in Korean server. lol

         At this point, they should need many many many SGRs(Ship Grade Reset: in Korean words "Ham Jae Gi" 350m each, this item can make return to zero grade).  If they want to raise their grade to 4G~6G, they also need SRIs(Ship Refitting Instruction, Korean words "Ham Gae Ji").  But this SRI is different from that of Mari server. (There are 30%up and 50% up type, 50%up type is popular, traded at the price of 500m each). Just one chance within one hour!!(doesn't work for 1 hour!!) 

    Of course, all of these item is cash item.(UWC item). Even Korean players can't check the success rate of fusion. Korean staff hide this rate.(So sad and angry)

         Because Korean users have difficulties making Nanban prefer Clermont(3G, 1502 Maximum hold), the price of this ship is from 8b to 10b(not 1b!!). But In this Mari Server, this same ship is traded from 400m to 600m, right?  Korean server is more 10 times higher than this mari server. Can you(the users who play in this server) accept this environment? (in stead, Korean players can obtain bunch of raffle tickets which change to some item upon use, especially POs when they are sbing, but do you choose this "Random grade system" to get these POs?)   Even though till now, Korean players don't consent to this "Grade system", this situation is not changed yet.

    2) High end Cargo ships before Clermont In Korean Server

         I searched high end cargo ships which are sold in Korean server. as follows. (especially, 3G full modded, and more 1300 hold) I have no idea which ship is introduced this server or earlier GAMA ). The order is the name of ship, levels required, sailors required, original hold(3G mod hold), ticket price.

    (1) Transport Gran Fluyt(with Paymaster Cabin, TGF): 26/49/41, 46, 1002(3G 1430), 30b↑

    (2) Modified Gran Fluyt(with Paymaster Cabin, MGF): 24/44/36, 48, 990(3G 1413), 28b↑

    (3) Festive Large Fu Ship(with nanban pref, FLFS): 20/40/18, 48, 966(3G 1360), 18b↑

    (4) Custom Gran Fluyt(with Paymaster Cabin, CGF): 13/39/31, 50, 938(3G 1348), 18b↑

    (5) Improved Large Fu Ship(with nanban pref, ILFS): 23/45/21, 48, 915(3G 1315), 15b↑

    (6) Transport Flying Cloud(leading ship available, TFC): 26/40/20, 29, 961(3G 1310).

    (7) Gran Fluyt(non cash ship, GF): 27/78/62, 58, 900(3G 1300)  3b↑ (full modded, 3G)


         In the case of TGF(well known for "Cargo ship of Millionaire"), the price of ticket for the first time was 30b~32b(about 40b with nanban pref, full modded). After Clermont appeared, the price of TGF declined heavily to half, and now this ship is traded at the price of 15b(with nanban pref, full modded) or more.

         The price of all these cash ships was plunged so heavily at the same time, after steam ship chapter has been patched. (Certainly management staff Did Never compensate for the heavy loss of these cash ships properly. Don't you think that this policy is cheating or scamming? They didn't keep the market price of CASH ships!!!) As Ferrolio mentioned above, this clermont already "made too many ships obsolete" in Korean server. much higher expensive than ships of Mari Server. (Because the age of Korean Server is 12, and never reopened yet)  But Korean players had no choice but to embrace all this status.

         Regarding Gran Fluyt(well known for "good ship for the price" and only non cash ship among these ships), it was sold about 3b ducat before clermont, but plummeted directly to the price of 1b after clermont. I saw that somebody burned this ship to death(used this 3G ship as the material ship to fuse Clermont) lol.

         As I think, the clermont ship is a cheating ship to itself before considering about Clermont magic(or trick). Clermont ship to itself makes this world "the Kingdom of Clermont" (or "Clermont Waters Online) from origin.


    2. This Clermont magic(or trick) is exploit(or cheating) like "Sling shot" technique?

         From the point of view that these two methods raise Acceleration for ship speed(slow ships), Clermont magic(or trick) and Sling shot technique seems like similar.(unintended results which maybe program designers don't want!!)   But I have heard that sling shot technique has been accepted for several years, this clermont magic(or trick) is more tougher to use in the game in stead of removing speed loss. The players who want to use this method will have to tolerate swaping whenever sailing out to sea, and they should use extra SSIPs and spend more money to mod this ship. Sling shot has been OK, Why not Clermont trick?

         There was an old saying among Korean players, "The Equal Situation in front of the Wind God"(it means that ship speed will be equeal if the ship uses +50% speed up item. won't related to the type of ship) It is reported that a player who uses +30% speedup or +50% speed up won't feel speed loss even though he or she uses clermont ship(without coal fuel) as the aide ship of main toon. (Among Korean test results)

         And I found that VW(Vagrant's Wear) or WW(Wander's Wear) item exists in this Mari server.  These items are not sold in Korean Server. If someone has big enough money to wear one of these items and uses Wind God, he or she will never feel speed loss although he or she gives clermont to 1st aide of main toon(without coal fuel). These UWC items have been OK(these UWC items have already collapsed Ship Balance), Why not Clermont trick? (These method will help the players who can't buy VW or WW or other ship speed up items) Would you please have mercy on these poor sailors?(including me. I am also poor now, lol)

    3. Which is fair condition?

         Steam ship chapter has first been patched Japanese server, and then applied to Korean Server 6 or 7 months later(as I know). Most Koreans know this method, maybe Japanese people would know this Trick. This issue has not been problems between their nations.   And some of Koreans and Japanese play in this Mari Server.  Maybe these users can also utilize this way if they want to.

         In this situation, which is fair condition? To introduce this method or To close my mouth to hide this trick(or secret)?

         As the matter of fact, I have never used this method, not feel bad(moral guilty) but feel complicated a little bit even though My 1st aide of main toon can ride a clermont ship in Korean Server(The level of my 1st aide of main toon is 29 in this server XD). I am a lazy person a little bit.(lol) 

          After Starting to play UWO in this server, I wanted to tell this method to the leader of my company(He is not Korean). I expected him to know more detailed info and wanted to show the image of this Swaping Clermont ship.   Due to this reason,  I posted this info to the Forum and also I wanted everyone to know this in mari server, thinking that this way is fair.

    Long story short, This magic(or Trick) has to be the trick which can be accepted. (Janpanese Server is OK, Korean Server is OK, Why not allowed to be in this Mari server?)

    4. Regading Cusomized SB("customized"term may be different due to translation)

         I am unwilling to tell about this issue. Because this topic is not a main theme of my posting and the chapter "Order of Prince"(Modding over the number of limitaion is available) has not been patched yet. The opinion of Gelsonluz is partially right. The explanations of LyonesseJoseph will be tips.

         One of good points of this SBing,(comparing with FS SBing) attaching ship skills(EA, HB, HL etc.) are not included the number of modding. Ship skills and modding will be separated.  After finishing modding the ship, we can change ship skills which don't affect modifying. I have heard that success rate of mod was downed in comparison to FS SB.


    5. Ending..

    It's all I know and all I thought. And I apologize you in advance and understand please that I won't write further review in this page. I don't like disputes. But I am willing to read opinions of somebody after I posted this writing. Thank you.

    @Culvern

    I understand that you will have difficulties capturing the players who make use of this trick. But if you reach a high point that you can attack these players, You will be one of the most skilled pirates. Maybe you have already reached that point!! I hope that I don't meet you at sea :)

    @eyuhfy

    I asked some of Korean players who have played Japanese Server for a long time. They said that your information seems wrong. They have never heard of and experienced such kind of info. But I appreciate your trial. :)

    @ crazyhunter2003

    Thank you for explaining me about sling shot effect. :)

    @LyonesseJoseph

    Thank you for your kind explanations. :)

  • nolah2017nolah2017 Posts: 36Member Beginner
    I would like to attach images related to the Original posts.

    Pic 1) Normal Clermont

    image


    Pic 2) Special modded Clermont

    image
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    Because Korean users have difficulties making Nanban prefer Clermont(3G, 1502 Maximum hold), the price of this ship is from 8b to 10b(not 1b!!). But In this Mari Server, this same ship is traded from 400m to 600m, right?  Korean server is more 10 times higher than this mari server.

    Yeah, it does make sense for Korean players to pay 10b for Clermont with NTP because they don't have inheritance skills. Ofc, ships are much expensive in Korean Server than Maris Server because of RNG when comes to fusion.

    As for POs vs Fusion, I am pretty certain most players from Maris Server will choose better fusion guide over POs.
    nolah2017
  • OwvinIIOwvinII Posts: 139Member Trainee
    @ nolah2017 : And I thought that GAMA & Maris servers have high inflation.  Korean UWO's grindy random-no-choice information-hiding management style contributed to such HUGE inflation of ship prices in Korean UWO that put even the GAMA UWO server high inflation to shame.  I'm not sure what information is hidden in Japanese UWO server (fusion rate %, etc.).
    nolah2017
  • OwvinIIOwvinII Posts: 139Member Trainee
    Addendum: And Japanese UWO management may be even kinder than is Maris UWO server to make up for their lack of cash shop ships on Japanese UWO and its subscription costs & r5-skill-cap free-to-try-to-play restrictions in Japanese UWO. Japanese get fusion bonuses at all grades G1,G2,G3 instead of our Maris server's getting fusion bonuses only at G1,G3,G6.  Also, Japanese UWO gets more POs from completing merchant quests than does our Maris & GAMA servers; not sure about ease or difficulty of getting POs in Korean UWO server compared to Maris UWO server.
    nolah2017
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    interesting info about ship fusion. as far as PO's go, I get stacks of those from my colony printer's tickets.
    nolah2017
    May the winds blow you well
  • nolah2017nolah2017 Posts: 36Member Beginner
    image

    The better modded Clermont for swaping 1
  • nolah2017nolah2017 Posts: 36Member Beginner




    image

    The better modded Clermont for swaping 2
  • nolah2017nolah2017 Posts: 36Member Beginner
     Hello, Long time no see :)

      Because The screenshot images(related with the original post) has disappeared ,  So I attached again.  Papaya Editing page is so difficult to write something :<  (Comparing to Korean WIKI page INVEN !)

       I am preparing next post with regard to the Speed of RLS/SLS/LS(RLS of Korean UWO vs SLS in Maris Server !!)   And I have a plan to say to you about Nanban Day and Nanban Trading(would like to tell FOXY TRIXY)

       I almost forgot this! I changed the nick of PP page from Nolah2017 to Beomi2018 to match my IGN Beomi! I asked the PP staff hehe.  This review will be the last as the Nolah2017. See you as soon as possible~~


    PIC 1) Attached EA to Normal Clermont

    image


    PIC 2) Put EA FS parts into making the ship!!

    image


    PIC 3) Well made Clermont ship for swaping
     (raised TS/ English Military Wood Panel)

    image
  • nolah2017nolah2017 Posts: 36Member Beginner
    Just for test!!


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  • nolah2017nolah2017 Posts: 36Member Beginner
    just for the test!!

    image
  • nolah2017nolah2017 Posts: 36Member Beginner
    image
  • nolah2017nolah2017 Posts: 36Member Beginner
    image
  • nolah2017nolah2017 Posts: 36Member Beginner
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