Need cannon damage advice
Veclord
Posts: 99Member Beginner
So without asking too broad of a question, my dilemma involves encountering ships I am unable to do hardly any damage too and wondering where I should invest my time to work on remedying this problem.
Up through progression I have found normal shot carronade (4)'s performing well. As I went through schooling I found some ships weren't receiving satisfactory damage so I upgraded to a better ship and got some carronade (8)'s from Pisa. On stronger fleets, this got me 30-40 damage per shot at worst and at best over 100 damage or more with a critical.
Now as I begin to attack stronger ships, my cannons are doing 1-10 damage seemingly no matter what. Is this due to having cannons that are too weak or not having high enough level in cannon skills? The carronades sold by the NPC are the most powerful I know of, which means I need to....
A. Acquire the money to pay a caster to make me stronger cannons, or grind casting to at least rank 7 so I can start making them myself and spend more time but save money.
B. Grind cannon skills like accuracy and penetration until they are high enough that the cannons I already have start doing more damage.
What is the first thing I need to focus on so I can start doing damage to stronger fleets and get back on track to making progression? Even after sinking 50 ships in battle report, once that boss shows up it is back to 1-10 damage until l run out of ammo...
Up through progression I have found normal shot carronade (4)'s performing well. As I went through schooling I found some ships weren't receiving satisfactory damage so I upgraded to a better ship and got some carronade (8)'s from Pisa. On stronger fleets, this got me 30-40 damage per shot at worst and at best over 100 damage or more with a critical.
Now as I begin to attack stronger ships, my cannons are doing 1-10 damage seemingly no matter what. Is this due to having cannons that are too weak or not having high enough level in cannon skills? The carronades sold by the NPC are the most powerful I know of, which means I need to....
A. Acquire the money to pay a caster to make me stronger cannons, or grind casting to at least rank 7 so I can start making them myself and spend more time but save money.
B. Grind cannon skills like accuracy and penetration until they are high enough that the cannons I already have start doing more damage.
What is the first thing I need to focus on so I can start doing damage to stronger fleets and get back on track to making progression? Even after sinking 50 ships in battle report, once that boss shows up it is back to 1-10 damage until l run out of ammo...
Comments
Even through school I was using 18’s.
They can be bought cheaply in sev and also many casters will give free 18’s away while they are trying to get masters.
If you want to do maritime you should also grind cannon skills.
For some fleets that you feel are too powerful AoS will help.
I think most if not all people ignore the shipyard cannons.
If you have San Fran open they sell 16’s at ship yard
One more piece of advice is to go for critical shots. They are dealt to a ship by striking it in the bow or aft. Against NPC ships it's easy to weave back and forth and time your shots to hit the bows of the enemy.
Crit shot deal massive damage compared to a broadside hit and often slow or stop a ship as well.
Would love to see some grand volkan 18s!