GVOnavi speeds

YunoAloeYunoAloe Posts: 114Member Trainee
Post your top GVOnavi speeds with your ships here. I've had 20 knots @ MCargoC with a lot of bonuses and a continent-long straight line of emergency acceleration, 10-15 is more common.
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Comments

  • HelloAllHelloAll Posts: 701Member Intermediate
    Not got any screenshots but the best I got was around 24knots in my mod beagle.
    It was G6 with su 123. I had oxfords and 50% boost at the time. So without all that it’s pretty slow even tho it has over 1000 total sails.

    I’d be interested to see what the LLM can do.
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    I've hit around 18.5 knots in my custom cruise clipper with WW, 50% speed boost, , ship speed boosts, oxford speed boosts and EA.
    May the winds blow you well
  • MarcosGodoyMarcosGodoy Posts: 27Member Beginner
    image

    just over 30 knots. Advanced Beagle in the pacific.
    bassist5520
  • HelloAllHelloAll Posts: 701Member Intermediate
    So the advanced beagle has a difference of 6knots top end compared to the mod beagle. that seems a little steep to me.


  • MarcosGodoyMarcosGodoy Posts: 27Member Beginner
    RB should be faster with 16v more, 1 turn, 2WR more than AB, but 5 less armour so loses a small amount of acceleration. I've been saying since OGP beagles are under rated, much faster than players believe. I think the main difference from ship races I've done is beagles recover alot of speed back very quickly from speed loss in turns than alot of ships can. london-naples ship race i placed 6th place in a G3 AB. my RThermo couldnt even come close to AB's time, there was just too much speed loss and slow recovery during turns compared to the AB.
  • calicaddy46calicaddy46 Posts: 123Member Trainee
    Different navi reports different speed results on different computers, it should not be used for directly comparing ship to ship using gvo navi speed alone. The one I'm using has never exceeded 26.5kt in any sea/condition, while someone else in the same fleet reads 30+kt using some other navi application.

    At around reported 26kt according to my navi, the game hits the "invisible wall" for speed where your ship rubber bands back and forth, resulting in incorrect speed info on the navi. 

    Since we're talking about speed, here's grad sambuk rubber banding:

    image


    image
    Spookles
    CaliCaddy46
    ACME_Corporation
    Amsterdam
  • CulvernCulvern Posts: 646Member Intermediate
    Also MarcoS mentioned his AB has Emergency Acceleration which really helps out. Might be the difference.
  • HelloAllHelloAll Posts: 701Member Intermediate
    LOL Cali’s video clip looks like a scene from fast and the furious. Must of dropped a gear
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    26 knots or 30, that is insane!! how are you getting your ships that fast? I modded my CCruiseClipper specifically for racing, my cargo is just 412, I use zero speed loss plating, and I have all the speed boosts and I still can't hit much over 18 knots (which actually seems pretty fast). And I thought the CCruiseClipper was one of the top 10-15 ships in the game for speed. Do I need to get an AB?
    May the winds blow you well
  • SpooklesSpookles Posts: 287Member Intermediate
    Well if you open the GVONavi.ini file and change UpdateInterval=1000 to UpdateInterval=100 it'll update every 0.1s instead of every 1s. It calculates your speed faster which will make you 'faster'





    But that is cheating obviously and telling your friends you go 25kts through europe is definitely true.
    *uchum*
  • MarcosGodoyMarcosGodoy Posts: 27Member Beginner
    I didn't change any GVO file, didn't know you could do that. But I was using a +50% speed boost, speed oxford 2,3,4, using WW and the pacific waters are very high speedup areas that especially favor horizontal sail ships when sailing from chile to EA. I knew AB would be fast due to its stats, we're talking FLClipper type sails, with lower cargo, high armour for acceleration and recovering speed lost from turns. so my screenshot is as good as an AB, clipper, or other hori sail ship will get. 

    I will try the RB at some point, should be slightly faster.

    Another thing to note is when using most clipper types with very high cargo and very low armour, it can take as long as 10 minutes of sailing to hit the top speed, however making turns loses speed and takes a long time to recover that speed yet again. Try to pick routes that offer the most straight line voyages like EU to chile basin, chile basin to EA.
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    When I mod ships, I never like to go into the penalty range on the hold, so for speed I mod for the lowest cargo without going under the no-penalty number - am I losing a lot of speed somehow by not making the hold as small as possible including penalty range?
    May the winds blow you well
  • MarcosGodoyMarcosGodoy Posts: 27Member Beginner
    it depends on the ship wes, ships with high holds would benefit more from going + or - 25%. ships with very low holds like assault frigate would see very little difference, probably not even noticable. tweaked holds affects acceleration, so a ship with low acceleration (high hold and/or low armour) would benefit from being -25%. The build needs to counter this as sacrificing WR for -25% a little extra acceleration means a little better acceleration but a little less top speed in high wave areas. if you can go max WR and -25% do that. But not every ship can achieve this so players have to decide. if it's a nanban/long range sailing ship, i'd prefer max WR over choosing less than max and -25%.
  • YunoAloeYunoAloe Posts: 114Member Trainee
    That rubber banding can be used as an indicator too, like "is your ship fast enough". :) I've seen it on youtube, but never hit it myself yet.
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    So for top speed you need max WR and it's ok to just have say 15-20 turn speed instead of maxing the TS?
    May the winds blow you well
  • MarcosGodoyMarcosGodoy Posts: 27Member Beginner
    yeah for long distance trading like nanban where you sail mostly straight lines WR is more important than turn, try to get some deep sea beech plates or wethered cedar for a little extra armour to gain back some speed from turning
  • SpooklesSpookles Posts: 287Member Intermediate
    FYI with an empty cargo
    like completely 0
    1 WR is the same as 100
  • calicaddy46calicaddy46 Posts: 123Member Trainee
    Had some issues with the navi today......

    image

    CaliCaddy46
    ACME_Corporation
    Amsterdam
  • CulvernCulvern Posts: 646Member Intermediate
    Whoa!
    You were really moving!
  • HelloAllHelloAll Posts: 701Member Intermediate
    think you’ve tapped into the speed force.
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    I've got by Advanced Beagle going now, and it is much faster than my custom cruise clipper. I never got over high 18's with the clipper, and I've already seen over 21 knots with the beagle, and I haven't even gotten a good tailwind yet. It can go from seville to boston in headwinds at about 16 knots, where my clipper was doing 12 or 13.
    May the winds blow you well
  • CulvernCulvern Posts: 646Member Intermediate
    I really need to get rowing refined and maxed again. The Boston to Seville trip still takes 9 minutes.
  • AirhaunAirhaun Posts: 182Member Trainee
    Speaking of GVONavi and rowing, does GVONavi factor in rowing? I've never really noticed an increase in top speed when I've activated rowing (Rowing is at R10).
  • SpooklesSpookles Posts: 287Member Intermediate
    GVO calculates the speed by comparing the distance you've traveled over time.

    So the tool itself looks at the Surveying coordinates and compares those each interval (default is 1 second)

    So if you go from 0,0 to 1000,1000 in 1 second the speed will be SUPER HIGH.
    You can see that happening in @Calidaddy his image, he probably had 2 Surveying clients active 1 in NFL & 1 Europe, by switching the clients the tool thinks he just jumped from NFL to EU in less than a second.
    HuseyinGazi
  • calicaddy46calicaddy46 Posts: 123Member Trainee
    That's one way to manipulate it and is another reason why you shouldn't compare navi speeds directly ship to ship. However it also like to crap out by itself sometimes, some issue with reading the value correctly.
    HuseyinGazi
    CaliCaddy46
    ACME_Corporation
    Amsterdam
  • HuseyinGaziHuseyinGazi Posts: 158Member Trainee
    I just want to make a concise statement...

    Don't rely on measuring your speed through GVOnavi as you can adjust the settings of this program and it may even correspond differently towards your Surveying skill in-game and your turning actions.

    The speed that my GVOnavi gives may be wrong, even though I can estimate if my ship speed has improved or not. However, my GVOnavi ain't the same as the other user.

    Hope this is clear x]

    Kind Regards,
    IGN: [CA]Huseyin_Gazi
    Dedicated Adventurer and Maritimer
    Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
    Osmanli_Aslanlar
  • CulvernCulvern Posts: 646Member Intermediate
    All I am hearing is 'us [CA]s know how to be too fast even for GVO' !

  • AirhaunAirhaun Posts: 182Member Trainee
    Seems like it would work for personal testing purposes, comparing one ship to another. It's the same program with the same settings for the individual user.

    Any ideas on the rowing and GVONavi question from above?
  • SpooklesSpookles Posts: 287Member Intermediate
    Already explained it @Airhaun it doesn't matter if you have rowing or not. It just compares position over time. GVO doesn't look at anything else besides your Surveying coordinations. The faster you move ingame the faster GVO will tell you're going.
    Culvern
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    also to be perfectly clear, personal testing is exactly what it's good for - results may not be consistent to compare different people, but is great for comparing different ships that one person has.
    AirhaunCulvern
    May the winds blow you well
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