Custom SB
HelloAll
Posts: 701Member Intermediate
People talk of custom SB being on it’s way, in I guess a update that is coming soon.
What is it please? :)
What is it please? :)
Comments
However, going over it also means there's a chance of failure losing your parts and SSIP.
At R1 SB you can then build a Victory
Yes, mods from 0 > 8 on a UWC ship (also SY ships) will be at R1 increasing your GS chances ALOT (if you use an R20 shipbuilder)
Suppose what it does mean is we will have more god mods at -25%
SSIPs are going to become very valuable
Bet its all guesses till we get it or not and how its layed out for us.
mankind never learns...
Hell i think this could bring back players more thin hurt maritime.And depending on the number of ssip needed for each one i think that alone could easly keep the game a float.
U are never not going to have balancing gaps when u have a cash shop that has stronger ships cannons gear and tools exa.
Depending on how they handle the ssip flow could bring new life back to our server.
Cashshop ships will still be better over all my guess with higher starting stats.Is it that big of a deal if op ships do some out in the cash shop.
Not many cashers seemed to cry about when the 700 range cannons came out with saying any one can buy them.So same thing with the new ships and sb every one will be stronger if anything this will even the playing field .And i think thats why some people are crying about it because o no cashers wont be making 10-30b+ on there cash ships any more lol.
That update will help the game and kick some of u greedy cashers where it hurts with wanting so much for ship tics.
of course im betting ssip price will jump up in price.
Dont get me wrong starting out it will be crazy with x number being able to make crazy ships in the first day or so of useing getting that patch but i think it will even out over time.
So more or less like any time a new strong ships comes out the cashers will be stronger for a set amout of time thin it will even out nothing new really.
So high end parts will still be in demand as will high end ships. But if you have a fail while building and miss maxing something you do not need to reset anymore since you can max it with additional mods.
I see it as a win/win. Players new and old can get the ships they want while papaya makes cash on parts and ssips.
I have and MR for piracy.
I had a choice to use it for what it’s designed for (high dura battle ship with high crew)
Or use my slots to speed mod it and get good row and WR.
So a choice had to be made, speed piracy ship or pvp ship.
I like the fact that normally even with high end expensive parts you can’t god mod everything.
That means you have to choose your fights carefully, or fight in a way that gets the best from your ship.
With this new custom SB it sounds like I can just go ahead and max my crew, dura and armour on my MR now, which I find a shame.
No one will have to choose speed or dura, crew or cargo it’s just a case of hmmm I’ll take it all please.
No need to pick a job carefully and count the cost of what skills you can afford to leave at r10. (Especially while in pvp)
Nah just make them all r15
Don’t need 30 mods to max a ship anyway, that’s overkill
Then as I said earlier it will be a shame because ships with little to no weakness
You can’t have everything on a ship, you have to choose what best suits you and then go with it.
It takes some of the fun away from the game for me. Like they may as well make a pvp job so everyone fighting can have the same max mod ship and same max refined skills.
No individuality.
That’s just my thoughts anyway.
It’s like I’m melee based with low dura ship, so if I face and enemy good with cannons and high dura I’ve got to try and force my style and make it a melee, and he has to try and keep some distance and make it about cannons, it’s part of the fun.