Finally Papaya reduced from 24 hours to 1 hour for piracy

LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
Now bunch of you dogs should be happy now even though it's sort of beta test.
«134

Comments

  • theedgedemontheedgedemon Posts: 237Member Trainee
    gratz i suppose.

    While i expect the impact on each single trader / adventurer to be minimal it shows they are willing to try to improve things which is always a good sign.
    Desire spawns madness, madness collapses into disaster.
    mankind never learns...
  • YinYangSpartyYinYangSparty Posts: 50Member Beginner
    This is awesome I approve 
  • CulvernCulvern Posts: 646Member Intermediate
    It worries me that YinYang approves as he is a bounty hunter, there must be a catch I have not thought of!

    Otherwise it will be interesting to see if this has any impact.
    I tried hunting for about 2 hours today and found hardly anyone at all sailing. Never have I seen it so empty.....never.

    Really hope they get the game on steam or advertise it somehow.
  • wsp414wsp414 Posts: 58Member Beginner
    I'm very happy PP/Koei did this.  I have tested it out on alt (no I didn't sink for noto I just ran away both times) and it does indeed work.  I hope this stays and encourages more BH//piracy activities.
    Culvern
    ~The Spice Must Flow~
  • HelloAllHelloAll Posts: 701Member Intermediate
    How do we know this? Where does it say it?
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @HelloAll on the main page about the new chapter
    IGN: Samantha99
  • rangerzfanrangerzfan Posts: 96Member Beginner
    I am not a pirate or bounty hunter, but I like this test period. May actually use one of my increasing number of tributes that lay idle almost every day. Atleast PP and Koei are showing they are listening. Now bring back the green cake hat. 
    ign: RangerB
    Director
    DutchCourage - Amsterdam
  • NoelashNoelash Posts: 10Member Beginner
    Culvern: I tried hunting for about 2 hours today and found hardly anyone at all sailing. Never have I seen it so empty.....never.

    Welcome to the pirate-driven server. Papaya went to great lengths to give satisfaction to most pirate rants. We want back our item plundering, we want the plunder cooldown cut from 24 to 1hour, we want Europe unsafe waters (not yet, but it wouldn't surprise me), we want this and that. Add to this the crusade you started against using alts, and enjoy the results. Deal with them, because this is what you'll get. Pirates will end up pirating each other, because most other people wont stay in a server that's getting increasingly hostile to anyone but pirates.
    You may force your ways upon non-pvp'ers, by shouting out loud your truth, but you can't force people play the game. Apart from losing veterans, you also scare away potential newcomers, and the effect is what you finally noticed.
    purplepiratewsp414kadamsrangerzfanviennasFuenchiDyhaltomssbergMoirana
  • HelloAllHelloAll Posts: 701Member Intermediate
    Yeh they are terrified of the 4 or 5 pirates currently active.

    The sea’s are quite because the population is low, the population is low because it’s and old game that has been reset.

    the hysteria over the ‘damage’ pirates cause is silly.
    YunoAloe
  • HelloAllHelloAll Posts: 701Member Intermediate
    Quiet*
  • WhitejacketWhitejacket Posts: 87Member Beginner
    Noelash, I'm not sure your comment holds water (no pun intended).

    I think this is a good idea actually. I actually was not aware of the 24-hour restriction until the other day when I noticed I could not attack a pirate twice in a row due to the icon change. I don't usually farm, I just happened to notice.

    An hour is actually still quite a long time. I doubt that any pirate worth anything will follow a trader for one hour. Frankly, it would probably be a big waste of time for him, because of the opportunity cost of missing other opportunities.

    It's hard to make everyone happy, but traders and adventurers expecting a free ride is simply not realistic. There are plenty of ways to protect yourself from pirates, such as tributes and blue flags. (I buy blue flags for my other character, since she is the trader). You can also hire a bounty hunter. You can travel in fleets of four or five to increase odds of loss. There are plenty of workarounds if you don't want any entanglements.

    When I go into new sea zones I almost always scan to see who is around. The population may be somewhat low (but personally I think we are doing well) but I always see plenty of white names, and if I was a pirate there doesn't seem to be a shortage of white names I could attack.

    I don't see it as hostile to non-pirates. I see a good attempt to make the game balanced.

    IGN: Milvio (Venetian BH)


    CulvernAlianre
    IGN: Milvio, Caroline, and Nasrin
  • WhitejacketWhitejacket Posts: 87Member Beginner
    I should have said decrease odds of loss above (no edit button).
    IGN: Milvio, Caroline, and Nasrin
  • SpooklesSpookles Posts: 287Member Intermediate
    @Whitejacker It's not about the ability to farm a trader, being able to attack again on the same day means you can kill him when he comes back for another nanban trip as example.
  • WhitejacketWhitejacket Posts: 87Member Beginner
    Hi boo,

    Yes I understood that.

    I was giving only one scenario - where a pirate could in theory follow a certain trader around. Sure, the trader could be attacked on the way back, if the same pirate can find him again, and assuming that the trader takes the same route back and the pirate is somewhere along that route. The scenario you describe has a lot of factors to consider.

    But that trader could be attacked by another pirate player in theory on his return trip anyway (or even on the way), and - not sure about this - I think if a white player is attacked five times he can't be attacked for a certain period. (It would be good to get clarification on that.)
    IGN: Milvio, Caroline, and Nasrin
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    Come and get me pirates! I know one thing - either you will be sunk or I will. Good luck to all!
    Culvernmssberg
    May the winds blow you well
  • TheAegisTheAegis Posts: 4Member Beginner
    [HelloAll]
    Yeh they are terrified of the 4 or 5 pirates currently active.

    The sea’s are quite because the population is low, the population is low because it’s and old game that has been reset.

    the hysteria over the ‘damage’ pirates cause is silly
    [/HelloAll]

    Exactly, resetting the game was just a bad decision, if they had just nerfed my ships and items down from cash shop to in-game standard then I would be less pissed than having all my progress erased. I would have stayed if I still had my characters, but such is life, I play other games now.
    purplepirateskw45610
    The arguments will continue, until the quality of your reasoning improves.
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @TheAegis I have agree with you there. I would have been fine having to redo all my gear and ships over... even to redo my fame again. I'm actually quite abit more developed in gear and ships now then when i was 7 months in on OGP,. I had played for just under 2 years at that point and only then just getting comfortable with where my skills were when they closed, i can't imagine how some felt after many years of building. Still at least now i know how to build properly so i've built alot more efficiently this time. My biggest problem now is lack of time so i'm actually further behind on skills than where i should be at this point,
    IGN: Samantha99
  • CulvernCulvern Posts: 646Member Intermediate
    @noelash
    Are there really any players that won't sail wherever they intend to go because pirates exist in the game?
    Are players cowering in safe waters?
    Gosh I hope non are losing sleep due to the chance they need to use a tribute.

    Also you commented that I crusade against alts?
    It's true that I don't care for their use as a greedy means to hurt the server, but I have in no way crusaded, created a post, or blamed anyone for using them. Your comment make it seem as though you feel guilty.
  • viennasviennas Posts: 52Member Beginner
    I agree with some of the comments, that this company is incredibly friendly to piracy and everything around it. It's bizzare that they give so much on a tiny minority of players. Instead of making the game more friendly and pleasant for people, they are making it more annoying and unfriendly, because few heavy cash shoppers and pirates trolling this forum and chats 24/7?  As long most of the pirates are just trolling here, opening tickets and doing not much else is fine,...but In the moment people will get farmed, the server will start to get empty,..as it already did,..because of the pirate orgies in the past. They should rather clean up the market chat, which is often turning to useless channel due to high amount of trolling from KillaDub and similar attention seekers,..
    kadamsDyhalto
  • kadamskadams Posts: 59Member Beginner
    As a potential victim of pirates 1 hour or 1 day doesn't make much difference for the way I play, but I do wonder why Koei/Papaya continue to make decisions like this with an obvious red/orange player bias.

    What they could have done was give the 1 hour change, and with a slightly different application of the idea made it favor not only maritimers, but merchants and adventurers as well (sort of.) All they had to do was make the 1 hour a time of blue flag for the victim - or other color to signify the protection is only 1 hour. I realize there aren't many red/orange players, but if this game is going to last, the day will come when there are more.

    Before the reset I knew some players who got hit more then once on a single trip. The problem is that this is a very slow game - if I do a Nanban trip it will require a minimum of 2 hours and likely be closer to 3. For that amount of time I want to have some positive result to offset any negative ones. If a pirate attacks me, the negative wouldn't be as irritating if I knew I had an hour to try and make up some of the loss. So if I lose some Nanban goods, I would probably use the hour to use whatever cargo space has become available to pick up some spices.

    One pirate gets a win, and as the victim I would have a reason to keep playing so I can use the safe hour to make up some of the loss. It beats rage quitting and even encourages the victim to continue playing (an hour later they probably wouldn't be quite as upset, or maybe not at all.)

    Of course if the player base doesn't increase, maybe nothing matters, but I like to believe Papaya is working on ideas to increase the numbers.
    CulvernDyhalto
  • SpooklesSpookles Posts: 287Member Intermediate
    @Kadams

    How about us pirates?
    Are we supposed to sail circles for 5 hours only hitting a few players? and not even being able to hit the same guy again on a day? 
    If this population keeps declining there won't be much variation of people I see in the area I pirate in.
    Should I just stop pirating because there are little traders around?

    The only arguments I see here are traders that are afraid of losing some money in their trade run. Heck you can use tributes and not lose a dime. You want to see some positive results in 3 hours, well me too. I want to see my notoriety increase. All of you are probably running with 2 alts making up to 500m-1b every ~2hours.

    Don't you think it's more exciting to be in risk when sailing? or do you just want to run to EA & back while watching Netflix or w/e? Because in that case there are some fun AFK clicker games on the mobile phone market.
    CulvernHelloAllDyhaltopurplepirate
  • CulvernCulvern Posts: 646Member Intermediate
    At some point they should just make nanban transport instant so traders never need to leave seville. They should be able to make billions in 10 minutes or so. No need for ships or gear or sailing!
    It's going to be a great game then.......
    HelloAllSpookles
  • HelloAllHelloAll Posts: 701Member Intermediate
    “if I do a Nanban trip it will require a minimum of 2 hours and likely be closer to 3. For that amount of time I want to have some positive result to offset any negative ones”

    Erm 1b give or take per trip is not a positive result?

    To busy counting your billions to go and buy tribs?

    I just don’t understand the complaints from traders.

    Let’s be honest this game MASSIVELY favours traders!

    Do you see maritime or adventure players sailing around with 3 toons? The ships the 3 allowed toons, nanban, tributes all makes trading and becoming rich so easy.

    Most of them must be spoiled and greedy and become money blind.

    I know people who have everything they need, 3 toons with the best ships the best gear and fully forged...but all they do is nanban nanban nanban, why? Greed!

    DyhaltopurplepirateCulvern
  • kadamskadams Posts: 59Member Beginner
    What do I know - I don't sail with an alt and I don't do Nanban - with the reset I'm not even bothering to do the bribes.

    When I suggest the hour should be a safe time for the victim I wasn't suggesting the former rules for pirates stay in effect - quite the opposite - if the safe hour was given to the victim the effect on the successful pirate would still be one hour, and they could always spend the hour hunting others, which I assume they will be doing anyway?

    The reason for the victim's safe hour is more about how it would encourage them to use the hour - which keeps them playing. I read so much in forums about the rules making pirates want to quit, even when others are claiming there are very few pirates in the game and they don't have enough victims sailing the seas - I don't want anyone quitting, not even pirates. Plus after the hour the greediest(?) merchants will be vulnerable an hour later.

    After all, the 4 players I knew in real life quit and of in game friend list, only 1 is still playing. School chats seem to be running between 30-50 players (how many are alts - who knows) and I agree with pirates who feel the seas are nearly empty. I sail to Ambon, Ternate, Caribbean cities and Lima - 6 months into the game it doesn't look promising for the future. We can't afford to lose players and that includes pirates along with those who are worth billions of ducats - so why not give a one hour recovery period and let pirates go onto their next victim (even pirates shouldn't be forced to endure a waiting period to continue enjoying the game.)

    If the game favors merchants - that should be a good thing for pirates, but maybe not - maybe emptier seas is better. I don't have answers on how to increase the player base and am beginning to wonder if PP does? I'm pretty sure it has to take into consideration the needs of all types of players, only merchants don't seem to post much and adventurers, even less.

    As for your question. I don't have billions or even one. Not sure what I would do with that many ducats.
  • YunoAloeYunoAloe Posts: 114Member Trainee
    Well, from today's world chat I learned that what this change has led to, is pirates pounding their alts every hour...
  • CulvernCulvern Posts: 646Member Intermediate
    @kadams
    It great you are trying to come up with ideas to help even the game. The problem with your idea is like everything else in this game people will corrupt it's intent. Every trader will just create a pirate alt which they will attack themselves with to get a 1 hour blue flag and nanban away without worry. Once the flag is done, attack themselves again.......

    @yunoAloe
    Pirates farming their alt is old. They don't wait an hour. They have the alt attack the pirate so there is no time delay. It's pathetic.
    YunoAloe
  • viennasviennas Posts: 52Member Beginner
    To claim ''the game have low population because of to low pirate activity,..'' is absurd, it's obvious that few pirates and battle folks think that the entire game revolves around them. But those people are a minority. The vast majority of players are not pirates or bounty hunters,..they just want to enjoy the game. That's the key point.  Making the game more annoying and less friendly won't bring or keep people playing this game, quite the opposite - it's not a rocket science. They should rather lowering the prices > big time <. This game offer for 15 $ almost anything. Speed boost 30 days? Frankly this game is way more expensive as any top class MMO, a casual player ( who here and there do nanban) will be (maybe) able to buy an halfway decent NC ship and mod in 1 year, the prices are going into billions and frankly almost only NANBAN make a bit of money, everything else is rendered into pointless time waster, when it comes to make in game money. Or you can be a re-seller. Such things play a big role. Make adventure and other activities also..also rewarding,...for adventure example; few quests for good sword & armor won't do, vast majority of adventure is incredible time consuming, the reward is 40k coins and 1 quest scroll, ridiculous. That prices and rewards was designed at the start of the game, when in game prices was in millions not billions, difference. Any online game which is thriving have far more accessible economy and rewarding gameplay.
    YunoAloeAlianre
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @viennas They should rather lowering the prices > big time <

    a casual player ( who here and there do nanban) will be (maybe) able to
    buy an halfway decent NC ship and mod in 1 year, the prices are going
    into billions and frankly almost only NANBAN make a bit of money,

      why would a 'casual' player that only plays enough that it would take a year to make enough for a ship even want a top end uwc ship for? They don't play enough for a top end ship to even matter.
    First off there's really only a few ships so far that do cost 10's of billions and those are only the VERY top end ones, there's more uwc ships that are cheap (below 2b) than there are over that amount.
    Second if you do nanban and you do it properly then you can make up 2b in one day very easily.
    It never ceases to amaze me how people expect that they 'deserve' to have the same stuff in a game for putting in absolutely NO effort or time as others who devote massive time and/or monies into the game.
    Culvern
    IGN: Samantha99
  • YunoAloeYunoAloe Posts: 114Member Trainee
    > Frankly this game is way more expensive as any top class MMO

    I utterly support this statement.
  • carlalexcarlalex Posts: 187Member Trainee
    free is expensive ?

    its not like you are forced to buy uwc to play.
Sign In or Register to comment.