Finally Papaya reduced from 24 hours to 1 hour for piracy
LyonesseJoseph
Posts: 637Member Intermediate
Now bunch of you dogs should be happy now even though it's sort of beta test.
Comments
mankind never learns...
Otherwise it will be interesting to see if this has any impact.
I tried hunting for about 2 hours today and found hardly anyone at all sailing. Never have I seen it so empty.....never.
Really hope they get the game on steam or advertise it somehow.
Director
DutchCourage - Amsterdam
The sea’s are quite because the population is low, the population is low because it’s and old game that has been reset.
the hysteria over the ‘damage’ pirates cause is silly.
Yeh they are terrified of the 4 or 5 pirates currently active.
The sea’s are quite because the population is low, the population is low because it’s and old game that has been reset.
the hysteria over the ‘damage’ pirates cause is silly
[/HelloAll]
Exactly, resetting the game was just a bad decision, if they had just nerfed my ships and items down from cash shop to in-game standard then I would be less pissed than having all my progress erased. I would have stayed if I still had my characters, but such is life, I play other games now.
Are there really any players that won't sail wherever they intend to go because pirates exist in the game?
Are players cowering in safe waters?
Gosh I hope non are losing sleep due to the chance they need to use a tribute.
Also you commented that I crusade against alts?
It's true that I don't care for their use as a greedy means to hurt the server, but I have in no way crusaded, created a post, or blamed anyone for using them. Your comment make it seem as though you feel guilty.
What they could have done was give the 1 hour change, and with a slightly different application of the idea made it favor not only maritimers, but merchants and adventurers as well (sort of.) All they had to do was make the 1 hour a time of blue flag for the victim - or other color to signify the protection is only 1 hour. I realize there aren't many red/orange players, but if this game is going to last, the day will come when there are more.
Before the reset I knew some players who got hit more then once on a single trip. The problem is that this is a very slow game - if I do a Nanban trip it will require a minimum of 2 hours and likely be closer to 3. For that amount of time I want to have some positive result to offset any negative ones. If a pirate attacks me, the negative wouldn't be as irritating if I knew I had an hour to try and make up some of the loss. So if I lose some Nanban goods, I would probably use the hour to use whatever cargo space has become available to pick up some spices.
One pirate gets a win, and as the victim I would have a reason to keep playing so I can use the safe hour to make up some of the loss. It beats rage quitting and even encourages the victim to continue playing (an hour later they probably wouldn't be quite as upset, or maybe not at all.)
Of course if the player base doesn't increase, maybe nothing matters, but I like to believe Papaya is working on ideas to increase the numbers.
It's going to be a great game then.......
Erm 1b give or take per trip is not a positive result?
To busy counting your billions to go and buy tribs?
I just don’t understand the complaints from traders.
Let’s be honest this game MASSIVELY favours traders!
Do you see maritime or adventure players sailing around with 3 toons? The ships the 3 allowed toons, nanban, tributes all makes trading and becoming rich so easy.
Most of them must be spoiled and greedy and become money blind.
I know people who have everything they need, 3 toons with the best ships the best gear and fully forged...but all they do is nanban nanban nanban, why? Greed!
When I suggest the hour should be a safe time for the victim I wasn't suggesting the former rules for pirates stay in effect - quite the opposite - if the safe hour was given to the victim the effect on the successful pirate would still be one hour, and they could always spend the hour hunting others, which I assume they will be doing anyway?
The reason for the victim's safe hour is more about how it would encourage them to use the hour - which keeps them playing. I read so much in forums about the rules making pirates want to quit, even when others are claiming there are very few pirates in the game and they don't have enough victims sailing the seas - I don't want anyone quitting, not even pirates. Plus after the hour the greediest(?) merchants will be vulnerable an hour later.
After all, the 4 players I knew in real life quit and of in game friend list, only 1 is still playing. School chats seem to be running between 30-50 players (how many are alts - who knows) and I agree with pirates who feel the seas are nearly empty. I sail to Ambon, Ternate, Caribbean cities and Lima - 6 months into the game it doesn't look promising for the future. We can't afford to lose players and that includes pirates along with those who are worth billions of ducats - so why not give a one hour recovery period and let pirates go onto their next victim (even pirates shouldn't be forced to endure a waiting period to continue enjoying the game.)
If the game favors merchants - that should be a good thing for pirates, but maybe not - maybe emptier seas is better. I don't have answers on how to increase the player base and am beginning to wonder if PP does? I'm pretty sure it has to take into consideration the needs of all types of players, only merchants don't seem to post much and adventurers, even less.
As for your question. I don't have billions or even one. Not sure what I would do with that many ducats.
It great you are trying to come up with ideas to help even the game. The problem with your idea is like everything else in this game people will corrupt it's intent. Every trader will just create a pirate alt which they will attack themselves with to get a 1 hour blue flag and nanban away without worry. Once the flag is done, attack themselves again.......
@yunoAloe
Pirates farming their alt is old. They don't wait an hour. They have the alt attack the pirate so there is no time delay. It's pathetic.
a casual player ( who here and there do nanban) will be (maybe) able to
buy an halfway decent NC ship and mod in 1 year, the prices are going
into billions and frankly almost only NANBAN make a bit of money,