Finally Papaya reduced from 24 hours to 1 hour for piracy

13

Comments

  • purplepiratepurplepirate Posts: 994Member Intermediate
    @Oberrill the only people i really see whining is you people going off about how this game is all 'pay to win'. FYI, this game is NO different than it was on any other server. When i joined OGP at the end of 2015 i was surrounded by top players all with top gear, ships and skills, most of it was astro stuff. I never paid a cent on astros back then but since i wanted to play and compete with those players you know what i did? I worked on my skills got what ever gear/ships in game with in game money and worked on my skills. During the last year of OGP i was able to stand 'toe to toe' with some of the top players in the game competitively. Not bad for someone who was new to the game verses players whom had been playing years at that point. This time around i know how to build properly so it hasn't taken me anywhere near as long to get to a competitive level as before. No as i see it, it's not papaya making money that's the problem, it's you people who cry about 'pay to win' characters because you are all lazy and want everything for free! If you are just a casual player and don't care about 'winning' then it shouldn't matter if others are buying uwc items/ships to you and your whole argument is completely pointless in this thread!
    Culvern
    IGN: Samantha99
  • OberrillOberrill Posts: 133Member Trainee
     Wrong Purple,
     I was not just a "casual" player. Just because a player does not care about "winning" or going "toe to toe" with "top" players does not make said player "casual". As I said, some people do not have the time or money to grind or spend as much as this game requires to be such a "great" player as you are.
     The annoyance of pirates just adds insult to injury and drives away even more players. Lessen the grind, lower the cost of tickets, and allow players to opt out of being pirated without having to pay, and the game would have more players. As I have written before, have a player choose at character creation whether it will be a pvp or pve character.
    CulvernVictoriasSecretschro69TheAegis
  • SUNDOGG97SUNDOGG97 Posts: 135Member Trainee
    Avoiding pirates and pvp is not that hard.

    It just the the UWO team that is focused on pirates to the detriment of themselves, the game and the rest of us who play.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    The rapper DMX from Yonkers NY once said… 

    "You been eating long enough now stop being greedy, just keep it real partner give to the needy"


    What the lyric means if you have prosperity wealth SHARE dont hoarde it all to yourself.  I say that to say this The Traders have been operating completely free of all adversity hardship and nerfs since Coolwind OK'ed  the unfair 24 hr pirate immunity and plunder nerfs… that was like 3 or 4 years ago.  So Trader have been eating good for like 3 years unhindered its time to share the favor. 

    Pirates due to those nerfs basically went extinct thats not good for the maritimers the Pirates or traders.  By basically removing them you cut money from the publisher and when that happens they lose money sell the game and then we ALL get WIPED!  Pirates got 1 event for them in 5 YEARS woopety doo! Let them live man damn lol. 

    Papaya needs to keep this game exciting and grow each class and keep the lights on and they cant do that if make Maritimers extinct but removing all incentive for Pirates. The game needs balance and Papaya is doing that by doing events for ALL classes
    VictoriasSecretCulvernpurplepirate
  • VictoriasSecretVictoriasSecret Posts: 78Member Beginner
    I played this game for a year as a trader before even trying maritime or piracy. This was when a pirate could use pillage orders or farm you if you were rude to them. If that risk of being chased and caught by a human player while trying to bring back riches from the other side of the world was not there I would have quit. NPC's are stupid and boring. But players trying to steal my precious spices gave me that rush and desire to keep playing, gather wealth, gather power, and just plain have fun. How boring of a person are you if all you want to do is match wits with AI?  zzzzzzz

    BTW, you can max levels and skills while never leaving safe waters. So if you want bigger/faster/greater rewards you will have to take on some risk. 
    CulvernpurplepirateDSDunlap72
  • CulvernCulvern Posts: 646Member Intermediate
    I think almost every pirate started out playing as a merchant. So every pirate understands what is like to be chased and pirated.
    Anyone that complains about piracy without any actual personal experience playing as a pirate is just rambling and full of #@&$

    Trade without risk is so boring and has no point at all.... what is the purpose or enjoyment from nanban runs over and over?
    purplepirate
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @Oberill First off, i never said you were a casual player. You should really read what people write, i said "IF" you were! And most people don't like to have to redo skills again, i'd even say that feeling is ubiquitous. Alot of people didn't come back and/or dropped out because of it. It had been discussed in a few threads now including this one. But you yourself said you don't care about the p2w system and just want to do your own thing, so it shouldn't matter if others want to go that route if it doesn't affect you. I do agree that uwc cost is high considering this is such an old game and it would be difficult to bring in large long term interest.

    The annoyance of pirates just adds insult to injury and drives away even more players/ allow players to opt out of being pirated without having to pay

    really? now why would you bring something like this up when you yourself stated how to avoid pirates with tributes in this very thread!

    Lessen the grind

    since the beginning of the server, PPP has been having regular server buffs and constantly putting other boosts in the game with daily logins and daily bonus quests rewards.

    As I have written before, have a player choose at character creation whether it will be a pvp or pve character.

    Now as far as i know every MMO out there has a pvp element in it, this game is no different. I mean isn't that in the meaning of MMO? lol If you don't want to interact with other people then either play in safe waters and/or prepare yourself with tribs and/or flags just like YOU suggested, that's not unreasonable.
    IGN: Samantha99
  • KlandestineKlandestine Posts: 20Member Beginner
    I don't really care about piracy, never did.  The only complaints I ever had were pillage order spamming or when some item that I could only attain thru the cash shop or was a rare 1 time only quest/mem book item could be plundered from me.  As to the former, I just don't buy anything from the cash shop that can be plundered.  This means that I spend considerably less than I otherwise would but, well that is Papaya's call.  As for the rest, I just don't sail with them.  I never have any items that I can't afford to lose or carry more that 1 mil  cash at sea.  I have  high storage and improved hold on my main ships.  Piracy is such a non issue to me that I don't even carry fine tribs anymore.  If a pirate hits me they get a little noto and some spare change... good for them.

    I really don't know what the big deal is, pirates, once you learn how to take precautionary measures, are not worth worrying about.  Even when OGP had a high population player pirates were at worst a minor annoyance, not even as much of a problem to me as NPC's, (for whom I DO carry tribs)

    If this change makes the pirates feel better or the game more fun for them, I'm fine with that.

    Culvern
    "When the going gets weird, the weird turn pro" -Hunter S. Thompson

    IGN-Bodegas
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @Klandestine with the return of plunder, PPP made sure the NO cash shop items are plunderable. They have a list on their main page.
    IGN: Samantha99
  • maoyuruimaoyurui Posts: 2Member Beginner
    The issues with this game is not Piracy but how it handles piracy. But let me point some things first.

    -During the good old days when this game became first an International game piracy is rampant and pirates just camped ports for traders to come out. I remember those days when I spend 3 days constantly looking out if there is a pirate camping out a port. They even use alts to spy. That's how pirates are dedicated back on the day and that's how the game started to go down hill which also included bloated prices, Cash Shop items etch. And because pirates where the "Cool Kids" merchants and adventurers almost got extinct and Pirates complained about not having people at sea where Traders and Adventurers complain why should they leave when there are so many pirates. So yeah the hours of investment etch that Pirates say gives Traders a head is really not a solid argument. I will continue on this later on my closing argument.

    -This spawned 2 important things that made the Traders go back as well as the adventurers as a way for the old management to attract new and old players most specially those who just want to play in peace.

    The 1st one would be the Nanban Trade Goods existing in Dungeons. This made going to sea non mandatory. These had both a positive and negative side but it impacted the Pirates even more since traders became adventurers or made lats for this purpose. So there are people playing in the game just not sailing to open hostile seas. As a positive note people played again and rare stuff from adventurers like gears started to pop-up and that lead to Land Battle Practitioners and Items. Now since Pirates complained the old management Nerf the Dungeon Nanban Goods. Traders and Adventurers started to decline again. So what did the old management do? They adapted a system on the Japanese original version of this game which was the Deck Dual.

    Deck Dual became a hit. While Maritime players tend to focus on ships with high crew and skills that focus on blowing up ships, Traders and adventurers now had the edge and are able to fend of some pirates and actually fight back even if they only have little crew or no canons at all. Since back when it started it doesn't matter how much crew a pirate has but when he goes melee or a merchant/adventurer engaged a ship on melee Duel is almost guaranteed. This exposed a great hole in all of the pirates (well most): They all lack Land based skills and Equipment. Pirates started to complain again because they don't like the fact that they hunt someone who can fight back. These encourage Traders to go back at sea. I remember for the first time before that my from a company was happy loosing to a pirate during that time and he doesn't like PvP or pirates and why I asked why he only said it's because the pirate deserve the win. According to him for the first time in the game, he had a chance to fight back while still remaining as a trader. Sure he lost most of his battles at sea but he does win giving him a sense of accomplishment and not a feeling of helplessness. He stopped buying Blue Flags and started customizing ships that are fast, good for trade yet if necessary able to go close enough to do a Duel.

    But alas the Deck Battle got nerfed. These because Pirates said it's unfair. So back to square one.

    -Pirates in the game are old or veteran players with some exception who's lucky enough to be new players but on the lighter days of piracy. But the victims of these pirates are the people who played the game later or doesn't have the ability to buy stuff that will enable them to go back and forth easily. So the fact that some Pirates claim that it's easy being a trader is not really true. There are more poor traders than fat ones. That's a fact.

    So basically those are some points I would like to lay out and there are more but generally you can see here that it was always catered towards Pirates on how the game works. Every nerf and updates are catered or tailored to please pirates. If a certain nerf is made against the pirates you can be sure it will be taken out or adjusted for them once they complain.

    But let me point out one thing here. Piracy isn't the issue of the game but how it handles the pirate and it's victims. Right now there's an Imbalance on the Maritime power favoring the pirates.The game management failed to utilize how the pirates should be used in the tradition of the game it was based upon.

    Pirates are mean't to be used by a nation. As much as the Navy goes and protect the people and traders, which is obviously missing in the game and yes bounty hunters don't count since there are less of them, Pirates are mean't to disrupt a nation's growth.

    I had a suggestion once but the old management, thought it was a good idea (well one did informed me personally it a good concept though I forgot the name of that GM), Implementing it would cause issues per Nation and will take a lot of man power. So basically it went out of the wind and flew.

    PvP and Piracy is needed to spice up a game to alleviate boredom. But done poorly, it will be the cause of a melt down most specially in a game that is not advertised as not just a PvP oriented game to begin with. This is not EVE online where you know the developers from the start that Griefs and such are allowed and it's a no mans land.

    UWO can still be fixed. But it will not be if both the Pirates and Traders but most specially the handlers of the game don't cooperate to make it better.

    Traders don't make as much as other traders do and with the inflation a 50b is really not that much. Believe me. Heck those who make it in Billions are few in reality and are actually feeding on new players who needs fast level to get to unlock ports. But then realized their stuck later on since the game has already on the in middle of it's cycle. So to say that Traders make billions only applies to a few and Whales.

    Yet saying Pirates has it easy as well is not fair either. I should know. I get where Traders are coming from and the frustration most specially if you feel helpless but do you even know how much it costs to maintain a tip top pirate ship with good cannons. Then the grind is hard most specially if you want to become a full maritime without any trade skills. yeah you can damn be good at both Deck, Land and Sea but your Toon doing the math is like trying to ask a rock what is 1+1.

    If I will be granted a way to fix the game I would fix on how pirates are used in the game and the nations. ESF is good but it's not how you should utilize your Maritimes and Your Merch's and Adventurers to make the game really interesting and engaging.

    Anyway guys these are just opinions on my experiences I'm sharing and these doesn't mean we had all the same experience and observations. I like this game even with it's short coming and hopefully management will make a great step that the old management failed to see to make every one at least contented...
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate


    What you described is exactly how the sway of piracy is back and forth trying to find a balance. 

    Personally I like what Papaya has done with the game in terms of finding a balance and giving relevancy to piracy and deck battle l. I would change however is the following for balance. 


    High risk high reward feature
    More cash on you equals a larger speed boost ie.  Sailing in hostile water with over 50mil should give +20%  to top speed. This would make chasing pirates  or traders worth while as they carry more loot. People who dont carry it can still sail with the low cash amount just slightly slower but safer. Also this would make getting tribbed not so crappy as they'd get cash. 


    Piracy login abusers
    You cant attack players for 5 minutes after logging in at sea

    Land Battle Skill Substitution 
    Melee at sea should level up SM and SP. Cannon skills used should also level up  gunfire and sniping. This would make sea players have an easier time easing into deck battle so they can't complain. Also it would encourage players to carry  more expensive  weapons and armors to fight with. Love this one 

    Crafted weapons need a higher cap

    Player Crafted weapons and armors max should be 130. This would make them more powerful than cash items BUT also make them a risk to use as they are plunderable thus encouraging more piracy.  Also increases market for crafters. So players really would need to choose to buy safe  cash weapons or unsafe powerful crafted gears… I really like this one


    Removal of fine tribs from boxes 
    Either remove them or lower the rate at which they occur




    CulvernSpookles
  • YinYangSpartyYinYangSparty Posts: 50Member Beginner
    I hate that I agree with cpc
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    I wonder how fare did this new rule go so far ?.
  • carssmancarssman Posts: 70Member Beginner
    Lovin the carry cash speed boost idea!! That would spell disaster to speed boost sales though!

  • pieratthepieratthe Posts: 419Member Intermediate
    that idea is so dumb, just blue flag and carry 300m and ur zoom zoom w/o threat.  Game is beyond fixin.
  • CulvernCulvern Posts: 646Member Intermediate
    I doubt anyone pirates to try to become rich.
    Sure making some cash is great but it's the rush of the hunt and chase that is fun.
    The cash carry speed boost would be nice but would have to not work with blue flags and 20% might be a bit much.
  • OwvinIIOwvinII Posts: 139Member Trainee
    @ carssman's "Lovin the carry cash speed boost idea!! That would spell disaster to speed boost sales though!" statement:

    Not if the carry cash speed boost would stack with the cash-shop speed boost items.

    Blue flag or not, CrazyPsychoChick's "High risk high reward feature" idea would have pay-to-win implications for ship races:

    300,000,000 ducats, piping h0t with zer0s
    +
    Superior Long Schooner + Grade 6 + Speed Ups 1,2,&3 + max sails/wave resistance/stats + bestest cash shop studding sails
    +
    50% speed boost
    =
    impossible to beat in ship races 

    (or even impossible to be competitive enough in ship races with SLSs around, and no SLS owner worth his/her salt would neglect the competitive advantages of the SLS, the fastest ship currently in UWO now, especially with NO other cash shop long schooners at all in this nongame "maris" server ... no Refitted Long Schooner, no Modified Long Schooner, not even one whopping Custom Long Schooner that I'm even aware of since the server wipe!)

    That's why I stopped wasting time doing ship races due to no S. Long Schooner despite 400+ captain tickets when that ship was in captain tickets last month.

    Q.E.D.

  • OwvinIIOwvinII Posts: 139Member Trainee
    Correction:  

    nongame or non-gama, NOT "nongame"
  • OwvinIIOwvinII Posts: 139Member Trainee
    Correction of the correction:

    nongama or non-gama, NOT "nongame"


    PapayaPlay, you seriously need to add the post-editing feature that many other MMO game forums of other MMO game hosting companies have that allow user to edit one's own post.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
    Honestly I think the 20% speed boost for 50 mil cash on hand would be good like Culvern said it wouldn't work with blue flag as there is no risk...  no risk no reward. This is for risk takers and its pirates job to find them and exploit it IF you can. 


    I dont think it would hurt speed boost sales as 30% and or 50% would still stack with it.  Everyone will ALWAYS crave more speed I know I would honestly dont know anyone that wouldn't id even hire armed transport just to get that boost. 



    I dont think its pay to win as 50mil can be acquired in game and in theory ANYONE can get the 20% speed boost  just by carrying the cash on them it kind of sounds like your beef is with the SLS itself not so much the boost it sounds like an insanely fast ship the 20% boost would make it faster but like I said everyone else could get the same exact boost by carrying the same amount of cash so I dont see the issue. Beating a max modded SLS would be a problem whether there is a 20% boost everyone or no 20% boost for everyone unless of course you have an SLS of your own to compete is what it is I guess 



    All in all I think the game needs more excitement and CHOSEN risk keyword CHOSEN and the rewards should be exponential for people who dont hide behind tribs or flags or unplunderable gear
  • SUNDOGG97SUNDOGG97 Posts: 135Member Trainee
    I think we should go back and look at what piracy is actually about in this game.

    I will used the example of my last encounter with a pirate.

    Just the facts,

    Pirate Stacie Rae, Place Red Sea.

    I was sailing along heading to Suez on the last of my resources, Ducats and all. See I play no alts only one toon. Not really much into being a billionaire, just not my focus. I think I play a truer game them most who play with alts.

    So sailing I was on my Desk Top, looking at something on the news, I come back to the game and said pirate is on me in melee. Usually I do not even try to fight why brother when you are not set up for it and I do not like these encounters or even dealing with players who attack me. So I go to the task manager and just kill the game. Which I did. I logged back in right away. I say to Stacie Rae in private" you know I have no ducats in the bank" which is true, I was over drawn. Much of my ducats last week went to ship fusion.

    Meanwhile Stacie Rae wants to exchange my spice that she looted off me. she wants to give it back to me. I think that is totally dumb and stupid, I mean why go through the act of piracy in the 1st place.

    So I say to Stacie Rae, "you are not my friend so do not act like it"  She goes "wow" as if that would be such a surprise lol  Total bad word behavior and totally strange too with the mixed messages with the act of piracy the "friendly" behavior.  I just think, get away from me strangeness.

    Then she says, if you do not want it back I just dumped it in in the sea.

    I said we are done talking now ok and this weird interaction stops

    See I do not need any help from some one who just attacked me and more so I do not want any help from some one that just attack me especially from some pirate that sends mixed messages as to what they are about and doing.it is just too weird to me.

    Piracy in this game is not about resources, ducats or other wise. It is a way people chose to play with no other discernible reason then to attack others and possibly cause them grief.

    Pretty stupid and weird to think that you are doing some one a favor after just attacking them and causing them harm

    Let all have no illusions about it Eh pirates and everyone else.





    VictoriasSecretCulvern
  • VictoriasSecretVictoriasSecret Posts: 78Member Beginner
    SUNDOGG97       So let's get this straight. A pirate, Stacie Rae, (I remember her as being quite nice) attacks you- while you are sailing AFK (don't you worry about NPC's in the red sea?). She offers you your cargo back, and you are rude to her and come here to let everyone know you were rude to someone who was being nice to you.  ..And to top it off.. do you realize she could have attacked you a 2nd time? (You plugged/ logged out). 
    image
    YunoAloeTHawk420
  • CulvernCulvern Posts: 646Member Intermediate
    @sundogg As someone who pirates others I have to say I find your reaction to your encounter to be rude.
    You have no idea who people are and you make assumptions about how and why they play as they do.
    I pirate others for the fun of the hunt, the thrill of the chase. I dont plan on getting rich at all.
    You act as if the pirate that attacked you Knew you had no money, or Knew you were AFK.
    I'm sorry but when I spot someone I have about 1 second to decide to attack or not before I lose the chance. I don't have the time to research who they are before they get to a green zone, safe waters, pop a blue flag, or the cowardly log off.

    I usually offer back the items or cargo and offer to rescue their crew and tow them to their destination.
    So what grief or damage is done? None at all. Me towing them is actually faster then them sailing themselves.

    I commend you for using no alts as I also believe that is a more true game as well.
    But unless you have tried playing as a pirate you cannot understand what it is like to do so.
    YunoAloe
  • Danx130Danx130 Posts: 1Member Beginner
    Been reading through this thread and a few others like it, to be honest most of the attitudes I've seen about piracy are a bit 'cause for concern' for me, what with playing by myself, hating PvP in basically anything, and being one of those weird people who only uses the one character on my one account. I typically don't play online games to be pushed into the role of 'farmable target', so some of the discussions about piracy do leave me wondering if I should keep playing.
  • CulvernCulvern Posts: 646Member Intermediate
    As I have said dozens of times: the only player that can be farmed is a pirate. NO OTHER PLAYER CAN BE FARMED! It can't happen.
  • THawk420THawk420 Posts: 210Member Trainee
      Yeah n even farming a pirate isnt as strat forward as it seems. Ya need to take the win 1 way n 1 way onely to take away the pirates say in wether or not they will give you the chance to attack again & check this for a catch in this 'super pirate friendly game' a pirate is the only type of player that dosent have a say in if that want to fight like that or not... any other type of player that wouldnt be open to farm can simply refuse the fight going to that... go figger

     
  • carssmancarssman Posts: 70Member Beginner
    They need to make all waters hostile including Europe and have it so only after a certain level is reached; can you get attacked.

    Imagine how hard it would be for trading then..

    Would definitely add some spice into the game eh,
    Culvern
  • THawk420THawk420 Posts: 210Member Trainee
    ya mean like the lvl30 needed in one class n total of 50lvls across all classes that keeps newbs safe from piracey at the moment... would be nice would be hard to get any kills if the bounty hunters show up to the party, hell blow doing it permantly just an event for a week would be a blast 
    carssmanCulvern
  • carssmancarssman Posts: 70Member Beginner
    This game has become nanban man stan and with all the ease of NA train and now even the canels now, the traders need to get balanced..

    This is why inflation is so bloody high,
    silentHbomb
  • CulvernCulvern Posts: 646Member Intermediate
    The merchants don't realize how easy they have it because they have always had it easy.
    Make europe hostile for a week and they would be happy with the way it is otherwise.
    silentHbombTHawk420
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