Old Maps

evantorevantor Posts: 9Member Beginner

I understand why they redesigned the order of maps in relation to leveling up, but what was the reason for removing braiken, loa, north morte/ares, norak and castor 2nd floor, etc. I miss the 4 corner boss quests in loa/braiken, and the maze of newbies in morte (or ares, cant remember). I understand it was low level content but still fun to do from lvls 1-20. I honestly hate ardeca.

Comments

  • nuckriegnuckrieg Posts: 26Approved Member Beginner
    As much as i share your opinion, that old maps should've stayed, you must understand that things must change in a game like this.

     Some years ago there was an entire rework of the maps effectively changing the level of content and how you progressed through the world. Aquarius was changed to valley rift and given a 160+ entry level instead of the previous 115, requies was changed from two parts - One lvl 30s the other 70s - into a normal area that you get to after Draco. 

    Even though i loved the low level areas even for exploration only, imo this change contributed to the game's linearity, making it easier for new players to progress in. And also to centralize the player base in one single hub, ardeca, instead of the previous possible two, loa and braiken.
    Call me Nuckrieg or Nuck for short, I'm a scrub that plays Dekaron for fun

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