Beginner need advice and opinion on ship

liuyifei79liuyifei79 Posts: 12Member Beginner
Hello i'll straight to the point , i plan to get ship for adventuring so i need a ship that super fast , so what ship can u guys suggest for me , few point to remember this ship is for pure adventuring so number 1 aspect i need is speed , no need for cargo or battling and if can also good for salvaging but not necessarily needed if interfering with speed

so pls suggest what ship u recommend both cash and non cash ship and their cons and pros  as i understand there is no 100% perfect ship and their market price if u can 

Thx in advance  :) 

PS : pls don't use Abbreviation too much as i am beginner and still don't know most of it yet 
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Comments

  • carlalexcarlalex Posts: 187Member Trainee
    Long Merchant Schooner - LMS.

    Fast, cheap and not to high handling reqs (35,65,12)
  • carlalexcarlalex Posts: 187Member Trainee
    LMS price should be 100m+ depending on mods and grades.
  • anothersideanotherside Posts: 9Member Beginner
    you need to give your current levels. lots of non cash ship requires a decent amount of level so without knowing your level i cannot suggest much. 

    you can also do some search your self.. go uwotools.com and type in your levels, it should list all available ships. (the site stopped updating for some time though.. so you may not find newest ship there) just pay attention to the vertical/horizontal sail/stud sail count and find the one with best sails you can use.

    some general fast ships:
    1. *clippers* overall all ships in clipper family are fast ships, with better horizontal than vertical, and good turn/wave resistance. very balanced fast ships.
    2. *schooner* schooner family normally has highest vertical sails and high stud sail count. Since in general vertical sail is better than horizontal sail, lots of peopel favor this series than clippers. the drawbacks are super low turn rate, esp with those -1 turn sails. you need full mods for this series to work.
    3. row ships. you can see some ships (mostly galley) with row power stat, which will be added to the total sail speed when row skill is enabled. with high row skills these row ships can be super fast (speed added by rowing power is pure stat which ignores penalty, like wind direction). i dont recommend this for new player though as lvling up row skill take quite some time and boring...basically you need to afk on sea for 1 month to max it, and non of the adv class favors row skill.





    uwo/dota2 player
    dendi/kuroky
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    Your best bet is probably a beagle - advanced beagle or refitted beagle.
    May the winds blow you well
  • BAMBAZONKEBAMBAZONKE Posts: 11Member Beginner

    I used to use a cutter (on Gama), G2 it, it's a light ship so not too expensive to do. Add a couple of mods/ship skills if you want, however that's the expensive bit but you will need at least one to level navigation and management whilst you sail.

    It is available in most EU ports with a shipyard and has a default wave resistance of 15 (I think). Very low crew requirement, and if your travelling with an aide in a transport aide ship food and water shouldn't be a problem but frugality, collection, fishing, and procurement help a lot too.

    I stood me in good stead until I pulled a Custom Transport Clipper from a bottle (Gama's version of Captains Ticket).

  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    Also - you can get flotsam search on a beagle, very useful when adventuring. I used to use a Custom Cruise Clipper for ship races, but I found that an advanced beagle is much faster than the CCC, and also great for shipwrecking or general adventure.
    May the winds blow you well
  • mondobogusmondobogus Posts: 57Member Beginner
    Since you're a beginner, thus most likely short on $$, a Cruise Light Clipper. It's a cheap, but but very fast ship once modded. Since it's a standard class ship, mods will cost less in SSIPs (Special Shipbuilding Improvement Permit), and you can just use player made parts for the mods. Also, standard class ships are much cheaper to grade than heavy. The only drawback would be it's not a great ship for hauling shipwrecks. you could use another ship like San Gabriel for that.

    Just remember, you don't need to fully mod a ship right away.

    For a more expensive option, but still budget, a Cruise Endeavour (UWC ticket ship) is decent for speed AND shipwrecks. Like the San Gabriel it can have HA (Haul Assist). With that ship skill you don't need to use haul/haul ropes after raising a wreck: ropes will never break. That will save you a skill lot or inventory space.
    A Cruise Endeavour would cost you about 1-1.5b fresh/ticket, then you'll need a ship improvement reset (about 700-800m current prices) to reset the skill+mod slot before modding.

    The great thing about adventure ships is that you have less stats you need to max (sail/turn/wave), so can use some cheaper parts. If using more expensive parts you might as well go for the ticket ship, and add crew + dura too for shipwrecks if able.

    In the end it really depends how much you can afford/want to spend.Feel free to contact me in game : AngelOfDeath/KnightWhoSaysNEE
    IGN: AngelOfDeath / KnightWhoSaysNEE NI!
  • calicaddy46calicaddy46 Posts: 123Member Trainee
    If you are okay with cash ships, there is Special Patrol Corvette available, it has great acceleration both in and out of the ring, exceptional speed for the looks and it can be equipped with Hauling Assistance as its optional skill. Shipyard version Patrol Corvette is also great for speed; however, it doesn't come with hauling assistance and it requires adv lvl 72.

    Other shipyard ship suggestions all will depend on what your current level is since some actual fast ships require very high adv levels.
    CaliCaddy46
    ACME_Corporation
    Amsterdam
  • liuyifei79liuyifei79 Posts: 12Member Beginner
    Thx for all the answer guys , so let me add a few facts what i mean by beginner i just play for a couple months and this is my 1st time playing this game (so my knowledge of the game are limited ) , but when i begin a friend of mine which is a veteran gave me his acc coz he don't want to play anymore so i start with all those founders reward , so i'm doing good now , my current lvl is 51/67/26 and just make my 1st billion (yay) recently but i know that's little money lol

    so back to topic , i am currently sailing an Long Merchant Schooner  G2 , 4/5 with EA so it's quite fast but still i often get pass by other ships lol , this is my trade ship , now i wanna get adv ship , my current LMS can get top speed at 14-15 knots on good wind (no cargo) but @average i get 11-12 knots so i need a ship that beyond that speed 

    i'll check all the ship that suggested here , Special Patrol Corvette , Beagle and Cruise Endeavour caught my eyes  

    i'm still open to more suggestion and advice and btw my budget are around 1bil now but i'm in the proccess of gathering the money and probably gonna spend 3-5bil on this adv ship 

    thx again guys cheer :)
  • BAMBAZONKEBAMBAZONKE Posts: 11Member Beginner
    That might be too much info, most online games take a dim view of account sharing or buying for RL cash. After all how would they know no cash changed hands...

    Just sayin'

    N
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    You need to make sure you have all the oxford speed ups, all 4 of them. And get wanderers wear or vagrants wear to get more speed. Make sure you have the best studding sails you can get also. You won't get ships that are a whole lot faster than what you have, although a beagle would probably be a little better with better acceleration in all but the longest straight routes. Special Patrol corvette is good, but expensive. Cruise endeavor is a bit cheaper than beagle and a bit slower, still a decent ship. A beagle is around 2b, cruise endeavor more like 1.2-1.5b. SPC is probably over 5b.
    May the winds blow you well
  • liuyifei79liuyifei79 Posts: 12Member Beginner
    {quote} " You won't get ships that are a whole lot faster than what you have " {unquote} 

    really ? @_@ how come i get pass by other ships often lol and when i do race the top ten time are more than halve from mine ( if my time let say 10 minutes the top ten are 4-5 minutes only ) 

    i have 1 more question  bout grading the adv ship , are adv refit skill good or i just go ship speed 1 - 3 ?


  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    It's the other things that are slowing you down if you don't have them - the oxford boosts, studding sails and WW or VW. And if you don't have a 50% speed boost going, 14 knots is pretty fast. And some people have very high rowing skill, which is hard to beat for speed.
    May the winds blow you well
  • anothersideanotherside Posts: 9Member Beginner
    as WesDoobner said, 50% speed boost matters a lot. If you are sailing at 14knots and someone still pass you easily, quite likely they are sailing with the boost.

    Also check your sail value. if (vertical sail + horizontal sail ) is less than 1000, it means you have not fully modded your LMS or not using top end sails/spankers/sprits. Most top speed ships should run at 1000
    ~1100 total sails. Few of them can reach 1150+ (er like 3 ships?), those are super expensive though. (i assume just the ship ticket is 20b +)

    If you just want speed, i do not suggest adv refit, just go speedup 1,2,3. However if this is your jack of all trades ship, you can do it for 10% on sea adv exp, and a small boost for doing shipwrecking.


    uwo/dota2 player
    dendi/kuroky
  • anothersideanotherside Posts: 9Member Beginner
    hmm actually i forgot to add extra sprit/spanker for above number... so good ones should be 1050~1150 well best ones be 1200+.
    uwo/dota2 player
    dendi/kuroky
  • carlalexcarlalex Posts: 187Member Trainee
    My adv ship is an LMS -20%, form changed to expedition ship with  EA,  Exploration ship refit and INHERITED HL.

    I guess most would have added HL as original skill, but I decided to keep the original skill slot for other uses. No need to use original skill slot for a skill you know you want to have permanently on ship (you can change original skill without affecting the rest of the ship).

    Changing the form gave it more desirable grade bonuses.

    Its fast and performs well at salvaging.
  • liuyifei79liuyifei79 Posts: 12Member Beginner
    my total sail is 1009 , so my speed is kinda okay ? so it's not the matter of base ship speed but additional things such as boost , equipment ? hmmm i see 

    that makes me wonder what is the fastest any ship can go without boost and vagrant/wanderer wear ? 20 knot is possible ?  and if so what ship can do that ?

    @carlalex that's looks nice improvement and grading , i might do that , btw what is HL ?
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    how fast is possible without boosts? I would say around 14-15 knots. 20 knots is fast, even with boosts. The fastest people with all the right boosts and ships with great mods may be doing a legit 25-26 knots. I don't think anyone can really go faster than that.
    May the winds blow you well
  • carlalexcarlalex Posts: 187Member Trainee
    HL = High Lookout - prevents ambush by NPC (no more attacks by invisible npc - visible ones may still attack if you sail too close)
  • calicaddy46calicaddy46 Posts: 123Member Trainee
    You can't just compare two ships' sail numbers and determine which one will be faster, unless the two ships are the exact same ship with the same capacity.
    CaliCaddy46
    ACME_Corporation
    Amsterdam
  • Poopiepants1Poopiepants1 Posts: 62Member Beginner
    If you are going to be a dedicated adventurer might I suggest one of two ships. First being a Cruise Light Clipper with emergency acceleration, it is a level 32 adv required to sail and is pretty fast. The second I would recommend is a San Gabriel with a reference room, the reference room will give +1 rank to several of your adventure skills.
  • alibhai10alibhai10 Posts: 0Member Beginner
    hi

  • liuyifei79liuyifei79 Posts: 12Member Beginner
    ah i see that what HL is , i have caution so might not need it , i think i get the gist of it now how to improve and upgrade , thx guys 

    so after some research too i decide to go after a windjammer 

    so my last question would be which Windjammer would be fit for adv , i got my eyes  on cruise Windjammer will it be good choice for adv ? and ofc the market price for it , fresh 

    @poo my last ship before LMS was Cruise Light Clipper and thx for the reference room skill info didn't know that before


  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    I've played for several years and had most ships but I've never gotten a windjammer. They can be expensive and/or hard to find. Look to spend on the order of 10-20b for a cash shop ship. Not sure about shipyard windjammers but you may possibly have levels high enough for one.
    May the winds blow you well
  • carlalexcarlalex Posts: 187Member Trainee
    High Lookout has some advantages over caution.

    1. It doesnt take up an active skill slot, thaus leaving room for a different active skill.
    2. It works every time.
    3. It takes no vigor to use.
  • liuyifei79liuyifei79 Posts: 12Member Beginner
    damn that's very expensive guess no other way than collect the money or aim lower :( 


  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    Just make sure you have all the oxford speed ups, and try to get wanderers wear or vagrants wear. A beagle is plenty fast for adventure, and your schooner or a big clipper would be great for trade. You may want to work on refining what you have rather than spending a lot on a new ship.
    May the winds blow you well
  • anothersideanotherside Posts: 9Member Beginner
    as WesDoobner says, if you are going to spend that much, get the wanderers wear or vagrants wear first. any of these 2 will give you a 16% sail speed boost, and they are unplunderable.


    uwo/dota2 player
    dendi/kuroky
  • liuyifei79liuyifei79 Posts: 12Member Beginner
    i see that makes sense to conseidered refining what i have first , i will aiming for the wear first then 

    the wear's durability are repairable right ? with ....... i forgot the name lol repair tool something
  • CulvernCulvern Posts: 646Member Intermediate
    Masters tailoring tools
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