Have the Devs killed Crafting in UWO?

CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate
Hey, so I just recently got back to the game after my laptop was fixed and I heard and saw some very concerning things..  

I've been in Seville for about 2 days trying to organize stuff to auction and what I found was in those two days I saw NO ONE selling crafted items…  No 100 def boots armor no 100 atk swords or anything no fine tribs sails some cannons and mostly food from boston box.  The only shouts I saw were for Cash Gear and items and ultimate  blueprints.  I found this VERY odd so I started doing some detective work and started asking around... 


What I was told was there was no longer any point making them… I was like what?  How?  They were telling me it was plunderable and don't offer as much protection as Pay gear and cost roughly the same but most importantly there is a pistol that hits twice doing more damage than even 100 attack gear! Shocking same with fine Tribs no need to make as they flood in the tickets for colony quests and boxes same with food. Company tribute items are also obsolete due to aide fleets so no need to get it or make them.

So this raises a question what the heck should crafters be making for money if the Devs made things obsolete?  

I think maybe there should be some changes 

*Raise the max rank of crafted gear maybe to like 125 this would make them more powerful than cash gear at the expense of them being plunderable. This would increase demand and raise incentive to plunder people. Crafted stuff like sails plates  should all be better or as good as cash items to keep the market alive with risk of plunder.  This worked back in the day because there were NO forge tools so cash items and craft items had same stats but now with forge tools cash gear has 25 more atk and defense than crafted  gear and unplunderable  so demand is LOW and so is incentive.


*Remove the Food from the boxes and tickets in North America. This has put all cooks out of business as food is no longer needed and neither are poupelin trees due to Aide fleet giving tons of points.

*Change aide fleet rules make it so that you must contribute 4 times before sending to aide fleet. This will give all those contribs items a purpose again to be crafted or searched for.

*Remove fine tribs from tickets and boxes as well. Pirates don't want it and neither do crafters  this has killed the market for fine tribs.

Crafting is the lifeblood of a trader by making crafting obsolete you remove a lot of activities for collecting selling and company cooperation also pirates no longer will want to plunder books if nobody is buying them to craft with...Please fix crafting.

Do you guys agree? Or is there some other crafting in game that people should be doing.
 
purplepirateCulvernHuseyinGaziYunoAloe

Comments

  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    I think it is more likely that we will have to adapt to the changes in the game, rather than the game adapting to what we think it should be.
    Edgedemon
    May the winds blow you well
  • chronofoxchronofox Posts: 72Member Beginner
    i still make 100atk/def gear other thin gloves no alchemy yet XC tring to fix that asap ..i also make max pirc cannons. I had 3 swords listed in seville last night before logging no idea if they sold yet tho lol..

    Things have been bad tho over all for crafting most stuff.Could be because cashshop or we just dont have the player base we use to or a mix.

    Also like Wes said as much as i hate to admit  it is something justhave to adapt to. sell lower prices people do still buy it theres just not as many nowadays.

     

     
  • HanukkahHarryHanukkahHarry Posts: 67Member Beginner
    CPC methinks that many of the old crafters are no longer in UWO and the ones that remain have moved onto other things in game.
    purplepirate
  • crazyhunter2003crazyhunter2003 Posts: 763Member Intermediate
    What do you know, harry,you don't even play uwo
    Ingean
    IGN:JackO'Neil
  • HuseyinGaziHuseyinGazi Posts: 158Member Trainee
    heya CPC ^^

    That is a quite proposal that you've made to encourage crafters to do their activity in UWO. Yes, I do agree that especially the update of Boston plus the release of powerful cash gear obsoleted most of the game craftable gear. This doesn't mean though they lost their purpose, because for rare item plunder I would still prefer them, let alone for melee grind for instance (not talking about ghost fleet). I will give a feedback to your following proposals about my thoughts:

    *Raise the max rank of crafted gear maybe to like 125 this would make them more powerful than cash gear at the expense of them being plunderable. This would increase demand and raise incentive to plunder people. Crafted stuff like sails plates  should all be better or as good as cash items to keep the market alive with risk of plunder.  This worked back in the day because there were NO forge tools so cash items and craft items had same stats but now with forge tools cash gear has 25 more atk and defense than crafted  gear and non-plunder able so demand is LOW and so is incentive.
    I always desire that cash items weren't them most powerful ones as obtaining them from quest, shipwrecks, plunder etc. would lose its purpose. Unfortunate it is not reversible anymore. Forging tools are used still on craft-able gears like Excalibur that can have the same attack as most cash weapon. Issue rather lies on the +stats they give and raising the forging limit of craft-able gear alone is not possible as this would also apply on cash ones. :(

    *Remove the Food from the boxes and tickets in North America. This has put all cooks out of business as food is no longer needed and neither are poupelin trees due to Aide fleet giving tons of points.
    Even though Cooking can be still used to make pet foods, quests etc. I am with you regarding what those Boston boxes has done to Cooking. Although I don't think removing them is the best solution as they will lose their existence. Reducing the quantity you receive them from boxes can help though like receiving 5x or 10x instead 50x of them. :-)

    *Change aide fleet rules make it so that you must contribute 4 times before sending to aide fleet. This will give all those contribs items a purpose again to be crafted or searched for.
    You've a good point about this, however, keep in mind that this is a game mechanic change you are requesting, therefore, making it not likely to be approved by KOEI. I think they made this to soften the contribution conditions even further as the consequences for not meeting the upkeep are too harsh. Contribution is still useful when a director is stupid enough (like I did twice) to forget to participate his/her co the aide fleet or when a member forgets to send his/her aide hehe. ^^

    *Remove fine tribs from tickets and boxes as well. Pirates don't want it and neither do crafters  this has killed the market for fine tribs.
    I am in favor with this and convinced they can be removed unlike the food as they can be obtained through crafting or certain Events etc. I found it fishy why they became so cheap sudden... It broke one of the source income that traders could make.

    I do hope these feedback helps you to think further about your ideas ^^ Again, you've made a great thought concerning the crafters. :-)

    Kind Regards,
    YunoAloepurplepirateCulvern
    IGN: [CA]Huseyin_Gazi
    Dedicated Adventurer and Maritimer
    Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
    Osmanli_Aslanlar
  • carlalexcarlalex Posts: 187Member Trainee
    Isnt it just a part of a general "dumbing down" of the game ?
    Its like less and less things may require effort.

    Onca upon a time I had a nice income from making and selling RIBs - then they began to sell them for peanuts in Florence and now you can get them from millionaire for 1k each.
    Same for misers chains etc.
    food was deemed too expensive so u get it ultra free from mystery boxes.
    qmp used to be worth something - now they throw them at you for almost free in union shop.

    In Adventuring lots of hard prerqs have been lifted from quests.

    We used to be able to amuse ourselves by manually tweeking our sails - now it autosail only.

    All in all a strong trend to attempt to cter to the instant gratification crowd.

    As for crafting thats mostly something I do to make stuff for myself and my alts.
    YunoAloe
  • YunoAloeYunoAloe Posts: 114Member Trainee
    I was going to say at first that this isn't going to happen because Papaya is greedy like that, but this will actually work! If this is done, then Papaya will sell even more OP gear, and everyone is happy! Go sell food for UWC! \o/



    (PS: Some top F2P games actually don't sell best gear for cash.)
  • LyonesseJosephLyonesseJoseph Posts: 637Member Intermediate
    I don't agree with your suggestion because many players chose to craft for themselves rather than buying equipment from other players. As for food, I crafted shitload of vig foods while I had no problem to sell Salted Fish with Nuts, Tuna Olive Steak, Roasted Chicken with Garlic. I also sometime will sell Poupelin Trees or Grilled salted Pirarucu especially if my company needs contribution with either of 2.

    As for equipment, I admit that cash shop killed it ,but Papaya needs to make money anyway. IIRC, Order of Prince expansion will introduce modified equipment for alchemy that will allow you to craft uber weapons and others.

    Oh about aide fleets and company contributions, u don't need to worry about that because Order of Prince will introduce many contents ie National Trade License, Great Pirate Battle, Rare Trade goods, Custom SB, and few more features that might kill UWO lol.


    This link is for company especially contribution.

    Unfortunately, Order of Prince will introduce OP ships (Victoria, Malta Galley, and others) that ended up popular in Korean server.

    Back to topic, I think being greedy was one of reasons why many players don't buy crafted items like I mean no one wants to pay 30m for Painter Rope. As for 100+ equipment, most players don't do dungeon or even maritime since most of them are adventurer or trader.


  • fields1234fields1234 Posts: 165Member Trainee
    *Remove
    the Food from the boxes and tickets in North America. This has put all
    cooks out of business as food is no longer needed and neither are
    poupelin trees due to Aide fleet giving tons of points.
    Even
    though Cooking can be still used to make pet foods, quests etc. I am
    with you regarding what those Boston boxes has done to Cooking. Although
    I don't think removing them is the best solution as they will lose
    their existence. Reducing the quantity you receive them from boxes can
    help though like receiving 5x or 10x instead 50x of them. :-)


    No don't remove my food supply, I have used the bagel boxes since day 1 papaya rofl (might been day 10 I don't remember but saved me making a bunch of food)
  • WesDoobnerWesDoobner Posts: 761Member Intermediate
    Regarding the "dumbing down of the game" I think part of that is the realization that there are parts of the game that are too complex, and cannot be fully enjoyed by someone who doesn't have 20 years to play. This is an incredibly rich and expansive game, and it's so expansive that some parts are just not within reach within a normal playing lifetime. Hence, some of the more interesting things have been made more accessible, or actually just accessible without superhuman effort.
    YunoAloeCulvern
    May the winds blow you well
  • YunoAloeYunoAloe Posts: 114Member Trainee
    There is no superhuman effort in having to buy Excaliburs, poupelin trees or tributes.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    I agree we must always adapt in this game the problem still remains incentive. Adapting fails when there is no incentive to do the activity anymore. No incentive means nothing for players to do aka quit. 

    Exactly I also feel this is an attempt to dumb down the game to appeal to more people but it's like.. They dumb down the wrong things nobody asked them to dumb down or they dumb down and in turn inadvertently cut the activities of the game. Like you said ribs and miser chains sold DIRT CHEAP can't even sell them as a player anymore . I think they should have made them available but put them at a price that's acceptable that don't hurt the free market is. NPC sell ribs for 35k then we can sell for under it still a profit and still easy to access by making them 10k they removed a huge activity for handicrafters.  I think what's happening now is when dumbing down goes wrong or too far.


    Hey while I know people craft for themselves to save cash of course but many sell for profit as well its the reason Seville was a metropolis with many  shouting hustling and bustling that's a huge part of the game. As far as food you CAN still sell it but with Boston box cranking them out like crazy the sell price is pathetic to the point where its actually no point selling it for the time invested in making it. Poupelin tree takes time to make but if the selling price is is 40 k who the heck wants to make that? Might as well just make seafood pizza for yourself or send aide in. Incentive made people WANT to craft. Papaya can make $ without destroying the market for crafted gear  their stuff is unplunderable that's their selling point  by making crafted gear better or on par they keep us with incentive to craft it pirates on plunder it who all use cash items speed ups llm master secrets world magician tarots etc..if master secrets were cheap they'd make a TON off crafters but not with no incentive.

    As far as the new expansion  It's amazing you know so much about it I sadly know nothing about it or its effects but I hope it's worth it or leads to more incentive.

    I'm not against Boston box having food but I feel the food shouldnt be BETTER than what we can craft for the effort and grind we put in to make it. No reason for 65 and 90 fleet food in box I'm sorry. At best it should be +40 fleet food. But putting such high vigor food again incentive for cooks is removed and thus a whole tech tree is gone.
    purplepirate
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate

    Hey boo.  You made some great points and I think I should develop my ideas better..

    For crafted gear that is unfortunate seems like crafted gear will go the way of the dinosaur :( very very sad PP has chosen this course of action I think  they could have made a ton of cash off of master secrets if they were really cheap. Unless crafted gear had like +5 or +10 SP which would make them equivalent I just don't see people using them or at least not as much and pirates won't plunder the books anymore no incentive to...

    Aide Fleet maybe they shouldnt give so much as actually contributing or at the very least contribs number should be worth more like 40 that seems easier to code and would sponsor contrib item gathering again.

    Boston Box food flooding yeah maybe giving much much less or perhaps lowering vigor that bagel sandwich and grilled lobster gives or simply change it to a lower vigor food like +35 or +40 food that are obsolete to what crafters can actually make.

    Fine trib yeah this was a bad move putting this in I agree smh :(

    Thanks for listening Gazi...I really miss crafting I really do I used to say man its so much to craft what can I make today to... man is there anything I can make that's worth it truly a sad sad state of affairs :'(
  • EdgedemonEdgedemon Posts: 9Member Beginner
    CPC, i think you could actually use WFT on crafted weapons is just not worth the risk since it can be plundered now, however for me at least except for boots/gloves all other crafted gear was just temp stuff to grind down in dungeons, good enough but expendable in the end.

    there have always been forging tools around, they have been ESF rewards for as long as i remember the difference is more willing to invest in them now that they can get "safe" equipment, however if you actually raise crafted gear to 125 and add forging in top ,you get 150 damage weapons and break the balance again.

    if anything i think the change in player preference comes as a side effect to the plunder returning to the game, people expect others to just buy more gear to replace the ones stolen, instead they chose equip that cant be stolen, pirates got what they wanted and craftsmen paid the price.

    fine tribs where in boxes before that's not a change papaya added so was food.  if anything changed is our perception from sporadic event to main source, chefs can still make a living canning tuna steak or other high end stuff, canned food has a massive advantage over Boston food.

    pretty sure aide fleet was there before too, but your plan of double contribution would give alt filled companies a bigger end over casual companies.

    at least ship parts market is a steady income.
  • CrzyPsycoChickCrzyPsycoChick Posts: 667Member Intermediate


    Crafted gear cant get cash forged tools used on it without breaking always been that way. I was thinking the hand crafted limit of 125 by crafting not tools or simply give them sp + 5 or +10 that's the equivalent number wise.

    Forged tools have not always been around these came near the end of OGP and esf gave cannon forge tools not weapon and armor tools never been that way.

    The point of plunder yes people opt to get safe gear thats fine but the point was it was supposed to be MUCH more expensive to offset it .  like an Excalibur with 125 attack should cost about 3bil. Vs a crafted sword with the same attack at 100mil hence you'd need to be plundered approximately 30 times before you begin to take a loss. Or what most people would do buy a crafted sword while you save up for an unplunderable weapon. The price drove the demand but if the crafted weapon is obsolete no point making it.

    As far as food PP didn't make the change that's true but that food still destroys cooking. Canned food isn't an advantage over bagel sandwich at all due to effort put in the time craft tuna steak then can it is way more than simply going up to Boston dropping cash and getting it. Canned food is only good because more can be carried but you still have to take out the steaks when used. As far I know +90 vigor fleet food with no effort is WAY better than +80 canned with slot of time and effort.

    Aide fleet been here in a recent change on OGP but just because it legacy doesn't mean its good. Maybe a double contrib wouldn't be best but maybe making contribs worhlth more than aide fleet will make them relevant again.

    Ship parts seem to be the way to go which sucks because now everyone is being forced to make the same things no variation no creativeness or anything just spam ship parts that's lame imo and boring. There's hundreds of recipe books in uwo where's the fun if 90% of them are useless...
  • darknightowldarknightowl Posts: 19Member Beginner
    "Crafted
    gear cant get cash forged tools used on it without breaking always been
    that way. I was thinking the hand crafted limit of 125 by crafting not
    tools or simply give them sp + 5 or +10 that's the equivalent number
    wise."

    You're thinking of the OP gear way back. The WFT increase ANY weapon +25 max 1 at a time with 0 risk of breaking. Since those tools are so pricey, nobody is going to use them on plunderable gear.

    "Forged
    tools have not always been around these came near the end of OGP."

    Ummmm what? The aforementioned tools were around LONG before the end of Gama. Only the tools we have now were of recent years. (remember god cannons/gear)

    Plain and simple...people don't want to use gear that can be stolen by other players. Sometimes a player will shout for something crafted, like 100 def boots. They are still used in dungeons. I'm not about to fill up my inventory with them though like old times.

    Cooking is pretty much dead...but I've never liked cooking anyway. I have no problem supplying all of my company members with +90 fleet food. The poop trees are still used every so often as contribs though. Tuna steaks are still decent enough.

    I craft when I feel like crafting, but not as a profession anymore. I have no problem giving newer players weapons/armour that I once-upon-a-time would sell for huge profit.

    The easiest way to "fix" things is to make items no-plunder if WFTs are used on them. The only problem is...this is a cash grab. They don't want us to make gear; they want us to buy UWC for it.

    ...and now they have a whole new scam...
  • rangerzfanrangerzfan Posts: 96Member Beginner
    "There's hundreds of recipe books in uwo where's the fun if 90% of them are useless..."

    Exactly. I was thinking about this the other day. Not much need anymore for many of the recipe books. Especially cooking. Canned tuna drops out of colony tickets, too. I have about 35 cans in storage from those tickets that I will not be using anytime soon because the Boston boxes have given so much food, I am full on three toons. 
    ign: RangerB
    Director
    DutchCourage - Amsterdam
  • KlandestineKlandestine Posts: 20Member Beginner
    Hiya CPC and I am SO glad you are back in the game.


    Just in general as far as crafting goes, I do quite  bit of it. R15 refined in casting, sewing and HC. Working on cooking and SB. 

    It's the way I make money. It's pretty limited though to mostly ship parts and 100 attk swords and spears.  They are what sells for me.  I tried tribs, cannons and food and all they did was take up space on my bazaar alt/aide and tie up valuable inventory space. I ended up just using them to grind with.  Also, with the way prices are it would take a year of selling those  to make enough to do anything with.  I still make food, tribs and cannons but I do them for myself, not for sale.  I think it's the same situation for a lot of things.  Even if the items sold, they just don't pay well enough in the current economy.

    I don't have any issue with the millionaire/ traveler boxes.  They did put my food business out of...um...business and it wouldn't hurt my feelings to see them gone from the boxes, otherwise I don't find anything in them that's game breaking.

    I think if they made 125 attk weaps craft-able that would be nice but if they are still plunder-able and with the 1hr piracy restriction being lifted I don't think the increase in demand will be significant.  I think it will help but not enough to make a real difference.  Better in my view to make any forged weapon or armor un-plunderable or make all weapons susceptible to plunder.

    Still, overall, I think the biggest issue for crafted items is that most of them don't bring enough of a price to make it worthwhile making and selling them.  Stuff is just too expensive.  NPC's are regularly going for 7m, SSIP's are 25-30m, people are asking 1b or more for the SB book, dismantles are going for 700m to 1B. On GAMA I did just fine selling M/LCCT's and VoC but now I need to sell thousands to make what I can off a single FS sail.  Even FS parts, my mainstay financially, are selling for double what I used to sell them for on Gama and I am among the low price sellers. OSP's are going for 100m.  I used to sell them at 35-50m and as for ship prices...well, don't even get me started.

    All that said, I do think your ideas are a step in the right direction.  They may or may not solve the issue but I don't think any of them will hurt and could make things better.

    The easing of the 1 hr piracy restriction may do some good about the demand for fine tribs, (at least I hope it will), but I'm not in a company so I don't know about the current state of things there.  If they are pumping out fine tribs then it may not make any difference at all.

    Agin, good to have you back :)








    Do you guys agree? Or is there some other crafting in game that people should be doing.
    "When the going gets weird, the weird turn pro" -Hunter S. Thompson

    IGN-Bodegas
  • YunoAloeYunoAloe Posts: 114Member Trainee
     is there some other crafting in game that people should be doing.

    There are often not enough Aide foods on sale. I feel 60k is underpriced, they seem to be selling too fast.
  • JamesHart2JamesHart2 Posts: 15Member Beginner
    The success of crafting in this game has been one of the hallmarks that made it different from any others MMO out there. The ability to refine crafting for better quality results and less material use is awesome. I am R15 refined in Sewing, HC, Casting and almost there in Cooking, R19 Alchemist, R20 SB. Unfortunately it is now something to do just for the challenge of leveling up without actually being worth much.SB will have some value in the new expansion but that is about all. Alchemy just costs way too much in RL cash to do a lot of, though it does have some really awesome items. 
  • CulvernCulvern Posts: 646Member Intermediate
    I hope all you crafters continue to craft. I am a customer since I lack the patience and knowledge to level and craft myself.
  • miyamotomiyamoto Posts: 47Member Beginner
    This game require 100 percent martimers . NO more crafter. 
    purplepirate
  • purplepiratepurplepirate Posts: 994Member Intermediate
    @miyamoto lol
    IGN: Samantha99
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