Have the Devs killed Crafting in UWO?
CrzyPsycoChick
Posts: 667Member Intermediate
Hey, so I just recently got back to the game after my laptop was fixed and I heard and saw some very concerning things..
I've been in Seville for about 2 days trying to organize stuff to auction and what I found was in those two days I saw NO ONE selling crafted items… No 100 def boots armor no 100 atk swords or anything no fine tribs sails some cannons and mostly food from boston box. The only shouts I saw were for Cash Gear and items and ultimate blueprints. I found this VERY odd so I started doing some detective work and started asking around...
What I was told was there was no longer any point making them… I was like what? How? They were telling me it was plunderable and don't offer as much protection as Pay gear and cost roughly the same but most importantly there is a pistol that hits twice doing more damage than even 100 attack gear! Shocking same with fine Tribs no need to make as they flood in the tickets for colony quests and boxes same with food. Company tribute items are also obsolete due to aide fleets so no need to get it or make them.
So this raises a question what the heck should crafters be making for money if the Devs made things obsolete?
I think maybe there should be some changes
*Raise the max rank of crafted gear maybe to like 125 this would make them more powerful than cash gear at the expense of them being plunderable. This would increase demand and raise incentive to plunder people. Crafted stuff like sails plates should all be better or as good as cash items to keep the market alive with risk of plunder. This worked back in the day because there were NO forge tools so cash items and craft items had same stats but now with forge tools cash gear has 25 more atk and defense than crafted gear and unplunderable so demand is LOW and so is incentive.
*Remove the Food from the boxes and tickets in North America. This has put all cooks out of business as food is no longer needed and neither are poupelin trees due to Aide fleet giving tons of points.
*Change aide fleet rules make it so that you must contribute 4 times before sending to aide fleet. This will give all those contribs items a purpose again to be crafted or searched for.
*Remove fine tribs from tickets and boxes as well. Pirates don't want it and neither do crafters this has killed the market for fine tribs.
Crafting is the lifeblood of a trader by making crafting obsolete you remove a lot of activities for collecting selling and company cooperation also pirates no longer will want to plunder books if nobody is buying them to craft with...Please fix crafting.
Do you guys agree? Or is there some other crafting in game that people should be doing.
Comments
Things have been bad tho over all for crafting most stuff.Could be because cashshop or we just dont have the player base we use to or a mix.
Also like Wes said as much as i hate to admit it is something justhave to adapt to. sell lower prices people do still buy it theres just not as many nowadays.
Dedicated Adventurer and Maritimer
Other toon: Disi_Aslan (trader, production, R20 SB'er and Director of OA)
Osmanli_Aslanlar
the Food from the boxes and tickets in North America. This has put all
cooks out of business as food is no longer needed and neither are
poupelin trees due to Aide fleet giving tons of points.
though Cooking can be still used to make pet foods, quests etc. I am
with you regarding what those Boston boxes has done to Cooking. Although
I don't think removing them is the best solution as they will lose
their existence. Reducing the quantity you receive them from boxes can
help though like receiving 5x or 10x instead 50x of them. :-)
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gear cant get cash forged tools used on it without breaking always been
that way. I was thinking the hand crafted limit of 125 by crafting not
tools or simply give them sp + 5 or +10 that's the equivalent number
wise."
tools have not always been around these came near the end of OGP."
Director
DutchCourage - Amsterdam
Just in general as far as crafting goes, I do quite bit of it. R15 refined in casting, sewing and HC. Working on cooking and SB.
It's the way I make money. It's pretty limited though to mostly ship parts and 100 attk swords and spears. They are what sells for me. I tried tribs, cannons and food and all they did was take up space on my bazaar alt/aide and tie up valuable inventory space. I ended up just using them to grind with. Also, with the way prices are it would take a year of selling those to make enough to do anything with. I still make food, tribs and cannons but I do them for myself, not for sale. I think it's the same situation for a lot of things. Even if the items sold, they just don't pay well enough in the current economy.
I don't have any issue with the millionaire/ traveler boxes. They did put my food business out of...um...business and it wouldn't hurt my feelings to see them gone from the boxes, otherwise I don't find anything in them that's game breaking.
I think if they made 125 attk weaps craft-able that would be nice but if they are still plunder-able and with the 1hr piracy restriction being lifted I don't think the increase in demand will be significant. I think it will help but not enough to make a real difference. Better in my view to make any forged weapon or armor un-plunderable or make all weapons susceptible to plunder.
Still, overall, I think the biggest issue for crafted items is that most of them don't bring enough of a price to make it worthwhile making and selling them. Stuff is just too expensive. NPC's are regularly going for 7m, SSIP's are 25-30m, people are asking 1b or more for the SB book, dismantles are going for 700m to 1B. On GAMA I did just fine selling M/LCCT's and VoC but now I need to sell thousands to make what I can off a single FS sail. Even FS parts, my mainstay financially, are selling for double what I used to sell them for on Gama and I am among the low price sellers. OSP's are going for 100m. I used to sell them at 35-50m and as for ship prices...well, don't even get me started.
All that said, I do think your ideas are a step in the right direction. They may or may not solve the issue but I don't think any of them will hurt and could make things better.
The easing of the 1 hr piracy restriction may do some good about the demand for fine tribs, (at least I hope it will), but I'm not in a company so I don't know about the current state of things there. If they are pumping out fine tribs then it may not make any difference at all.
Agin, good to have you back :)
IGN-Bodegas