BG Mode Changes
As requested by HGM Pain, here the suggestions a discussion on the discord generated. The following people helped achieve these: Vampire, Jake, MrTerror. Thanks guys!
Suggestions:
Vehicle spawn with decreased ammo amount
Vehicle repair time by both spanner and repair tool to be increased
Vehicle spawn shield upon spawn and 2/3 seconds after first use in main base
Stinger as standard equipment for every heavy player next to PZF.
QLB launcher changed to f2p Dinar weapon, as this closes the gap to p2w a bit.
More suggestions will be coming up, HGMs please make sure you check on discord regularly and respond actively when suggestions are being brought up. Also, we requested to have a 'serious discussion' section in Discord with some strict rules (and I mean strict!).
Thank you,
Wombarger
Comments
Could you give us an argument per suggestion why you don't support them? This will help us tweak them for the better. Without arguments against, we will see them as proper solutions.
1) i die from 3 rocket with k1a1 tank (even it is just a panzerfaust), and i need 5 rpg to kill 1 tank and some times after5 hit tank still have 1-2% HP
So how my die from 3 rocket?????
2) for me need 2 rpg hit on enemy to kill, 1 missed rocket hiting my ally front of me kill me with plash damage. HOW?????
3)for me need 2-3 aw50 hit on main body to kill and 1 kill me even on leg HOW?????
4)Landmine damage on tank on me 48-49% with 1 TMA1mine, and i put 3 on 1 place +1 rpg and no kill HOW?????
5) for me need 6 locked stinger to kill air units, i enter a bird and 2 hit kill it instantly HOW?????
Fix this then start with new stuff!
thank you very much for your time and effort writing these suggestions. The HGM Team reviewed your suggestions and come to a consensus. Keep in mind that this is not definitive and is subject to change.
@Wombarger
- I will past your first 3 suggestions along to our team to discuss them internally
- Stinger is already available for everyone in the Itemshop for some Dinars. It isn't that expensive so everyone, who really wants to play with that weapon is able to buy it easily from the shop
- As a grenadethrower we already have the HK69 as a counterpart to the QLB in the Itemshop for Dinar for everyone. So, if you want more options than the HK69, you have to spend a bit of WRC.
@NephiliM82
- increase panzerfaust dmg -> Not happening. It's a default weapon. These aren't likely to be modified damage-wise, and if they are, it would be very little.
- remove join restrictions -> This would indeed give room to more 'reinforcements' (players) that could turn the tide ina game.
- remove death cam/red dots -> We made a poll about this. On one hand, this would mean a bigger sniperfest if these two were removed. On another hand, it would add more tactical play and people will have to have more map awareness.
- decrease the m249 accuracy -> M249 is not that accurate. You simply need to control the recoil
@albeee
- remove again the "mine's bug" -> This is being discussed within the team
- the BH_minigun has to be improved -> A vehicle rebalance could be a subject of discussion, we are currently looking at BG as a whole
- a map like Zakhar is just unfair for the NIU team -> A small alternative would be replacing both helicopters with a Super_Hind
- Nerf aw50, at least on the veichle's damage -> See above point
@Druida
for me need 6 locked stinger to kill air units, i enter a bird and 2 hit kill it instantly HOW????? -> This user needs to strafe left-right and right-left to avoid Stingers
Keep up the good work guys!
Sincerely,
[HGM]Pain
with snipers. Without dethcam (or red dots at least) it's impossible to
know from where someone i shooting."
Look at it logically what distance can a tank travel in 2/3 seconds... About 10 meters.
How far would a helicopter or plane travel given the same time span. A heli would not even get any altitude and a plane would not even get off the strip before the spawn shield vanishes and they start taking damage.
Maybe keep the heli / plane to 60s as this gets them up in the air away from main bases while the tank gets 120s due to the reduced distance it can cover on a map. But they need enough of a shield to start effecting games.
This way sitting outside a camped main bases its not a very good tactic requiring players / vehicles to back off further away to stop being destroyed the moment the enemy teams vehicle spawns.
Also stop the enemy team from entering any main base vehicles.
Increase the spawn timer between vehicle spawns so a careless user effects there team by losing there own vehicles. Make it so its better to be at distance and defensive then up close spawn point killing.
So if you are spawn trapped and have no bases 60-120s is not a long time at all. 3-5 seconds does not effect the game in anyway! and a spawn shield is meant to be a way to break a spawn trap.
More and more players are leaving this game every month. No suprise as nothing changes here. Our wishes goes to deaf ears.
Death cam and Red dot HAS TO GO! it’s the worse thing that was ever implemented into this game. Back in the day sniping was fun but now it’s boring.
About the “mine bug” it’s not a bug it’s something that was part of the game for many years then Nexon removed it and now that it’s back people like to cry about it.
Mini gun BH is completely 100% useless might as well just remove it from the game completely. Or remove the apache from Zakhar and put the Missile BH back like it was before..
Also I can agree on the removal of join restrictions...
I’d like to touch up on the characters as well, I feel like there should be a room option like “Default Characters Only” which will means old school warrock where you didn’t have 1,000,000 SP and can bunny hop across Engrene or Crater, and couldn’t tank headshots with your face masks like and Ethiopian eating lead for breakfast.
If you're my enemy and you hear my m249 chugging, you better find some cover because I know my bullet drop.
Some of the players abuse this "mine bug" daily now more than ever! Example they sit on car or tank near their base, so if enemy tries to take base the guy will just run over the mines with tank/car and boom we are dead, so there is no way to take the base. Is this fair? Papaya GM`s should come to play more so they could see what kind of stupidity is going on nowadays.
Another brainless example would be yesterdays match at Emblem, same mine bug using guys hiding in tanks and cars, but the master also made it so that no one could choose heavy character. Meaning you can`t even kill those tank nubs sitting there comfortably and looking for easy kills = running thru mines if anyone walks near and of course opponent side had both tanks and couple cars with aw50f bobs sitting in hill. This kind of brainless action makes people stop playing this game. It shouldn`t be possible to put heavy off from map which has tanks/cars. These kids without skills will do anything to get easy kills so they don`t have to work for it.
Good luck for Papaya when they advertise this game and new players come to see what kind of craziness is allowed in game. They will surely not buy anything and will uninstall game soon.
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In new game mod i get dragunow with 2 damage (20%/hit), but 1 shoot kill me (not on head)
RPG i need 4 full hit to kill 1 enemy and when i try kill enemy with shootgun RPG hit him i die as well, plash damage kill me :))) but i need 4 full hit to kill 1 enemy....
9-0 then i get dragunow with 2 damage, but all gun kill me 1on head or 2 on body we tried :) from sniper 1 shoot i die :) i wast a fload amount of time just to make 3 sniper kill do to almost no damage for me same with rpg 3 damage / hit WTFFFFFFFFFFFFFFF
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Puzzle bug i dont get last 2 piece it is also LOVLY :)
Spawn camping is an issue because of how games start / the way people join and rejoin and the fact there is no penalty for rage quieting. I have said for a long time now a 32 player room should not be starting with 3 people.
Having a main base players cannot enter will lead to one thing. People just sitting inside running the clock down. A minefield is not away to solve spawn camping. As you clearly state when two even teams start a game spawn trapping is often not an issue and if you where to play a game which started 16 vs 16 for example and you end up trapped you deserve to be spawn camped because the team as a whole failed.
But by stopping players from entering a main base all that will happen is people will camp inside and not leave making games drawn out and boring. Thw way to solve spawn camping is to address the issues that cause it
Team stacking
People rejoining
People leaving mid game
Games starting with to few players
Theses are the areas to fix.
HMMM already maps like this where u die in 8-9 sec if u go in enemy base, and still some hacker run inside score 7-8 headshoot and run out reload and repeat.
For example duskwalley a vip GM suported clan land in your main kill max team who has no airplain spawn a new bird lift of and bomb down max team before 8-9 sec end, and they no die.
Funniest dead i got kid jump out airplain in midd air in base score 3 headshoot on my team while repair his bird 4 times and before hit ground back in airplain lift of score 4 bomb kill and out base, and i survived with 0,01HP, and healed up to 30% with medic :)
So i dont understand why u boys cry not possible to kill in a map where u cant enter enemy base?????????????????????