Uncharted Waters Online more like Lawless Waters Online

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  • SailorPapayaSailorPapaya Posts: 81Member Beginner
    Culvern if you are seeing 5 fleets of clermonts doing nanban, why not, just hit them. :p

    Papaya has very unique thinking and their ways are usually illogical. Illogically and can't be understood by the majority.

    Whatever decisions they made, it could always point to one same pattern - lack of consideration of other group of players and a heavy focus on whatever goal they wish to achieve themselves.

    Like I said, uwo isn't any typical game they found. If they refuse to listen, they will have to take the consequences by themselves and learn from it.
  • CulvernCulvern Posts: 646Member Intermediate
    Nanban generates in game cash faster than anything. UWC items do not generate ANY cash.
    The most basic economic concept is inflation which is caused by an increase in cash in the economy.
    So it is just lack of education about economics that leads anyone to believe nanban does not affect the economy.
    Yes people transferred 10-20 toons to scam the system (another alt problem) but that was a one time money influx and not continual like nanban.

    I know anyone that nanbans will not agree because no one likes to think that they are part of a problem.
    Whitejacket
  • SailorPapayaSailorPapaya Posts: 81Member Beginner
    @Culvern

    Like I said, I agreed. And I was a nanbaner who only nanbaner whenever I login when I was in OGP. Everyone in my comp called me a nanban freak and told me to explore other areas in adv or maritime :p

    3 toons going nanban with clermonts, or 5 fleets/unlimited as long as your pc can support it, is the same logic. It is just one inflate the market slower, another inflate the market faster.

    That is why when Papaya first reset the server, I advised them to reset the server into 1 toon per ip as well. 

    Why so? Because I noticed many pirate players can play with 1 toon. Adventurers? Needless to say, they are always 1 toon.

    The only one who reject 1 toon is the traders. And that does not help improve the game play with the inflation.

    So I told Papaya. You already want to reset the server, under the profit consideration. I cannot stop them from reset the server, but I can suggest them to make the server, a more healthy environment by setting the game as a 1 toon per ip. 

    You took away 3-10 years of grinding time of many old and veteran players out there, you have to give something that is strong and honourable enough. You don't just give them a reason "oh because we can't earn profit anymore so we have to reset", nobody will give a sh1t for that.

    Papaya did not consider my advise. Because Culvern, from this point you have to understand, when you limit players playing 1 toon, you are actually reduce the profit as well.

    So it is not the players, the nanbaners who inflate the market, its their fault.

    It is Papaya will not make any decisions that will, or might, affect their revenue. They will not do that.

    Reset the server is good for their profit. They went for it.
    Plunderable makes pirate players, the group who paid most in the server, happy. They went for it.
    Enable multiple toons, but not to unlimited, when a player play more toons, there is chance they would spend more, more profit. They went for it.

    Every decisions Papaya made is profit-oriented. Even those decisions work only on short term, and bad for long term.

    When Papaya reset the server, the effect cannot be seen immediately, because for some players who had played UWO for 3-10 years, it is natural they can't give up this game in a sudden. There is still feeling in it.

    When time passes by, from December relaunch date, till now August, half a year passed. The effect is slowly taking place. Everyone had seen it coming. Papaya has to take most of the responsibility of this.

    Don't get me wrong on one thing though. Making 1 toon per ip is suitable at the timing when they reset the server. Now when the server is set and continued for more than half a year, with the population drops (I believe till a negative of 60-80%), implement the 1 toon per ip now at this extremely low population, even I do not know what kind of effect it will bring, whether it is positive or negative.

    Papaya do not have the budget for marketing and advertisement.
    They did every changes based on profit-oriented and lack of considerations of other players.
    They reject freedom of speech in the 21th century, which I heard some new player still have troubles in having their post approval. They cannot post immediately.

    What I am seeing is a path that leads to a dead end, with no hopes or helps incoming to bring any positive strength.

    The person who made the decisions for uwo must stop, and another person with a complete mind set must take over. If that person still continue to do, what he thinks he is right, of course.

    Culvern.. its already a game over, in my point of view.
  • carlalexcarlalex Posts: 187Member Trainee
    Inflation is when the price index goes up/prices rise.

    Most items in the game cost exactly the same as when it started - NPC's dont ask higher prices just because there are more ducats around.

    A few player sold UWC items have gone up in ducat price - UWC price is stable.

    Most player supplied items have gone DOWN in price to the point where almost noone bothers crafting them for selling anymore.

    Its NOT mr nanban who purchases 80B ducat ships - Its mr UWC.

    And most profitable activity isnt nanban - thats most likely the absurd SF nanban day events - you can probably make as much profit those 24h than from a month or so of nanbanning (aide bazaars, short trip to Europe, no need to bring barter goods, no need to wait for decent exchange rates etc.).

    When Atlantis was still there I could farm orichalcum worth abt 500m with a single character in the same time it would take me to do a nanban trip with the legal 3 characters making a profit of abt. 200m selling to marketkeeper - nanban most profitable ?
  • SailorPapayaSailorPapaya Posts: 81Member Beginner
    There are ways to earn more ducats in game than nanban. SBers earn billions of ducats easily without needing to go to nanban, without needing to cheat other people's ship, without needing to waste a lot of time playing the game.

    Resellers who love to claim that he never set foot outside EU earn 100x faster than nanbaner.

    Event player who can earn the amount of ducats in several hours that is worth to one week of nanbaning.

    Others like selling ship parts, crafting, dungeon-ing, whatever, earns more than nanban too.


    But, however, if you are a pure nanbaner who can play 24/7, sailing one of the fastest ship such as shc or sls or savanah now, with all clermonts in your aide and your alts. Nanbaning more than 12h a day?

    Yes, nanbaning is the most profitable way.

    But, impractical. There are maybe one or two players in the server such that, in a short term. Because nobody can play nanban 24/7 in long term, for weeks, for months, definitely not for years. That kind of playing style is exhausting.

    Selling items to players earn ducats the fastest way, but down to the logic, there must be someone who get the ducats out from the system in order to trade to others.

    Nanbaner does contribute a part in the cause of inflation. That cannot be denied. It just cannot be said it is the sole cause of all inflation.
  • lefox271lefox271 Posts: 495Member Intermediate
    @Culvern

    There's nothing 'basic' about economics. In the 1980s cash caused inflation, in the 2000s cash was being used to beat deflation.

    You could probably write a book on in-game economies. And like in the real world, as soon as you decide how it works the rules change.

    I think the most surprising thing about the UWO economy is just how complex it is. Everything is connected to everything else. So you can't point at one thing and say "that's the problem". And that's the only thing economists know for sure.
  • WhitejacketWhitejacket Posts: 87Member Beginner
    Having too much cash in game inflates prices. Culvern is 100% correct. Clermonts made it worse. Nothing wrong with having one, or having alts, but some players have 3 characters, hauling five clermonts and a lead ship with zillions of ducats flowing out of EA. Multiply that by x amount of players and ducats are flowing like water. Of course the prices will rise.

    Lefox - there are other variables, but the amounts of in game ducats trumps them all.

    What the game needs is a FORCED drain of ducats in tiers; players who don't use cheques or have less than max funds in bank would obviously be exempt because it's not difficult to reach those levels, but the richest players need to have their funds drained the most. I have ideas, but this thread is not the place for it.
    Culvern
    IGN: Milvio, Caroline, and Nasrin
  • WildDiscoveryWildDiscovery Posts: 21Member Beginner
    Thou said: 
    "Adventurers usually play with 1 toon.
    Pirates usually play with 1 toon.
    Only traders plays multiple toons."
     

    Uwaoo~ aoow.  Then again, maybe pirate prefers  
    plunder of multiple-trader-toons fleet with potentially thousands of nanban trade goods (even shiny ones) 
    rather than plunder single lonely adventurer ship with no trade goods worth squat?

     Especially if pirate has aide sailing Clermont ship in tow to hold plunder.
  • tjadinxx03tjadinxx03 Posts: 14Member Beginner
    You do realize that the freedom of speech that you are referring too gives you the ability to speak out against the government in which you live, it was later excepted that it gave you the ability to speak out about other such injustices.  It does not and was never meant to cover treats and hate speech.  So when you refer to someones freedom of speech being respected, that is nullified if that person threatened someone in the game since 1.  that amendment doesn't cover threats, 2., its against a specific game rule, 3.  The country that this game and company run out of do not legally have to follow The US laws. 
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    make Clemont premium only, and watch inflation slows down. Add an 10 minute afk then DC mechanism, and watch alts perish.
    Culvern
  • KatanauwoKatanauwo Posts: 309Member Intermediate
    In other well established games, player trading must be examined by GM, and in game currency can only be used to buy player bound items.
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